Doryani, Royal Thaumaturge
Spectre | N |
---|---|
Area | The Black Chambers |
Tags | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Life
330%
Energy Shield From Life
10%
Resistance




Damage
300%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
DoryaniPast
Metadata
DoryaniPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
45
Life
5,468
Armour
585
Evasion Rating
403
Energy Shield
608
Damage
325
Spell Damage
325
Accuracy
1,028
Attack Time
1.5
Experience
18,135
Minion Life
9,082
Minion Energy Shield
1,009
Minion Damage
826
Minion Armour
585
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSDoryaniHumanBossBasicLightningZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 750% increased chance to Shock
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
GSDoryaniHumanBossFlamethrower
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
can perform skill while moving [1]
MPSDoryaniHumanBossCrystalTossLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 12 sec
Fires 15 additional Projectiles
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]

MPSDoryaniHumanBossCrystalTossRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 12 sec
Fires 15 additional Projectiles
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EASDoryaniHumanBossMultiLightningZap
Cooldown Time: 50 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
GSDoryaniHumanBossLightningClap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
SODoryaniHumanBossSolarOrb
Triggerable
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
MPSDoryaniHumanBossFireballPrimary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 4.5 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

EDSDoryaniHumanBossFlameblast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EDSDoryaniHumanBossFlameblastSelf
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
GSDoryaniHumanBossBeamBlast
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossCrystalTraps
Cooldown Time: 28 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossActivateMechanism
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpAround
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpToArenaMiddle
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASDoryaniExplodeCrab
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CGEDoryaniIonCannon
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 375.1 Base Fire Damage per second
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniLightningStorm
Triggerable
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSDoryaniLightningStormBolt
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniHumanBossDecelCrystalExplode
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 50% increased chance to Shock
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossFireClap
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSDoryaniHumanBossMultiLightningZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossSolarOrbPulse
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggered
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggeredSelf
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
MPSDoryaniHumanBossFireballSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]

GSDoryaniHumanBossFireballDirectImpactExplosion
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeam
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeamFlipped
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossCrystalZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 300% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossBeamBlastCone
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossConstantLightning
Triggerable, Channel, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniLightningStormBoltConstant
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASDoryaniHumanBossHoverDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossGroundDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossFloatingDeathActivate
action attack or cast time uses animation length [1]
EASDoryaniHumanBossGroundDeathActivate
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpShort
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpMedium
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpLong
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EAADoryaniHumanBossDeathFreeAlva
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " lock_on; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } } Functions { enable_directional_run_animations = { SetUsesDirectionalRunAnimations( true ); } disable_directional_run_animations = { SetUsesDirectionalRunAnimations( false ); } update_target = { SetTarget( arg1, false ); } update_target_detached = { SetTarget( arg1, true ); } } BaseEvents { on_construction_complete = "globals.doryani_chamber = this;" } InteractionAction {} NPC {} Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightningzap_beam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/laser_blast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/floorgem_emerge.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/crawling_bolt.