Doryani, Royal Thaumaturge
Spectre | N |
---|---|
Area | The Black Chambers, The Black Chambers |
Tags | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
250%
Energy Shield From Life
10%
Ailment Threshold
%
抗性
30
0
30
0
伤害
300%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
100%
Type
DoryaniPast
Metadata
DoryaniPast
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
64
生命
15,508
[护甲]
2,726
闪避值
429
能量护盾
0
伤害
617
法术伤害
617
命中
0
Attack Time
1.5
经验值
63,483
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSDoryaniHumanBossBasicLightningZap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 23.18- 69.54 [闪电]伤害
被辅助技能的[感电]几率提高 750%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
被辅助技能的[感电]几率提高 750%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
GSDoryaniHumanBossFlamethrower
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
[点燃]几率提高 500%
造成 13.91 - 20.86 [火焰]伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
造成 13.91 - 20.86 [火焰]伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
MPSDoryaniHumanBossCrystalTossLeft
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 12 秒
发射 15 个额外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPSDoryaniHumanBossCrystalTossRight
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 12 秒
发射 15 个额外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASDoryaniHumanBossMultiLightningZap
冷却时间: 50 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
GSDoryaniHumanBossLightningClap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
冷却时间: 25 秒
造成 63.74- 191.2 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
SODoryaniHumanBossSolarOrb
可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
MPSDoryaniHumanBossFireballPrimary
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EDSDoryaniHumanBossFlameblast
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 20 秒
造成 162.3 - 243.4 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EDSDoryaniHumanBossFlameblastSelf
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 20 秒
造成 162.3 - 243.4 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
GSDoryaniHumanBossBeamBlast
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
冷却时间: 12.5 秒
造成 49.26- 147.8 [闪电]伤害
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossCrystalTraps
冷却时间: 28 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossActivateMechanism
冷却时间: 40 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpAround
法术, 位移
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpToArenaMiddle
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
EASDoryaniExplodeCrab
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
CGEDoryaniIonCannon
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
冷却时间: 20 秒
每秒造成 96.6 基础[火焰]伤害
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniLightningStorm
可触发
冷却时间: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
GSDoryaniLightningStormBolt
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 26.08- 78.23 [闪电]伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniHumanBossDecelCrystalExplode
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 55.05- 165.2 [闪电]伤害
被辅助技能的[感电]几率提高 50%
base is projectile [1]
is area damage [1]
被辅助技能的[感电]几率提高 50%
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossFireClap
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 111.3 - 166.9 [火焰]伤害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSDoryaniHumanBossMultiLightningZap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 5.795- 17.38 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossSolarOrbPulse
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 120.5 - 180.8 [火焰]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggered
可触发, 法术, 伤害
施放间隔: 1 秒
造成 162.3 - 243.4 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggeredSelf
可触发, 法术, 伤害
施放间隔: 1 秒
造成 162.3 - 243.4 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
MPSDoryaniHumanBossFireballSecondary
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 64.9 - 97.36 [火焰]伤害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]
GSDoryaniHumanBossFireballDirectImpactExplosion
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 111.3 - 166.9 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeam
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 92.72- 278.2 [闪电]伤害
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeamFlipped
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 92.72- 278.2 [闪电]伤害
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossCrystalZap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 11.01- 33.03 [闪电]伤害
被辅助技能的[感电]几率提高 300%
action attack or cast time uses animation length [1]
is area damage [1]
被辅助技能的[感电]几率提高 300%
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossBeamBlastCone
可触发, 法术, 伤害
施放间隔: 1 秒
造成 26.08- 78.23 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossConstantLightning
可触发, 引导, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 24.34- 73.02 [闪电]伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniLightningStormBoltConstant
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 26.08- 78.23 [闪电]伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASDoryaniHumanBossHoverDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossGroundDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossFloatingDeathActivate
action attack or cast time uses animation length [1]
EASDoryaniHumanBossGroundDeathActivate
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpShort
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpMedium
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpLong
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
EAADoryaniHumanBossDeathFreeAlva
action attack or cast time uses animation length [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " lock_on; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } } Functions { enable_directional_run_animations = { SetUsesDirectionalRunAnimations( true ); } disable_directional_run_animations = { SetUsesDirectionalRunAnimations( false ); } update_target = { SetTarget( arg1, false ); } update_target_detached = { SetTarget( arg1, true ); } } BaseEvents { on_construction_complete = "globals.doryani_chamber = this;" } InteractionAction {} NPC {} /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" basic_action = "ChangeToStance3" leveled_starting_effects = "DoLiterallyNothing" leveled_starting_effects = "ChangeToStance3Immediate" } StateMachine { define_shared_state = "can_move = 1;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { lock_height = { LockHeight( GetHeight() ); } unlock_height = { UnlockHeight(); } unset_face_mode = { SetMovementFaceMode( FaceDirection ); } } StateMachine { define_shared_state = " hover_crafting; audio_param; " on_state_hover_crafting_0 = { PlayAnimation( mech_attach_platform_01 ); } on_or_create_state_hover_crafting_1 = { SetMovementFaceMode( DontFace ); PlayAnimationType( Idle ); Call( lock_height, floating_height ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { do_death_move = { MoveToOverTime( arg1, 10, true, true ); Accelerate( 35, distance:arg2 / 3.0 ); } death_move_decel = { Accelerate( distance:arg1 ); } } StateMachine { define_shared_state = "death_float_epk;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.doryanis_voicebox = this; } } StateMachine { create_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } create_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Suit Up (mech phase) */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_start_ChangeToStance3Immediate = { FadeAnimations( 10, 0.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_hover_crafting_1 = { SetAnimatedTurnDuration( 1.0 ); } // create_state_hover_crafting_1 = { FaceObject( FindClosestObject( 'Metadata/Terrain/Gallows/Act3/3_17/Objects/DoryaniArenaCrystalMechanism', 100 ), true ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_environment = "G3_17_boss" preload_epk = "Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/new_deathsequence.epk" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_hovercrashed = { DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); } } StateMachine { on_or_create_state_death_float_epk_1 = { AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/new_deathsequence.epk' ); } on_state_death_float_epk_0 = { RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/Doryani/epk/new_deathsequence.epk' ); } } NPC { max_rotation_delta = 0 } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDoryaniHumanBossCrystalTossLeft = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossCrystalTossRight = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossFireballPrimary = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_UberFireball_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossLightningClap = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_LightningClap_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblast = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblastSelf = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_SODoryaniHumanBossSolarOrb = " Roll( 1, 3, () { PlayTextAudio( DoryaniPastBoss_SolarOrb_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossCrystalTraps = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_BringSoulCore_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossMultiLightningZap = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_LightningTendrils_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossFlamethrower = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_Flamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossBeamBlast = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_FrontalLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossActivateMechanism = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_ActivateLaser_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_DTTDoryaniHumanBossJumpToArenaMiddle = " QueueTextAudio( DoryaniPastBoss_MechSuitTransform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 1450 ); QueueTextAudio( DoryaniPastBoss_MechSuitTransformEnd_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 10500 ); PlayCharacterAudioEvent( DoryaniBossSummonMechResponseAlt ); " } Animated { on_knockdown_01 = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_Knockdown_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_mech_knockdown_bwd_01 = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_MechKnockdown_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " } GlobalAudioParamEvents { player_in_range_param = "DoryaniInRange" life_percent_param = "DoryaniLifePercentage" range = 130 } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( DoryaniPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( DoryaniPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( DoryaniPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( DoryaniPhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast"] = { name = "Doryani, Royal Thaumaturge", life = 2.