Gloves Unique /35
(30—60)% increased Armour
Adds (6—10) to (12—16) Physical Damage to Attacks
5% reduced Attack Speed
+(15—20) to Strength
(20—30)% increased Stun Buildup
(10—15)% increased Skill Speed
+(15—25) to Armour
+(40—60) to maximum Life
(10—15)% reduced maximum Mana
Share Charges with Allies in your Presence
(60—100)% increased Armour
(20—30)% increased Critical Damage Bonus
Critical Hits cannot Extract Impale
(20—31) to (31—49) Physical Thorns damage
(80—100)% increased Armour
(30—50)% increased Critical Hit Chance
+(20—30) to Intelligence
Leech from Critical Hits is instant
(300—400)% increased Armour
Gain (3—6) Rage on Hit
Gain a random Charge on reaching Maximum Rage, no more than once every (3—6) seconds
Lose all Rage on reaching Maximum Rage
(-10—10) to Maximum Rage
(150—200)% increased Armour
+(20—30) to Strength
Gain (30—50) Life per enemy killed
(10—20)% increased Global Physical Damage
Knockback direction is reversed
+(15—25) to Evasion Rating
Adds (3—5) to (8—10) Physical Damage to Attacks
(10—15)% increased Critical Damage Bonus
Base Critical Hit Chance for Attacks with Weapons is 7%
(30—50)% increased Evasion Rating
Adds (3—5) to (6—8) Cold damage to Attacks
+(20—30)% to Cold Resistance
(40—50)% increased Freeze Buildup
(20—30)% increased Magnitude of Chill you inflict
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
(40—60)% increased Evasion Rating
+(7—17)% to Chaos Resistance
(6—10) Life Regeneration per second
(20—30)% chance to Poison on Hit
Targets can be affected by +1 of your Poisons at the same time
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Gain (5—10)% of Elemental Damage as Extra Cold Damage
Gain (5—10)% of Elemental Damage as Extra Fire Damage
Gain (5—10)% of Elemental Damage as Extra Lightning Damage
(50—80)% increased Energy Shield
(20—40)% increased Fire Damage
(10—20)% reduced Cold Damage
+(20—40)% to Fire Resistance
(-20—-10)% to Cold Resistance
+(20—30) to maximum Energy Shield
100% increased Spell Damage
(15—25)% reduced Cast Speed
+(10—15) to Intelligence
(30—50)% increased Energy Shield
+(10—20) to Dexterity
(10—15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
+(40—60) to maximum Energy Shield
+(80—120) to maximum Life
(6—12)% increased Cast Speed
Sacrifice (5—15)% of Life to gain that much Energy Shield when you Cast a Spell
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
150% increased Mana Regeneration Rate if you've dealt a Critical Hit Recently
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
(60—100)% increased Energy Shield
+(60—100) to maximum Mana
(10—15)% increased Rarity of Items found
Your Hits can Penetrate Elemental Resistances down to a minimum of -50%
50% increased Armour and Evasion
Adds (2—3) to (5—6) Physical Damage to Attacks
+(30—50) to maximum Life
(4—8)% increased Attack Speed
Strength can satisfy other Attribute Requirements of Melee Weapons and Melee Skills
(40—60)% increased Armour and Evasion
(40—50)% increased Rarity of Items found
Lose 2% of maximum Life on Kill
(100—150)% increased Armour and Evasion
(5—10)% increased Attack Speed
Gain (20—30) Life per enemy killed
Gain (20—30) Mana per enemy killed
(50—100)% increased Armour and Evasion
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
(50—70)% increased Armour and Evasion
(5—10)% increased Attack Speed
+(20—30) to Intelligence
(100—150)% increased Armour and Evasion
(5—10)% increased Attack Speed