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/bloodgem_laser.ao" preload_animated_object = "Metadata/Effects/Spells/corrupted_blood_stream/BuffLoopAudio.ao" preload_animated_object = "Metadata/Monsters/DoryaniMechSuit/HovercraftCrashed.ao" preload_buff_visual = "corrupted_blood_stream" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" basic_action = "ChangeToStance3" leveled_starting_effects = "DoLiterallyNothing" leveled_starting_effects = "ChangeToStance3Immediate" } StateMachine { define_shared_state = "can_move = 1;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { lock_height = { LockHeight( GetHeight() ); } unlock_height = { UnlockHeight(); } unset_face_mode = { SetMovementFaceMode( FaceDirection ); } } StateMachine { define_shared_state = " hover_crafting; audio_param; " on_state_hover_crafting_0 = { PlayAnimation( mech_attach_platform_01 ); } on_or_create_state_hover_crafting_1 = { SetMovementFaceMode( DontFace ); PlayAnimationType( Idle ); Call( lock_height, floating_height ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { do_death_move = { MoveToOverTime( arg1, 10, true, true ); If( GetCurrentMoveSpeed() > 0.0, (){ Accelerate( 35, distance:arg2 / 3.0 ); } ); } death_move_decel = { If( GetCurrentMoveSpeed() > 0.0, (){ Accelerate( distance:arg1 ); } ); } } StateMachine { define_shared_state = "death_float_epk; fight_done;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.doryanis_voicebox = this; } } StateMachine { create_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } create_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Suit Up (mech phase) */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_start_ChangeToStance3Immediate = { FadeAnimations( 10, 0.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_hover_crafting_1 = { SetAnimatedTurnDuration( 1.0 ); } // create_state_hover_crafting_1 = { FaceObject( FindClosestObject( 'Metadata/Terrain/Gallows/Act3/3_17/Objects/DoryaniArenaCrystalMechanism', 100 ), true ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_environment = "G3_17_boss" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/new_deathsequence.epk" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_hovercrashed = { DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); } } StateMachine { on_or_create_state_death_float_epk_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/new_deathsequence.epk' ); } on_state_death_float_epk_0 = { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/new_deathsequence.epk' ); } on_state_fight_done_1 = { DisableRendering(); DisableAnimationSounds(); FadeOutLight( 0.2 ); DisableTargetable(); } create_state_fight_done_1 = { DisableRendering(); DisableAnimationSounds(); DisableLights(); DisableTargetable(); } } NPC { max_rotation_delta = 0 } Functions { leave_through_portal = { DisableTargetable(); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDoryaniHumanBossCrystalTossLeft = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossCrystalTossRight = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossFireballPrimary = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_UberFireball_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossLightningClap = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_LightningClap_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblast = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblastSelf = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_SODoryaniHumanBossSolarOrb = " Roll( 1, 3, () { PlayTextAudio( DoryaniPastBoss_SolarOrb_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossCrystalTraps = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_BringSoulCore_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossMultiLightningZap = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_LightningTendrils_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossFlamethrower = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_Flamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossBeamBlast = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_FrontalLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossActivateMechanism = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_ActivateLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_DTTDoryaniHumanBossJumpToArenaMiddle = " QueueTextAudio( DoryaniPastBoss_MechSuitTransform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 1450 ); QueueTextAudio( DoryaniPastBoss_MechSuitTransformEnd_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 10500 ); PlayCharacterAudioEvent( DoryaniBossSummonMechResponseAlt ); " } Animated { on_knockdown_01 = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_Knockdown_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_mech_knockdown_bwd_01 = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_MechKnockdown_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " } GlobalAudioParamEvents { player_in_range_param = "DoryaniInRange" life_percent_param = "DoryaniLifePercentage" range = 130 } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( DoryaniPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( DoryaniPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( DoryaniPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( DoryaniPhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast"] = { name = "Doryani, Royal Thaumaturge", life = 