IncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
projectile GemTags /157
FireballSkillStaff
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
multipleprojectilessupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
multipleprojectilessupport
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
novaprojectilessupport
Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
fasterprojectilessupport
Supports Projectile skills, making those Projectiles travel faster.
fasterprojectilessupport
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
fasterprojectilessupport
Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
SorceressSpark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
SorceressSpark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
piercesupport
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
piercesupport
Supports Projectile skills, making their Projectiles Pierce an enemy.
piercesupport
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
RangerRainOfArrowsSkill
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
MonkLightningStrike
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
RangerLightningArrow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
SorceressArc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
chainsupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
chainsupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
chainsupport
Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
forksupport
Supports Projectile skills, making their Projectiles Fork.
slowerprojectilessupport
Supports Projectile skills, making those Projectiles travel more slowly.
slowerprojectilessupport
Supports Projectile skills, making those Projectiles travel more slowly.
slowerprojectilessupport
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
SorceressBallLightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
DruidRollingMagma
Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
WitchEssenceDrain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
SorceressFrostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Soulrend
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
MercArtilleryBallista
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
SorceressEyeofWinter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
HuntressStormSpear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
HuntressGlacialLance
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
RangerFrostEscapeShot
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
shadowprojectiles
Fire an arc of knives in front of the caster which deals physical damage.
shadowprojectiles
Fire an arc of knives in front of the caster which deals physical damage.
DruidVolcano
Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
RangerSpiralVolleySkill
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
ghostlythrow
[DNT-UNUSED] Throw Spirally
ExplosiveGrenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
FlashbangGrenade
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
ToxicGrenade
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
OilGrenade
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
ShockGrenade
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
MonkWindPalm
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
ChaosBoltWeaponSkill
Fire a burst of Chaos energy at the target.
ChaosBoltWeaponSkill
[DNT-UNUSED] Fire a coil of intertwined Chaos and Physical energy at the target. The Coil splits when hitting a target and always Chains when hitting Curses foes.
WitchBoneStorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
RangerDetonatingArrowSkill
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
RangerPoisonBurstArrow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
RangerPoisonBloomSkill
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
RangerShockingArrow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
GhostfuseArrow
Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
RangerLightningRodRainSkill
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
RangerSnipeShotArrow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
RangerGasCloudSkill
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
SorceressGreaterFireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
RangerElectrocutingRodSkill
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
FreezingShardsStaff
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
RangerPoisonVineArrowSkill
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
TwisterSkillIcon
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
HuntressRemoteMineSpear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
WitchDarkEffigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
BruteMoltenBlast
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
ScatteringCalamity
Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
PowerShotPhysical
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
BurstShotPhysical
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
SiegeCascadePhysical
Load your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
RapidShotPhysical
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
PowerShotIncendiary
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
BurstShotIncendiary
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
RapidShotIncendiary
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
PowerShotPermafrost
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
BurstShotPermafrost
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
SiegeCascadePermafrost
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
RapidShotPermafrost
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
PowerShotStormblast
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
BurstShotStormblast
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
SiegeCascadeStormblast
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
RapidShotStormblast
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
HuntressIceSpear
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
BowDefaultSkill
Fire an arrow with your Bow.
PowerShot
Fire a bolt from your crossbow.
FireballSkillStaff
Launch a fiery Projectile towards a target.
RangerBrewConcoctionFireSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
RangerBrewConcoctionLightningSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
RangerBrewConcoctionColdSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
RangerBrewConcoctionPoisonSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
RangerBrewConcoctionBleedSkill
Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
RangerShockchainSkill
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
fusilladesupport
[DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
RangerIceShot
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
MercClusterGrenade
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
RangerTornadoShotSkill
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
doublebarrelsupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
doublebarrelsupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed.
doublebarrelsupport
Supports Crossbow Ammunition Skills, causing them to load an extra bolt at the cost of reload speed. Supported Skills will also automatically reload when they Heavy Stun an enemy.
combatreloadsupport
Supports Crossbow Ammunition Skills, causing them to load multiple extra bolts and attack faster. Supported Skills cannot reload normally, instead loading bolts when you Dodge.
autoreloadsupport
Supports Crossbow Ammunition Skills, causing them to automatically reload when they Heavy Stun an enemy.
chancetonotconsumeammosupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
chancetonotconsumeammosupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing.
chancetonotconsumeammosupport
Supports Crossbow Ammunition Skills, granting a chance to not consume a Bolt when firing, at the cost of Reload speed.
chancetonotconsumeammosupport
Supports Crossbow Skills, causing them to load a bolt into all Crossbow Ammunition on kill.
reloadspeedsupport
Supports Crossbow Ammunition Skills, causing them to Reload bolts significantly faster.
RangerMagneticSalvo
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
RangerFreezingSalvoSkill
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
blankredsupport
[DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
terrainchainsupport
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
terrainchainsupport
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
terrainchainsupport
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
wildshardssupport
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
wildshardssupport
Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
wildshardssupport
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
salvosupport
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
voltsupport
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
alignmentsupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
alignmentsupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
alignmentsupport
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
chargedshotssupport
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
chargedshotssupport
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
flamepiercesupport
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
freezeforksupport
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
stormchainsupport
Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
spectralarrowssupport
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
retreatingassaultsupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
retreatingassaultsupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
retreatingassaultsupport
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
caltropssupport
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
volcaniceruptionsupport
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
gambleshotsupport
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
SorceressBlazingCluster
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
WindstormLanceSkillIcon
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
SolarisSpearSkillIcon
Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
HuntressOverchargedSpear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
CaltropsOnDodgeSkillIcon
While active, scatters caltrops in your wake when you dodge.
DruidElectricSpittle
Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
DruidFrozenClaws
Shapeshift into a Werewolf and lash out with a flurry of claw swipes. The first Attack can dash to faraway enemies and the final Attack Strikes twice. Attacking a Frozen enemy will create Ice Fragments, which are Projectiles that land and explode after a short delay.
RequiemChargeSkillCrossbow
Your weapon passively accumulates anguish from the tormented souls within. When fully charged, use this skill to compose the Requiem, transforming your Crossbow shot into a torrent of anguish for a short, fixed amount of time. Does not use Ammunition.
blankredsupport
[DNT] From the Grave Support
frozenspitesupport
Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
blankgreensupport
Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
autoshotgunsupport
Supports Crossbow Ammunition Skills. Supported Skills have significantly higher Attack speed and bolt capacity, but deal less damage and have longer reload time.
WarriorAncestralCry
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, you Trigger Volcanic Steps while travelling, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
RangerShearingBolts
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to Convert Physical Damage to Cold Damage and create Ice Fragments on Hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
FrostDartsSkillIcon
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
novaprojectilessupport
Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
Projectile
Level: (1—40)
Attack Damage: (50—905)% of base
Projectile Speed: 31.5 metres per Second
wind_palm_projectile
Pierces all Targets
base is projectile [1]
base skill show average damage instead of dps [1]
display statset hide usage stats [1]
triggered by staggering palm on hit with other skill [1]
visual hit effect physical is wind [1]

Additional Effects From Quality:
(0—40)% chance to Blind Enemies
Level Effect /40
Implicit
Pierces all Targets
LevelRequires LevelBase Damage
1150%, 50%, 50%
2155%, 55%, 55%
3161%, 61%, 61%
4167%, 67%, 67%
5173%, 73%, 73%
6179%, 79%, 79%
7185%, 85%, 85%
8191%, 91%, 91%
9197%, 97%, 97%
101103%, 103%, 103%
111109%, 109%, 109%
121117%, 117%, 117%
131125%, 125%, 125%
141133%, 133%, 133%
151142%, 142%, 142%
161153%, 153%, 153%
171164%, 164%, 164%
181176%, 176%, 176%
191189%, 189%, 189%
201204%, 204%, 204%
211220%, 220%, 220%
221237%, 237%, 237%
231255%, 255%, 255%
241275%, 275%, 275%
251296%, 296%, 296%
261319%, 319%, 319%
271344%, 344%, 344%
281370%, 370%, 370%
291399%, 399%, 399%
301430%, 430%, 430%
311463%, 463%, 463%
321499%, 499%, 499%
331537%, 537%, 537%
341579%, 579%, 579%
351624%, 624%, 624%
361672%, 672%, 672%
371724%, 724%, 724%
381780%, 780%, 780%
391840%, 840%, 840%
401905%, 905%, 905%
Attribute /4

Projectile

NameShow Full Descriptions
BaseType Projectile
TargetTypesGround, Enemy
TypeRangedAttack, Physical, Attack, Triggerable, Projectile, QuarterstaffSkill, AttackInPlace, Wind
ActiveSkillsCodewind_palm_projectile
Supported By /222
  • Active Type: RangedAttack, Physical, Attack, Triggerable, Projectile, QuarterstaffSkill, AttackInPlace, Wind
  • addedfiredamagesupport
    Fire Attunement
    Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
    inspiration
    Efficiency I
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    inspiration
    Efficiency II
    Supports any skill, making it cost less to use. Cannot support skills which reserve Spirit.
    knockbacksupport
    Knockback
    Supports any skill that Hits enemies, causing it to Knock Back enemies.
    lifeleechsupport
    Life Leech I
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech II
    Supports Attacks, causing their Physical damage to Leech Life.
    lifeleechsupport
    Life Leech III
    Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
    firepenetrationsupport
    Fire Penetration I
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Fire resistance.