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSDoryaniHumanBossFireballPrimary", "MPSDoryaniHumanBossFireballSecondary", "MPSDoryaniHumanBossCrystalTossLeft", "MPSDoryaniHumanBossCrystalTossRight", "CGEDoryaniIonCannon", "GSDoryaniHumanBossDecelCrystalExplode", "GSDoryaniHumanBossBasicLightningZap", "GSDoryaniHumanBossMultiLightningZap", "GSDoryaniHumanBossLightningClap", "GSDoryaniHumanBossFireClap", "GSDoryaniHumanBossSolarOrbPulse", "GSDoryaniHumanBossFlamethrower", "GSDoryaniHumanBossFireballDirectImpactExplosion", "GSDoryaniLightningStormBolt", "GSDoryaniLightningStormBoltConstant", "GSDoryaniHumanBossBeamBlast", "GSDoryaniHumanBossMechanismBeam", "GSDoryaniHumanBossCrystalZap", "GSDoryaniHumanBossConstantLightning", "GSDoryaniHumanBossMechanismBeamFlipped", "EASDoryaniHumanBossCrystalTraps", "EASDoryaniHumanBossMultiLightningZap", "EASDoryaniExplodeCrab", "EASDoryaniHumanBossActivateMechanism", "EASDoryaniHumanBossHoverDeath", "EASDoryaniHumanBossGroundDeath", "EASDoryaniHumanBossFloatingDeathActivate", "EASDoryaniHumanBossGroundDeathActivate", "EAADoryaniHumanBossDeathFreeAlva", "SODoryaniHumanBossSolarOrb", "GTDoryaniLightningStorm", "EDSDoryaniHumanBossFlameblast", "EDSDoryaniHumanBossFlameblastSelf", "EDSDoryaniHumanBossFlameblastTriggered", "EDSDoryaniHumanBossFlameblastTriggeredSelf", "EDSDoryaniHumanBossBeamBlastCone", "DTTDoryaniHumanBossJumpToArenaMiddle", "DTTDoryaniHumanBossJumpAround", "DTTDoryaniHumanBossDeathJumpShort", "DTTDoryaniHumanBossDeathJumpMedium", "DTTDoryaniHumanBossDeathJumpLong", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballPrimary"] = { name = "MPSDoryaniHumanBossFireballPrimary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballSecondary"] = { name = "MPSDoryaniHumanBossFireballSecondary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossLeft"] = { name = "MPSDoryaniHumanBossCrystalTossLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossRight"] = { name = "MPSDoryaniHumanBossCrystalTossRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEDoryaniIonCannon"] = { name = "CGEDoryaniIonCannon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "ground_fire_art_variation", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossDecelCrystalExplode"] = { name = "GSDoryaniHumanBossDecelCrystalExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBasicLightningZap"] = { name = "GSDoryaniHumanBossBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMultiLightningZap"] = { name = "GSDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossLightningClap"] = { name = "GSDoryaniHumanBossLightningClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireClap"] = { name = "GSDoryaniHumanBossFireClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossSolarOrbPulse"] = { name = "GSDoryaniHumanBossSolarOrbPulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFlamethrower"] = { name = "GSDoryaniHumanBossFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = { name = "GSDoryaniHumanBossFireballDirectImpactExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBolt"] = { name = "GSDoryaniLightningStormBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBoltConstant"] = { name = "GSDoryaniLightningStormBoltConstant", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBeamBlast"] = { name = "GSDoryaniHumanBossBeamBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeam"] = { name = "GSDoryaniHumanBossMechanismBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossCrystalZap"] = { name = "GSDoryaniHumanBossCrystalZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossConstantLightning"] = { name = "GSDoryaniHumanBossConstantLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeamFlipped"] = { name = "GSDoryaniHumanBossMechanismBeamFlipped", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossCrystalTraps"] = { name = "EASDoryaniHumanBossCrystalTraps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossMultiLightningZap"] = { name = "EASDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniExplodeCrab"] = { name = "EASDoryaniExplodeCrab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossActivateMechanism"] = { name = "EASDoryaniHumanBossActivateMechanism", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossHoverDeath"] = { name = "EASDoryaniHumanBossHoverDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeath"] = { name = "EASDoryaniHumanBossGroundDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossFloatingDeathActivate"] = { name = "EASDoryaniHumanBossFloatingDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeathActivate"] = { name = "EASDoryaniHumanBossGroundDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniHumanBossDeathFreeAlva"] = { name = "EAADoryaniHumanBossDeathFreeAlva", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SODoryaniHumanBossSolarOrb"] = { name = "SODoryaniHumanBossSolarOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {-100, -100, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDoryaniLightningStorm"] = { name = "GTDoryaniLightningStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblast"] = { name = "EDSDoryaniHumanBossFlameblast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastSelf"] = { name = "EDSDoryaniHumanBossFlameblastSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggered"] = { name = "EDSDoryaniHumanBossFlameblastTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = { name = "EDSDoryaniHumanBossFlameblastTriggeredSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossBeamBlastCone"] = { name = "EDSDoryaniHumanBossBeamBlastCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = { name = "DTTDoryaniHumanBossJumpToArenaMiddle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpAround"] = { name = "DTTDoryaniHumanBossJumpAround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpShort"] = { name = "DTTDoryaniHumanBossDeathJumpShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpMedium"] = { name = "DTTDoryaniHumanBossDeathJumpMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpLong"] = { name = "DTTDoryaniHumanBossDeathJumpLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Doryani, Royal Thaumaturge
[感电]几率提高 100%
active skill ignite effect +% final [33]
active skill ignite effect +% final [33]
monster has second form [1]
Spectre | N |
---|---|
Area | The Stone Citadel |
Tags | human, humanoid, not_dex, not_str, red_blood, Unarmed_onhit_audio, very_slow_movement |
生命
250%
Energy Shield From Life
10%
Ailment Threshold
%
抗性
75
0
75
0
伤害
300%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
Attack Distance
4 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
经验值
300%
Model Size
100%
Type
DoryaniPastMap
Metadata
DoryaniPastMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
80
生命
39,023
[护甲]
6,867
闪避值
644
能量护盾
0
伤害
1,001
法术伤害
1,001
命中
0
Attack Time
1.5
经验值
300,000
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GSDoryaniHumanBossBasicLightningZap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 30.6- 91.79 [闪电]伤害
被辅助技能的[感电]几率提高 750%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
被辅助技能的[感电]几率提高 750%
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
is area damage [1]
GSDoryaniHumanBossFlamethrower
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
[点燃]几率提高 500%
造成 18.36 - 27.54 [火焰]伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
造成 18.36 - 27.54 [火焰]伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
base skill can be blocked [1]
can perform skill while moving [1]
MPSDoryaniHumanBossCrystalTossLeft
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 12 秒
发射 15 个额外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
MPSDoryaniHumanBossCrystalTossRight
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 12 秒
发射 15 个额外投射物
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [30]
ballistic projectiles always bounce [1]
base deal no damage [2]
base is projectile [1]
can perform skill while moving [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1117]
projectile ballistic angle from reference event [1]
projectile spread radius [13]
projectile uses contact position [1]
spell maximum action distance +% [-30]
EASDoryaniHumanBossMultiLightningZap
冷却时间: 50 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
can perform skill while moving [1]
movement speed +% final while performing action [-50]
movement speed acceleration +% per second while performing action [-25]
GSDoryaniHumanBossLightningClap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
冷却时间: 25 秒
造成 84.14- 252.4 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
action attack or cast time uses animation length [1]
is area damage [1]
skill cannot be knocked back [1]
voll slam damage +% final at centre [50]
SODoryaniHumanBossSolarOrb
可触发
冷却时间: 15 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
MPSDoryaniHumanBossFireballPrimary
法术, 投射物, 玩家投射物, 可触发, 伤害
施放间隔: 1 秒
冷却时间: 4.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
base deal no damage [1]
base is projectile [1]
can perform skill while moving [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1115]
movement speed +% final while performing action [-90]
movement speed acceleration +% per second while performing action [-100]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [1]
projectile uses contact direction [1]
projectile uses contact position [1]
use scaled contact offset [1]
EDSDoryaniHumanBossFlameblast
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 20 秒
造成 214.2 - 321.3 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EDSDoryaniHumanBossFlameblastSelf
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 20 秒
造成 214.2 - 321.3 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-200]
skill cannot be knocked back [1]
GSDoryaniHumanBossBeamBlast
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
冷却时间: 12.5 秒
造成 65.02- 195 [闪电]伤害
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossCrystalTraps
冷却时间: 28 秒
action attack or cast time uses animation length [1]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
can perform skill while moving [1]
movement speed +% final while performing action [-100]
