Projectile Tags /96
Molten Blast
Level: 1
Flamepierce
Level: 1
Volcanic Eruption
Level: 1
Scattershot
Level: 1
Acceleration
Level: 1
Pierce
Level: 1
Rain of Arrows
Level: 1
Lightning Arrow
Level: 1
Chain
Level: 1
Fork
Level: 1
Deceleration
Level: 1
Lightning Spear
Level: 1
Glacial Lance
Level: 1
Escape Shot
Level: 1
Spiral Volley
Level: 1
Detonating Arrow
Level: 1
Poisonburst Arrow
Level: 1
Toxic Growth
Level: 1
Stormcaller Arrow
Level: 1
Lightning Rod
Level: 1
Snipe
Level: 1
Gas Arrow
Level: 1
Electrocuting Arrow
Level: 1
Vine Arrow
Level: 1
Twister
Level: 1
Explosive Spear
Level: 1
Shockchain Arrow
Level: 1
Ice Shot
Level: 1
Tornado Shot
Level: 1
Magnetic Salvo
Level: 1
Freezing Salvo
Level: 1
Ricochet
Level: 1
Salvo
Level: 1
Volt
Level: 1
Alignment
Level: 1
Charged Shots
Level: 1
Stormchain
Level: 1
Spectral Volley
Level: 1
Retreat
Level: 1
Caltrops
Level: 1
Gambleshot
Level: 1
Whirlwind Lance
Level: 1
Spear of Solaris
Level: 1
Storm Lance
Level: 1
Trail of Caltrops
Level: 1
Firebolt
Level: 1
Spark
Level: 1
Spark
Level: 1
Ball Lightning
Level: 1
Essence Drain
Level: 1
Frostbolt
Level: 1
Soulrend
Level: 1
Eye of Winter
Level: 1
Chaos Bolt
Level: 1
Bonestorm
Level: 1
Fireball
Level: 1
Freezing Shards
Level: 1
Dark Effigy
Level: 1
Ember Fusillade
Level: 1
Wildshards
Level: 1
Freezefork
Level: 1
Ember Fusillade
Level: 1
Falling Thunder
Level: 1
Artillery Ballista
Level: 1
Ripwire Ballista
Level: 1
Explosive Grenade
Level: 1
Flash Grenade
Level: 1
Gas Grenade
Level: 1
Oil Grenade
Level: 1
Voltaic Grenade
Level: 1
Staggering Palm
Level: 1
High Velocity Rounds
Level: 1
Fragmentation Rounds
Level: 1
Siege Cascade
Level: 1
Armour Piercing Rounds
Level: 1
Explosive Shot
Level: 1
Incendiary Shot
Level: 1
Rapid Shot
Level: 1
Glacial Bolt
Level: 1
Permafrost Bolts
Level: 1
Hailstorm Rounds
Level: 1
Ice Shards
Level: 1
Plasma Blast
Level: 1
Galvanic Shards
Level: 1
Stormblast Bolts
Level: 1
Shockburst Rounds
Level: 1
Spear Throw
Level: 1
Bow Shot
Level: 1
Crossbow Shot
Level: 1
Explosive Concoction
Level: 1
Fulminating Concoction
Level: 1
Shattering Concoction
Level: 1
Poisonous Concoction
Level: 1
Bleeding Concoction
Level: 1
Elemental Expression
Level: 1
Cluster Grenade
Level: 1
Projectile Ref /101
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

(80–120)% increased Spell Damage
(10–20)% increased Cast Speed
20% increased Light Radius