    firepenetrationsupport
    Fire Penetration II
    Supports any skill that Hits enemies, making those Hits ignore enemy Fire resistance.
    chancetobleedsupport
    Bleed I
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed II
    Supports any skill that Hits enemies, giving it a chance to inflict Bleeding.
    chancetobleedsupport
    Bleed III
    Supports any skill that Hits enemies, causing it to inflict Bleeding.
    chancetobleedsupport
    Bleed IV
    Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
    immolationsupport
    Immolate
    Supports Attacks, granting them extra Fire damage against Ignited enemies but making them unable to Ignite enemies themselves.
    brutalitysupport
    Brutality I
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality II
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    brutalitysupport
    Brutality III
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    bloodmagicsupport
    Lifetap
    Supports any Skill, turning its Mana cost into a Life cost. Does not support Skills which reserve Spirit.
    bloodmagicsupport
    Atalui's Bloodletting
    Supports any Skill, turning a portion of its Mana cost into a Life cost. Does not support Skills which reserve Spirit. Supported Skills Gain a portion of their Life cost as extra Physical Damage.
    executesupport
    Execute I
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute II
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life.
    executesupport
    Execute III
    Supports any skill that Hits enemies, causing it to deal more damage against enemies on Low Life, as well as dealing more damage while you are on Low Life.
    impactshockwavesupport
    Impact Shockwave
    Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
    ignitionsupport
    Ignite I
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite II
    Supports any skill that Hits enemies, making it more likely to Ignite.
    ignitionsupport
    Ignite III
    Supports any skill that Hits enemies, making it more likely to Ignite and causing inflicted Ignites to deal their damage more quickly.
    searingflamesupport
    Searing Flame I
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    searingflamesupport
    Searing Flame II
    Supports any skill that Hits enemies, causing inflicted Ignites to deal more damage but its Hits to deal less damage.
    eternalflamesupport
    Eternal Flame I
    Supports any skill that Hits enemies, causing its Ignites to be inflicted less often but last longer.
    eternalflamesupport
    Eternal Flame II
    Supports any skill that Hits enemies, causing its Ignites to last longer.
    eternalflamesupport
    Eternal Flame III
    Supports any skill that Hits enemies, causing it to refresh Ignites on Critical Hit.
    exploitweaknesssupport
    Exploit Weakness
    Supports any skill that Hits enemies, causing them to deal more Damage against enemies with Broken Armour but preventing them from Breaking Armour themselves. Cannot support skills that Consume Broken Armour.
    overpowersupport
    Stun I
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun II
    Supports any skill that Hits Enemies, causing it to build up Stun more quickly.
    overpowersupport
    Stun III
    Supports any skill that Hits Enemies, causing it to build up Stun significantly more quickly, at the cost of Damage.
    rageforgedsupport
    Rageforged I
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage. If you don't have enough Rage to spend, the damage bonus will not apply.
    rageforgedsupport
    Rageforged II
    Supports any damaging skill that you use or trigger yourself, causing it to spend Rage to deal more damage, with a chance to skip spending Rage while still benefitting as though it had. If you don't have enough Rage to spend, the damage bonus will not apply.
    armourexplosionsupport
    Armour Explosion
    Supports Attacks and Warcries, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
    fireexposuresupport
    Fire Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when Igniting.
    deepcutssupport
    Deep Cuts I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    deepcutssupport
    Deep Cuts II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Bleeding.
    rupturesupport
    Rupture
    Supports skills that Hit Enemies. Supported skills Aggravate Bleeding on Hitting Heavily Stunned Enemies.
    armourbreaksupport
    Armour Break I
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt.
    armourbreaksupport
    Armour Break II
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    armourbreaksupport
    Armour Break III
    Supports Skills that Hit Enemies, causing those Hits to Break Armour based on a portion of Physical Damage dealt. On Fully Breaking Armour with Supported Skills, you have a chance to gain an Endurance Charge.
    weaponelementaldamagesupport
    Elemental Armament I
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament II
    Supports Attacks, causing them to deal more Elemental damage.
    weaponelementaldamagesupport
    Elemental Armament III
    Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
    heftsupport
    Heft
    Supports Skills which deal Damage, increasing the maximum Physical Damage of their Hits.
    flamepiercesupport
    Flamepierce
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    rustedspikessupport
    Rusted Spikes
    Supports Skills which deal Damage with Hits. When Supported Skills Pin an Enemy, they also Aggravate Bleeding on that Enemy.
    concoctsupport
    Concoct I
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    concoctsupport
    Concoct II
    Supports Skills you use yourself which Damage enemies with Hits. Supported Skills consume a percentage of your maximum Life Flask charges, inflicting more powerful Bleeding based on Life Flask charges consumed.
    defysupport
    Defy I
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
    defysupport
    Defy II
    Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
    haemocrystalssupport
    Haemocrystals
    Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding. Cannot Support Skills which already Consume Bleeding.
    unmovingsupport
    Dauntless
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills cannot be used unless you have been stationary for a certain duration, but deal increasingly more damage the longer you are stationary. Cannot support Skills which have a reservation, are Triggered, have a cooldown or have another usage Condition.
    incisionsupport
    Incision
    Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
    nofearsupport
    Stoicism I
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    nofearsupport
    Stoicism II
    Supports Attack Skills you use yourself. Supported Skills steadily gain more Damage, up to a cap. This Damage bonus is reset if you Dodge Roll or use a Travel Skill.
    enduranceonheavystunsupport
    Enduring Impact I
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    enduranceonheavystunsupport
    Enduring Impact II
    Supports any skill that Hits enemies, giving it a chance to gain an Endurance Charge when causing a Heavy Stun.
    blankbluesupport
    Xoph's Pyre
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    blankbluesupport
    Uul-Netol's Embrace
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    blankredsupport
    Uhtred's Exodus
    Supports Skills which can gain levels, granting them many additional levels provided no other supports are used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Omen
    Supports Skills which can gain levels, granting them many additional levels provided exactly one other support is used with the supported Skill. Does not support skills which do not have levels.
    blankredsupport
    Uhtred's Augury
    Supports Skills which can gain levels, granting them many additional levels provided exactly two other supports are used with the supported Skill. Does not support skills which do not have levels.
    FanTheFlames
    Fan The Flames
    Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them.
    FanTheFlames
    Fan The Flames II
    Supports Wind Skills which Hit enemies. Hits with Supported Skills against Ignited enemies Trigger a fiery explosion, dealing damage to that enemy and enemies in a cone behind them. The explosion Spreads the initial enemy's Ignite to other enemies Hit.
    blankredsupport
    Zerphi's Infamy
    Supports Attacks and Warcries you use yourself. Supported Skills gain a Glory requirement, and build Glory when you spend Life on Skills. Supported Skills deal more damage and have significantly increased area of effect.
    fasterattack
    Rapid Attacks I
    Supports Attacks, causing them to Attack faster.
    fasterattack
    Rapid Attacks II
    Supports Attacks, causing them to Attack faster.
    fasterattack
    Rapid Attacks III
    Supports Attacks, causing them to Attack faster at the cost of Damage.
    multipleprojectilessupport
    Multishot I
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    multipleprojectilessupport
    Multishot II
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    novaprojectilessupport
    Nova Projectiles I
    Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
    fasterprojectilessupport
    Projectile Acceleration I
    Supports Projectile skills, making those Projectiles travel faster.
    fasterprojectilessupport
    Projectile Acceleration II
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    fasterprojectilessupport
    Projectile Acceleration III
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    additionalaccuracy
    Heightened Accuracy I
    Supports Attacks, causing them to gain Accuracy.
    additionalaccuracy
    Heightened Accuracy II
    Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
    addedlightningdamagesupport
    Lightning Attunement
    Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
    piercesupport
    Pierce I
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    piercesupport
    Pierce II
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    piercesupport
    Pierce III
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    blindsupport
    Blind I
    Supports any skill that Hits enemies, causing them to Blind on Hit.
    blindsupport
    Blind II
    Supports any skill that Hits enemies, causing them to Blind on Hit with increased effect.
    lightningpenetrationsupport
    Lightning Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Lightning resistance.
    chainsupport
    Chain I
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    chainsupport
    Chain II
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    chainsupport
    Chain III
    Supports Projectile skills and any other skills that Chain, causing them to Chain additional times.
    forksupport
    Fork
    Supports Projectile skills, making their Projectiles Fork.
    slowerprojectilessupport
    Projectile Deceleration I
    Supports Projectile skills, making those Projectiles travel more slowly.
    slowerprojectilessupport
    Projectile Deceleration II
    Supports Projectile skills, making those Projectiles travel more slowly.
    conductionsupport
    Shock
    Supports any skill that Hits enemies, making it more likely to Shock.
    chancetopoisonsupport
    Poison I
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison II
    Supports any skill that Hits enemies, giving it a chance to Poison enemies.
    chancetopoisonsupport
    Poison III
    Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
    maimsupport
    Maim
    Supports Attacks, causing them to Maim enemies.
    lastingshocksupport
    Lasting Shock
    Supports any skill that Hits enemies or inflicts Shock, causing its Shocks to be inflicted less often but last longer.
    momentumsupport
    Momentum
    Supports any damaging skill that you use yourself, causing it to deal more damage if you move a sufficient distance while using the skill. Teleportation does not count towards the distance travelled.
