血に飢えしブルー・ブリーザー
ヒューマノイド
is spectre with death action [1]
Blood-fevered Brew-breather
SpectreN
Areaナカヌ, 部族の心臓, ヒスイの島, ジッグラトの避難所
Tags2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • ナカヌ, 部族の心臓: 血に飢えしブルー・ブリーザー, 血に飢えしフックマン, 血に飢えしアックスマン
  • 血に飢えしブルー・ブリーザー, 血に飢えしアックスマン, 血に飢えしウォーリアー, 血に飢えしメイスマン, 血に飢えしスピアマン, 血に飢えしフックマン
  • ジッグラトの避難所: 血に飢えしブルー・ブリーザー, 血に飢えしフックマン, 血に飢えしアックスマン
  • ライフ
    160%
    耐性
    0 0 0 0
    Damage
    160%
    命中力
    100%
    Attack Distance
    5 ~ 14
    アタックタイム
    1.5 Second
    Damage Spread
    ±20%
    経験値
    160%
    Model Size
    100%
    Type
    BloodFeverDrunk
    Metadata
    BloodFeverDrunk
    レベル
    65
    ライフ
    10,421
    Damage
    340
    スペルダメージ
    340
    命中力
    2,214
    アタックタイム
    1.5
    経験値
    34,411
    Minion Life
    10,051
    Minion Damage
    1,326
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    基本アタック
    Base Damage: 272–408
    アタックタイム: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GCEBloodFeverDrunkStuned
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒266.7の基礎物理ダメージを与える
    active skill area of effect radius +% final [-30]
    base skill effect duration [6000]
    ground blood art variation [1007]
    GCEBloodFeverDrunkDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    キャストタイム: 1 秒
    毎秒266.7の基礎物理ダメージを与える
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground blood art variation [1008]
    EDSBloodFeverDrunkFlySpray
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    150.1から225.1物理ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-70]
    EDSBloodFeverDrunkSelfVomit
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    GSBloodFeverDrunkVomit
    Triggerable, Spell, Damage
    キャストタイム: 1 秒
    14.05から21.07物理ダメージを与える
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	base_heavy_stun_duration_ms = 730
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever_rot.epk');"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodFeverKarui/BloodFeverDrunk/BloodFeverDrunkAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverDrunk"] = {
        name = "Blood-fevered Brew-breather",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GCEBloodFeverDrunkStuned",
            "GCEBloodFeverDrunkDeath",
            "GSBloodFeverDrunkVomit",
            "EDSBloodFeverDrunkFlySpray",
            "EDSBloodFeverDrunkSelfVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEBloodFeverDrunkStuned"] = {
        name = "GCEBloodFeverDrunkStuned",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -30, 6000, 1007, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEBloodFeverDrunkDeath"] = {
        name = "GCEBloodFeverDrunkDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodFeverDrunkVomit"] = {
        name = "GSBloodFeverDrunkVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSBloodFeverDrunkFlySpray"] = {
        name = "EDSBloodFeverDrunkFlySpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSBloodFeverDrunkSelfVomit"] = {
        name = "EDSBloodFeverDrunkSelfVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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