3.3, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSDoryaniHumanBossFireballPrimary", "MPSDoryaniHumanBossFireballSecondary", "MPSDoryaniHumanBossCrystalTossLeft", "MPSDoryaniHumanBossCrystalTossRight", "CGEDoryaniIonCannon", "GSDoryaniHumanBossDecelCrystalExplode", "GSDoryaniHumanBossBasicLightningZap", "GSDoryaniHumanBossMultiLightningZap", "GSDoryaniHumanBossLightningClap", "GSDoryaniHumanBossFireClap", "GSDoryaniHumanBossSolarOrbPulse", "GSDoryaniHumanBossFlamethrower", "GSDoryaniHumanBossFireballDirectImpactExplosion", "GSDoryaniLightningStormBolt", "GSDoryaniLightningStormBoltConstant", "GSDoryaniHumanBossBeamBlast", "GSDoryaniHumanBossMechanismBeam", "GSDoryaniHumanBossCrystalZap", "GSDoryaniHumanBossConstantLightning", "GSDoryaniHumanBossMechanismBeamFlipped", "EASDoryaniHumanBossCrystalTraps", "EASDoryaniHumanBossMultiLightningZap", "EASDoryaniExplodeCrab", "EASDoryaniHumanBossActivateMechanism", "EASDoryaniHumanBossHoverDeath", "EASDoryaniHumanBossGroundDeath", "EASDoryaniHumanBossFloatingDeathActivate", "EASDoryaniHumanBossGroundDeathActivate", "EAADoryaniHumanBossDeathFreeAlva", "SODoryaniHumanBossSolarOrb", "GTDoryaniLightningStorm", "EDSDoryaniHumanBossFlameblast", "EDSDoryaniHumanBossFlameblastSelf", "EDSDoryaniHumanBossFlameblastTriggered", "EDSDoryaniHumanBossFlameblastTriggeredSelf", "EDSDoryaniHumanBossBeamBlastCone", "DTTDoryaniHumanBossJumpToArenaMiddle", "DTTDoryaniHumanBossJumpAround", "DTTDoryaniHumanBossDeathJumpShort", "DTTDoryaniHumanBossDeathJumpMedium", "DTTDoryaniHumanBossDeathJumpLong", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballPrimary"] = { name = "MPSDoryaniHumanBossFireballPrimary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballSecondary"] = { name = "MPSDoryaniHumanBossFireballSecondary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossLeft"] = { name = "MPSDoryaniHumanBossCrystalTossLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossRight"] = { name = "MPSDoryaniHumanBossCrystalTossRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEDoryaniIonCannon"] = { name = "CGEDoryaniIonCannon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "ground_fire_art_variation", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossDecelCrystalExplode"] = { name = "GSDoryaniHumanBossDecelCrystalExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBasicLightningZap"] = { name = "GSDoryaniHumanBossBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMultiLightningZap"] = { name = "GSDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossLightningClap"] = { name = "GSDoryaniHumanBossLightningClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireClap"] = { name = "GSDoryaniHumanBossFireClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossSolarOrbPulse"] = { name = "GSDoryaniHumanBossSolarOrbPulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFlamethrower"] = { name = "GSDoryaniHumanBossFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = { name = "GSDoryaniHumanBossFireballDirectImpactExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBolt"] = { name = "GSDoryaniLightningStormBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBoltConstant"] = { name = "GSDoryaniLightningStormBoltConstant", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBeamBlast"] = { name = "GSDoryaniHumanBossBeamBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeam"] = { name = "GSDoryaniHumanBossMechanismBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossCrystalZap"] = { name = "GSDoryaniHumanBossCrystalZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossConstantLightning"] = { name = "GSDoryaniHumanBossConstantLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeamFlipped"] = { name = "GSDoryaniHumanBossMechanismBeamFlipped", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossCrystalTraps"] = { name = "EASDoryaniHumanBossCrystalTraps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossMultiLightningZap"] = { name = "EASDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniExplodeCrab"] = { name = "EASDoryaniExplodeCrab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossActivateMechanism"] = { name = "EASDoryaniHumanBossActivateMechanism", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossHoverDeath"] = { name = "EASDoryaniHumanBossHoverDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeath"] = { name = "EASDoryaniHumanBossGroundDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossFloatingDeathActivate"] = { name = "EASDoryaniHumanBossFloatingDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeathActivate"] = { name = "EASDoryaniHumanBossGroundDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniHumanBossDeathFreeAlva"] = { name = "EAADoryaniHumanBossDeathFreeAlva", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SODoryaniHumanBossSolarOrb"] = { name = "SODoryaniHumanBossSolarOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {-100, -100, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDoryaniLightningStorm"] = { name = "GTDoryaniLightningStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblast"] = { name = "EDSDoryaniHumanBossFlameblast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastSelf"] = { name = "EDSDoryaniHumanBossFlameblastSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggered"] = { name = "EDSDoryaniHumanBossFlameblastTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = { name = "EDSDoryaniHumanBossFlameblastTriggeredSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossBeamBlastCone"] = { name = "EDSDoryaniHumanBossBeamBlastCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = { name = "DTTDoryaniHumanBossJumpToArenaMiddle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpAround"] = { name = "DTTDoryaniHumanBossJumpAround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpShort"] = { name = "DTTDoryaniHumanBossDeathJumpShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpMedium"] = { name = "DTTDoryaniHumanBossDeathJumpMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpLong"] = { name = "DTTDoryaniHumanBossDeathJumpLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
key | val |
---|---|
StateMachine./* | , |
StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked) | |