    closecombatsupport
    Close Combat I
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    closecombatsupport
    Close Combat II
    Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
    overchargesupport
    Overcharge
    Supports any skill that Hits enemies, making its Shocks more effective but reflecting them back to you as well.
    neuraloverloadsupport
    Neural Overload
    Supports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.
    corrosionsupport
    Corrosion
    Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
    burstingplaguesupport
    Bursting Plague
    Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
    electrocutesupport
    Electrocute
    Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock.
    blankgreensupport
    Eonyr's Thunder
    [DNT] Supports any Skill which can deal Damage. Lightning Damage from Supported Skills can inflict Electrocute, but Supported Skills cannot inflict Shock. Enemies slain while Electrocuted by Supported Skills explode, dealing a percentage of their maximum Life as Lightning damage.
    lockdownsupport
    Lockdown
    Supports any skill that Hits enemies, causing any Pin buildup it inflicts to be stronger the closer the enemy is to you.
    pinsupport
    Pin I
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun.
    pinsupport
    Pin II
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun, as well as granting Critial Hit Chance against Immobilised enemies.
    pinsupport
    Pin III
    Supports any skill that Hits enemies, allowing its Physical damage to Pin enemies but making it unable to Stun. Pin buildup caused by Supported Skill is lessened, but Pin duration is significantly longer.
    lifeflasksupport
    Bounty I
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    lifeflasksupport
    Bounty II
    Supports any Skill that Hits Enemies, causing Enemies it kills to grant more Flask and Charm charges.
    manaflasksupport
    Mana Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Mana Flask charges.
    lifeflasksupport
    Life Bounty
    Supports any skill that Hits enemies, causing enemies it kills to grant more Life Flask charges.
    lifeoncull
    Life Drain
    Supports any skill that Hits enemies, causing you to recover Life when it Culls an enemy.
    manaoncull
    Soul Drain
    Supports any skill that Hits enemies, causing you to recover Mana when it Culls an enemy.
    innervate
    Innervate
    Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
    multiplepoisonsupport
    Escalating Poison
    Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
    lightningexposuresupport
    Lightning Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when inflicting Shock.
    deadlypoisonsupport
    Deadly Poison I
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    deadlypoisonsupport
    Deadly Poison II
    Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
    swiftafflictionsupport
    Swift Affliction I
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction II
    Supports any skill that deals damage, causing it to deal more non-Ailment damage over time but have a shorter duration.
    swiftafflictionsupport
    Swift Affliction III
    Supports any skill that deals damage, causing effects with a duration of one second or less to deal more non-Ailment damage over time.
    encumberancesupport
    Slow Potency
    Supports any skill, causing inflicted Slows to be more powerful.
    cullingstrikesupport
    Culling Strike I
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
    cullingstrikesupport
    Culling Strike II
    Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
    farcombatsupport
    Longshot I
    Supports Attacks, causing them to deal more damage from farther away.
    farcombatsupport
    Longshot II
    Supports Attacks, causing them to deal more damage from farther away.
    terrainchainsupport
    Ricochet I
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Ricochet II
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Ricochet III
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    ferocitysupport
    Ferocity
    Supports Skills that you use yourself. Supported Skills will consume a Frenzy Charge on use if possible, and will gain significant Skill Speed if they do. Supported Skills cannot generate Frenzy Charges.
    salvosupport
    Salvo
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    measuredspeedsupport
    Cadence
    Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
    voltsupport
    Volt
    Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
    stormchainsupport
    Stormchain
    Supports Projectile Skills and Skills which can Chain. Supported Skills always Chain when initially Hitting a Shocked Enemy, but cannot themselves inflict Shock. Does not support Skills which cannot Chain.
    maladysupport
    Malady
    Supports Skills which can cause Damaging Hits, causing base chance to inflict Bleed with Supported Skills to instead apply to base chance to Poison, and causing base chance to Poison to instead apply to Bleed.
    overextendsupport
    Overextend
    Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
    retreatingassaultsupport
    Retreat I
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Retreat II
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Retreat III
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    commiseratesupport
    Commiserate
    Supports Skills you use yourself or Trigger, which can cause Damaging Hits. Supported Skills inflict more powerful Ailments if you are afflicted with those Ailments when you inflict them, while also removing from you any Ailment that they inflict.
    blindsidesupport
    Blindside
    Supports Skills which can cause Damaging Hits. Supported Skills are more likely to Critically Hit Blinded Enemies, and deal more Damage with Critical Hits against Blinded Enemies, but cannot themselves inflict Blind.
    mobileassaultsupport
    Hit and Run
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
    retortsupport
    Frenzied Riposte
    Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
    impalesupport
    Impale
    Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
    mixedmaladiessupport
    Admixture
    Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
    inhibitorsupport
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges or Infusion by any means. Cannot Support Skills which require Charges or Infusion to be used.
    frozenspitesupport
    Frozen Spite
    Supports Attack Skills, causing them to create Ice Fragments on killing Frozen Enemies. Cannot Support Totem Skills and does not modify Skills used by Minions.
    blankgreensupport
    Dominus' Grasp
    Supports Projectile skills and any other skills that Chain, causing them to Chain more times.
    blankbluesupport
    Tul's Stillness
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    blankgreensupport
    Rakiata's Flow
    Supports Skills that can cause Damaging Hits, causing those Hits to treat Enemy Elemental Resistances as inverted.
    blankgreensupport
    Rigwald's Ferocity
    Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
    blankgreensupport
    Tacati's Ire
    Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
    blankgreensupport
    Garukhan's Resolve
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
    blankgreensupport
    Arakaali's Lust
    Supports any Skill that Hits Enemies, causing it to deal increasingly higher damage the more Poisons are on the target.
    novaprojectilessupport
    Nova Projectiles II
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
    addedcolddamagesupport
    Cold Attunement
    Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
    increasedcritdamagesupport
    Supercritical
    Supports any skill that Hits enemies, causing it to deal more damage with Critical Hits but have less Critical Hit chance.
    manaleechsupport
    Mana Leech
    Supports Attacks, causing their Physical damage to Leech Mana.
    WalkeroftheWilds
    Oisín's Oath
    Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
    addedchaosdamagesupport
    Chaos Attunement
    Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
    coldpenetrationsupport
    Cold Penetration
    Supports any skill that Hits enemies, making those Hits Penetrate enemy Cold resistance.
    icebitesupport
    Ice Bite I
    Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    icebitesupport
    Ice Bite II
    Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
    icebitesupport
    Bhatair's Vengeance
    Supports Attacks and Warcries you use yourself. Freezing an enemy with Supported Skills infuses you and your allies with Cold damage for a short time.
    hypothermiasupport
    Freeze
    Supports any skill that Hits enemies, making it more effective at Freezing enemies.
    elementalfocussupport
    Elemental Focus
    Supports any skill that Hits enemies, causing it to deal more Elemental Damage but be unable to inflict Elemental Ailments.
    igniteproliferationsupport
    Wildfire
    Supports any skill that Hits enemies, Spreading Ignites it inflicts to nearby enemies after a delay.
    witheringtouchsupport
    Withering Touch
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    inevitablecriticalssupport
    Inexorable Critical I
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time.
    inevitablecriticalssupport
    Inexorable Critical II
    Supports any skill you use yourself that Hits enemies, causing it to accumulate Critical Hit chance over time, but also reduce your Critical Damage Bonus.
    frozennexussupport
    Frost Nexus
    Supports any skill that Hits enemies, causing it to create patches of Chilled Ground around Frozen enemies.
    shocksiphonsupport
    Shock Siphon
    Supports any skill that Hits enemies, causing you to recover Energy Shield when it kills a Shocked enemy.
    shockingproliferationsupport
    Shock Conduction I
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy.
    shockingproliferationsupport
    Shock Conduction II
    Supports any skill that Hits enemies, giving it a chance to also Shock nearby enemies when you Shock an enemy. Always Shocks enemies which are Drenched.
    deepfreezesupport
    Deep Freeze
    Supports any skill that Hits enemies, causing Freeze it inflicts to last longer.
    pinpointcriticalsupport
    Pinpoint Critical
    Supports any skill that Hits Enemies, causing it to Critically Hit more often but deal less damage with Critical Hits.
    frostfiresupport
    Frostfire
    Supports any skill that Hits enemies, causing it to Consume Freeze on Igniting a Frozen enemy to boost the effect of the Ignite.
    stormfiresupport
    Stormfire
    Supports any skill that Hits enemies. Enemies Shocked by Supported Skills take a percentage of damage from Ignite as Lightning damage as well as Fire damage.
    bitingfrostsupport
    Biting Frost I
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze. Cannot support skills that Consume Freeze.
    bitingfrostsupport
    Biting Frost II
    Supports any skill that Hits enemies, causing them to deal more damage to Frozen enemies but consume their Freeze, leaving them Chilled. Cannot support skills that Consume Freeze.
    hourglasssupport
    Hourglass
    Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
    fierydeathsupport
    Fiery Death
    Supports any skill that Hits enemies, causing enemies it Ignites to have a chance to explode on death.
    ambushsupport
    Ambush
    Supports any skill that Hits enemies, making it more likely to Critically Hit enemies on full life.
    minionpactsupport
    Minion Pact I
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    minionpactsupport
    Minion Pact II
    Supports damaging skills you use yourself, draining the life from one of your Minions on use in order to boost the skill's damage. Only takes effect if you have a Minion with enough life to drain the full amount.
