Poison
Poison is an Ailment that deals Chaos damage over time, and lasts 2 seconds by default. Damage from Poison bypasses Energy Shield.
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Physical and Chaos damage from Hits Contribute to Poison Magnitude.
Damage does not Contribute to Poison chance, so it cannot be inflicted without an explicit source of Poison chance.
The base Magnitude of Poison is Chaos damage per second equal to 20% of the Physical and Chaos damage dealt by the Hit that inflicted it. This is calculated using the final damage dealt by the Hit, but not any modifiers on the target that affect how much damage they will take from the Hit. This magnitude is not further affected by any modifiers to the damage you deal.
Modifiers and Debuffs that affect the enemy's ability to mitigate damage (such as Shock) can affect the damage the enemy takes from Poison, but any such modifiers that specifically apply to Hit damage (such as Penetration) do not affect Poison damage.
Skill Gem /17
Skill Gem Quality /5
Item | Stats |
---|---|
Poisonburst Arrow | (0–20)% increased Magnitude of Poison inflicted |
Vine Arrow | Poisoning the plant causes it to deal additional Chaos Damage per second equal to +(100–110)% of Poison Damage per second |
Plague Bearer | Stores (0–2)% of Expected Poison damage |
Herald of Plague | (0–20)% chance to Hinder enemies on spreading Poison to them |
Poisonous Concoction | Poisons you inflict deal Damage (0–20)% faster |
Support Gem /8
Item mods /5
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Antitoxin | 21 | Suffix | (36–40)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Remedy | 37 | Suffix | (41–45)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Cure | 50 | Suffix | (46–50)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Panacea | 64 | Suffix | (51–55)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
of the Antidote | 76 | Suffix | (56–60)% reduced Poison Duration on you poison chaos ailment | body_armour 1 default 0 |
Monsters mods /16
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Venom | 10 | Suffix | Poison on Hit | |
1 | Unique | 33% chance to Poison on Hit poison chaos ailment | ||
Vile Touch | 4 | Nemesis | base attacks poison [1] poison chaos ailment | |
Vile Touch | 1 | Unique | base attacks poison [1] poison chaos ailment | |
1 | Unique | Cannot be Poisoned poison chaos ailment | ||
Alchemist's Touch | 1 | Torment | +15% to Chaos Resistance Poison on Hit poison chaos resistance ailment | |
Alchemist's Grip | 1 | Torment | +30% to Chaos Resistance 35% of Physical Damage Converted to Chaos Damage Poison on Hit bleed poison damage physical chaos resistance ailment | |
Clutching Talisman | 1 | Talisman | Poison on Hit maximum life % to add to maximum energy shield [10] poison defences chaos ailment | |
1 | Unique | 200% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | 100% increased Poison Duration Poison on Hit poison chaos ailment | ||
1 | Unique | Poison on Hit poison chaos ailment | ||
1 | Unique | Melee Attacks Poison on Hit poison chaos attack ailment | ||
1 | Unique | self bleed duration +% final [-50] self ignite duration +% final [-50] self poison duration +% final [-50] bleed poison physical elemental fire chaos attack ailment | ||
Fenumal Presence | 20 | Bestiary | 50% increased maximum Life Gain 25% of Non-Chaos Damage as Extra Chaos Damage Poison on Hit monster dropped item rarity +% [0] poison life damage chaos ailment | |
1 | Unique | 50% chance to Avoid being Chilled 50% chance to Avoid being Frozen 50% chance to Avoid being Ignited 50% chance to Avoid being Shocked 50% chance to Avoid being Poisoned 50% chance to Avoid Bleeding ailment | ||
1 | Unique | Always Poison on Hit poison chaos ailment |
Delve Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters Poison on Hit 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size poison chaos ailment | ||
1 | DelveArea | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | ||
52 | DelveArea | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment | ||
173 | DelveArea | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size bleed poison physical chaos attack ailment |
Heist Area mods /4
