Snakethroat Shambler
SpectreY
AreaJungle Ruins, The Venom Crypts, The Ziggurat Refuge, Jungle Ruins, The Venom Crypts
Tagshumanoid, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Packs
  • Jungle Ruins, Jungle Ruins: Constricted Shambler, Constricted Spitter, Snakethroat Shambler
  • The Venom Crypts, The Venom Crypts: Snakethroat Shambler, Constricted Spitter, Constricted Shambler
  • The Ziggurat Refuge: Constricted Shambler, Snakethroat Shambler
  • The Ziggurat Refuge: Snakethroat Shambler, Constricted Spitter
  • Life
    100%
    Armour
    +30%
    Resistance
    -30 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 7
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    SerpentHusk
    Metadata
    SerpentHusk__
    Level
    70
    Life
    8,716
    Armour
    5,040
    Evasion Rating
    502
    Damage
    248
    Spell Damage
    248
    Accuracy
    2,328
    Attack Time
    2.25
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    7,366
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 198–297
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance4
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 198–297
    Critical Hit Chance: 5%
    Attack Time: 2.25 sec
    action attack or cast time uses animation length [1]
    attack maximum action distance + [4]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 3000	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SerpentHusk/EPK/body_venom.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SerpentHusk/EPK/body_venom.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentHusk/SerpentHusk__"] = {
        name = "Snakethroat Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance4"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Poison on Hit
    IdMaligaroSpiderPoisonOnHit
    FamilyRatTalismanPoisonOnHit
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 0 Max: 0 Global
  • Craft Tagspoison chaos ailment
    Edit

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