Helmets Unique /50
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
+20 to Armour
(5–15)% increased Rarity of Items found
+(20–30) to Strength
Every Rage also grants 1% increased Armour
Gain 1 Rage on Melee Hit
(50–100)% increased Armour
+(50–80) to maximum Life
(3–6) Life Regeneration per second
(10–20)% increased Area of Effect
(50–80)% increased Armour
20% reduced Light Radius
(5–15)% increased Strength
(5–15)% increased Dexterity
(5–15)% increased Intelligence
(60–100)% increased Armour
+(10–20) to Strength
(20–30)% increased Warcry Speed
Warcries Explode Corpses dealing 10% of their Life as Physical Damage
Warcry Skills have (20–30)% increased Area of Effect
+(100–150) to Accuracy Rating
+(60–80) to maximum Life
+(20–25)% to Fire Resistance
25% increased Light Radius
Leeching Life from your Hits causes Allies in your Presence to also Leech the same amount of Life
(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
+(20–30) to Evasion Rating
25% reduced maximum Mana
+(10–20)% to Cold Resistance
+(13–19)% to Chaos Resistance
100% increased Mana Regeneration Rate
+(30–50) to Evasion Rating
10% increased Rarity of Items found
+(25–35)% to all Elemental Resistances
(80–100)% increased Evasion Rating
+(15–25)% to Fire Resistance
30% increased Light Radius
Enemies in your Presence are Ignited as though dealt 100 Base Fire Damage
(50–80)% increased Evasion Rating
+(20–30) to Dexterity
Charms gain 0.5 charges per Second
+1 Charm Slot
+(80–120) to maximum Life
+(10–15) to all Attributes
(8–12) Life Regeneration per second
Require (2–5) fewer enemies to be Surrounded
(70–100)% increased Evasion Rating
(10–20)% increased Rarity of Items found
+(15–25)% to Lightning Resistance
Gain Tailwind on Critical Hit, no more than once per second
Lose all Tailwind when Hit
(100–200)% increased Evasion Rating
(15–25)% increased Critical Hit Chance
+(30–40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
(50–70)% increased Evasion Rating
+(60–100) to maximum Mana
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain 1% of Cold damage as Extra Fire damage per 1% Chill Magnitude on enemy
(40–60)% increased Evasion Rating
+(100–150) to Accuracy Rating
+(40–60) to maximum Mana
100% increased Culling Strike Threshold
(80–100)% increased Evasion Rating
+100 to Spirit
+(50–75)% to Cold Resistance
Presence Radius is doubled
+(100–150) to maximum Energy Shield
Lose 5 Life when you use a Skill
(3–5) to (6–10) Physical Thorns damage
(60–100)% increased Energy Shield
+(40–60) to maximum Life
+(10–20) to Intelligence
+(13–19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
(50–80)% increased Energy Shield
(10–15)% increased Rarity of Items found
(20–30)% increased Critical Hit Chance
+(10–20)% to Lightning Resistance
+(80–120) to maximum Energy Shield
+(20–30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for 15 seconds
(120–160)% increased Energy Shield
+(17–23)% to Chaos Resistance
Cannot have Energy Shield
Regenerate 0.05 Life per second per Maximum Energy Shield
+(60–100) to maximum Mana
(10–20)% increased Rarity of Items found
10% of Damage taken bypasses Energy Shield
Gain (10–15)% of maximum Life as Extra maximum Energy Shield
(100–140)% increased Energy Shield
+(150–200) to Accuracy Rating
+(10–15) to all Attributes
Increases and Reductions to Spell damage also apply to Attacks
