피의 열병에 걸린 술숨결
인간형
is spectre with death action [1]
Blood-fevered Brew-breather
SpectreN
Area응가카누, 부족의 심장부, 비취 군도, 지구라트 피난처
Tags2HBluntWood_onhit_audio, allows_inc_aoe, human, humanoid, karui, melee, monster_has_on_death_mechanic, not_dex, not_int, physical_affinity, red_blood, slow_movement
Packs
  • 응가카누, 부족의 심장부: 피의 열병에 걸린 술숨결, 피의 열병에 걸린 갈고리병, 피의 열병에 걸린 도끼병
  • 피의 열병에 걸린 술숨결, 피의 열병에 걸린 도끼병, 피의 열병에 걸린 전사, 피의 열병에 걸린 철퇴병, 피의 열병에 걸린 창병, 피의 열병에 걸린 갈고리병
  • 지구라트 피난처: 피의 열병에 걸린 술숨결, 피의 열병에 걸린 갈고리병, 피의 열병에 걸린 도끼병
  • 생명력
    160%
    저항
    0 0 0 0
    Damage
    160%
    정확도
    100%
    치명타 명중 Chance
    5%
    치명타 피해 보너스
    +30%
    Attack Distance
    5 ~ 14
    공격 속도
    1.5 Second
    Damage Spread
    ±20%
    경험치
    160%
    Model Size
    100%
    Type
    BloodFeverDrunk
    Metadata
    BloodFeverDrunk
    레벨
    65
    생명력
    10,421
    Damage
    340
    주문 피해
    340
    정확도
    2,214
    공격 속도
    1.5
    경험치
    34,411
    Minion Life
    10,051
    Minion Damage
    1,326
    Minion Armour
    5,664
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 272–408
    치명타 명중 확률: 5%
    공격 속도: 1.5 초
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GCEBloodFeverDrunkStuned
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 266.7의 기본 물리 피해를 줌
    active skill area of effect radius +% final [-30]
    base skill effect duration [6000]
    ground blood art variation [1007]
    GCEBloodFeverDrunkDeath
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    시전 속도: 1 초
    1초마다 266.7의 기본 물리 피해를 줌
    active skill area of effect radius +% final [0]
    base skill effect duration [6000]
    ground blood art variation [1008]
    EDSBloodFeverDrunkFlySpray
    Triggerable, Spell, Damage
    시전 속도: 1 초
    150.1~225.1 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-70]
    EDSBloodFeverDrunkSelfVomit
    Triggerable, Spell, Damage
    시전 속도: 1 초
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-50]
    GSBloodFeverDrunkVomit
    Triggerable, Spell, Damage
    시전 속도: 1 초
    14.05~21.07 물리 피해
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Stats
    {
    	base_heavy_stun_duration_ms = 730
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/BloodFeverKarui/BloodFeverBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/BloodFever/epk/bloodfever_rot.epk');"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/BloodFeverKarui/BloodFeverDrunk/BloodFeverDrunkAggroAudio.ao' ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BloodFeverKarui/BloodFeverDrunk"] = {
        name = "Blood-fevered Brew-breather",
        life = 1.6,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GCEBloodFeverDrunkStuned",
            "GCEBloodFeverDrunkDeath",
            "GSBloodFeverDrunkVomit",
            "EDSBloodFeverDrunkFlySpray",
            "EDSBloodFeverDrunkSelfVomit",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEBloodFeverDrunkStuned"] = {
        name = "GCEBloodFeverDrunkStuned",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, -30, 6000, 1007, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GCEBloodFeverDrunkDeath"] = {
        name = "GCEBloodFeverDrunkDeath",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_physical_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_blood_art_variation",
        },
        levels = {
            [1] = {1, 0, 6000, 1008, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSBloodFeverDrunkVomit"] = {
        name = "GSBloodFeverDrunkVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSBloodFeverDrunkFlySpray"] = {
        name = "EDSBloodFeverDrunkFlySpray",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -70, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSBloodFeverDrunkSelfVomit"] = {
        name = "EDSBloodFeverDrunkSelfVomit",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    is spectre with death action [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • is spectre with death action Min: 1 Max: 1 Global
  • Edit

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