+(17—23)% to Chaos Resistance
Lose 5% of maximum Life per second
Regenerate 5 Rage per second
No Inherent loss of Rage
(40—60)% increased Armour and Energy Shield
+(10—15)% to Cold Resistance
Gain (7—10) Life per enemy killed
Gain (4—6) Mana per enemy killed
Enemies in your Presence killed by anyone count as being killed by you instead
(30—50)% increased Armour and Energy Shield
You cannot be Chilled for 6 seconds after being Chilled
You cannot be Frozen for 6 seconds after being Frozen
You cannot be Ignited for 6 seconds after being Ignited
You cannot be Shocked for 6 seconds after being Shocked
Curses you inflict are reflected back to you
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
100% of Fire Damage Converted to Cold Damage
(200—300)% increased Armour and Energy Shield
+100 to maximum Life
100% increased Attribute Requirements
+(20—40)% to Lightning Resistance
(15—30) Life Regeneration per second
Debuffs you inflict have (20—30)% increased Slow Magnitude
Cannot Immobilise enemies
(30—50)% increased Evasion and Energy Shield
(4—6)% increased Attack Speed
(20—30)% chance to Poison on Hit
All Damage from Hits Contributes to Poison Magnitude
(30—60)% increased Evasion and Energy Shield
+(30—50) to maximum Life
(20—30)% increased Critical Damage Bonus
Life Flasks do not recover Life
On-Kill Effects happen twice
+(60—100) to Evasion Rating
+(30—50) to maximum Energy Shield
Gain (25—35) Mana per enemy killed
Inflict Cold Exposure on Igniting an Enemy
Inflict Fire Exposure on Shocking an Enemy
Inflict Lightning Exposure on Critical Hit
+(15—25) to Dexterity
+(15—25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
(50—70)% increased Evasion and Energy Shield
Adds 1 to (30—50) Lightning damage to Attacks
+(15—25) to Intelligence
+(25—35)% to Lightning Resistance
Grants Skill: Level 15 Crackling Palm
(1—111)% increased Evasion and Energy Shield
(1—11)% increased Attack Speed
+(1—33)% to Lightning Resistance
Adds 1 to (77—111) Lightning Damage to Unarmed Melee Hits
+(0.1—1.1)% to Unarmed Melee Attack Critical Hit Chance
use thunderfist art variation [1]
(10—15)% increased Skill Speed
(100—150)% increased Armour, Evasion and Energy Shield
Immobilise enemies at 50% buildup instead of 100%
Enemies Immobilised by you take 20% more Damage
Gloves Item /91
Golden Bracers
Requires: Level 12
+(20—30) to maximum Life
Riveted Mitts
Armour: 31
Requires: Level 11, 16 Str
Tempered Mitts
Armour: 40
Requires: Level 16, 22 Str
Bolstered Mitts
Armour: 58
Requires: Level 27, 35 Str
Moulded Mitts
Armour: 68
Requires: Level 33, 42 Str
Detailed Mitts
Armour: 88
Requires: Level 45, 56 Str
Titan Mitts
Armour: 100
Requires: Level 52, 64 Str
Grand Mitts
Armour: 122
Requires: Level 65, 80 Str
Firm Bracers
Requires: Level 11, 16 Dex
Bound Bracers
Requires: Level 16, 22 Dex
Sectioned Bracers
Requires: Level 28, 36 Dex
Spined Bracers
Requires: Level 33, 42 Dex
Fine Bracers
Requires: Level 45, 56 Dex
Hardened Bracers
Requires: Level 52, 64 Dex
Engraved Bracers
Requires: Level 65, 80 Dex
Sombre Gloves
Requires: Level 12, 17 Int
Stitched Gloves
Requires: Level 16, 22 Int
Jewelled Gloves
Requires: Level 26, 34 Int
Intricate Gloves
Requires: Level 33, 42 Int
Pauascale Gloves
Requires: Level 45, 56 Int
Embroidered Gloves
Requires: Level 52, 64 Int
Adorned Gloves
Requires: Level 65, 80 Int
Ringmail Gauntlets
Armour: 13
Requires: Level 6, 6 Str, 6 Dex
Layered Gauntlets
Armour: 22
Requires: Level 16, 13 Str, 13 Dex