    coldexposuresupport
    Cold Exposure
    Supports any skill that Hits enemies, causing it to inflict Exposure when it Critically Hits an enemy.
    physicalmasterysupport
    Physical Mastery
    Supports Physical skills, granting them an additional level. Does not support skills which do not have levels.
    stripawaysupport
    Potent Exposure
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    tempesttemposupport
    Rising Tempest
    Supports Skills which deal Damage, raising Elemental Damage dealt for each Skill used Recently of a different Elemental type. Cannot support Minion Skills.
    excisesupport
    Excise
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to Critically Hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    expansesupport
    Execrate
    Supports any damaging Skill that you use yourself, granting it significantly higher chance to inflict Ailments on hit, but causing it to gain a long cooldown. Cannot support Skills which already have a cooldown.
    boneshrapnelsupport
    Bone Shrapnel
    Supports Skills which Hit Enemies. Supported Skills trigger Bone Shrapnel explosions when killing Pinned Enemies.
    derangesupport
    Derange
    Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
    profanitysupport
    Profanity I
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    profanitysupport
    Profanity II
    Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
    freezeforksupport
    Freezefork
    Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
    verglassupport
    Verglas
    Supports Skills you use yourself which can Hit Enemies. Supported Skills Gain a percentage of their Damage as Cold Damage when you destroy Ice Crystals.
    embittersupport
    Embitter
    Supports Skills which can Damage Enemies with Hits, causing all sources of Damage Gained to instead be treated as Damage Gained as extra Cold for Supported Skills.
    ambrosiasupport
    Ambrosia
    Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    ambrosiasupport
    Ambrosia II
    Supports Skills you use yourself which damage enemies with Hits. Supported Skills consume a percentage of your maximum Mana Flask charges, Gaining a percentage of damage as extra Lightning damage per Mana Flask charge consumed.
    instabilitysupport
    Volatility
    Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
    cleansesupport
    Catharsis
    Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
    gambleshotsupport
    Gambleshot
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    GroundingShocksSupport
    Static Shocks
    Supports Skills which can Hit enemies. Shocking an enemy with Supported Skills Triggers Static Shocks, causing that enemy to become a source of Lightning damage sending pulses towards nearby enemies.
    livinglightningsupport
    Living Lightning
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    livinglightningsupport
    Living Lightning II
    Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
    shockingriftsupport
    Electromagnetism
    Supports Skills that Hit enemies. When Supported Skills Shock an enemy that is nearby other Shocked enemies, trigger Electromagnetism, sucking in nearby enemies, Hindering them, and dealing Lightning damage at an interval.
    blankbluesupport
    Esh's Radiance
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    blankbluesupport
    Varashta's Blessing
    Supports any Skill that can deal Damage, causing it to deal more Damage per different Command Skill used.
    Thrill of the Kill
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage for a short time.
    Thrill of the Kill II
    Supports Skills you use yourself which Hit enemies. Culling a Shocked enemy with Supported Skills infuses all of your Attacks with Lightning damage and grants an increased chance to Shock for a short time.
    Coursing Current
    Supports Skills which Hit enemies. Shocking an enemy with Supported Skills Triggers Coursing Current, which sends Chaining Lightning Projectiles to nearby Drenched enemies.
    Brittle Armour
    Supports Skills which can Hit enemies. Hits with Supported Skills which Freeze enemies cause Physical damage against them to Break their Armour while they remain Frozen.
    Practical Magic I
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Practical Magic II
    Supports Skills which Hit enemies. Heavy Stunning an enemy with Supported Skills increases your Spell damage for a duration.
    Blazing Critical
    Supports Skills you use yourself which Hit enemies. Critical Hits with Supported Skills imbue all of your Attacks with Fire damage for a duration.
    Projectile Ref /128
    Projectile
    A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

    When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
    Legionstride
    +(50—70) to Armour
    +(50—70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    Splinterheart
    (120—160)% increased Physical Damage
    +(50—70) to Accuracy Rating
    (20—30)% increased Projectile Speed
    Projectiles Split towards +2 targets
    Blackgleam
    Adds 3 to 5 Fire damage to Attacks
    Adds (3—5) to (6—9) Fire damage to Attacks
    +(30—50) to maximum Mana
    50% increased Flammability Magnitude
    Attacks Gain (5—10)% of Damage as Extra Fire Damage
    RondelDeEzo
    Grants Skill: Parry
    (50—150)% increased Evasion Rating
    +(10—20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    SireOfShards
    Grants Skill: Level 7 Sigil of Power
    (80—120)% increased Spell Damage
    (10—20)% increased Cast Speed
    +(5—10)% to all Elemental Resistances
    20% increased Light Radius
    Spells fire 4 additional Projectiles
    Spells fire Projectiles in a circle
    Snakepit
    (7—10)% increased Cast Speed
    (20—30)% increased Spell Damage
    (10—15)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    DaevatasWind
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    Adds (10—15) to (21—26) Physical Damage
    +100 to Evasion Rating
    (10—20)% increased Attack Speed
    (30—60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    (30—60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    ArmsLength
    Grants Skill: Spear Throw
    (150—200)% increased Physical Damage
    (10—15)% reduced Attack Speed
    +(15—30) to Strength
    Knocks Back Enemies on Hit
    Cannot use Projectile Attacks
    Chainsting
    Grants Skill: Spear Throw
    (15—25)% chance to Maim on Hit
    Adds (13—17) to (22—28) Physical Damage
    +(100—150) to Accuracy Rating
    10% increased Attack Speed
    All Damage from Hits with this Weapon Contributes to Pin Buildup
    (20—30)% increased Projectile Speed with this Weapon
    Rearguard
    (25—40)% increased Stun Buildup
    Adds (7—11) to (14—20) Physical Damage to Attacks
    +(150—200) to Armour
    (20—30)% increased Projectile Speed
    +(15—25)% to Block chance
    Drillneck
    100% chance to Pierce an Enemy
    +(60—90) to maximum Life
    (8—12)% increased Attack Speed
    Gain Deflection Rating equal to (24—32)% of Evasion Rating
    Attack Projectiles Return if they Pierced at least (2—4) times
    Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
    Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
    multipleprojectilessupport
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    multipleprojectilessupport
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    novaprojectilessupport
    Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
    fasterprojectilessupport
    Supports Projectile skills, making those Projectiles travel faster.
    fasterprojectilessupport
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    fasterprojectilessupport
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    SorceressSpark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    SorceressSpark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    piercesupport
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    piercesupport
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    piercesupport
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    RangerRainOfArrowsSkill
    Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
    forksupport
    Supports Projectile skills, making their Projectiles Fork.
    slowerprojectilessupport
    Supports Projectile skills, making those Projectiles travel more slowly.
    slowerprojectilessupport
    Supports Projectile skills, making those Projectiles travel more slowly.
    slowerprojectilessupport
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    HuntressStormSpear
    Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
    shadowprojectiles
    Fire an arc of knives in front of the caster which deals physical damage.
    shadowprojectiles
    Fire an arc of knives in front of the caster which deals physical damage.