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks

+(100–150) to Accuracy Rating
10% increased Attack Speed
(20–30)% increased Projectile Speed with this Weapon
(20–30)% reduced Enemy Stun Threshold
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports any Skill which creates Projectiles, giving those Projectiles a chance to Chain when impacting terrain.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage and Chain.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Supports Spell Skills that fire Projectiles. Supported Skills have a chance to fire many additional Projectiles in a circle.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Ready a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
While active, scatters caltrops in your wake when you dodge.
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Teleport inside the target's body, causing it to violently explode. Highlights enemies that can be Culled, and can only be used on these enemies or Ball Lightning Projectiles. The target is destroyed, and the explosion deals Lightning Damage to surrounding enemies. If targeting an enemy the explosion also creates Shocked Ground.
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Fire a burst of Chaos energy at the target.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Infuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Load your Crossbow with Piercing bolts that can consume Fully Broken Armour on enemies to deal extra damage.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Grants your weapon Infusion. Non-Melee Projectile Attacks with that weapon Consume Infusions to Infuse the Projectiles fired, causing them to explode at the end of their flight.
Increases and Reductions to Projectile Speed also apply to Damage with Bows
Mastery: Ultimatum
8% reduced Attack Speed
40% increased Projectile Damage
30% chance to Pierce an Enemy
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
15% increased Projectile Damage
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 8% increased Area of Effect
Huntress: +10 to Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
Skill Gem /79
Launch a fiery Projectile towards a target. The Projectile explodes on impact, damaging foes in a small area.
Consume a Corpse or Power Charge to create a short-lived Zombie. Zombies created from Power Charges are Empowered.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire.
Fire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.
Fire a slow-moving orb Projectile that moves through enemies. The orb itself does not Hit enemies, but repeatedly shoots bolts of Lightning at nearby targets.
Perform a warcry, Empowering subsequent Attacks. Consumes all Endurance Charges to Empower additional attacks. Enemies in the warcry's area are destabilised and will Combust on death.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Fire a slow-moving Piercing Projectile that leaves a wake of Chilled Ground, deals Cold damage and explodes on colliding with terrain.
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies, plus an extra burst of shards at the end of its flight. If the Eye passes over an Elemental ground surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Fire an arc of knives in front of the caster which deals physical damage.
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast.
Fire an arc of knives in front of the caster which deals physical damage.
Dash to an enemy and Strike them with an Unarmed Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.
Create a volcano that fires projectiles around it. Channelling the skill causes it to fire more projectiles and deal more damage when it first erupts. Any Slam near the volcano causes it to erupt, firing projectiles.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
[DNT-UNUSED] Make alot of fire
[DNT-UNUSED] Throw Spirally
Shapeshift into a bear and rampage forward, slamming the ground as you run. The initial roar generates rage, then consumes rage until you run out.
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Consume all Power Charges to infuse your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Fire a burst of Chaos energy at the target.
Channel to build up power before firing off a burning arrow. At maximum charge, the arrow will detonate at the end of its flight, causing an explosion in an area around it.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Leap into the air and fire a volley of arrows which cause toxic pustules to sprout from the ground on impact. The pustules explode after a delay and can be Poisoned, causing them to explode faster and more violently.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill skips this delay, causing bursts immediately.
Leap forward into the air and fire downward. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Raise your Shield to Block all incoming Blockable hits. Release immediately after Blocking to perform a Shield Bash that damages and Stuns enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Launch icy Projectiles in a sweeping arc. Multiple Projectiles can hit the same enemy.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
