Karrenrad
        
    
Konstruktmonster no drops or experience [1]
        
            Cart Wheel
        
    | Spectre | N | 
|---|---|
| Tags | construct, immobile, large_model | 
Leben
80%
Widerstand
Damage
10%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 7
Angriffszeit
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
RamGiantWheel
Metadata
RamGiantQuarryWheel_
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
	force_placement = true
	ignore_being_pushed = true
	blocking = false
}
Pathfinding
{
	immobile = true
}
Stats
{
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_culling_strike = 1
}
StateMachine
{
	define_shared_state =
	"
		orient;
		blocking;
	"
	on_or_create_state_blocking_0 = "RemoveCollidability(  );" 
	on_or_create_state_blocking_1 = "MakeCollidable(  );"
	/*on_state_orient_1 =
	"
		this.orientation_guide = FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 );
		IfExists( this.orientation_guide,
		{
			MatchOrientation( orientation_guide );
			MoveToObject( orientation_guide, force );
			orientation_guide.Delete();
		} );
	"*/
	
}
Life
{
	corpse_usable = false
}
Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}
Functions
{
	no_collision = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
/*StateMachine
{
	create_state_orient_0 = "HideAllMeshSegments(  );"
	on_state_orient_1 = "ShowAllMeshSegments(  );"
}*/
Render
{
    hide_mini_life_bar = true
    hide_info_display = true
}
Targetable
{
    no_highlight = true
}
Functions
{
    
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RamGiantQuarryWheel_"] = {
    name = "Cart Wheel",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
 monster no drops or experience [1]
| Family | MonsterNoDropsOrExperience | 
|---|---|
| Domains | Monster (3) | 
| GenerationType | einzigartig (3) | 
| Req. level | 1 | 
| Stats | 
            Karrenrad
        
    
Konstrukt
            Cart Wheel
        
    | Spectre | N | 
|---|---|
| Tags | 2HBluntMetal_onhit_audio, construct, immobile, large_model | 
Leben
80%
Widerstand
Damage
10%
Genauigkeit
100%
Kritische Treffer Chance
5%
Attack Distance
6 ~ 7
Angriffszeit
1.5 Second
Damage Spread
±0%
Erfahrung
100%
Model Size
100%
Type
RamGiantWheel
Metadata
RamGiantWheel
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
	force_placement = true
	ignore_being_pushed = true
	blocking = false
}
Pathfinding
{
	immobile = true
}
Stats
{
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_culling_strike = 1
}
StateMachine
{
	define_shared_state =
	"
		orient;
		blocking;
	"
	on_or_create_state_blocking_0 = "RemoveCollidability(  );" 
	on_or_create_state_blocking_1 = "MakeCollidable(  );"
	/*on_state_orient_1 =
	"
		this.orientation_guide = FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 );
		IfExists( this.orientation_guide,
		{
			MatchOrientation( orientation_guide );
			MoveToObject( orientation_guide, force );
			orientation_guide.Delete();
		} );
	"*/
	
}
Life
{
	corpse_usable = false
}
Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}
Functions
{
	no_collision = "RemoveCollidability();"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
/*StateMachine
{
	create_state_orient_0 = "HideAllMeshSegments(  );"
	on_state_orient_1 = "ShowAllMeshSegments(  );"
}*/
Render
{
    hide_mini_life_bar = true
    hide_info_display = true
}
Targetable
{
    no_highlight = true
}
Functions
{
    
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RamGiantWheel"] = {
    name = "Cart Wheel",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
 | key | val | 
|---|---|
| Stats.item_drop_slots | 0 | 
| Stats.energy_shield_recharge_rate_per_minute_% | 750 | 
| Stats.base_maximum_mana | 200 | 
| Stats.maximum_physical_damage_reduction_% | 75 | 
| Stats.base_maximum_all_resistances_% | 75 | 
| Stats.monster_base_flask_charges_percent_of_monster_power | 50 | 
| Stats.base_critical_hit_damage_bonus | 30 | 
| Stats.max_endurance_charges | 0 | 
| Stats.max_frenzy_charges | 0 | 
| Stats.max_power_charges | 0 | 
| Stats.object_inherent_base_maximum_block_%_from_ot | 50 | 
| Stats.movement_velocity_cap | 128 | 
| Stats.max_azurite_debuff_stacks | 10 | 
| Stats.ignore_skill_weapon_restrictions | 1 | 
| Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot | 33 | 
| Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot | 100 | 
| Stats.scale_melee_range_to_actor_scale | 1 | 
| Stats.use_melee_pattern_range | 1 | 
| Stats.melee_swing_not_scaled_by_area_modifiers | 1 | 
| Stats.actor_scale_+%_limit | 200 | 
| Stats.base_heavy_stun_duration_ms | 2000 | 
| Stats.melee_defer_damage_prediction | 1 | 
| Stats.poise_decay_delay_ms | 8000 | 
| Stats.poise_decay_%_per_second | 5 | 
| Stats.base_block_angle_degrees | 180 | 
| Stats.action_attack_or_cast_time_uses_animation_length | 1 | 
| Stats.slow_potency_+%_final_per_additional_player | -10 | 
| Stats.check_for_targets_between_initiator_and_projectile_source | 1 | 
| Stats.maximum_life_+%_final_per_additional_player | 50 | 
| Stats.maximum_energy_shield_+%_final_per_additional_player | 50 | 
| Stats.poise_threshold_+%_final_per_additional_player | 50 | 
| Stats.stun_base_duration_override_ms | 500 | 
| Stats.bleeding_moving_damage_%_of_base_override | 200 | 
| Stats.immune_to_auras_from_other_entities | 1 | 
| Stats.monster_no_drops_or_experience | 1 | 
| Stats.monster_do_not_fracture | 1 | 
| Stats.base_cannot_be_stunned | 1 | 
| Stats.cannot_be_knocked_back | 1 | 
| Stats.immune_to_culling_strike | 1 | 
| ObjectMagicProperties.stat_description_list | Metadata/StatDescriptions/monster_stat_descriptions.csd | 
| Positioned.blocking | true, false | 
| Positioned.team | 0 | 
| Positioned.serialise_collidable | true | 
| Positioned.force_placement | true | 
| Positioned.ignore_being_pushed | true | 
| BaseEvents.server_only | true | 
| Actor.basic_action | Move, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance2, ChangeToStance3 | 
| Actor.slow_animations_go_to_idle | false | 
| Pathfinding.immobile | true | 
| StateMachine.define_shared_state = | |
| StateMachine." | , , | 
| StateMachine.orient; | |
| StateMachine.blocking; | |
| StateMachine.on_or_create_state_blocking_0 | RemoveCollidability( ); | 
| StateMachine.on_or_create_state_blocking_1 | MakeCollidable( ); | 
| StateMachine./*on_state_orient_1 = | |
| StateMachine.this.orientation_guide | FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 ); | 
| StateMachine.IfExists( this.orientation_guide, | |
| StateMachine.MatchOrientation( orientation_guide ); | |
| StateMachine.MoveToObject( orientation_guide, force ); | |
| StateMachine.orientation_guide.Delete(); | |
| StateMachine.} ); | |
| StateMachine."*/ | |
| Life.corpse_usable | false | 
| Functions.no_collision | RemoveCollidability(); | 
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.