    DruidVolcano
    Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
    WitchBoneStorm
    Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
    FreezingShardsStaff
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    WitchReservationRaginSpirits
    While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    BruteMoltenBlast
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    BruteHammerOfTheGods
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    SorceressBlazingCluster
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    ScatteringCalamity
    Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
    RangerShockchainSkill
    Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
    fusilladesupport
    [DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
    blankredsupport
    [DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
    terrainchainsupport
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    wildshardssupport
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    wildshardssupport
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    wildshardssupport
    Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    randomisedtriggersupport
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    salvosupport
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    alignmentsupport
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    alignmentsupport
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    alignmentsupport
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
    flamepiercesupport
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    retreatingassaultsupport
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    pursuitsupport
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    pursuitsupport
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    pursuitsupport
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
    caltropssupport
    Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
    titanicarrowssupport
    [DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
    gambleshotsupport
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    SorceressBlazingCluster
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    HuntressBucklerParry
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    DruidElectricSpittle
    Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
    RangerToxicDomain
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    novaprojectilessupport
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
    NewRune15
    Thane Girt's Rune of Wildness
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
    Wand or Staff: Every Rage also grants 1% increased Spell Damage
    NewSoulCoreProjectile
    Cholotl's Soul Core of War
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Bows: 20% increased Projectile Speed
    2HAxe11
    Ceremonial Halberd
    Physical Damage: 53-123
    Critical Hit Chance: 5%
    Attacks per Second: 1.2
    Weapon Range: 1.3
    Requires: Level 52, 72 Str, 29 Dex
    Cannot use Projectile Attacks
    1HSpear05
    War Spear
    Physical Damage: 16-27
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.5
    Requires: Level 21, 14 Str, 31 Dex
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    2HCrossbow07
    Bombard Crossbow
    Physical Damage: 14-56
    Critical Hit Chance: 5%
    Attacks per Second: 1.65
    Reload Time: 0.75
    Requires: Level 33, 34 Str, 34 Dex
    Grenade Skills Fire an additional Projectile
    2HCrossbow07
    Cannonade Crossbow
    Physical Damage: 23-90
    Critical Hit Chance: 5%
    Attacks per Second: 1.65
    Reload Time: 0.75
    Requires: Level 59, 58 Str, 58 Dex
    Grenade Skills Fire an additional Projectile
    1HSpear05
    Swift Spear
    Physical Damage: 32-53
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.5
    Requires: Level 51, 29 Str, 71 Dex
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    2HCrossbow07
    Siege Crossbow
    Physical Damage: 29-115
    Critical Hit Chance: 5%
    Attacks per Second: 1.65
    Reload Time: 0.75
    Requires: Level 79, 89 Str, 89 Dex
    Grenade Skills Fire an additional Projectile
    1HSpear05
    Flying Spear
    Physical Damage: 46-77
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.5
    Requires: Level 78, 50 Str, 127 Dex
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    Increases and Reductions to Projectile Speed also apply to Damage with Bows
    Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
    Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
    Mastery: Ultimatum
    +4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
    Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
    30% increased Stun Buildup with Melee Damage
    Projectiles deal 75% increased Damage against Heavy Stunned Enemies
    3% increased Movement Speed
    15% increased Projectile Speed
    15% increased Projectile Damage
    15% increased Accuracy Rating
    20% increased Projectile Damage
    5% reduced Attack Speed
    40% increased Projectile Damage
    40% increased Projectile Stun Buildup
    Projectiles have 15% chance to Chain an additional time from terrain
    15% increased Projectile Speed
    12% increased Area of Effect for Attacks
    10% reduced Projectile Speed
    20% increased Projectile Damage
    50% chance for Projectiles to Pierce Enemies within 3m distance of you
    30% chance to Pierce an Enemy
    Projectiles have 10% chance to Chain an additional time from terrain
    8% increased Projectile Speed
    6% increased Attack Speed
    12% increased Accuracy Rating
    15% increased Spell Damage
    10% reduced Projectile Speed for Spell Skills
    20% increased Spell Damage
    15% increased Projectile Speed for Spell Skills
    15% chance to Pierce an Enemy
    15% increased Projectile Damage
    Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    Huntress: 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    15% increased Projectile Damage
    Projectiles have 10% chance to Chain an additional time from terrain
    Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
    Projectiles deal 25% increased Damage with Hits against Enemies within 2m
    Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
    Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
    Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
    Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
    25% chance to inflict Daze with Hits against Enemies further than 6m
    20% increased Projectile Damage
    20% increased chance to inflict Ailments with Projectiles
    15% increased Projectile Speed
    20% increased Physical Damage
    8% increased Projectile Speed
    8% increased Attack Speed
    +10 to Dexterity
    Huntress: 8% increased Attack Speed
    Huntress: 6% increased Area of Effect
    Huntress: +10 to Dexterity
    15% increased Projectile Damage
    30% increased Stun Buildup against enemies within 2 metres
    5% reduced Movement Speed Penalty from using Skills while moving
    Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
    Ascendancy: Tactician
    Character: Mercenary
    Projectile Damage builds Pin
    Pinned enemies cannot perform actions
    Ascendancy: Tactician
    Character: Mercenary
    +1 to maximum number of Summoned Totems
    Skills used by Totems have 30% more Skill Speed
    Totems only use Skills when you fire an Attack Projectile
    is focused totem [1]
    Ascendancy: Deadeye
    Character: Ranger
    Skills fire an additional Projectile
    Melee
    Melee Attacks are those that directly hit with a melee Strike or a Slam, dealing Melee damage. Melee attacks usually scale from Weapon or Unarmed damage.

    Any Projectiles these attacks create do not count as Melee damage.
    Chain
    Effects that Chain are redirected to another target after hitting an enemy. Projectiles cannot Chain from enemies they Pierce or Fork from.
    Projectiles have a base chaining distance of 6 metres whereas other effects have a chaining distance of 4 metres. Enemies cannot be Hit more than once in the same Chain.
    Pierce
    Projectiles that Pierce can pass through a target while still damaging them.
    Fork
    Projectiles that Fork split into two the first time they hit an enemy and do not Pierce it.
    Split
    Projectiles that Split fire at a number of targets within 6 metres by splitting into multiple Projectiles the first time they Hit an enemy.

    Some non-Projectile beam Skills can also Split.
    Shields
    Shields are armour items that are equipped in your off hand. While holding a Shield you have a chance to passively Block. Most Shields can also be raised to Block all incoming Strikes and Projectiles from the front.

    Bucklers are a special type of Shield that do not grant any Armour and can Parry enemy skills instead of being raised to Block.
    Crossbows
    Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

    Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
    Returning
    Projectiles which Return will Return to the entity which originated them after reaching the end of their travel, or on hitting a final target.
    Ballista Totems
    Ballistas are a type of Totem that use Projectile Attacks.
    Iron Grip
    Gain no inherent bonus from Strength
    1% increased Projectile Attack damage per 2 Strength
    Elemental Surges
    Elemental Surges are consumed when you use a non-Melee Projectile Attack to suffuse the Projectiles fired by that Attack, causing them to trigger a Surging Blast when they reach the end of their flight.

    Your weapon can have a maximum of 6 of each type of Surge active by default. Surges last 15 seconds. Surges are specific to your current weapon, so do not affect non-weapon damage and are not carried over if you weapon swap.

    Projectiles which Split or Fork do not gain the benefits of Surges.
    Easy Target
    Easy Target is a Debuff which causes the next Projectile Attack Hit against the affected target to deal increased Damage, at which point the Debuff is consumed.
    Parry
    Parry is a Skill granted by Bucklers that allows you to Block and retaliate against an enemy Strike or Projectile, leaving them off balance and inflicting the Parried Debuff.
    Additional Projectiles
    Monster fires 4 additional Projectiles.
    Umbral Souls
    Umbral Souls grant varying Buffs depending on the kind of Skeletal Minion being replaced, as follows -

    Umbral Souls from:
    • Skeletal Warriors grant 15% increased Attack Damage.
    • Skeletal Snipers grant 15% increased Projectile Speed.
    • Skeletal Clerics grant 30% increased Energy Shield Recharge Rate.
    • Skeletal Arsonists grant 15% increased Area of Effect.
    • Skeletal Storm Mages grant 25% increased Spell Damage.
    • Skeletal Frost Mages grant 35% increased maximum Energy Shield.
    • Skeletal Brutes grant 60% increased Stun buildup.
    • Skeletal Reavers grant 6% increased Skill Speed.
    Projectile
    A Projectile is a moving Attack or Spell that usually impacts with targets when it hits them.

    When a group of multiple Projectiles is fired from the same source at the same time, only one Projectile in the group can hit each target unless otherwise specified.
    Skill Gem /76
    FireballSkillStaff
    Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
    SorceressSpark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    SorceressSpark
    Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
    RangerRainOfArrowsSkill
    Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
    RangerLightningArrow
    Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
    SorceressArc
    An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
    SorceressBallLightning
    Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
    DruidRollingMagma
    Shapeshift into a Wyvern and lob a ball of magma that deals area damage as it hits the ground. The skill Chains, bouncing forward to deal damage multiple times. Impacts on Molten Fissures or Volcanos will activate them as though they were Slammed.
    WitchEssenceDrain
    Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    SorceressFrostbolt
    Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
    Soulrend
    Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    SorceressFlameWall
    Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
    SorceressEyeofWinter
    Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
    HuntressStormSpear
    Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
    HuntressGlacialLance
    Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
    RangerFrostEscapeShot
    Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
    shadowprojectiles
    Fire an arc of knives in front of the caster which deals physical damage.
    shadowprojectiles
    Fire an arc of knives in front of the caster which deals physical damage.
    DruidVolcano
    Uplift a volcano from the earth, damaging enemies standing on it and releasing a spray of molten Projectiles. While the volcano persists, Slamming it will cause another Projectile spray. Channelling this Skill for longer makes the initial eruption more violent, but does not affect subsequent Projectile sprays.
    RangerSpiralVolleySkill
    Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
    ghostlythrow
    [DNT-UNUSED] Throw Spirally
    ExplosiveGrenade
    Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
    FlashbangGrenade
    Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
    ToxicGrenade
    Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
    OilGrenade
    Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
    ShockGrenade
    Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
    ChaosBoltWeaponSkill
    Fire a burst of Chaos energy at the target.
    ChaosBoltWeaponSkill
    [DNT-UNUSED] Fire a coil of intertwined Chaos and Physical energy at the target. The Coil splits when hitting a target and always Chains when hitting Curses foes.
    WitchBoneStorm
    Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
    RangerDetonatingArrowSkill
    Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
    RangerPoisonBurstArrow
    Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
    RangerPoisonBloomSkill
    Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
    RangerShockingArrow
    Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
    GhostfuseArrow
    Fires an arrow that embeds where it lands for a short duration. At the end of the duration, the arrow explodes in spectral flame, turning it to ashes and damaging enemies, with a high chance to Ignite. Igniting any enemy with the Explosion also applies Ignite to enemies within range.
    RangerLightningRodRainSkill
    Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
    RangerSnipeShotArrow
    Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
    RangerGasCloudSkill
    Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
    SorceressGreaterFireball
    Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
    RangerElectrocutingRodSkill
    Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
    FreezingShardsStaff
    Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
    RangerPoisonVineArrowSkill
    Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
    WitchReservationRaginSpirits
    While active, Fire Spells you use yourself will also summon Raging Spirits, which are short-lived flaming skulls that rush at nearby enemies and rapidly Attack them, ignoring commands. Enemies will not directly engage these Minions, and can pass through them.
    TwisterSkillIcon
    Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
    HuntressRemoteMineSpear
    Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
    BruteMoltenBlast
    Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
    BruteHammerOfTheGods
    [DNT] Build Glory by Break Armour and Igniting enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
    SorceressBlazingCluster
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    ScatteringCalamity
    Conjure a crackling Wellsprite that hovers above you. After a short duration, the Wellsprite launches at an enemy, dealing Lightning damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Wellsprites.
