Guarda Eterno
SpectreN
AreaPrisão Abandonada, Aprisionamento Solitário, O Refúgio Zigurate
TagsClaw_onhit_audio, fast_movement, human, humanoid, melee, not_int, not_str, physical_affinity, red_blood, undead, very_fast_movement
Packs
  • Prisão Abandonada, Aprisionamento Solitário: Guarda Eterno
  • Prisão Abandonada: Guarda Eterno
  • O Refúgio Zigurate: Guarda Eterno
  • Vida
    115%
    Evasão
    +40%
    Resistência
    0 0 0 0
    Damage
    109%
    Precisão
    100%
    Attack Distance
    3 ~ 8
    Tempo de Ataque
    0.99 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    UpperPrisonStalker
    Metadata
    UpperPrisonStalker
    Nível
    65
    Vida
    7,490
    Damage
    231
    Dano Mágico
    231
    Precisão
    2,214
    Tempo de Ataque
    0.99
    Experiência
    24,733
    Minion Life
    7,224
    Minion Damage
    904
    Minion Armour
    2,023
    EASStalkerTeleportStrike
    Recarga: 3 seg
    action attack or cast time uses animation length [1]
    GAStalkerTeleportStrike
    Triggerable, Attack
    Base Damage: 185–278
    Chance de Acerto Crítico: 5%
    Dano de Ataque: 250%
    Tempo de Ataque: 0.99 seg
    Causa 150% mais Dano com Ataque
    Mutila ao Acertar
    is area damage [1]
    MeleeAtAnimationSpeedComboTEMP
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque Básico
    Base Damage: 185–278
    Chance de Acerto Crítico: 5%
    Tempo de Ataque: 0.99 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/PrisonStalker/UpperPrisonStalker"] = {
        name = "Eternal Guard",
        life = 1.15,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.09,
        damageSpread = 0.2,
        attackTime = 0.99,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedComboTEMP",
            "GAStalkerTeleportStrike",
            "EASStalkerTeleportStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedComboTEMP"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAStalkerTeleportStrike"] = {
        name = "GAStalkerTeleportStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASStalkerTeleportStrike"] = {
        name = "EASStalkerTeleportStrike",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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