movement speed acceleration +% per second while performing action [-100]
EASDoryaniHumanBossActivateMechanism
冷却时间: 40 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpAround
法术, 位移
施放间隔: 1 秒
冷却时间: 15 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossJumpToArenaMiddle
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
EASDoryaniExplodeCrab
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
CGEDoryaniIonCannon
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
冷却时间: 20 秒
每秒造成 127.5 基础[火焰]伤害
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniLightningStorm
可触发
冷却时间: 20 秒
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
GSDoryaniLightningStormBolt
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 34.42- 103.3 [闪电]伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniHumanBossDecelCrystalExplode
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 72.67- 218 [闪电]伤害
被辅助技能的[感电]几率提高 50%
base is projectile [1]
is area damage [1]
被辅助技能的[感电]几率提高 50%
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossFireClap
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 146.9 - 220.3 [火焰]伤害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [50]
GSDoryaniHumanBossMultiLightningZap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 7.649- 22.95 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossSolarOrbPulse
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 159.1 - 238.6 [火焰]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggered
可触发, 法术, 伤害
施放间隔: 1 秒
造成 214.2 - 321.3 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
EDSDoryaniHumanBossFlameblastTriggeredSelf
可触发, 法术, 伤害
施放间隔: 1 秒
造成 214.2 - 321.3 [火焰]伤害
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
action attack or cast time uses animation length [1]
can perform skill while moving [1]
is area damage [1]
MPSDoryaniHumanBossFireballSecondary
法术, 投射物, 玩家投射物, 可触发, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 85.67 - 128.5 [火焰]伤害
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [0]
base is projectile [1]
monster projectile variation [1116]
number of projectiles override [1]
projectile ballistic angle from target distance [1]
projectile ballistic gravity override [981]
projectile maximum range override [150]
projectile spread radius [0]
GSDoryaniHumanBossFireballDirectImpactExplosion
可触发, 法术, 伤害
暴击几率: 5%
施放间隔: 1 秒
造成 146.9 - 220.3 [火焰]伤害
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
action attack or cast time uses animation length [1]
base is projectile [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeam
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 122.4- 367.2 [闪电]伤害
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossMechanismBeamFlipped
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 122.4- 367.2 [闪电]伤害
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
被辅助技能的[感电]几率提高 100%
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossCrystalZap
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 14.53- 43.6 [闪电]伤害
被辅助技能的[感电]几率提高 300%
action attack or cast time uses animation length [1]
is area damage [1]
被辅助技能的[感电]几率提高 300%
action attack or cast time uses animation length [1]
is area damage [1]
EDSDoryaniHumanBossBeamBlastCone
可触发, 法术, 伤害
施放间隔: 1 秒
造成 34.42- 103.3 [闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
GSDoryaniHumanBossConstantLightning
可触发, 引导, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 32.13- 96.38 [闪电]伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
GSDoryaniLightningStormBoltConstant
可触发, 法术, 伤害
暴击几率: 6%
施放间隔: 1 秒
造成 34.42- 103.3 [闪电]伤害
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
action attack or cast time uses animation length [1]
action do not face target [1]
is area damage [1]
skill does not pathfind [1]
EASDoryaniHumanBossHoverDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossGroundDeath
action attack or cast time uses animation length [1]
action do not face target [1]
skill does not pathfind [1]
action do not face target [1]
skill does not pathfind [1]
EASDoryaniHumanBossFloatingDeathActivate
action attack or cast time uses animation length [1]
EASDoryaniHumanBossGroundDeathActivate
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpShort
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpMedium
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
DTTDoryaniHumanBossDeathJumpLong
法术, 位移
施放间隔: 1 秒
action attack or cast time uses animation length [1]
EAADoryaniHumanBossDeathFreeAlva
action attack or cast time uses animation length [1]
CGEDoryaniIonCannonTriggered
法术, 范围, 伤害, 可触发, 持续时间, 范围法术
施放间隔: 1 秒
action do not face target [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
active skill base area of effect radius [16]
base skill effect duration [10000]
ground fire art variation [1020]
skill does not pathfind [1]
GTDoryaniIonCannonMap
可触发
冷却时间: 12.5 秒
action do not face target [1]
skill does not pathfind [1]