+(75–150) to maximum Energy Shield
(60–100)% increased Spell Damage
+(80–100) to maximum Mana
15% reduced Cast Speed
Take (25–100)% of Mana Costs you pay for Skills as Physical Damage
(60–100)% increased Energy Shield
+(80–120) to maximum Mana
(35–50)% increased Cost of Skills for each 200 total Mana Spent Recently
(35–50)% increased Spell damage for each 200 total Mana you have Spent Recently
Mana Recovery other than Regeneration cannot Recover Mana
+(30–50) to Strength
+(30–50) to Dexterity
+(30–50) to Intelligence
-1 to all Attributes per Level
+(0–40) to Armour
+(0–30) to Evasion Rating
+(0–20) to maximum Energy Shield
+(0–60) to Accuracy Rating
+(0–30) to maximum Life
+(0–20) to maximum Mana
(0–20)% increased Rarity of Items found
(0–30)% increased Critical Hit Chance
+(0–10) to Strength
+(0–10) to Dexterity
+(0–10) to Intelligence
+(0–10)% to Fire Resistance
+(0–10)% to Cold Resistance
+(0–10)% to Lightning Resistance
(0–6) Life Regeneration per second
(60–80)% increased Armour and Evasion
+(30–50) to maximum Life
+(30–50) to maximum Mana
+(10–15)% to Lightning Resistance
You have no Accuracy Penalty at Distance
+(50–100) to Accuracy Rating
(150–200)% increased Armour and Evasion
(15–25)% increased Critical Hit Chance
(60–100)% increased Armour and Evasion
+(75–125) to Accuracy Rating
(10–15) Life Regeneration per second
Deal 4% increased Damage with Hits to Rare or Unique Enemies for each second they've ever been in your Presence, up to a maximum of 200%
(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
(600–800)% increased Armour and Evasion
+(200–300) to Accuracy Rating
100% increased Critical Hit Chance
(30–60) Life Regeneration per second
Can't use Body Armour
You can wield Two-Handed Axes, Maces and Swords in one hand
(10–15)% increased Rarity of Items found
Gain 10 Life per Enemy Killed
Gain 10 Mana per Enemy Killed
+1 to Level of all Skills
10% reduced Movement Speed
(50–100)% increased Armour and Energy Shield
+100 to maximum Life
(35–50)% reduced Effect of Chill on you
(35–50)% reduced Magnitude of Ignite on you
(35–50)% reduced effect of Shock on you
(50–100)% increased Armour and Energy Shield
+(40–80) to maximum Life
10% increased Rarity of Items found
(10–15) to (20–25) Physical Thorns damage
50% increased maximum Life
+(10–20) to all Attributes
40% reduced Light Radius
(10–20)% increased Rarity of Items found
+(40–50) to Intelligence
30% increased Light Radius
5% increased Experience gain
(100–150)% increased Armour and Energy Shield
(15–25) Life Regeneration per second
(15–25)% increased Mana Regeneration Rate
Alternating every 5 seconds:
Take 30% less Damage from Hits
Take 30% less Damage over time
+(60–80) to maximum Life
15% additional Physical Damage Reduction
+(20–25) to Evasion Rating
+(10–15) to maximum Energy Shield
(20–40)% increased Critical Hit Chance for Spells
+(10–20) to Strength
+(10–20) to Intelligence
+(30–50) to maximum Life
+(30–50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10–20) to Dexterity
25% reduced Damage
(100–150)% increased Evasion and Energy Shield
(30–40)% increased Critical Hit Chance
+(10–20) to Dexterity
+(10–20) to Intelligence
(100–150)% increased Evasion and Energy Shield
(20–30)% increased Critical Hit Chance
+(13–17)% to Chaos Resistance
Equipment and Skill Gems have 50% reduced Attribute Requirements
