Constricted Shambler
Undead
stance movement speed +% final [142]
SpectreY
AreaJungle Ruins, The Venom Crypts, Kriar Village, Rockpools, Overgrown, The Ziggurat Refuge
Tagsbeast, melee, monster_applies_poison, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, undead, very_slow_movement
Packs
  • Jungle Ruins: Constricted Shambler, Constricted Spitter, Snakethroat Shambler
  • The Venom Crypts, Kriar Village: Snakethroat Shambler, Constricted Spitter, Constricted Shambler
  • The Ziggurat Refuge: Constricted Shambler, Snakethroat Shambler
  • Life
    150%
    Resistance
    -30 30 0 0
    Damage
    150%
    Accuracy
    100%
    Critical Hits Chance
    6%
    Critical Damage Bonus
    +30%
    Attack Distance
    8 ~ 16
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experience
    150%
    Model Size
    120%
    Type
    ConstrictorCorpse
    Metadata
    ConstrictorCorpse
    Level
    65
    Life
    9,770
    Armour
    2,023
    Evasion Rating
    663
    Damage
    319
    Spell Damage
    319
    Accuracy
    2,214
    Attack Time
    1.395
    Experience
    32,261
    Minion Life
    9,423
    Minion Damage
    1,243
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 255–382
    Critical Hit Chance: 5%
    Attack Time: 1.395 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 3000	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ConstrictorCorpse/EPK/body_venom.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/ConstrictorCorpse/EPK/body_venom.epk' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/ConstrictorCorpse/ConstrictorCorpseAggroAudio.ao' ); } );
    	"
    }
    
    Render
    {
    	selection_size_override = "125, 125, 175"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ConstrictorCorpse/ConstrictorCorpse"] = {
        name = "Constricted Shambler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [142]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 142 Max: 142 Global
  • Poison on Hit
    FamilyRatTalismanPoisonOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 0 Max: 0 Global
  • Craft Tagspoison chaos ailment
    Edit

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