[DNT] Titanic Arrows
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Dex
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
Supported Skills have 30% less Attack speed
Supported Skills have 60% less Projectile speed
Supported Skills trigger Titanic Arrows on impact
Cooldown Time: 0.15 s
[DNT-UNUSED] Fill me in
200% more Stun buildup
Impact radius is 2 metres
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Level Effect /1
Implicit
Cost Multiplier: 120%
LevelRequires LevelDex
106
Attribute /4

[DNT] Titanic Arrows

KeyValue
AcronymProjectile
BaseType [DNT] Titanic Arrows
Class Support Gems
ItemTypeMetadata/Items/Gem/SupportGemTitanicArrows
[DNT] Titanic Arrows
Level: 1
Cost Multiplier: 120%
Support Requirements: +5 Dex
[DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
Supported Skills have 30% less Attack speed
Supported Skills have 60% less Projectile speed
Supported Skills trigger Titanic Arrows on impact
Cooldown Time: 0.15 s
[DNT-UNUSED] Fill me in
200% more Stun buildup
Impact radius is 2 metres
chance to trigger titanic arrow on impact [100]
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple copies of the same Support Gem socketed at the same time.
Supported Gem /8
  • Allow Type: Bow, GroundTargetedProjectile, AND
  • Excluded Type: Minion
  • Rain of Arrows
    Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
    Escape Shot
    Leap backwards and fire an arrow which can Chill or Freeze enemies around the location you escaped from.
    Toxic Growth
    Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
    Lightning Rod
    Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
    Gas Arrow
    Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    Electrocuting Arrow
    Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
    Magnetic Salvo
    Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
    Freezing Salvo
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
    Edit

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