SpectreN
AreaAbandoned Prison, Solitary Confinement, The Ziggurat Refuge
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Packs
  • Abandoned Prison, Solitary Confinement: Eternal Guard
  • Abandoned Prison: Eternal Guard
  • The Ziggurat Refuge: Eternal Guard
  • Life
    115%
    Evasion
    +40%
    Resistance
    0 0 0 0
    Damage
    109%
    Accuracy
    100%
    Critical Hits Chance
    6%
    Critical Damage Bonus
    +30%
    Attack Distance
    3 ~ 8
    Attack Time
    0.99 Second
    Damage Spread
    ±20%
    Experience
    115%
    Model Size
    100%
    Type
    UpperPrisonStalker
    Metadata
    UpperPrisonStalker
    Level
    65
    Life
    7,490
    Armour
    2,023
    Evasion Rating
    928
    Damage
    231
    Spell Damage
    231
    Accuracy
    2,214
    Attack Time
    0.99
    Experience
    24,733
    Minion Life
    7,224
    Minion Damage
    904
    Minion Armour
    2,023
    EASStalkerTeleportStrike
    Cooldown Time: 3 sec
    action attack or cast time uses animation length [1]
    GAStalkerTeleportStrike
    Triggerable, Attack
    Base Damage: 185–278
    Critical Hit Chance: 5%
    Attack Damage: 250%
    Attack Time: 0.99 sec
    Deals 150% more Attack Damage
    is area damage [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 185–278
    Critical Hit Chance: 5%
    Attack Time: 0.99 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalker"] = {
        name = "Eternal Guard",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.09,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAStalkerTeleportStrike",
            "EASStalkerTeleportStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStalkerTeleportStrike"] = {
        name = "GAStalkerTeleportStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASStalkerTeleportStrike"] = {
        name = "EASStalkerTeleportStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.