skill does not pathfind [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { define_shared_state = " lock_on; no_collision; " on_or_create_state_no_collision_1 = { RemoveCollidability(); } on_or_create_state_no_collision_0 = { MakeCollidable(); } } Functions { enable_directional_run_animations = { SetUsesDirectionalRunAnimations( true ); } disable_directional_run_animations = { SetUsesDirectionalRunAnimations( false ); } update_target = { SetTarget( arg1, false ); } update_target_detached = { SetTarget( arg1, true ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Movement */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { basic_action = "MoveForced" basic_action = "StrafeLeftNoFlee" basic_action = "StrafeRightNoFlee" basic_action = "ChangeToStance3" leveled_starting_effects = "DoLiterallyNothing" leveled_starting_effects = "ChangeToStance3Immediate" } StateMachine { define_shared_state = "can_move = 1;" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ Functions { lock_height = { LockHeight( GetHeight() ); } unlock_height = { UnlockHeight(); } unset_face_mode = { SetMovementFaceMode( FaceDirection ); } } StateMachine { define_shared_state = " hover_crafting; audio_param; " on_state_hover_crafting_0 = { PlayAnimation( mech_attach_platform_01 ); } on_or_create_state_hover_crafting_1 = { SetMovementFaceMode( DontFace ); PlayAnimationType( Idle ); Call( lock_height, floating_height ); } }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossBase" /* ------------------------------------------------------------------------------------------------------------------- */ /* Generic */ /* ------------------------------------------------------------------------------------------------------------------- */ BaseEvents { on_construction_complete = { globals.doryanis_voicebox = this; } } StateMachine { create_state_lock_on_0 = { SetUsesDirectionalRunAnimations( false ); } create_state_lock_on_1 = { SetUsesDirectionalRunAnimations( true ); } } Render { use_ao_lights = true } /* ------------------------------------------------------------------------------------------------------------------- */ /* Suit Up (mech phase) */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_start_ChangeToStance3Immediate = { FadeAnimations( 10, 0.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Detach Hovercraft */ /* ------------------------------------------------------------------------------------------------------------------- */ StateMachine { on_or_create_state_hover_crafting_1 = { SetAnimatedTurnDuration( 1.0 ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Preload */ /* ------------------------------------------------------------------------------------------------------------------- */ Preload { preload_environment = "G3_17_boss" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Death */ /* ------------------------------------------------------------------------------------------------------------------- */ Animated { on_event_hovercrashed = { DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/Hovercraft.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmBack.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftLArmFront.ao' ); DetachAllOfType( 'Metadata/Monsters/DoryaniMechSuit/attachments/HovercraftRArmFront.ao' ); } } /* ------------------------------------------------------------------------------------------------------------------- */ /* Combat Dialogue */ /* ------------------------------------------------------------------------------------------------------------------- */ Actor { on_effect_start_MPSDoryaniHumanBossCrystalTossLeft = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossCrystalTossRight = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_CrystalToss_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_MPSDoryaniHumanBossFireballPrimary = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_UberFireball_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossLightningClap = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_LightningClap_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblast = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EDSDoryaniHumanBossFlameblastSelf = " Roll( 1, 1, () { PlayTextAudio( DoryaniPastBoss_Flameblast_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_SODoryaniHumanBossSolarOrb = " Roll( 1, 3, () { PlayTextAudio( DoryaniPastBoss_SolarOrb_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossCrystalTraps = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_BringSoulCore_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_EASDoryaniHumanBossMultiLightningZap = " Roll( 1, 2, () { PlayTextAudio( DoryaniPastBoss_LightningTendrils_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_GSDoryaniHumanBossFlamethrower = " Roll( 1, 4, () { PlayTextAudio( DoryaniPastBoss_Flamethrower_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); } ); " on_effect_start_DTTDoryaniHumanBossJumpToArenaMiddle = " PlayTextAudio( DoryaniPastBoss_MechSuitTransform_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast' ); PlayTextAudio( DoryaniPastBoss_MechSuitTransformEnd_Random, 'Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPast', 8400 ); PlayCharacterAudioEvent( DoryaniBossSummonMechResponseAlt ); " } GlobalAudioParamEvents { player_in_range_param = "DoryaniInRange" life_percent_param = "DoryaniLifePercentage" range = 130 } StateMachine { on_or_create_state_audio_param_0 = { SetGlobalAudioParam( DoryaniPhase, 0 ); } on_or_create_state_audio_param_1 = { SetGlobalAudioParam( DoryaniPhase, 1 ); } on_or_create_state_audio_param_2 = { SetGlobalAudioParam( DoryaniPhase, 2 ); } on_or_create_state_audio_param_3 = { SetGlobalAudioParam( DoryaniPhase, 3 ); } }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doryani/DoryaniInThePast/DoryaniPastMap"] = { name = "Doryani, Royal Thaumaturge", life = 2.5, energyShield = 0.1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3, damageSpread = 0.2, attackTime = 1.5, attackRange = 14, accuracy = 1, skillList = { "MPSDoryaniHumanBossFireballPrimary", "MPSDoryaniHumanBossFireballSecondary", "MPSDoryaniHumanBossCrystalTossLeft", "MPSDoryaniHumanBossCrystalTossRight", "CGEDoryaniIonCannon", "CGEDoryaniIonCannonTriggered", "GSDoryaniHumanBossDecelCrystalExplode", "GSDoryaniHumanBossBasicLightningZap", "GSDoryaniHumanBossMultiLightningZap", "GSDoryaniHumanBossLightningClap", "GSDoryaniHumanBossFireClap", "GSDoryaniHumanBossSolarOrbPulse", "GSDoryaniHumanBossFlamethrower", "GSDoryaniHumanBossFireballDirectImpactExplosion", "GSDoryaniLightningStormBolt", "GSDoryaniLightningStormBoltConstant", "GSDoryaniHumanBossBeamBlast", "GSDoryaniHumanBossMechanismBeam", "GSDoryaniHumanBossCrystalZap", "GSDoryaniHumanBossConstantLightning", "GSDoryaniHumanBossMechanismBeamFlipped", "EASDoryaniHumanBossCrystalTraps", "EASDoryaniHumanBossMultiLightningZap", "EASDoryaniExplodeCrab", "EASDoryaniHumanBossActivateMechanism", "EASDoryaniHumanBossHoverDeath", "EASDoryaniHumanBossGroundDeath", "EASDoryaniHumanBossFloatingDeathActivate", "EASDoryaniHumanBossGroundDeathActivate", "EAADoryaniHumanBossDeathFreeAlva", "SODoryaniHumanBossSolarOrb", "GTDoryaniLightningStorm", "GTDoryaniIonCannonMap", "EDSDoryaniHumanBossFlameblast", "EDSDoryaniHumanBossFlameblastSelf", "EDSDoryaniHumanBossFlameblastTriggered", "EDSDoryaniHumanBossFlameblastTriggeredSelf", "EDSDoryaniHumanBossBeamBlastCone", "DTTDoryaniHumanBossJumpToArenaMiddle", "DTTDoryaniHumanBossJumpAround", "DTTDoryaniHumanBossDeathJumpShort", "DTTDoryaniHumanBossDeathJumpMedium", "DTTDoryaniHumanBossDeathJumpLong", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballPrimary"] = { name = "MPSDoryaniHumanBossFireballPrimary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "projectile_ballistic_gravity_override", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "use_scaled_contact_offset", "action_attack_or_cast_time_uses_animation_length", "maintain_projectile_direction_when_using_contact_position", "can_perform_skill_while_moving", "projectile_ballistic_angle_from_reference_event", "base_deal_no_damage", }, levels = { [1] = {1115, 1, -90, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossFireballSecondary"] = { name = "MPSDoryaniHumanBossFireballSecondary", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "monster_projectile_variation", "projectile_spread_radius", "projectile_ballistic_gravity_override", "projectile_maximum_range_override", "active_skill_projectile_speed_+%_variation_final", "number_of_projectiles_override", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", "projectile_ballistic_angle_from_target_distance", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1116, 0, 981, 150, 0, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossLeft"] = { name = "MPSDoryaniHumanBossCrystalTossLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPSDoryaniHumanBossCrystalTossRight"] = { name = "MPSDoryaniHumanBossCrystalTossRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_projectile_speed_+%_variation_final", "monster_projectile_variation", "spell_maximum_action_distance_+%", "projectile_spread_radius", "base_is_projectile", "projectile_uses_contact_position", "maintain_projectile_direction_when_using_contact_position", "action_attack_or_cast_time_uses_animation_length", "base_deal_no_damage", "projectile_ballistic_angle_from_reference_event", "ballistic_projectiles_always_bounce", "can_perform_skill_while_moving", "base_deal_no_damage", "distribute_projectiles_over_contact_points", }, levels = { [1] = {15, 30, 1117, -30, 13, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEDoryaniIonCannon"] = { name = "CGEDoryaniIonCannon", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "ground_fire_art_variation", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["CGEDoryaniIonCannonTriggered"] = { name = "CGEDoryaniIonCannonTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "active_skill_base_area_of_effect_radius", "base_skill_effect_duration", "ground_fire_art_variation", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {1, 16, 10000, 1020, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossDecelCrystalExplode"] = { name = "GSDoryaniHumanBossDecelCrystalExplode", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBasicLightningZap"] = { name = "GSDoryaniHumanBossBasicLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.5, 1.5, 750, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMultiLightningZap"] = { name = "GSDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossLightningClap"] = { name = "GSDoryaniHumanBossLightningClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.5, 1.5, 50, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireClap"] = { name = "GSDoryaniHumanBossFireClap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "voll_slam_damage_+%_final_at_centre", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossSolarOrbPulse"] = { name = "GSDoryaniHumanBossSolarOrbPulse", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFlamethrower"] = { name = "GSDoryaniHumanBossFlamethrower", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "ignite_chance_+%", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "base_skill_can_be_avoided_by_dodge_roll", "base_skill_can_be_blocked", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 500, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossFireballDirectImpactExplosion"] = { name = "GSDoryaniHumanBossFireballDirectImpactExplosion", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBolt"] = { name = "GSDoryaniLightningStormBolt", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniLightningStormBoltConstant"] = { name = "GSDoryaniLightningStormBoltConstant", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossBeamBlast"] = { name = "GSDoryaniHumanBossBeamBlast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -100, -100, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeam"] = { name = "GSDoryaniHumanBossMechanismBeam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossCrystalZap"] = { name = "GSDoryaniHumanBossCrystalZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 300, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossConstantLightning"] = { name = "GSDoryaniHumanBossConstantLightning", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Channel] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSDoryaniHumanBossMechanismBeamFlipped"] = { name = "GSDoryaniHumanBossMechanismBeamFlipped", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_chance_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossCrystalTraps"] = { name = "EASDoryaniHumanBossCrystalTraps", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossMultiLightningZap"] = { name = "EASDoryaniHumanBossMultiLightningZap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-50, -25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniExplodeCrab"] = { name = "EASDoryaniExplodeCrab", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossActivateMechanism"] = { name = "EASDoryaniHumanBossActivateMechanism", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossHoverDeath"] = { name = "EASDoryaniHumanBossHoverDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeath"] = { name = "EASDoryaniHumanBossGroundDeath", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossFloatingDeathActivate"] = { name = "EASDoryaniHumanBossFloatingDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASDoryaniHumanBossGroundDeathActivate"] = { name = "EASDoryaniHumanBossGroundDeathActivate", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAADoryaniHumanBossDeathFreeAlva"] = { name = "EAADoryaniHumanBossDeathFreeAlva", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SODoryaniHumanBossSolarOrb"] = { name = "SODoryaniHumanBossSolarOrb", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {-100, -100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {-100, -100, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDoryaniLightningStorm"] = { name = "GTDoryaniLightningStorm", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTDoryaniIonCannonMap"] = { name = "GTDoryaniIonCannonMap", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_do_not_face_target", "skill_does_not_pathfind", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblast"] = { name = "EDSDoryaniHumanBossFlameblast", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -100, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastSelf"] = { name = "EDSDoryaniHumanBossFlameblastSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "movement_speed_+%_final_while_performing_action", "movement_speed_acceleration_+%_per_second_while_performing_action", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -100, -200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggered"] = { name = "EDSDoryaniHumanBossFlameblastTriggered", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossFlameblastTriggeredSelf"] = { name = "EDSDoryaniHumanBossFlameblastTriggeredSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "can_perform_skill_while_moving", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EDSDoryaniHumanBossBeamBlastCone"] = { name = "EDSDoryaniHumanBossBeamBlastCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpToArenaMiddle"] = { name = "DTTDoryaniHumanBossJumpToArenaMiddle", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossJumpAround"] = { name = "DTTDoryaniHumanBossJumpAround", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpShort"] = { name = "DTTDoryaniHumanBossDeathJumpShort", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpMedium"] = { name = "DTTDoryaniHumanBossDeathJumpMedium", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTDoryaniHumanBossDeathJumpLong"] = { name = "DTTDoryaniHumanBossDeathJumpLong", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
[感电]几率提高 100%
active skill ignite effect +% final [33]
Id | EndgameBossIgniteShockBonus |
---|---|
Family | DoryaniEndgameIgniteShock |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
monster has second form [1]
Id | MonsterMapBossExtraForms |
---|---|
Family | MonsterMapBossExtraForms |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.