Can be modified while Corrupted
+(50–150) to maximum Life
+(50–150) to maximum Mana
(-30–30)% to Fire Resistance
(-30–30)% to Cold Resistance
(-30–30)% to Lightning Resistance
(40–60)% increased Evasion and Energy Shield
+(10–20)% to all Elemental Resistances
Fire Damage from Hits Contributes to Shock Chance instead of Flammability and Ignite Magnitudes
Cold Damage from Hits Contributes to Flammability and Ignite Magnitudes instead of Chill Magnitude or Freeze Buildup
Lightning Damage from Hits Contributes to Freeze Buildup instead of Shock Chance
(60–90)% increased Evasion and Energy Shield
+(60–90) to maximum Mana
+(20–30)% to Lightning Resistance
Attacks cost an additional 6% of your maximum Mana
Attacks have Added maximum Lightning Damage equal to (6–9)% of maximum Mana
+(60–100) to maximum Mana
25% increased Light Radius
(100–150)% increased Armour, Evasion and Energy Shield
Equipment and Skill Gems have 25% increased Attribute Requirements
You can Socket an additional copy of each Lineage Support Gem, in different Skills
Helmets Item /113
Soldier Greathelm
Armour: 66
Requires: Level 12, 19 Str
Wrapped Greathelm
Armour: 79
Requires: Level 16, 25 Str
Spired Greathelm
Armour: 116
Requires: Level 27, 40 Str
Elite Greathelm
Armour: 136
Requires: Level 33, 48 Str
Warrior Greathelm
Armour: 146
Requires: Level 36, 52 Str
Commander Greathelm
Armour: 176
Requires: Level 45, 64 Str
Fierce Greathelm
Armour: 196
Requires: Level 51, 73 Str
Sentinel Greathelm
Armour: 200
Requires: Level 52, 74 Str
Goliath Greathelm
Armour: 216
Requires: Level 57, 81 Str
Guardian Greathelm
Armour: 243
Requires: Level 65, 91 Str
Felt Cap
Requires: Level 10, 17 Dex
Lace Hood
Requires: Level 16, 25 Dex
Swathed Cap
Requires: Level 26, 38 Dex
Hunter Hood
Requires: Level 33, 48 Dex
Viper Cap
Requires: Level 38, 54 Dex
Corsair Cap
Requires: Level 45, 64 Dex
Leatherbound Hood
Requires: Level 50, 71 Dex
Velvet Cap
Requires: Level 52, 74 Dex
Covert Hood
Requires: Level 56, 79 Dex
Armoured Cap
Requires: Level 65, 91 Dex
Wicker Tiara
Requires: Level 10, 17 Int
Beaded Circlet
Requires: Level 16, 25 Int
Chain Tiara
Requires: Level 26, 38 Int
Feathered Tiara
Requires: Level 33, 48 Int
Gold Circlet
Requires: Level 40, 58 Int
Vermeil Circlet
Requires: Level 45, 64 Int
Jade Tiara
Requires: Level 50, 71 Int
Noble Circlet
Requires: Level 52, 74 Int
Twilight Tiara
Requires: Level 58, 82 Int
Magus Tiara
Requires: Level 65, 91 Int
Brimmed Helm
Armour: 23
Requires: Level 5, 7 Str, 7 Dex
Guarded Helm
Armour: 34
Requires: Level 11, 11 Str, 11 Dex
Visored Helm
Armour: 44
Requires: Level 16, 15 Str, 15 Dex
Cowled Helm
Armour: 62
Requires: Level 26, 22 Str, 22 Dex
Shielded Helm
Armour: 75
Requires: Level 33, 27 Str, 27 Dex
Closed Helm
Armour: 97
Requires: Level 45, 36 Str, 36 Dex
Decorated Helm
Armour: 110
Requires: Level 52, 41 Str, 41 Dex
Gallant Helm
Armour: 134
Requires: Level 65, 50 Str, 50 Dex
Iron Crown
Armour: 23
Requires: Level 5, 7 Str, 7 Int
Horned Crown
Armour: 33
Requires: Level 10, 10 Str, 10 Int
Cultist Crown
Armour: 44
Requires: Level 16, 15 Str, 15 Int
Martyr Crown
Armour: 66
Requires: Level 28, 23 Str, 23 Int
Heavy Crown
Armour: 75
Requires: Level 33, 27 Str, 27 Int
Spiritbone Crown
Armour: 97
Requires: Level 45, 36 Str, 36 Int
Lavish Crown
Armour: 110
Requires: Level 52, 41 Str, 41 Int
