[DNT] Titanic Arrows
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Dex
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
Supported Skills have 30% less Attack speed
Supported Skills have 60% less Projectile speed
Supported Skills trigger Titanic Arrows on impact
Cooldown Time: 0.15 s
[DNT-UNUSED] Fill me in
200% more Stun buildup
Impact radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Level Effect /1
Implicit |
---|
Cost Multiplier: 120% |
Level | Requires Level | Dex |
---|---|---|
1 | 0 | 6 |
Attribute /4
[DNT] Titanic Arrows
Key | Value |
---|---|
Acronym | Projectile |
BaseType | [DNT] Titanic Arrows |
Class | Support Gems |
ItemType | Metadata/Items/Gem/SupportGemTitanicArrows |
[DNT] Titanic Arrows
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Dex
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
Supported Skills have 30% less Attack speed
Supported Skills have 60% less Projectile speed
Supported Skills trigger Titanic Arrows on impact
Cooldown Time: 0.15 s
[DNT-UNUSED] Fill me in
200% more Stun buildup
Impact radius is 2 metres
chance to trigger titanic arrow on impact [100]
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.


Supported Gem /8
Rain of Arrows
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Escape Shot
Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
Toxic Growth
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Lightning Rod
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Gas Arrow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Electrocuting Arrow
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Magnetic Salvo
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Freezing Salvo
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.