StateMachine.0: Life bar is hidden | |
StateMachine.1: Life bar is visible, will hide on death | |
StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros | |
StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro | |
StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state | |
StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses) | |
StateMachine.0: Life bar behaves as normal | |
StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though | |
StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog | |
StateMachine.0: Make aggro and remove hidden monster buff | |
StateMachine.1: Unaggro and add hidden monster buff | |
StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog | |
StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default) | |
StateMachine.0: Light off, handles the fade out | |
StateMachine.1: Light on, handles the fade in | |
StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them | |
StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here | |
StateMachine.0: no intro sequence | |
StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered | |
StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro | |
StateMachine.0: no zoom | |
StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro | |
StateMachine.0: no pan | |
StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots. | |
StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point | |
StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message | |
StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns | |
StateMachine.0: use self as zoom/pan origin | |
StateMachine.1: use a new object as the zoom/pan origin | |
StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types | |
StateMachine.When used, also need to do 'set_telepad_index | x' in the monsters ots (BaseEvents), where x is the telepad index |
StateMachine.0: disable telepad, but only if a telepad index has been set | |
StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena) | |
StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot) | |
StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses. | |
StateMachine.0: Arena Boss | |
StateMachine.1: Roaming Boss | |
StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses | |
StateMachine.It defaults to 1 so most bosses wont need this to be changed | |
StateMachine.Currently supports up to three different bosses, but its easy to add more | |
StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail | |
StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon) | |
StateMachine.0: default behaviour, arena sector is removed on boss death | |
StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots | |
StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them | |
StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies | |
StateMachine.0: default behaviour, death will be played at regular speed | |
StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger | |
StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one | |
StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight | |
StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss | |
StateMachine.1: default value, will remain here unless another boss turns flips it to 0 | |
StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually | |
StateMachine.0: currently not part of a multi boss fight | |
StateMachine.1: was part of a multi boss fight at some point | |
StateMachine.*/ | , |
StateMachine.define_shared_state = | , |
StateMachine." | , , , |
StateMachine.boss_life_bar; | |
StateMachine.hidden; | |
StateMachine.light; | |
StateMachine.introsequence; | |
StateMachine.disable_life_bar; | |
StateMachine.intro_zoom; | |
StateMachine.intro_pan; | |
StateMachine.use_offset_camera_controller; | |
StateMachine.door_type; | |
StateMachine.roaming; | |
StateMachine.first_aggro; | |
StateMachine.room_marker; | |
StateMachine.arena_sector_id | 1; |
StateMachine.use_custom_sector_removal_handling; | |
StateMachine.quick_death_enabled; | |
StateMachine.quick_death; | |
StateMachine.am_final_boss_in_fight | 1; |
StateMachine.part_of_multiple_boss_fight; | |
StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops(). | |
StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_dead | false } |
StateMachine.0: Boss is alive | |
StateMachine.1: Boss is dead | |
StateMachine.2: Boss is dead and corpse is hidden | |
StateMachine.define_shared_checkpoint_state | dead |
StateMachine.hover_crafting; | |
StateMachine.audio_param; | |
StateMachine.on_state_hover_crafting_0 | { PlayAnimation( mech_attach_platform_01 ); } |
StateMachine.on_or_create_state_hover_crafting_1 = | |
StateMachine.SetMovementFaceMode( DontFace ); | |
StateMachine.PlayAnimationType( Idle ); | |
StateMachine.Call( lock_height, floating_height ); | |
Actor.slow_animations_go_to_idle | false |
Actor.leveled_starting_effects | CTS1BossFightStart, DoLiterallyNothing, ChangeToStance3Immediate |
Actor.basic_action | MoveForced, StrafeLeftNoFlee, StrafeRightNoFlee, ChangeToStance3 |
Stats.corpse_cannot_be_destroyed | 1 |
Stats.base_heavy_stun_duration_ms | 4000 |
Stats.additional_life_scaling_index | 6 |
Life.corpse_usable | false |
Monster.is_boss | true |
Functions.lock_height | { LockHeight( GetHeight() ); } |
Functions.unlock_height | { UnlockHeight(); } |
Functions.unset_face_mode | { SetMovementFaceMode( FaceDirection ); } |
BaseEvents.on_construction_complete | globals.doryani_chamber = this; |