    HuntressIceSpear
    Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
    BowDefaultSkill
    Fire an arrow with your Bow.
    PowerShot
    Fire a bolt from your crossbow.
    FireballSkillStaff
    Launch a fiery Projectile towards a target.
    RangerBrewConcoctionFireSkill
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Fire Attack damage in an area. Additional smaller flasks are thrown at nearby Ignited Enemies.
    RangerBrewConcoctionLightningSkill
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Lightning Attack damage in an area with high chance to Shock.
    RangerBrewConcoctionColdSkill
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Cold Attack damage in an area and inflicting Exposure.
    RangerBrewConcoctionPoisonSkill
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area. The thrown flask Consumes Poison on Hit to cause an acidic burst.
    RangerBrewConcoctionBleedSkill
    Consume charges from your Mana Flask to throw a flask that explodes, dealing Physical Attack damage in an area and Aggravating Bleeding on Enemies hit.
    RangerShockchainSkill
    Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will cause your arrow to release a damaging shockwave and Chain towards nearby targets, with those Chaining Hits also releasing a shockwave. After the final Chain, the arrow lodges into the ground as a Lightning Rod. Consumes Shock from enemies it Hits, but not Electrocution.
    RangerIceShot
    Fire an icy arrow that sprays a cone of ice shards when it hits a target.
    MercClusterGrenade
    Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
    RangerTornadoShotSkill
    Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
    RangerMagneticSalvo
    Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
    RangerFreezingSalvoSkill
    Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
    SorceressBlazingCluster
    Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
    WindstormLanceSkillIcon
    Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
    SolarisSpearSkillIcon
    Build Glory by inflicting Freeze, Shock or Ignite on enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
    HuntressOverchargedSpear
    Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
    HuntressBucklerParry
    Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
    DruidElectricSpittle
    Shapeshift into a Wyvern and spit Oil at enemies, creating Oil Ground where the Projectiles land. Consumes Power Charges if possible to instead Channel a sustained barrage of electrified Oil that does not create Oil Ground. Projectiles are fired in sequence, allowing multiple Projectiles to Hit the same target.
    iconbasicattack
    [DNT-UNUSED] Empowers your next Ranged Attack on consuming an Owl Feather to grant it two additional Projectiles.
    RangerToxicDomain
    Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
    FrostDartsSkillIcon
    Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
    AtzirisRule
    Mirrors of Refraction appear in your Presence periodically. Hitting a mirror with a Spell Projectile causes it to shatter, copying the projectiles in a nova around the destroyed mirror. Copied Projectiles may be copied again when colliding with other mirrors.
    Skill Gem Quality /12
    SorceressFrostbolt
    (0—20)% more Projectile Damage after Piercing an Enemy
    SorceressSpark
    (0—30)% increased Projectile Speed
    SorceressSpark
    (0—30)% increased Projectile Speed
    SorceressGreaterFireball
    +(0—10)% chance to fire 2 additional Projectiles
    SorceressEyeofWinter
    (0—30)% increased Projectile Speed
    RangerTornadoShotSkill
    tornado shot projectile damage +% final [0,15]
    ChaosBoltWeaponSkill
    (0—40)% increased Projectile Speed
    RangerBrewConcoctionFireSkill
    Throw additional Projectiles at up to (0—2) Ignited Enemies
    FrostDartsSkillIcon
    (0—10)% chance for Spell Skills to fire 2 additional Projectiles
    AtzirisRule
    Projectiles which shatter Mirrors are copied (0—2) times
    Support Gem /40
    multipleprojectilessupport
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    multipleprojectilessupport
    Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
    novaprojectilessupport
    Supports Projectile Skills, making them fire Projectiles in a circle. Does not Support Skills which rain down Projectiles from above.
    spiralprojectilessupport
    [DNT-UNUSED] Spiral Proj
    fasterprojectilessupport
    Supports Projectile skills, making those Projectiles travel faster.
    fasterprojectilessupport
    Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
    fasterprojectilessupport
    Supports Projectile skills, making those Projectiles travel faster, and causing increases and reductions to Projectile speed to also apply to Damage.
    piercesupport
    Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
    piercesupport
    Supports Projectile skills, making their Projectiles Pierce an enemy.
    piercesupport
    Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
    forksupport
    Supports Projectile skills, making their Projectiles Fork.
    slowerprojectilessupport
    Supports Projectile skills, making those Projectiles travel more slowly.
    slowerprojectilessupport
    Supports Projectile skills, making those Projectiles travel more slowly.
    slowerprojectilessupport
    Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
    fusilladesupport
    [DNT-UNUSED] Supports Bow Attacks you use yourself. Supported Attacks fire multiple projectiles into the air,
    blankredsupport
    [DNT-UNUSED] Modifiers to Melee damage also apply to Projectile damage for supported skill
    terrainchainsupport
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
    terrainchainsupport
    Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
    wildshardssupport
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    wildshardssupport
    Supports Projectile Spells. Supported Spells have a chance to fire many additional Projectiles in a circle.
    wildshardssupport
    Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
    randomisedtriggersupport
    Supports Skills which Trigger other Skills. Skills Triggered by Supported Skills have their Damage, Area of Effect, and Projectile Speed randomly raised or lowered when Triggered, as well as recovering a random amount of their cost when Triggered.
    salvosupport
    Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
    alignmentsupport
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    alignmentsupport
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
    alignmentsupport
    Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
    flamepiercesupport
    Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
    spectralarrowssupport
    Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
    retreatingassaultsupport
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
    retreatingassaultsupport
    Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last two seconds, but cannot themselves deal Melee Damage.
    pursuitsupport
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    pursuitsupport
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
    pursuitsupport
    Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
    caltropssupport
    Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
    titanicarrowssupport
    [DNT-UNUSED] Supports Bow Attacks which impact the ground, triggering stunning novas when they do.
    gambleshotsupport
    Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
    blankredsupport
    [DNT] From the Grave Support
    novaprojectilessupport
    Supports Projectile Skills, making them fire extra Projectiles in a circle, at the cost of Damage and gaining a cooldown. Does not Support Skills which rain down Projectiles from above. Cannot Support Skills which already have a cooldown.
    Item mods /20
    NameLevelPre/SufDescriptionWeight
    of the Archer5Suffix+1 to Level of all Projectile Skillsquiver 1
    amulet 1
    default 0
    of the Fletcher41Suffix+2 to Level of all Projectile Skillsquiver 1
    amulet 1
    default 0
    of the Sharpshooter75Suffix+3 to Level of all Projectile Skillsamulet 1
    default 0
    of the Archer2Suffix+1 to Level of all Projectile Skillsbow 1
    spear 1
    default 0
    of the Fletcher18Suffix+2 to Level of all Projectile Skillsbow 1
    spear 1
    default 0
    of the Sharpshooter36Suffix+3 to Level of all Projectile Skillsbow 1
    spear 1
    default 0
    of the Marksman55Suffix+4 to Level of all Projectile Skillsbow 1
    spear 1
    default 0
    of the Sniper81Suffix+5 to Level of all Projectile Skillsbow 1
    spear 1
    default 0
    of the Archer2Suffix+2 to Level of all Projectile Skillscrossbow 1
    default 0
    of the Fletcher18Suffix+3 to Level of all Projectile Skillscrossbow 1
    default 0
    of the Sharpshooter36Suffix+4 to Level of all Projectile Skillscrossbow 1
    default 0
    of the Marksman55Suffix+(5—6) to Level of all Projectile Skillscrossbow 1
    default 0
    of the Sniper81Suffix+7 to Level of all Projectile Skillscrossbow 1
    default 0
    Darting14Prefix(10—17)% increased Projectile Speed Speedquiver 1
    default 0
    Brisk27Prefix(18—25)% increased Projectile Speed Speedquiver 1
    default 0
    Quick41Prefix(26—33)% increased Projectile Speed Speedquiver 1
    default 0
    Rapid55Prefix(34—41)% increased Projectile Speed Speedquiver 1
    default 0
    Nimble82Prefix(42—46)% increased Projectile Speed Speedquiver 1
    default 0
    1CorruptedProjectiles have (10—20)% chance to Chain an additional time from terrainquiver 1
    default 0
    1UniqueProjectiles have (25—50)% chance to Chain an additional time from terrainquiver 1