While active, uses fragments of armour scavenged from enemies to bolster your own. Fully Breaking an enemy's Armour grants you stacks of Scavenged Plating for a duration based on the enemy's rarity, and you gain Armour and Thorns per stack. Normal enemies grant 1 stack, Magic enemies grant 2 stacks, Rare enemies grant 5 stacks and Unique enemies grant 10 stacks.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Hurl your Spear with force. Consumes a Frenzy Charge if you have one to cause the Spear to explode at the end of its flight.
Fire an arrow with your Bow.
Fire a bolt from your crossbow.
Launch a fiery Projectile towards a target.
Fire a Lightning-infused arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a nova of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated.
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies.
Throw a Spear imbued with all of your weapon's Elemental Infusions, Consuming them. At the end of its flight the spear explodes once for each Infusion consumed. The explosions gain the benefits of all consumed Infusions. Throwing multiple spears will split the explosions among them.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Ready your Buckler to parry the next Strike or Projectile that would Hit you, Blocking the Hit and retaliating with a quick sweep that leaves enemies off balance, causing them to take massively increased Attack damage for a short duration. Parrying causes you to accumulate Heavy Stun buildup. You cannot Evade a Hit you could parry, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.
Skill Gem Quality /10
(0–20)% more Projectile Damage after Piercing an Enemy
(0–30)% increased Projectile Speed
+(0–10)% chance to fire 2 additional Projectiles
Fires (0–10) Projectiles
(0–30)% increased Projectile Speed
Fires (0–4) Projectiles
tornado shot projectile damage +% final [0,15]
(0–40)% increased Projectile Speed
Fires (0–2) Projectiles
Support Gem /21
Supports Projectile skills, making them fire extra Projectiles. Also lowers Attack and Cast speed of supported skills, as well as lessening their damage.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports any skill that you can use, triggering a blast of wind that Knocks Back enemies if you are Stunned while using it.
Supports any damaging skill that you use yourself, causing it to deal significantly more damage but gain a long cooldown. Cannot support Skills which already have a cooldown.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Skills which can fire Projectiles. Projectiles from Supported Skills always Fork when the initial Projectile Hits Frozen Enemies, but Supported Skills cannot build up Freeze themselves.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Skills which create Ice Crystals. Supported Skills create chilling areas which deal Cold Damage over time instead of creating Ice Crystals.
Supports Skills which create Projectiles. Supported Skills deal more damage with Projectiles if you have struck with a Melee Hit in the last eight seconds, but cannot themselves deal Melee Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Skills which summon Minions. Supported Minions deal more Damage the more different kinds of Persistent Minions you have summoned.
[DNT-UNUSED] Timerot
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Item mods /19
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Archer | 5 | Suffix | +1 to Level of all Projectile Skills | quiver 1 amulet 1 default 0 |
of the Fletcher | 41 | Suffix | +2 to Level of all Projectile Skills | quiver 1 amulet 1 default 0 |
of the Sharpshooter | 75 | Suffix | +3 to Level of all Projectile Skills | amulet 1 default 0 |
of the Archer | 2 | Suffix | +1 to Level of all Projectile Skills | bow 1 spear 1 default 0 |
of the Fletcher | 18 | Suffix | +2 to Level of all Projectile Skills | bow 1 spear 1 default 0 |
of the Sharpshooter | 36 | Suffix | +3 to Level of all Projectile Skills | bow 1 spear 1 default 0 |
of the Marksman | 55 | Suffix | +4 to Level of all Projectile Skills | bow 1 spear 1 default 0 |
of the Sniper | 81 | Suffix | +5 to Level of all Projectile Skills | bow 1 spear 1 default 0 |
of the Archer | 2 | Suffix | +(1–2) to Level of all Projectile Skills | crossbow 1 default 0 |
of the Fletcher | 18 | Suffix | +3 to Level of all Projectile Skills | crossbow 1 default 0 |
of the Sharpshooter | 36 | Suffix | +4 to Level of all Projectile Skills | crossbow 1 default 0 |
of the Marksman | 55 | Suffix | +(5–6) to Level of all Projectile Skills | crossbow 1 default 0 |
of the Sniper | 81 | Suffix | +7 to Level of all Projectile Skills | crossbow 1 default 0 |
Darting | 14 | Prefix | (10–17)% increased Projectile Speed speed | quiver 1 default 0 |
Brisk | 27 | Prefix | (18–25)% increased Projectile Speed speed | quiver 1 default 0 |
Quick | 41 | Prefix | (26–33)% increased Projectile Speed speed | quiver 1 default 0 |
Rapid | 55 | Prefix | (34–41)% increased Projectile Speed speed | quiver 1 default 0 |
Nimble | 82 | Prefix | (42–46)% increased Projectile Speed speed | quiver 1 default 0 |
1 | Corrupted | Projectiles have (10–20)% chance to Chain an additional time from terrain | quiver 1 |
Monsters mods /25
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Splintering | 10 | Suffix | Skills fire 4 additional Projectiles | |
of Splintering | 1 | Suffix | Skills fire 4 additional Projectiles | |
