Chilled Ground
chilled_ground
Attribute /4

chilled_ground

NameShow Full Descriptions
IsInvisible1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID1
Chilled Ground
Your actions are slowed while standing on chilled ground
action_speed_+%_final_from_chill
Attribute /3

cold_snap_expanding_chilled_ground

NameShow Full Descriptions
BuffGroupsID1
IsBuffDefinition1
BuffMergeModesID3
Codeaction speed +% final from chill
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
ChilledGround Ref /6
Chilled Ground
Chilled Ground Chills those standing in it, and lasts 6 seconds by default.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
Supports Skills which create Ground Surfaces, causing Enemies Chilled by those Surfaces to be more easily Frozen, but at the cost of some Chill magnitude.
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
Elemental Ground Surfaces
Elemental Ground Surface include Shocked Ground, Chilled Ground, and Ignited Ground.
Chilled Ground
Chilled Ground Chills those standing in it, and lasts 6 seconds by default.
Skill Gem /5
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Support Gem /1
Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
Delve Area mods /3
NameLevelPre/SufDescriptionWeight
1Area has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
52Area has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
173Area has patches of Chilled Ground
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
of Ice4610% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [16]
map ground effect radius [12]
Elemental Cold Ailment
of Ice6810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [20]
map ground effect radius [14]
Elemental Cold Ailment
of Ice7310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [24]
map ground effect radius [16]
Elemental Cold Ailment
of Ice7810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Area has patches of Chilled Ground
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
map ground effect patches per 100 tiles [28]
map ground effect radius [18]
Elemental Cold Ailment
Misc mods /1
NameLevelDomainPre/SufDescriptionWeight
1FlaskCreates Chilled Ground on Use
Passive /1
40% reduced Effect of Chill on you
Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
Ascendancy Passive /1
Ascendancy: Invoker
Character: Monk
Gain 10% of Damage as Extra Cold Damage
On Freezing Enemies create Chilled Ground
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