    default 0
    Monsters mods /22
    NameLevelPre/SufDescriptionWeight
    of Splintering10SuffixSkills fire 4 additional Projectilesallows_additional_projectiles 1
    default 0
    of Chaining10SuffixSkills Chain +2 times
    Projectiles have 50% chance to be able to Chain when colliding with terrain
    allows_additional_projectiles 1
    default 0
    of Far Shot10SuffixProjectiles gain Damage as they travel farther, dealing up
    to 60% increased Damage with Hits to targets
    allows_additional_projectiles 1
    default 0
    Splitting1UniqueSkills fire 2 additional Projectilesranged 1
    default 0
    1Uniquecurse on hit level projectile weakness [1] Caster Curse
    1UniqueSkills fire 2 additional Projectiles
    1UniqueSkills fire an additional Projectile
    1UniqueSkills fire 4 additional Projectiles
    1Unique50% increased Projectile Speed Speed
    1Uniquemonster casts projectile vulnerability curse text [1]
    1Unique40% increased Projectile Damage
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [80]
    Damage
    1Unique20% increased Projectile Damage
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [60]
    Damage
    1Unique40% increased Projectile Speed Speed
    1Unique120% increased Projectile Speed Speed
    1Unique20% reduced Projectile Speed Speed
    1UniqueSkills fire 24 additional Projectiles
    projectiles nova [1]
    1Uniquebase projectile ground effect duration [3000]
    projectiles drop ground lightning [1]
    1UniqueBlocks Projectiles while charging
    1Uniqueprojectile distance override [15]
    1Uniquenumber of projectiles override [1]
    1Unique30% increased Projectile Damage
    display monster uses far shot text [1]
    monster reverse point blank damage -% at minimum range [30]
    Damage
    1UniqueMonsters fire 2 additional Projectiles
    Map mods /6
    NameLevelPre/SufDescriptionWeight
    of Splitting1SuffixMonsters fire 2 additional Projectiles
    14% increased Pack size
    25% increased Waystones found in Area
    low_tier_map 1
    mid_tier_map 1
    top_tier_map 1
    default 0
    Splitting1UniqueMonsters fire 2 additional Projectiles
    10% increased Quantity of Items found in this Area
    secret_area 1
    default 0
    Splitting69UniqueMonsters fire 2 additional Projectiles
    Found Items have (1—3)% chance to drop Corrupted in Area
    Area contains 1 additional pack of Corrupted Vaal Monsters
    10% increased Quantity of Items found in this Area
    secret_area 1
    default 0
    Splitting1UniqueMonsters fire 2 additional Projectiles
    19% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    7% increased Pack size
    secret_area 0
    maven_map 0
    expedition_logbook 0
    primordial_map 0
    default 1
    Splitting1UniqueMonsters fire 2 additional Projectiles
    19% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    secret_area 0
    maven_map 1
    primordial_map 1
    default 0
    Splitting1UniqueMonsters fire 2 additional Projectiles
    19% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    7% increased Pack size
    secret_area 0
    maven_map 0
    expedition_logbook 1
    default 0
    Delve Area mods /2
    NameLevelPre/SufDescriptionWeight
    1DelveAreaMonsters fire 2 additional Projectiles
    19% increased Quantity of Items found in this Area
    11% increased Rarity of Items found in this Area
    7% increased Pack size
    default 1
    1DelveAreaMonsters' Projectiles always Pierce
    13% increased Quantity of Items found in this Area
    8% increased Rarity of Items found in this Area
    5% increased Pack size
    default 1
    Heist Area mods /1
    NameLevelPre/SufDescriptionWeight
    Splitting1PrefixMonsters fire 2 additional Projectiles
    heist contract alert level +% final [-7]
    heist contract lockdown timer +% [7]
    heist monster spawner alive limit +% [7]
    map item drop quantity +% [19]
    map item drop rarity +% [11]
    default 1
    Heist Equipment mods /8
    NameLevelPre/SufDescriptionWeight
    1Unique(11—15)% increased Projectile Attack Damage Damage Attack
    1Unique(16—20)% increased Projectile Attack Damage Damage Attack
    1Unique(21—25)% increased Projectile Attack Damage Damage Attack
    1Unique(26—30)% increased Projectile Attack Damage Damage Attack
    Scout's1Prefix(21—25)% increased Projectile Attack Damage Damage Attackheist_equipment_ranged 1
    default 0
    Poacher's45Prefix(26—30)% increased Projectile Attack Damage Damage Attackheist_equipment_ranged 1
    default 0
    Ranger's75Prefix(31—35)% increased Projectile Attack Damage Damage Attackheist_equipment_ranged 1
    default 0
    Sniper's81Prefix(36—40)% increased Projectile Attack Damage Damage Attackheist_equipment_ranged 1
    default 0
    Misc mods /33
    NameLevelDomainPre/SufDescriptionWeight
    85FlaskUniqueSkills fire 2 additional Projectiles during Effect
    of Chaining1JewelSuffixProjectiles have (3—5)% chance to Chain an additional time from terraindexjewel 1
    default 0
    of Forking1JewelSuffixProjectiles have (10—15)% chance for an additional Projectile when Forkingdexjewel 1
    default 0
    Archer's1JewelPrefix(5—15)% increased Projectile Damage Damagedexjewel 1
    default 0
    Soaring1JewelPrefix(4—8)% increased Projectile Speed Speeddexjewel 1
    default 0
    Retreating1JewelPrefix(10—20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds Damage Attackdexjewel 1
    default 0
    Engaging1JewelPrefix(10—20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds Damage Attackdexjewel 1
    default 0
    of Chaining1JewelSuffixNotable Passive Skills in Radius also grant Projectiles have (1—2)% chance to Chain an additional time from terraindex_radius_jewel 1
    default 0
    of Forking1JewelSuffixNotable Passive Skills in Radius also grant Projectiles have (5—7)% chance for an additional Projectile when Forkingdex_radius_jewel 1
    default 0
    Archer's1JewelPrefixSmall Passive Skills in Radius also grant (1—2)% increased Projectile Damage Damagedex_radius_jewel 1
    default 0
    Soaring1JewelPrefixNotable Passive Skills in Radius also grant (2—3)% increased Projectile Speed Speeddex_radius_jewel 1
    default 0
    Retreating1JewelPrefixSmall Passive Skills in Radius also grant (2—3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds Damage Attackdex_radius_jewel 1
    default 0
    Engaging1JewelPrefixSmall Passive Skills in Radius also grant (2—3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds Damage Attackdex_radius_jewel 1
    default 0
    of Archery1JewelUnique(10—12)% increased Projectile Damage Damagenot_dex 1
    default 1
    1JewelUnique10% increased Projectile Damage Damage
    of Soaring1JewelUnique(6—8)% increased Projectile Speed Speednot_dex 1
    default 1
    1JewelUniqueTotems fire 2 additional Projectiles
    1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks
    local jewel effect base radius [1200]
    Attack
    of Ulaman65AbyssSuffix(10—16)% chance for Spell Skills to fire 2 additional Projectiles ulaman Casterfocus 1
    default 0
    ulaman_mod 1
    Ulaman's65AbyssPrefixIncreases and Reductions to Projectile Speed also apply to Damage with Bows ulamanquiver 1
    default 0
    ulaman_mod 1
    of Ulaman65AbyssSuffixProjectile Attacks have a (8—12)% chance to fire two additional Projectiles while moving ulamanquiver 1
    default 0
    ulaman_mod 1
    Amanamu's65AbyssPrefixProjectiles deal (20—30)% increased Damage with Hits against Enemies within 2m amanamu Damagequiver 1
    default 0
    amanamu_mod 1
    of Amanamu65AbyssSuffixProjectiles have (18—26)% increased Critical Damage Bonus against Enemies within 2m amanamuquiver 1
    default 0
    amanamu_mod 1
    Kurgal's65AbyssPrefixProjectiles deal (20—30)% increased Damage with Hits against Enemies further than 6m kurgalquiver 1
    default 0
    kurgal_mod 1
    of Kurgal65AbyssSuffixProjectiles have (18—26)% increased Critical Hit Chance against Enemies further than 6m kurgalquiver 1
    default 0
    kurgal_mod 1
    of Ulaman65AbyssSuffix(25—35)% chance for Spell Skills to fire 2 additional Projectiles ulaman Casterstaff 1
    default 0
    ulaman_mod 1
    of Ulaman65AbyssSuffixProjectiles have (27—38)% increased Critical Damage Bonus against Enemies within 2m ulamancrossbow 1
    default 0
    ulaman_mod 1
    Kurgal's65AbyssPrefixProjectiles deal (85—109)% increased Damage with Hits against Enemies within 2m kurgal Damagecrossbow 1
    default 0
    kurgal_mod 1
    Ulaman's65AbyssPrefixProjectiles deal (60—79)% increased Damage with Hits against Enemies further than 6m ulamanbow 1
    spear 1
    default 0
    ulaman_mod 1
    of Ulaman65AbyssSuffixProjectile Attacks have a (10—18)% chance to fire two additional Projectiles while moving ulamanbow 1
    spear 1
    default 0
    ulaman_mod 1
    Kurgal's65AbyssPrefixProjectiles have (25—35)% chance to Chain an additional time from terrain kurgalbow 1
    spear 1
    default 0
    kurgal_mod 1
    of Kurgal65AbyssSuffixProjectiles have (25—34)% increased Critical Hit Chance against Enemies further than 6m kurgalbow 1
    spear 1
    default 0
    kurgal_mod 1
    Kurgal's65AbyssPrefix(60—79)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds kurgalspear 1
    default 0
    kurgal_mod 1
    Item /11
    2HAxe11
    Ceremonial Halberd
    Physical Damage: 53-123
    Critical Hit Chance: 5%
    Attacks per Second: 1.2
    Weapon Range: 1.3
    Requires: Level 52, 72 Str, 29 Dex
    Cannot use Projectile Attacks
    1HSpear05
    Flying Spear
    Physical Damage: 46-77
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.5
    Requires: Level 78, 50 Str, 127 Dex
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    1HSpear05
    Swift Spear
    Physical Damage: 32-53
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.5
