Cart Wheel

monster no drops or experience [1]
Spectre | N |
---|---|
Tags | construct, immobile, large_model |
Life
80%
Resistance




Damage
10%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
RamGiantWheel
Metadata
RamGiantQuarryWheel_
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true ignore_being_pushed = true blocking = false } Pathfinding { immobile = true } Stats { immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_to_culling_strike = 1 } StateMachine { define_shared_state = " orient; blocking; " on_or_create_state_blocking_0 = "RemoveCollidability( );" on_or_create_state_blocking_1 = "MakeCollidable( );" /*on_state_orient_1 = " this.orientation_guide = FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 ); IfExists( this.orientation_guide, { MatchOrientation( orientation_guide ); MoveToObject( orientation_guide, force ); orientation_guide.Delete(); } ); "*/ } Life { corpse_usable = false } Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Functions { no_collision = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" /*StateMachine { create_state_orient_0 = "HideAllMeshSegments( );" on_state_orient_1 = "ShowAllMeshSegments( );" }*/ Render { hide_mini_life_bar = true hide_info_display = true } Targetable { no_highlight = true } Functions { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RamGiant/RamGiantQuarryWheel_"] = { name = "Cart Wheel", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.1, damageSpread = 0, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
monster no drops or experience [1]
Family | MonsterNoDropsOrExperience |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Cart Wheel

Spectre | N |
---|---|
Tags | 2HBluntMetal_onhit_audio, construct, immobile, large_model |
Life
80%
Resistance




Damage
10%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
6 ~ 7
Attack Time
1.5 Second
Damage Spread
±0%
Experience
100%
Model Size
100%
Type
RamGiantWheel
Metadata
RamGiantWheel
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { force_placement = true ignore_being_pushed = true blocking = false } Pathfinding { immobile = true } Stats { immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 set_immune_to_culling_strike = 1 } StateMachine { define_shared_state = " orient; blocking; " on_or_create_state_blocking_0 = "RemoveCollidability( );" on_or_create_state_blocking_1 = "MakeCollidable( );" /*on_state_orient_1 = " this.orientation_guide = FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 ); IfExists( this.orientation_guide, { MatchOrientation( orientation_guide ); MoveToObject( orientation_guide, force ); orientation_guide.Delete(); } ); "*/ } Life { corpse_usable = false } Actor { basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" } Functions { no_collision = "RemoveCollidability();" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" /*StateMachine { create_state_orient_0 = "HideAllMeshSegments( );" on_state_orient_1 = "ShowAllMeshSegments( );" }*/ Render { hide_mini_life_bar = true hide_info_display = true } Targetable { no_highlight = true } Functions { }
-- src\Data\Spectres.lua minions["Metadata/Monsters/RamGiant/RamGiantWheel"] = { name = "Cart Wheel", life = 0.8, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.1, damageSpread = 0, attackTime = 1.5, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
key | val |
---|---|
Stats.item_drop_slots | 0 |
Stats.energy_shield_recharge_rate_per_minute_% | 750 |
Stats.base_maximum_mana | 200 |
Stats.maximum_physical_damage_reduction_% | 75 |
Stats.base_maximum_all_resistances_% | 75 |
Stats.monster_base_flask_charges_percent_of_monster_power | 50 |
Stats.base_critical_hit_damage_bonus | 30 |
Stats.max_endurance_charges | 0 |
Stats.max_frenzy_charges | 0 |
Stats.max_power_charges | 0 |
Stats.object_inherent_base_maximum_block_%_from_ot | 50 |
Stats.movement_velocity_cap | 128 |
Stats.max_azurite_debuff_stacks | 10 |
Stats.ignore_skill_weapon_restrictions | 1 |
Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 |
Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 |
Stats.scale_melee_range_to_actor_scale | 1 |
Stats.use_melee_pattern_range | 1 |
Stats.melee_swing_not_scaled_by_area_modifiers | 1 |
Stats.actor_scale_+%_limit | 200 |
Stats.base_heavy_stun_duration_ms | 2000 |
Stats.melee_defer_damage_prediction | 1 |
Stats.poise_decay_delay_ms | 8000 |
Stats.poise_decay_%_per_second | 5 |
Stats.base_block_angle_degrees | 180 |
Stats.action_attack_or_cast_time_uses_animation_length | 1 |
Stats.slow_potency_+%_final_per_additional_player | -10 |
Stats.check_for_targets_between_initiator_and_projectile_source | 1 |
Stats.maximum_life_+%_final_per_additional_player | 50 |
Stats.maximum_energy_shield_+%_final_per_additional_player | 50 |
Stats.poise_threshold_+%_final_per_additional_player | 50 |
Stats.stun_base_duration_override_ms | 500 |
Stats.bleeding_moving_damage_%_of_base_override | 200 |
Stats.immune_to_auras_from_other_entities | 1 |
Stats.monster_no_drops_or_experience | 1 |
Stats.monster_do_not_fracture | 1 |
Stats.base_cannot_be_stunned | 1 |
Stats.cannot_be_knocked_back | 1 |
Stats.immune_to_culling_strike | 1 |
ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd |
Positioned.blocking | true, false |
Positioned.team | 0 |
Positioned.serialise_collidable | true |
Positioned.force_placement | true |
Positioned.ignore_being_pushed | true |
BaseEvents.server_only | true |
Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance2, ChangeToStance3 |
Actor.slow_animations_go_to_idle | false |
Pathfinding.immobile | true |
StateMachine.define_shared_state = | |
StateMachine." | , , |
StateMachine.orient; | |
StateMachine.blocking; | |
StateMachine.on_or_create_state_blocking_0 | RemoveCollidability( ); |
StateMachine.on_or_create_state_blocking_1 | MakeCollidable( ); |
StateMachine./*on_state_orient_1 = | |
StateMachine.this.orientation_guide | FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 ); |
StateMachine.IfExists( this.orientation_guide, | |
StateMachine.MatchOrientation( orientation_guide ); | |
StateMachine.MoveToObject( orientation_guide, force ); | |
StateMachine.orientation_guide.Delete(); | |
StateMachine.} ); | |
StateMachine."*/ | |
Life.corpse_usable | false |
Functions.no_collision | RemoveCollidability(); |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.