Blood-fevered Warrior
Humanoid
stance movement speed +% final [173]
SpectreN
AreaNgakanu, Heart of the Tribe, The Jade Isles, The Ziggurat Refuge
Tags2HSharpMetal_onhit_audio, human, humanoid, karui, melee, not_dex, not_int, physical_affinity, red_blood, very_slow_movement
Packs
  • Ngakanu, Heart of the Tribe: Blood-fevered Arsonist, Blood-fevered Warrior, Blood-fevered Maceman
  • Ngakanu, Heart of the Tribe: Blood-fevered Wisewoman, Blood-fevered Hookman, Blood-fevered Warrior
  • Blood-fevered Brew-breather, Blood-fevered Axeman, Blood-fevered Warrior, Blood-fevered Maceman, Blood-fevered Spearman, Blood-fevered Hookman
  • The Ziggurat Refuge: Blood-fevered Arsonist, Blood-fevered Warrior, Blood-fevered Maceman
  • The Ziggurat Refuge: Blood-fevered Wisewoman, Blood-fevered Hookman, Blood-fevered Warrior
  • Life
    115%
    Armour
    +60%
    Resistance
    0 0 0 0
    Damage
    115%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    115%
    Model Size
    100%
    Type
    BloodFeverKarui2HAxe
    Metadata
    BloodFeverKarui2HAxe
    Level
    65
    Life
    7,490
    Armour
    3,237
    Evasion Rating
    663
    Damage
    244
    Spell Damage
    244
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    24,733
    Minion Life
    7,224
    Minion Damage
    953
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 195–293
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTKaruiBloodFever2HLeap
    Attack, Movement
    Dash
    Base Damage: 195–293
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [25]
    leap slam minimum distance [25]
    spell maximum action distance +% [-60]
    walk emerge extra distance [-10]
    GABloodFeverLeapImpact
    Triggerable, Attack
    Base Damage: 195–293
    Critical Hit Chance: 5%
    Attack Damage: 85%
    Attack Time: 1.5 sec
    Deals 15% less Attack Damage
    corrupted blood on hit % average damage to deal per minute per stack [300]
    corrupted blood on hit duration [4000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    GABloodFeverAxeChop
    Triggerable, Attack
    Base Damage: 195–293
    Critical Hit Chance: 5%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 5.5 sec
    Deals 50% more Attack Damage
    33% chance to cause Bleeding
    action attack or cast time uses animation length [1]
    attack maximum action distance + [28]
    is area damage [1]
    CGEBloodfeverKaruiFast
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Cast Time: 1 sec
    Deals 290.9 Base Physical Damage per second
    active skill area of effect radius +% final [-40]
    base skill effect duration [8000]
    ground blood art variation [1012]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverKarui2HAxe"] = {
        name = "Blood-fevered Warrior",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeed",
            "CGEBloodfeverKaruiFast",
            "GABloodFeverLeapImpact",
            "GABloodFeverAxeChop",
            "DTTKaruiBloodFever2HLeap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEBloodfeverKaruiFast"] = {
        name = "CGEBloodfeverKaruiFast",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "ground_blood_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1, 1012, -40, 8000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverLeapImpact"] = {
        name = "GABloodFeverLeapImpact",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 300, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABloodFeverAxeChop"] = {
        name = "GABloodFeverAxeChop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {33, 28, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTKaruiBloodFever2HLeap"] = {
        name = "Dash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
            "leap_slam_minimum_distance",
            "attack_maximum_action_distance_+",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-10, 25, 25, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [173]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 173 Max: 173 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.