Guardia eterno
SpectreN
AreaPrisión abandonada, Confinamiento solitario, El refugio del zigurat
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Packs
  • Prisión abandonada, Confinamiento solitario: Guardia eterno
  • Prisión abandonada: Guardia eterno
  • El refugio del zigurat: Guardia eterno
  • Vida
    115%
    Evasión
    +40%
    Resistencia
    0 0 0 0
    Damage
    109%
    Precisión
    100%
    Attack Distance
    3 ~ 8
    Tiempo de ataque
    0.99 Second
    Damage Spread
    ±20%
    Experiencia
    115%
    Model Size
    100%
    Type
    UpperPrisonStalker
    Metadata
    UpperPrisonStalker
    Nivel
    65
    Vida
    7,490
    Damage
    231
    Daño de hechizos
    231
    Precisión
    2,214
    Tiempo de ataque
    0.99
    Experiencia
    24,733
    Minion Life
    7,224
    Minion Damage
    904
    Minion Armour
    2,023
    EASStalkerTeleportStrike
    Tiempo de recarga: 3 seg
    action attack or cast time uses animation length [1]
    GAStalkerTeleportStrike
    Triggerable, Attack
    Base Damage: 185–278
    Probabilidad de impacto crítico: 5%
    Daño de ataque: 250%
    Tiempo de ataque: 0.99 seg
    Inflige un 150% más de daño de ataques
    is area damage [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 185–278
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 0.99 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalker"] = {
        name = "Eternal Guard",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.09,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAStalkerTeleportStrike",
            "EASStalkerTeleportStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStalkerTeleportStrike"] = {
        name = "GAStalkerTeleportStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASStalkerTeleportStrike"] = {
        name = "EASStalkerTeleportStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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