Archon Crown
Armour: 134
Requires: Level 65, 50 Str, 50 Int
Hewn Mask
Requires: Level 5, 7 Dex, 7 Int
Face Mask
Requires: Level 10, 10 Dex, 10 Int
Hooded Mask
Requires: Level 16, 15 Dex, 15 Int
Veiled Mask
Requires: Level 28, 23 Dex, 23 Int
Tribal Mask
Requires: Level 33, 27 Dex, 27 Int
Solid Mask
Requires: Level 45, 36 Dex, 36 Int
Shaded Mask
Requires: Level 52, 41 Dex, 41 Int
Death Mask
Requires: Level 65, 50 Dex, 50 Int
Grand Visage
Armour: 88
Requires: Level 65, 36 Str, 36 Dex, 36 Int
Corroded Greathelm
Armour: 176
Requires: Level 45, 64 Str
Mercenary Greathelm
Armour: 186
Requires: Level 48, 69 Str
Homeguard Greathelm
Armour: 196
Requires: Level 51, 73 Str
Elegant Greathelm
Armour: 206
Requires: Level 54, 77 Str
Noble Greathelm
Armour: 223
Requires: Level 59, 83 Str
Rotted Hood
Requires: Level 45, 64 Dex
Wool Cap
Requires: Level 48, 69 Dex
Narrow Hood
Requires: Level 51, 73 Dex
Wrapped Cap
Requires: Level 54, 77 Dex
Deerstalker Hood
Requires: Level 59, 83 Dex
Druidic Circlet
Requires: Level 45, 64 Int
Avian Tiara
Requires: Level 48, 69 Int
Desert Circlet
Requires: Level 51, 73 Int
Sandsworn Tiara
Requires: Level 54, 77 Int
Jungle Tiara
Requires: Level 59, 83 Int
Domed Helm
Armour: 97
Requires: Level 45, 36 Str, 36 Dex
Engraved Helm
Armour: 102
Requires: Level 48, 38 Str, 38 Dex
Soldier Helm
Armour: 108
Requires: Level 51, 40 Str, 40 Dex
Cabalist Helm
Armour: 113
Requires: Level 54, 42 Str, 42 Dex
Gladiatoral Helm
Armour: 123
Requires: Level 59, 46 Str, 46 Dex
Mailed Crown
Armour: 97
Requires: Level 45, 36 Str, 36 Int
Forest Crown
Armour: 102
Requires: Level 48, 38 Str, 38 Int
Zealot Crown
Armour: 108
Requires: Level 51, 40 Str, 40 Int
Hallowed Crown
Armour: 113
Requires: Level 54, 42 Str, 42 Int
Inquisitor Crown
Armour: 123
Requires: Level 59, 46 Str, 46 Int
Oak Mask
Requires: Level 45, 36 Dex, 36 Int
Bandit Mask
Requires: Level 48, 38 Dex, 38 Int
Skulking Mask
Requires: Level 51, 40 Dex, 40 Int
Pariah Mask
Requires: Level 54, 42 Dex, 42 Int
Avian Mask
Requires: Level 59, 46 Dex, 46 Int
Warmonger Greathelm
Armour: 243
Requires: Level 65, 91 Str
Masked Greathelm
Armour: 267
Requires: Level 70, 99 Str
Paragon Greathelm
Armour: 292
Requires: Level 75, 107 Str
Imperial Greathelm
Armour: 316
Requires: Level 80, 115 Str
Woven Cap
Requires: Level 65, 91 Dex
Desert Cap
Requires: Level 70, 99 Dex
Trapper Hood
Requires: Level 75, 107 Dex
Freebooter Cap
Requires: Level 80, 115 Dex
Skycrown Tiara
Requires: Level 65, 91 Int
Sorcerous Tiara
Requires: Level 70, 99 Int
Kamasan Tiara
Requires: Level 75, 107 Int
Ancestral Tiara
Requires: Level 80, 115 Int
Warded Helm
Armour: 134
Requires: Level 65, 50 Str, 50 Dex
Cryptic Helm
Armour: 147
Requires: Level 70, 54 Str, 54 Dex
Champion Helm
Armour: 160
Requires: Level 75, 59 Str, 59 Dex
Gladiatorial Helm
Armour: 174
Requires: Level 80, 63 Str, 63 Dex
Druidic Crown
Armour: 134
Requires: Level 65, 50 Str, 50 Int
Saintly Crown
Armour: 147
Requires: Level 70, 54 Str, 54 Int
Divine Crown
Armour: 160
Requires: Level 75, 59 Str, 59 Int
Cryptic Crown
Armour: 174
Requires: Level 80, 63 Str, 63 Int
Brigand Mask
Requires: Level 65, 50 Dex, 50 Int
Faridun Mask
Requires: Level 70, 54 Dex, 54 Int
Soaring Mask
Requires: Level 75, 59 Dex, 59 Int
Grinning Mask
Requires: Level 80, 63 Dex, 63 Int
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