Preload.preload_animated_object | Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightningzap_beam.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/laser_blast.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/floorgem_emerge.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/crawling_bolt.ao, Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/bloodgem_laser.ao, Metadata/Effects/Spells/corrupted_blood_stream/BuffLoopAudio.ao, Metadata/Monsters/DoryaniMechSuit/HovercraftCrashed.ao |
Preload.preload_buff_visual | corrupted_blood_stream |
}.StateMachine | |
}.define_shared_state | death_float_epk; fight_done; |
Doryani, Royal Thaumaturge
Spectre | N |
---|---|
Area | The Stone Citadel |
Tags | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
Life
330%
Energy Shield From Life
10%
Resistance




Damage
300%
Accuracy
100%
Critical Hits Chance
5%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
300%
Model Size
100%
Type
DoryaniPastMap
Metadata
DoryaniPastMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
80
Life
46,359
Armour
4,803
Evasion Rating
905
Energy Shield
5,151
Damage
1,001
Spell Damage
1,001
Accuracy
3,718
Attack Time
1.5
Experience
300,000
Minion Life
29,949
Minion Energy Shield
3,328
Minion Damage
5,329
Minion Armour
4,803
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSDoryaniHumanBossBasicLightningZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 750% increased chance to Shock
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
GSDoryaniHumanBossFlamethrower
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
base skill cannot be parried [1]
can perform skill while moving [1]
MPSDoryaniHumanBossCrystalTossLeft
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 12 sec
Fires 15 additional Projectiles
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]

MPSDoryaniHumanBossCrystalTossRight
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 12 sec
Fires 15 additional Projectiles
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]

EASDoryaniHumanBossMultiLightningZap
Cooldown Time: 50 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
GSDoryaniHumanBossLightningClap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
SODoryaniHumanBossSolarOrb
Triggerable
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
MPSDoryaniHumanBossFireballPrimary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Cast Time: 1 sec
Cooldown Time: 4.5 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]

EDSDoryaniHumanBossFlameblast
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EDSDoryaniHumanBossFlameblastSelf
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
GSDoryaniHumanBossBeamBlast
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Cooldown Time: 12.5 sec
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossCrystalTraps
Cooldown Time: 28 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossActivateMechanism
Cooldown Time: 40 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpAround
Spell, Movement
Cast Time: 1 sec
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpToArenaMiddle
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EASDoryaniExplodeCrab
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
CGEDoryaniIonCannon
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 1134.6 Base Fire Damage per second
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniLightningStorm
Triggerable
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
GSDoryaniLightningStormBolt
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniHumanBossDecelCrystalExplode
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 50% increased chance to Shock
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossFireClap
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSDoryaniHumanBossMultiLightningZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossSolarOrbPulse
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggered
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggeredSelf
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
MPSDoryaniHumanBossFireballSecondary
Spell, Projectile, ProjectilesFromUser, Triggerable, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]

GSDoryaniHumanBossFireballDirectImpactExplosion
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeam
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeamFlipped
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 100% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossCrystalZap
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
Supported Skills have 300% increased chance to Shock
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossBeamBlastCone
Triggerable, Spell, Damage
Cast Time: 1 sec
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossConstantLightning
Triggerable, Channel, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniLightningStormBoltConstant
Triggerable, Spell, Damage
Critical Hit Chance: 6%
Cast Time: 1 sec
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASDoryaniHumanBossHoverDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossGroundDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossFloatingDeathActivate
action attack or cast time uses animation length [1]
EASDoryaniHumanBossGroundDeathActivate
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpShort
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpMedium
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpLong
Spell, Movement
Cast Time: 1 sec
action attack or cast time uses animation length [1]
EAADoryaniHumanBossDeathFreeAlva
action attack or cast time uses animation length [1]
CGEDoryaniIonCannonTriggered