of Chaining | 10 | Suffix | Skills Chain +2 times Projectiles have 50% chance to be able to Chain when colliding with terrain | |
of Chaining | 1 | Suffix | Skills Chain +2 times Projectiles have 50% chance to be able to Chain when colliding with terrain | |
of Far Shot | 10 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
of Far Shot | 1 | Suffix | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets | |
Splitting | 1 | Unique | Skills fire 2 additional Projectiles | |
1 | Unique | curse on hit level projectile weakness [1] caster curse | ||
1 | Unique | Skills fire 2 additional Projectiles | ||
1 | Unique | Skills fire an additional Projectile | ||
1 | Unique | Skills fire 4 additional Projectiles | ||
1 | Unique | 50% increased Projectile Speed speed | ||
1 | Unique | monster casts projectile vulnerability curse text [1] | ||
1 | Unique | 40% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [80] damage | ||
1 | Unique | 20% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [60] damage | ||
1 | Unique | 40% increased Projectile Speed speed | ||
1 | Unique | 120% increased Projectile Speed speed | ||
1 | Unique | 20% reduced Projectile Speed speed | ||
1 | Unique | Skills fire 24 additional Projectiles projectiles nova [1] | ||
1 | Unique | base projectile ground effect duration [3000] projectiles drop ground lightning [1] | ||
1 | Unique | Blocks Projectiles while charging | ||
1 | Unique | projectile distance override [15] | ||
1 | Unique | number of projectiles override [1] | ||
1 | Unique | 30% increased Projectile Damage display monster uses far shot text [1] monster reverse point blank damage -% at minimum range [30] damage | ||
1 | Unique | Monsters fire 2 additional Projectiles |
Delve Area mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters fire 2 additional Projectiles 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area 7% increased Pack size | ||
1 | DelveArea | Monsters' Projectiles always Pierce 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Heist Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
Splitting | 1 | Prefix | 19% increased Quantity of Items found in this Area 11% increased Rarity of Items found in this Area Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] |
Heist Equipment mods /8
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | (11–15)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (16–20)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (21–25)% increased Projectile Attack Damage damage attack | ||
1 | Unique | (26–30)% increased Projectile Attack Damage damage attack | ||
Scout's | 1 | Prefix | (21–25)% increased Projectile Attack Damage damage attack | |
Poacher's | 45 | Prefix | (26–30)% increased Projectile Attack Damage damage attack | |
Ranger's | 75 | Prefix | (31–35)% increased Projectile Attack Damage damage attack | |
Sniper's | 81 | Prefix | (36–40)% increased Projectile Attack Damage damage attack |
Misc mods /18
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
85 | Flask | Unique | Skills fire 2 additional Projectiles during Effect | ||
of Chaining | 1 | Jewel | Suffix | Projectiles have (3–5)% chance to Chain an additional time from terrain | dexjewel 1 default 0 |
of Forking | 1 | Jewel | Suffix | Projectiles have (10–15)% chance for an additional Projectile when Forking | dexjewel 1 default 0 |
Archer's | 1 | Jewel | Prefix | (5–15)% increased Projectile Damage damage | dexjewel 1 default 0 |
Soaring | 1 | Jewel | Prefix | (4–8)% increased Projectile Speed speed | dexjewel 1 default 0 |
Retreating | 1 | Jewel | Prefix | (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds damage attack | dexjewel 1 default 0 |
Engaging | 1 | Jewel | Prefix | (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds damage attack | dexjewel 1 default 0 |
of Chaining | 1 | Jewel | Suffix | Projectiles have (1–2)% chance to Chain an additional time from terrain | dex_radius_jewel 1 default 0 |
of Forking | 1 | Jewel | Suffix | Projectiles have (5–7)% chance for an additional Projectile when Forking | dex_radius_jewel 1 default 0 |
Archer's | 1 | Jewel | Prefix | (1–2)% increased Projectile Damage damage | dex_radius_jewel 1 default 0 |
Soaring | 1 | Jewel | Prefix | (2–3)% increased Projectile Speed speed | dex_radius_jewel 1 default 0 |
Retreating | 1 | Jewel | Prefix | (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds damage attack | dex_radius_jewel 1 default 0 |
Engaging | 1 | Jewel | Prefix | (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds damage attack | dex_radius_jewel 1 default 0 |
of Archery | 1 | Jewel | Unique | (10–12)% increased Projectile Damage damage | |
1 | Jewel | Unique | 10% increased Projectile Damage damage | ||
of Soaring | 1 | Jewel | Unique | (6–8)% increased Projectile Speed speed | |
1 | Jewel | Unique | Totems fire 2 additional Projectiles | ||
1 | Jewel | Unique | With at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks local jewel effect base radius [1200] attack |
Item /12
Ceremonial Halberd
Physical Damage: 53-123
Critical Hit Chance: 5%
Attacks per Second: 1.2
Weapon Range: 1.3
Requires: Level 52, 93 Str, 37 Dex
Cannot use Projectile Attacks
Flying Spear
Grants Skill: Spear Throw
Physical Damage: 41-76
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 78, 64 Str, 165 Dex

