Poison Ref /35
Poison
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.

Physical and Chaos damage from Hits Contribute to Poison Magnitude.

Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.

The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Grants Skill: Raise Shield
(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
(30–50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Critical Hits with Daggers have a 25% chance to Poison the Enemy
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
50% increased Poison Duration
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Poison
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.

Physical and Chaos damage from Hits Contribute to Poison Magnitude.

Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.

The base Magnitude of Poison is Chaos damage per second equal to 20% of the Pre-mitigation Physical and Chaos damage of the Hit that inflicted it. This magnitude is not further affected by any modifiers to the damage you deal.

Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Skill Gem /6
While active, stores all Poison Damage you deal. Using the Plague Nova skill unleashes the stored Poison.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Consume charges from your Mana Flask to throw a bottle that explodes, dealing Chaos attack damage in an area. Poison inflicted by this skill has more effect.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
Skill Gem Quality /6
(0–20)% increased Magnitude of Poison inflicted
poison vine arrow vine stored poison damage +% final [0,10]
Fires (0–2) Projectilesnumber of poisonbloom arrow bloom allowed [0,2]
Stores (0–2)% of Expected Poison damage
(0–20)% chance to Hinder enemies on spreading Poison to them
Poisons you inflict deal Damage (0–20)% faster
Support Gem /6
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
Item mods /6
NameLevelPre/SufDescriptionWeight
of the Antitoxin21Suffix(36–40)% reduced Poison Duration on you poison chaos ailmentbody_armour 1
default 0
of the Remedy37Suffix(41–45)% reduced Poison Duration on you poison chaos ailmentbody_armour 1
default 0
of the Cure50Suffix(46–50)% reduced Poison Duration on you poison chaos ailmentbody_armour 1
default 0
of the Panacea64Suffix(51–55)% reduced Poison Duration on you poison chaos ailmentbody_armour 1
default 0
of the Antidote76Suffix(56–60)% reduced Poison Duration on you poison chaos ailmentbody_armour 1
default 0
1Corrupted(10–15)% chance to Poison on Hit with this weapon poison chaos attack ailmentwarstaff 1
Monsters mods /20
NameLevelPre/SufDescriptionWeight
of Venom10SuffixPoison on Hit
of Venom1SuffixPoison on Hit
1Unique33% chance to Poison on Hit poison chaos ailment
Vile Touch4Nemesisbase attacks poison [1] poison chaos ailment
Vile Touch1Uniquebase attacks poison [1] poison chaos ailment
1UniqueCannot be Poisoned poison chaos ailment
Alchemist's Touch1Torment+15% to Chaos Resistance
Poison on Hit
poison chaos resistance ailment
Alchemist's Grip1Torment+30% to Chaos Resistance
35% of Physical Damage Converted to Chaos Damage
Poison on Hit
bleed poison damage physical chaos resistance ailment
Clutching Talisman1TalismanPoison on Hit
monsters only old bad add % of total maximum life to base maximum energy shield [10]
poison defences chaos ailment
1Unique200% increased Poison Duration
Poison on Hit
poison chaos ailment
1Unique100% increased Poison Duration
Poison on Hit
poison chaos ailment
1UniquePoison on Hit poison chaos ailment
1UniqueMelee Attacks Poison on Hit poison chaos attack ailment
1Uniqueself bleed duration +% final [-50]
self ignite duration +% final [-50]
self poison duration +% final [-50]
bleed poison physical elemental fire chaos attack ailment
Fenumal Presence20Bestiary50% increased maximum Life
Gain 25% of Non-Chaos Damage as Extra Chaos Damage
Poison on Hit
monster dropped item rarity +% [0]
poison life damage chaos ailment
1Unique50% chance to Avoid being Chilled
50% chance to Avoid being Frozen
50% chance to Avoid being Ignited
50% chance to Avoid being Shocked
50% chance to Avoid being Poisoned
50% chance to Avoid Bleeding
ailment
1UniqueAlways Poison on Hit poison chaos ailment
Serpent-Touched1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Hunted by the Ancient Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
dropped items are converted to int items [1]
Spirit Of The Serpent1TormentPoison on Hit
All Damage from Hits Contributes to Poison Magnitude
Delve Area mods /4
NameLevelPre/SufDescriptionWeight
1DelveAreaMonsters Poison on Hit