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Impervious | 46 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
Impervious | 73 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
Impervious | 78 | Prefix | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] bleed poison physical chaos attack ailment | |
of Venom | 1 | Suffix | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] poison chaos ailment |
Misc mods /15
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Flask | Unique | Used when you become Poisoned | ||
of the Antitoxin | 16 | Flask | Suffix | Grants Immunity to Poison for (6–8) seconds if used while Poisoned | |
of the Skunk | 16 | Flask | Suffix | (45–49)% less Duration Immunity to Poison during Effect | |
of Poisoning | 1 | Jewel | Suffix | (5–10)% chance to Poison on Hit | |
Venomous | 1 | Jewel | Prefix | (5–15)% increased Magnitude of Poison you inflict damage ailment | |
of Infection | 1 | Jewel | Suffix | (5–15)% increased Poison Duration poison chaos ailment | |
of Poisoning | 1 | Jewel | Suffix | 1% chance to Poison on Hit | |
Venomous | 1 | Jewel | Prefix | (3–7)% increased Magnitude of Poison you inflict damage ailment | |
of Infection | 1 | Jewel | Suffix | (3–7)% increased Poison Duration poison chaos ailment | |
of Neutralisation | 1 | Jewel | Unique | (30–35)% reduced Poison Duration on you poison chaos ailment | |
of Poisoning | 1 | Jewel | Unique | (6–8)% increased Poison Duration (3–5)% chance to Poison on Hit poison chaos ailment | |
1 | Jewel | Unique | Traps and Mines have a 25% chance to Poison on Hit poison chaos ailment | ||
1 | Jewel | Unique | Poison you inflict is Reflected to you if you have fewer than 100 Poisons on you poison chaos ailment | ||
1 | Jewel | Unique | +1% to Chaos Resistance per Poison on you chaos resistance | ||
1 | ExpeditionRelic | Prefix | All Damage from Monsters' Hits Contributes to Poison Magnitude Monsters Poison on Hit |
Item /2
Toxic Quiver
Requires: Level 39
(10–15)% chance to Poison on Hit with Attacks
Antidote Charm
Lasts 3 Second
Consumes 40 of 80 Charges on use
Currently has 80 Charges
Grants Immunity to Poison
Requires: Level 24
Used when you become Poisoned
Unique /6
Grants Skill: Raise Shield
(30–40)% increased Block chance
(60–100)% increased Armour
Accuracy Rating is Doubled
Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
(60–80)% increased Evasion Rating
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
(10–20) Life Regeneration per second
Cannot be Poisoned
(40–60)% increased Evasion Rating
+(7–17)% to Chaos Resistance
(6–10) Life Regeneration per second
(20–30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(30–50)% increased Evasion and Energy Shield
(4–6)% increased Attack Speed
(20–30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
Critical Hits Poison the enemy
Adds (3–5) to (8–10) Physical Damage
+(30–50) to Accuracy Rating
(20–30)% chance to Poison on Hit
20% increased Range
Passive /8
Critical Hits with Daggers have a 25% chance to Poison the Enemy
10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
25% reduced Poison Duration
Targets can be affected by +1 of your Poisons at the same time
25% chance for Attacks to Maim on Hit against Poisoned Enemies
25% increased Magnitude of Poison you inflict
30% increased Magnitude of Poison you inflict
Recover 2% of Life on Killing a Poisoned Enemy
60% increased Effect of Poison you inflict on targets that are not Poisoned
Targets can be affected by +1 of your Poisons at the same time
20% reduced Magnitude of Poison you inflict
Ascendancy Passive /2
Ascendancy: Pathfinder
Character: Ranger
The most Damaging Poison on Enemies you Kill is Spread to other Enemies within 1.5 metres
Ascendancy: Pathfinder
Character: Ranger
Double the number of your Poisons that targets can be affected by at the same time
35% less Poison Duration
Timeless Jewel Passive /1
War of Attrition
Kalguuran Notable
10% increased amount of Life Leeched
20% increased Magnitude of Poison you inflict
Timeless Jewel Passive Additions /1
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Maraketh | Notable | Poisons you inflict deal Damage 10% faster | maraketh_notable_add_faster_poison |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.