(25–35)% increased Projectile Speed with this Weapon
Swift Spear
Grants Skill: Spear Throw
Physical Damage: 28-53
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 51, 36 Str, 91 Dex

(25–35)% increased Projectile Speed with this Weapon
War Spear
Grants Skill: Spear Throw
Physical Damage: 14-26
Critical Hit Chance: 5%
Attacks per Second: 1.6
Weapon Range: 1.5
Requires: Level 21, 17 Str, 39 Dex

(25–35)% increased Projectile Speed with this Weapon
Artillery Bow
Physical Damage: 39-72
Critical Hit Chance: 5%
Attacks per Second: 1.15
Requires: Level 45, 104 Dex
50% reduced Projectile Range
Siege Crossbow
Physical Damage: 29-115
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 79, 116 Str, 116 Dex
Grenade Skills Fire an additional Projectile
Cannonade Crossbow
Physical Damage: 23-90
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 59, 74 Str, 74 Dex
Grenade Skills Fire an additional Projectile
Bombard Crossbow
Physical Damage: 14-56
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.75
Requires: Level 33, 43 Str, 43 Dex
Grenade Skills Fire an additional Projectile
Flanged Arrowhead
(11–15)% increased Projectile Attack Damage
Fragmenting Arrowhead
(16–20)% increased Projectile Attack Damage
Hollowpoint Arrowhead
(21–25)% increased Projectile Attack Damage
Precise Arrowhead
(26–30)% increased Projectile Attack Damage
Unique /11
(120–160)% increased Physical Damage
+(50–70) to Accuracy Rating
(20–30)% increased Projectile Speed
Projectiles Split towards +2 targets

(60–100)% increased Evasion Rating
+(60–100) to maximum Mana
+(10–20) to Intelligence
Infinite Projectile Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]

(80–120)% increased Spell Damage
(10–20)% increased Cast Speed
20% increased Light Radius

(25–35)% increased Projectile Speed with this Weapon
+100 to Evasion Rating
(10–20)% increased Attack Speed

(150–200)% increased Physical Damage
(10–15)% reduced Attack Speed
+(15–30) to Strength
Strikes deal Splash damage to targets within 1.5 metres
Knocks Back Enemies on Hit
Cannot use Projectile Attacks

+(100–150) to Accuracy Rating
10% increased Attack Speed
(20–30)% increased Projectile Speed with this Weapon
(20–30)% reduced Enemy Stun Threshold
+(150–200) to Armour
(20–30)% increased Projectile Speed
+(15–25)% to Block chance
Passive /28
Increases and Reductions to Projectile Speed also apply to Damage with Bows
40% increased Projectile Damage with Spears while there are no Enemies within 3m
Mastery: Ultimatum
8% reduced Attack Speed
40% increased Projectile Damage
Projectiles have 75% chance for an additional Projectile when Forking
30% chance to Pierce an Enemy
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
15% increased Projectile Damage
Projectiles deal 25% increased Damage with Hits against Enemies within 2m
Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 8% increased Area of Effect
Huntress: +10 to Dexterity
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
Ascendancy Passive /4
Timeless Jewel Passive /6
Timeless Jewel Passive Additions /3
Faction | Category | Show Full Descriptions | Code |
---|---|---|---|
Vaal | Notable | (7–12)% increased Projectile Damage | vaal_small_projectile_damage |
Vaal | Notable | (7–12)% increased Projectile Speed | vaal_small_projectile_speed |
Maraketh | Notable | 20% increased Projectile Damage | maraketh_notable_add_projectile_damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.