Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Emergent Instinct
Augment
Limited to: 1 Ancient Augment
Requires: Level 60
Helmets: Targets that are Blinded, Maimed, and Bleeding cannot Evade your Hits
Gloves: Regenerate 5% of maximum Life per Second if you have used a Command Skill Recently
Body Armours: Thorns Damage is Lucky against targets with Fully Broken Armour
Helmets: 30% increased Immobilisation buildup
Gloves: 20% increased Life Regeneration rate
Body Armours: 30% increased Thorns damage
Awareness shot through its Verisium
consciousness. It cursed the sky, and its rage
reverberated throughout its earthen cradle.
Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
Emergent Instinct EmergentInstinct /9
NameShow Full Descriptions
Currency Exchange1500 Gold
NoteCodeemergent-instinct
DropLevel 65
BaseType Emergent Instinct
Class Augment
FlagsAlwaysAllocate
TypeMetadata/Items/SoulCores/EmergentInstinct
Tagsrune
IconArt/2DItems/Currency/Expedition2/ExpeditionWarAncientAugment
keyval
Base.base_level1
Base.tagdefault
Base.x_size1
Base.y_size1
Base.description_textItemDescriptionSoulCore
Emergent Instinct /3
24h Value24h volume traded
47.1 Exalted Orb 1 Emergent Instinct
896
5.49 Chaos Orb 1 Emergent Instinct
69
1 Divine Orb 4.1 Emergent Instinct
41
Emergent Instinct /3
24h Value24h volume traded
47.1 Exalted Orb 1 Emergent Instinct
896
5.49 Chaos Orb 1 Emergent Instinct
69
1 Divine Orb 4.1 Emergent Instinct
41
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