Doubled Gauntlets
Armour: 37
Requires: Level 33, 24 Str, 24 Dex
Plate Gauntlets
Armour: 48
Requires: Level 45, 32 Str, 32 Dex
Burnished Gauntlets
Armour: 55
Requires: Level 52, 36 Str, 36 Dex
Ornate Gauntlets
Armour: 67
Requires: Level 65, 44 Str, 44 Dex
Rope Cuffs
Armour: 12
Requires: Level 5, 6 Str, 6 Int
Aged Cuffs
Armour: 22
Requires: Level 16, 13 Str, 13 Int
Goldcast Cuffs
Armour: 37
Requires: Level 33, 24 Str, 24 Int
Verisium Cuffs
Armour: 48
Requires: Level 45, 32 Str, 32 Int
Righteous Cuffs
Armour: 55
Requires: Level 52, 36 Str, 36 Int
Signet Cuffs
Armour: 67
Requires: Level 65, 44 Str, 44 Int
Gauze Wraps
Requires: Level 4, 6 Dex, 6 Int
Linen Wraps
Requires: Level 16, 13 Dex, 13 Int
Spiral Wraps
Requires: Level 33, 24 Dex, 24 Int
Buckled Wraps
Requires: Level 45, 32 Dex, 32 Int
Furtive Wraps
Requires: Level 52, 36 Dex, 36 Int
Utility Wraps
Requires: Level 65, 44 Dex, 44 Int
Grand Manchettes
Armour: 44
Requires: Level 65, 32 Str, 32 Dex, 32 Int
Plated Mitts
Armour: 88
Requires: Level 45, 56 Str
Elegant Mitts
Armour: 98
Requires: Level 51, 64 Str
Ancient Mitts
Armour: 103
Requires: Level 54, 67 Str
Feathered Mitts
Armour: 111
Requires: Level 59, 73 Str
Hunting Bracers
Requires: Level 45, 56 Dex
Swift Bracers
Requires: Level 51, 64 Dex
Refined Bracers
Requires: Level 54, 67 Dex
Spiked Bracers
Requires: Level 59, 73 Dex
Ominous Gloves
Requires: Level 45, 56 Int
Embellished Gloves
Requires: Level 51, 64 Int
Baroque Gloves
Requires: Level 54, 67 Int
Gold Gloves
Requires: Level 59, 73 Int
Ironmail Gauntlets
Armour: 48
Requires: Level 45, 32 Str, 32 Dex
Captain Gauntlets
Armour: 54
Requires: Level 51, 35 Str, 35 Dex
Zealot Gauntlets
Armour: 61
Requires: Level 59, 41 Str, 41 Dex
Braided Cuffs
Armour: 48
Requires: Level 45, 32 Str, 32 Int
Heirloom Cuffs
Armour: 54
Requires: Level 51, 35 Str, 35 Int
Ornate Cuffs
Armour: 61
Requires: Level 59, 41 Str, 41 Int
Bandage Wraps
Requires: Level 45, 32 Dex, 32 Int
Cambric Wraps
Requires: Level 51, 35 Dex, 35 Int
Adorned Wraps
Requires: Level 59, 41 Dex, 41 Int
Knightly Mitts
Armour: 122
Requires: Level 65, 80 Str
Ornate Mitts
Armour: 134
Requires: Level 70, 87 Str
Vaal Mitts
Armour: 146
Requires: Level 75, 94 Str
Massive Mitts
Armour: 158
Requires: Level 80, 101 Str
Stalking Bracers
Requires: Level 65, 80 Dex
Grand Bracers
Requires: Level 70, 87 Dex
Barbed Bracers
Requires: Level 75, 94 Dex
Polished Bracers
Requires: Level 80, 101 Dex
Grim Gloves
Requires: Level 65, 80 Int
Opulent Gloves
Requires: Level 70, 87 Int
Vaal Gloves
Requires: Level 75, 94 Int
Sirenscale Gloves
Requires: Level 80, 101 Int
Steelmail Gauntlets
Armour: 67
Requires: Level 65, 44 Str, 44 Dex
Commander Gauntlets
Armour: 74
Requires: Level 70, 48 Str, 48 Dex
Cultist Gauntlets
Armour: 80
Requires: Level 75, 52 Str, 52 Dex
Blacksteel Gauntlets
Armour: 87
Requires: Level 80, 55 Str, 55 Dex
Bound Cuffs
Armour: 67
Requires: Level 65, 44 Str, 44 Int
Ancient Cuffs
Armour: 74
Requires: Level 70, 48 Str, 48 Int
Gleaming Cuffs
Armour: 80
Requires: Level 75, 52 Str, 52 Int
Adherent Cuffs
Armour: 87
Requires: Level 80, 55 Str, 55 Int
War Wraps
Requires: Level 65, 44 Dex, 44 Int
Elegant Wraps
Requires: Level 70, 48 Dex, 48 Int
Vaal Wraps
Requires: Level 75, 52 Dex, 52 Int
Secured Wraps
Requires: Level 80, 55 Dex, 55 Int
[DNT-UNUSED] Hand Wraps
[DNT-UNUSED] +5 to Evasion Rating per level
local energy shield per level [5]
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