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniIonCannonMap
Triggerable
Cooldown Time: 12.5 sec
action do not face target [1]
skill does not pathfind [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " lock_on; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } } Functions { enable_directional_run_animations = { SetUsesDirectionalRunAnimations( true ); } disable_directional_run_animations = { SetUsesDirectionalRunAnimations( false ); } update_target = { SetTarget( arg1, false ); } update_target_detached = { SetTarget( arg1, true ); } } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/lightningzap_beam.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/laser_blast.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/floorgem_emerge.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/crawling_bolt.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/bloodgem_laser.ao" preload_animated_object = "Metadata/Effects/Spells/corrupted_blood_stream/BuffLoopAudio.ao" preload_animated_object = "Metadata/Monsters/DoryaniMechSuit/HovercraftCrashed.ao" preload_buff_visual = "corrupted_blood_stream" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" basic_action = "ChangeToStance3" leveled_starting_effects = "DoLiterallyNothing" leveled_starting_effects = "ChangeToStance3Immediate" } StateMachine { define_shared_state = "can_move = 1;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { lock_height = { LockHeight( GetHeight() ); } unlock_height = { UnlockHeight(); } unset_face_mode = { SetMovementFaceMode( FaceDirection ); } } StateMachine { define_shared_state = " hover_crafting; audio_param; " on_state_hover_crafting_0 = { PlayAnimation( mech_attach_platform_01 ); } on_or_create_state_hover_crafting_1 = { SetMovementFaceMode( DontFace ); PlayAnimationType( Idle ); Call( lock_height, floating_height ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.doryanis_voicebox = this; } } StateMachine { create_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } create_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Suit Up (mech phase) */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_start_ChangeToStance3Immediate = { FadeAnimations( 10, 0.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_hover_crafting_1 = { SetAnimatedTurnDuration( 1.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_environment = "G3_17_boss" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_hovercrashed = { DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDoryaniHumanBossCrystalTossLeft = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossCrystalTossRight = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossFireballPrimary = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_UberFireball_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossLightningClap = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_LightningClap_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblast = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblastSelf = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_SODoryaniHumanBossSolarOrb = " Roll( 1, 3, () { PlayTextAudio( DoryaniPastBoss_SolarOrb_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossCrystalTraps = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_BringSoulCore_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossMultiLightningZap = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_LightningTendrils_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossFlamethrower = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_Flamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_DTTDoryaniHumanBossJumpToArenaMiddle = " PlayTextAudio( DoryaniPastBoss_MechSuitTransform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); PlayTextAudio( DoryaniPastBoss_MechSuitTransformEnd_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 8400 ); PlayCharacterAudioEvent( DoryaniBossSummonMechResponseAlt ); " } GlobalAudioParamEvents { player_in_range_param = "DoryaniInRange" life_percent_param = "DoryaniLifePercentage" range = 130 } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( DoryaniPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( DoryaniPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( DoryaniPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( DoryaniPhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPastMap"] = { name = "Doryani, Royal Thaumaturge", life = 3.3, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSDoryaniHumanBossFireballPrimary", "MPSDoryaniHumanBossFireballSecondary", "MPSDoryaniHumanBossCrystalTossLeft", "MPSDoryaniHumanBossCrystalTossRight", "CGEDoryaniIonCannon", "CGEDoryaniIonCannonTriggered", "GSDoryaniHumanBossDecelCrystalExplode", "GSDoryaniHumanBossBasicLightningZap", "GSDoryaniHumanBossMultiLightningZap", "GSDoryaniHumanBossLightningClap", "GSDoryaniHumanBossFireClap", "GSDoryaniHumanBossSolarOrbPulse", "GSDoryaniHumanBossFlamethrower", "GSDoryaniHumanBossFireballDirectImpactExplosion", "GSDoryaniLightningStormBolt", "GSDoryaniLightningStormBoltConstant", "GSDoryaniHumanBossBeamBlast", "GSDoryaniHumanBossMechanismBeam", "GSDoryaniHumanBossCrystalZap", "GSDoryaniHumanBossConstantLightning", "GSDoryaniHumanBossMechanismBeamFlipped", "EASDoryaniHumanBossCrystalTraps", "EASDoryaniHumanBossMultiLightningZap", "EASDoryaniExplodeCrab", "EASDoryaniHumanBossActivateMechanism", "EASDoryaniHumanBossHoverDeath", "EASDoryaniHumanBossGroundDeath", "EASDoryaniHumanBossFloatingDeathActivate", "EASDoryaniHumanBossGroundDeathActivate", "EAADoryaniHumanBossDeathFreeAlva", "SODoryaniHumanBossSolarOrb", "GTDoryaniLightningStorm", "GTDoryaniIonCannonMap", "EDSDoryaniHumanBossFlameblast", "EDSDoryaniHumanBossFlameblastSelf", "EDSDoryaniHumanBossFlameblastTriggered", "EDSDoryaniHumanBossFlameblastTriggeredSelf", "EDSDoryaniHumanBossBeamBlastCone", "DTTDoryaniHumanBossJumpToArenaMiddle", "DTTDoryaniHumanBossJumpAround", "DTTDoryaniHumanBossDeathJumpShort", "DTTDoryaniHumanBossDeathJumpMedium", "DTTDoryaniHumanBossDeathJumpLong", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballPrimary"] = { name = "MPSDoryaniHumanBossFireballPrimary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballSecondary"] = { name = "MPSDoryaniHumanBossFireballSecondary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossLeft"] = { name = "MPSDoryaniHumanBossCrystalTossLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossRight"] = { name = "MPSDoryaniHumanBossCrystalTossRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEDoryaniIonCannon"] = { name = "CGEDoryaniIonCannon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "ground_fire_art_variation", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEDoryaniIonCannonTriggered"] = { name = "CGEDoryaniIonCannonTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "ground_fire_art_variation", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossDecelCrystalExplode"] = { name = "GSDoryaniHumanBossDecelCrystalExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBasicLightningZap"] = { name = "GSDoryaniHumanBossBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMultiLightningZap"] = { name = "GSDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossLightningClap"] = { name = "GSDoryaniHumanBossLightningClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireClap"] = { name = "GSDoryaniHumanBossFireClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossSolarOrbPulse"] = { name = "GSDoryaniHumanBossSolarOrbPulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFlamethrower"] = { name = "GSDoryaniHumanBossFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", "base_skill_cannot_be_parried", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = { name = "GSDoryaniHumanBossFireballDirectImpactExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBolt"] = { name = "GSDoryaniLightningStormBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBoltConstant"] = { name = "GSDoryaniLightningStormBoltConstant", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBeamBlast"] = { name = "GSDoryaniHumanBossBeamBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeam"] = { name = "GSDoryaniHumanBossMechanismBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossCrystalZap"] = { name = "GSDoryaniHumanBossCrystalZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossConstantLightning"] = { name = "GSDoryaniHumanBossConstantLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeamFlipped"] = { name = "GSDoryaniHumanBossMechanismBeamFlipped", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossCrystalTraps"] = { name = "EASDoryaniHumanBossCrystalTraps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossMultiLightningZap"] = { name = "EASDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniExplodeCrab"] = { name = "EASDoryaniExplodeCrab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossActivateMechanism"] = { name = "EASDoryaniHumanBossActivateMechanism", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossHoverDeath"] = { name = "EASDoryaniHumanBossHoverDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeath"] = { name = "EASDoryaniHumanBossGroundDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossFloatingDeathActivate"] = { name = "EASDoryaniHumanBossFloatingDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeathActivate"] = { name = "EASDoryaniHumanBossGroundDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniHumanBossDeathFreeAlva"] = { name = "EAADoryaniHumanBossDeathFreeAlva", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SODoryaniHumanBossSolarOrb"] = { name = "SODoryaniHumanBossSolarOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {-100, -100, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDoryaniLightningStorm"] = { name = "GTDoryaniLightningStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDoryaniIonCannonMap"] = { name = "GTDoryaniIonCannonMap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblast"] = { name = "EDSDoryaniHumanBossFlameblast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastSelf"] = { name = "EDSDoryaniHumanBossFlameblastSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggered"] = { name = "EDSDoryaniHumanBossFlameblastTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = { name = "EDSDoryaniHumanBossFlameblastTriggeredSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossBeamBlastCone"] = { name = "EDSDoryaniHumanBossBeamBlastCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = { name = "DTTDoryaniHumanBossJumpToArenaMiddle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpAround"] = { name = "DTTDoryaniHumanBossJumpAround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpShort"] = { name = "DTTDoryaniHumanBossDeathJumpShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpMedium"] = { name = "DTTDoryaniHumanBossDeathJumpMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpLong"] = { name = "DTTDoryaniHumanBossDeathJumpLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
100% increased chance to Shock
active skill ignite effect +% final [33]
Family | DoryaniEndgameIgniteShock |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.