    Requires: Level 51, 29 Str, 71 Dex
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    1HSpear05
    War Spear
    Physical Damage: 16-27
    Critical Hit Chance: 5%
    Attacks per Second: 1.6
    Weapon Range: 1.5
    Requires: Level 21, 14 Str, 31 Dex
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    Bow09
    Obliterator Bow
    Physical Damage: 62-115
    Critical Hit Chance: 5%
    Attacks per Second: 1.15
    Requires: Level 78, 163 Dex
    50% reduced Projectile Range
    Bow09
    Artillery Bow
    Physical Damage: 39-72
    Critical Hit Chance: 5%
    Attacks per Second: 1.15
    Requires: Level 45, 80 Dex
    50% reduced Projectile Range
    2HCrossbow07
    Siege Crossbow
    Physical Damage: 29-115
    Critical Hit Chance: 5%
    Attacks per Second: 1.65
    Reload Time: 0.75
    Requires: Level 79, 89 Str, 89 Dex
    Grenade Skills Fire an additional Projectile
    2HCrossbow07
    Cannonade Crossbow
    Physical Damage: 23-90
    Critical Hit Chance: 5%
    Attacks per Second: 1.65
    Reload Time: 0.75
    Requires: Level 59, 58 Str, 58 Dex
    Grenade Skills Fire an additional Projectile
    2HCrossbow07
    Bombard Crossbow
    Physical Damage: 14-56
    Critical Hit Chance: 5%
    Attacks per Second: 1.65
    Reload Time: 0.75
    Requires: Level 33, 34 Str, 34 Dex
    Grenade Skills Fire an additional Projectile
    NewRune15
    Thane Girt's Rune of Wildness
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Wand or Staff: 25% chance for Spell Skills to fire 2 additional Projectiles
    Wand or Staff: Every Rage also grants 1% increased Spell Damage
    NewSoulCoreProjectile
    Cholotl's Soul Core of War
    Stack Size: 1 / 10
    Limited to: 1
    Requires: Level 50
    Bows: 20% increased Projectile Speed
    Unique /11
    Legionstride
    +(50—70) to Armour
    +(50—70) to Stun Threshold
    -10 Physical damage taken from Projectile Attacks
    +10% to Block chance
    Splinterheart
    (120—160)% increased Physical Damage
    +(50—70) to Accuracy Rating
    (20—30)% increased Projectile Speed
    Projectiles Split towards +2 targets
    Blackgleam
    Adds 3 to 5 Fire damage to Attacks
    Adds (3—5) to (6—9) Fire damage to Attacks
    +(30—50) to maximum Mana
    50% increased Flammability Magnitude
    Attacks Gain (5—10)% of Damage as Extra Fire Damage
    RondelDeEzo
    Grants Skill: Parry
    (50—150)% increased Evasion Rating
    +(10—20) to Dexterity
    5 Life Regeneration per second
    100% increased Block chance against Projectiles
    Curse Enemies with Enfeeble on Block
    SireOfShards
    Grants Skill: Level 7 Sigil of Power
    (80—120)% increased Spell Damage
    (10—20)% increased Cast Speed
    +(5—10)% to all Elemental Resistances
    20% increased Light Radius
    Spells fire 4 additional Projectiles
    Spells fire Projectiles in a circle
    Snakepit
    (7—10)% increased Cast Speed
    (20—30)% increased Spell Damage
    (10—15)% increased Cast Speed
    Left ring slot: Projectiles from Spells cannot Chain
    Left ring slot: Projectiles from Spells Fork
    Right ring slot: Projectiles from Spells Chain +1 times
    Right ring slot: Projectiles from Spells cannot Fork
    DaevatasWind
    Grants Skill: Spear Throw
    (25—35)% increased Projectile Speed with this Weapon
    Adds (10—15) to (21—26) Physical Damage
    +100 to Evasion Rating
    (10—20)% increased Attack Speed
    (30—60)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    (30—60)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    ArmsLength
    Grants Skill: Spear Throw
    (150—200)% increased Physical Damage
    (10—15)% reduced Attack Speed
    +(15—30) to Strength
    Knocks Back Enemies on Hit
    Cannot use Projectile Attacks
    Chainsting
    Grants Skill: Spear Throw
    (15—25)% chance to Maim on Hit
    Adds (13—17) to (22—28) Physical Damage
    +(100—150) to Accuracy Rating
    10% increased Attack Speed
    All Damage from Hits with this Weapon Contributes to Pin Buildup
    (20—30)% increased Projectile Speed with this Weapon
    Rearguard
    (25—40)% increased Stun Buildup
    Adds (7—11) to (14—20) Physical Damage to Attacks
    +(150—200) to Armour
    (20—30)% increased Projectile Speed
    +(15—25)% to Block chance
    Drillneck
    100% chance to Pierce an Enemy
    +(60—90) to maximum Life
    (8—12)% increased Attack Speed
    Gain Deflection Rating equal to (24—32)% of Evasion Rating
    Attack Projectiles Return if they Pierced at least (2—4) times
    Projectiles deal (42—64)% increased Damage with Hits for each time they have Pierced
    Projectiles have (42—64)% increased Critical Hit chance for each time they have Pierced
    Passive /33
    Increases and Reductions to Projectile Speed also apply to Damage with Bows
    75% increased Melee Damage with Spears while Surrounded
    40% increased Projectile Damage with Spears while there are no Enemies within 3m
    Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
    Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
    Mastery: Ultimatum
    +4 to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
    Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
    30% increased Stun Buildup with Melee Damage
    Projectiles deal 75% increased Damage against Heavy Stunned Enemies
    3% increased Movement Speed
    15% increased Projectile Speed
    15% increased Projectile Damage
    15% increased Accuracy Rating
    20% increased Projectile Damage
    5% reduced Attack Speed
    40% increased Projectile Damage
    40% increased Projectile Stun Buildup
    Projectiles have 15% chance to Chain an additional time from terrain
    Projectiles have 75% chance for an additional Projectile when Forking
    15% increased Projectile Speed
    12% increased Area of Effect for Attacks
    10% reduced Projectile Speed
    20% increased Projectile Damage
    50% chance for Projectiles to Pierce Enemies within 3m distance of you
    30% chance to Pierce an Enemy
    Projectiles have 10% chance to Chain an additional time from terrain
    8% increased Projectile Speed
    6% increased Attack Speed
    12% increased Accuracy Rating
    15% increased Spell Damage
    10% reduced Projectile Speed for Spell Skills
    20% increased Spell Damage
    15% increased Projectile Speed for Spell Skills
    15% chance to Pierce an Enemy
    15% increased Projectile Damage
    Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
    Huntress: 30% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
    15% increased Projectile Damage
    Projectiles have 10% chance to Chain an additional time from terrain
    Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
    Projectiles deal 25% increased Damage with Hits against Enemies within 2m
    Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
    Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
    Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
    Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
    25% chance to inflict Daze with Hits against Enemies further than 6m
    20% increased Projectile Damage
    20% increased chance to inflict Ailments with Projectiles
    15% increased Projectile Speed
    20% increased Physical Damage
    8% increased Projectile Speed
    8% increased Attack Speed
    +10 to Dexterity
    Huntress: 8% increased Attack Speed
    Huntress: 6% increased Area of Effect
    Huntress: +10 to Dexterity
    15% increased Projectile Damage
    30% increased Stun Buildup against enemies within 2 metres
    5% reduced Movement Speed Penalty from using Skills while moving
    Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
    Ascendancy Passive /3
    Ascendancy: Deadeye
    Character: Ranger
    Skills fire an additional Projectile
    Ascendancy: Tactician
    Character: Mercenary
    Projectile Damage builds Pin
    Pinned enemies cannot perform actions
    Ascendancy: Tactician
    Character: Mercenary
    +1 to maximum number of Summoned Totems
    Skills used by Totems have 30% more Skill Speed
    Totems only use Skills when you fire an Attack Projectile
    is focused totem [1]
    Timeless Jewel Passive /8
    VaalOffensive
    Projectile Damage
    Vaal Passive
    (7—12)% increased Projectile Damage
    VaalOffensive
    Projectile Speed
    Vaal Passive
    (7—12)% increased Projectile Speed
    EternalEmpireOffensiveNotable
    Lioneye's Focus
    Eternal Notable
    80% increased Projectile Attack Damage
    KalguuranDexNotable
    Vorana's Fury
    Kalguuran Notable
    40% increased Projectile Damage
    Gain 1 Rage on Melee Hit
    KalguuranIntNotable
    Sudden Hail
    Kalguuran Notable
    8% increased Projectile Speed
    30% increased Freeze Buildup
    KalguuranIntNotable
    Spider's Lesson
    Kalguuran Notable
    37% increased Chaos Damage
    Projectiles have 6% chance to Chain an additional time from terrain
    UlamansVision
    Sacrifice of Sight
    Abyss Keystone
    Projectiles do one of the following at random:
    Fork an additional time
    Chain an additional time
    Chain from Terrain an additional time
    • Cannot collide with targets
    I pledge my soul to you, Sovereign of the Well, and vow to bring eternal night!
    Undying Hate: Ulaman
    AbyssDexNotable
    Boneshedder
    Abyss Notable
    Projectiles have 10% chance for an additional Projectile when Forking per 10 Tribute
    Timeless Jewel Passive Additions /3
    FactionCategoryShow Full DescriptionsCode
    VaalNotable
    (7—12)% increased Projectile Damagevaal_small_projectile_damage
    VaalNotable
    (7—12)% increased Projectile Speedvaal_small_projectile_speed
    MarakethNotable
    20% increased Projectile Damagemaraketh_notable_add_projectile_damage
    Edit

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