16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
poison chaos ailment
1DelveAreaMonsters have a 30% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
52DelveAreaMonsters have a 40% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
173DelveAreaMonsters have a 50% chance to avoid Poison, Impale, and Bleeding
10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
bleed poison physical chaos attack ailment
Heist Area mods /4
NameLevelPre/SufDescriptionWeight
Impervious46Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
bleed poison physical chaos attack ailment
Impervious73Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
bleed poison physical chaos attack ailment
Impervious78Prefix10% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
heist contract alert level +% final [-4]
heist contract lockdown timer +% [4]
heist monster spawner alive limit +% [4]
bleed poison physical chaos attack ailment
of Venom1Suffix16% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters Poison on Hit
heist contract alert level +% final [-6]
heist contract lockdown timer +% [6]
heist monster spawner alive limit +% [6]
poison chaos ailment
Misc mods /15
NameLevelDomainPre/SufDescriptionWeight
1FlaskUniqueUsed when you become Poisoned
of the Antitoxin16FlaskSuffixGrants Immunity to Poison for (6–8) seconds if used while Poisoned
of the Skunk16FlaskSuffix(45–49)% less Duration
Immunity to Poison during Effect
of Poisoning1JewelSuffix(5–10)% chance to Poison on Hitdexjewel 1
default 0
Venomous1JewelPrefix(5–15)% increased Magnitude of Poison you inflict damage ailmentdexjewel 1
default 0
of Infection1JewelSuffix(5–10)% increased Poison Duration poison chaos ailmentdexjewel 1
default 0
of Poisoning1JewelSuffix1% chance to Poison on Hitdex_radius_jewel 1
default 0
Venomous1JewelPrefix(3–7)% increased Magnitude of Poison you inflict damage ailmentdex_radius_jewel 1
default 0
of Infection1JewelSuffix(3–7)% increased Poison Duration poison chaos ailmentdex_radius_jewel 1
default 0
of Neutralisation1JewelUnique(30–35)% reduced Poison Duration on you poison chaos ailment
of Poisoning1JewelUnique(3–5)% chance to Poison on Hit
(6–8)% increased Poison Duration
poison chaos ailment
1JewelUniqueTraps and Mines have a 25% chance to Poison on Hit poison chaos ailment
1JewelUniquePoison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment
1JewelUnique+1% to Chaos Resistance per Poison on you chaos resistance
1ExpeditionRelicPrefixAll Damage from Monsters' Hits Contributes to Poison Magnitude
Monsters Poison on Hit
Item /2
Toxic Quiver
Requires: Level 39
(10–15)% chance to Poison on Hit with Attacks
Antidote Charm
Lasts 3 Second
Consumes 20 of 40 Charges on use
Currently has 40 Charges
Grants Immunity to Poison
Requires: Level 24
Used when you become Poisoned
Unique /9
Grants Skill: Raise Shield
(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
Adds 1 to 4 Physical Damage to Attacks
Adds (5–7) to (9–13) Physical Damage to Attacks
+(20–30) to Dexterity
(10–20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
(15–25)% increased Magnitude of Poison you inflict
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
Grants Skill: Spear Throw
Adds (2–3) to (6–8) Physical Damage
20% increased Melee Strike Range with this weapon
Any number of Poisons from this Weapon can affect a target at the same time
Always Poison on Hit with this weapon
(100–150)% increased Evasion Rating
+(80–120) to maximum Life
+(10–30) to Spirit
(40–60)% reduced Bleeding Duration on you
(40–60)% reduced Poison Duration on you
You can have two Companions of different types
(100–200)% increased Energy Shield
(30–50)% increased Energy Shield Recharge Rate
(30–50)% faster start of Energy Shield Recharge
20% of Elemental damage from Hits taken as Chaos damage
+25% chance to be Poisoned
Passive /8
Critical Hits with Daggers have a 25% chance to Poison the Enemy
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of maximum Life on Killing a Poisoned Enemy
10% increased Skill Effect Duration
50% increased Poison Duration
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
Ascendancy Passive /2
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Timeless Jewel Passive /1
War of Attrition
Kalguuran Notable
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict
Timeless Jewel Passive Additions /1
FactionCategoryShow Full DescriptionsCode
MarakethNotable
Poisons you inflict deal Damage 10% fastermaraketh_notable_add_faster_poison
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.