车轮
构造体
monster no drops or experience [1]
Cart Wheel
SpectreN
Tagsconstruct, immobile, large_model
生命
80%
抗性
0 0 0 0
伤害
10%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 7
攻击间隔
1.5 Second
Damage Spread
±0%
经验值
100%
Model Size
100%
Type
RamGiantWheel
Metadata
RamGiantQuarryWheel_

Object Type

version 2
extends "Metadata/Monsters/Monster"

Positioned
{
	force_placement = true
	ignore_being_pushed = true
	blocking = false
}

Pathfinding
{
	immobile = true
}

Stats
{
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_immune_to_culling_strike = 1
}

StateMachine
{
	define_shared_state =
	"
		orient;
		blocking;
	"

	on_or_create_state_blocking_0 = "RemoveCollidability(  );" 
	on_or_create_state_blocking_1 = "MakeCollidable(  );"


	/*on_state_orient_1 =
	"
		this.orientation_guide = FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 );
		IfExists( this.orientation_guide,
		{
			MatchOrientation( orientation_guide );
			MoveToObject( orientation_guide, force );
			orientation_guide.Delete();
		} );
	"*/
	
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
}

Functions
{
	no_collision = "RemoveCollidability();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

/*StateMachine
{
	create_state_orient_0 = "HideAllMeshSegments(  );"

	on_state_orient_1 = "ShowAllMeshSegments(  );"
}*/

Render
{
    hide_mini_life_bar = true
    hide_info_display = true
}

Targetable
{
    no_highlight = true
}
Functions
{
    
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/RamGiant/RamGiantQuarryWheel_"] = {
    name = "Cart Wheel",
    life = 0.8,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 0.1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 7,
    accuracy = 1,
    skillList = {
    },
    modList = {
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • 车轮
    构造体
    Cart Wheel
    SpectreN
    Tags2HBluntMetal_onhit_audio, construct, immobile, large_model
    生命
    80%
    抗性
    0 0 0 0
    伤害
    10%
    命中
    100%
    暴击 Chance
    5%
    Attack Distance
    6 ~ 7
    攻击间隔
    1.5 Second
    Damage Spread
    ±0%
    经验值
    100%
    Model Size
    100%
    Type
    RamGiantWheel
    Metadata
    RamGiantWheel

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	force_placement = true
    	ignore_being_pushed = true
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_auras_from_other_entities = 1
    	set_item_drop_slots = 0
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	set_max_frenzy_charges = 0
    	set_max_endurance_charges = 0
    	set_max_power_charges = 0
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	set_immune_to_culling_strike = 1
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		orient;
    		blocking;
    	"
    
    	on_or_create_state_blocking_0 = "RemoveCollidability(  );" 
    	on_or_create_state_blocking_1 = "MakeCollidable(  );"
    
    
    	/*on_state_orient_1 =
    	"
    		this.orientation_guide = FindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 );
    		IfExists( this.orientation_guide,
    		{
    			MatchOrientation( orientation_guide );
    			MoveToObject( orientation_guide, force );
    			orientation_guide.Delete();
    		} );
    	"*/
    	
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance3"
    }
    
    Functions
    {
    	no_collision = "RemoveCollidability();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    /*StateMachine
    {
    	create_state_orient_0 = "HideAllMeshSegments(  );"
    
    	on_state_orient_1 = "ShowAllMeshSegments(  );"
    }*/
    
    Render
    {
        hide_mini_life_bar = true
        hide_info_display = true
    }
    
    Targetable
    {
        no_highlight = true
    }
    Functions
    {
        
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/RamGiant/RamGiantWheel"] = {
        name = "Cart Wheel",
        life = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges0
    Stats.max_frenzy_charges0
    Stats.max_power_charges0
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms2000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    Stats.immune_to_auras_from_other_entities1
    Stats.monster_no_drops_or_experience1
    Stats.monster_do_not_fracture1
    Stats.base_cannot_be_stunned1
    Stats.cannot_be_knocked_back1
    Stats.immune_to_culling_strike1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue, false
    Positioned.team0
    Positioned.serialise_collidabletrue
    Positioned.force_placementtrue
    Positioned.ignore_being_pushedtrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, ChangeToStance2, ChangeToStance3
    Actor.slow_animations_go_to_idlefalse
    Pathfinding.immobiletrue
    StateMachine.define_shared_state =
    StateMachine.", ,
    StateMachine.orient;
    StateMachine.blocking;
    StateMachine.on_or_create_state_blocking_0RemoveCollidability( );
    StateMachine.on_or_create_state_blocking_1MakeCollidable( );
    StateMachine./*on_state_orient_1 =
    StateMachine.this.orientation_guideFindClosestObject( Metadata/MiscellaneousObjects/OrientationMarker, 10 );
    StateMachine.IfExists( this.orientation_guide,
    StateMachine.MatchOrientation( orientation_guide );
    StateMachine.MoveToObject( orientation_guide, force );
    StateMachine.orientation_guide.Delete();
    StateMachine.} );
    StateMachine."*/
    Life.corpse_usablefalse
    Functions.no_collisionRemoveCollidability();
    Edit

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