Hadi of the Flaming River




Area: Trial of the Sekhemas
stance movement speed +% final [-35]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster slain experience +% [0]
Spectre | N |
---|---|
Area | Trial of the Sekhemas |
Tags | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
Life
150%
Armour
+100%
Resistance




Damage
313%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
9 ~ 15
Attack Time
2.355 Second
Damage Spread
±10%
Experience
250%
Model Size
150%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
22
Life
458
Armour
212
Evasion Rating
176
Damage
129
Spell Damage
129
Accuracy
340
Attack Time
2.355
Experience
1,990
Minion Life
1,511
Minion Damage
186
Minion Armour
424
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Time: 2.355 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

GAMarakethSentinelUnarmedBossFistSlam
Triggerable, Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 2.355 sec
Cooldown Time: 6 sec
Deals 100% more Attack Damage
Knocks Back Enemies
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Damage: 200%
Attack Time: 2.355 sec
Deals 100% more Attack Damage
Knocks Back Enemies
action attack or cast time uses animation length [1]
is area damage [1]
GASMarakethSentinelUnarmedBossFootSlamImpact
Triggerable, Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 2.355 sec
Deals 70% more Attack Damage
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWave
Triggerable, Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 2.355 sec
Deals 150% more Attack Damage
Knocks Back Enemies
is area damage [1]
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
GSMarakethSentinelUnarmedBossExplodeSelf
Triggerable, Spell, Damage
Critical Hit Chance: 5%
Cast Time: 1 sec
Cooldown Time: 30 sec
50% reduced Stun Threshold
554.8 to 832.2 Added Fire Damage
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveLeft
Triggerable, Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 2.355 sec
Deals 150% more Attack Damage
Knocks Back Enemies
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveRight
Triggerable, Attack
Base Damage: 116–142
Critical Hit Chance: 5%
Attack Damage: 250%
Attack Time: 2.355 sec
Deals 150% more Attack Damage
Knocks Back Enemies
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" StateMachine { define_shared_state = " phase; enraged; " } Actor { basic_action = "ChangeToStance1" } Stats { base_sanctum_gold_to_drop = 240 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 monster_no_drops_or_experience = 1 set_base_heavy_stun_duration_ms = 9066 set_monster_delay_item_drops_millis = 5500 } BaseEvents { on_construction_complete = " globals.sentinelunarmedboss += this; globals.always_serialised += this; " } Life { on_death = "globals.sentinelunarmedboss = null;" } //triggeres hazzards Animated { on_event_death = " globals.firestatuedaemon.SetStateTo( triggerfire, 1 ); globals.coldstatuedaemon.SetStateTo( triggerfire, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" Functions { CreateLightOn = "SetLightState( on );" TurnLightOn = "SetLightState( on, 1 );" CreateLightOff = "SetLightState( off );" TurnLightOff = "SetLightState( off, 1 );" } Render { use_ao_lights = true selection_size_override = "150,150,300" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Enrage */ /* ------------------------------------------------------------------------------------------------------------------- */ Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' ); Delay( 1, { IfState( phase, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); PlayCharacterAudioEvent( AscendancyA2SentinelBossBothDefeat ); } ); PlayCharacterAudioEvent( AscendancyA2SentinelBossFirstDefeat ); } ); " } Animated { on_event_death = " globals.sentinelmaceboss.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fire_death_01.epk' ); HideMeshSegments( boss_L_elbowpadShape, boss_L_shoulderpadShape, boss_R_elbowpadShape, boss_R_shoulderpadShape, boss_ReworkedColossusSentinels_model_SunShape, boss_headShape, L_elbowpadShape, L_shoulderpadShape, R_elbowpadShape, R_shoulderpadShape, top_opqShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBoss__"] = { name = "Hadi of the Flaming River", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.1, attackTime = 2.355, attackRange = 15, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedFire", "GAMarakethSentinelUnarmedBossFistSlam", "GAMarakethSentinelUnarmedBossFistSlamFrontalCone", "GASMarakethSentinelUnarmedBossFootSlamImpact", "GAMarakethSentinelUnarmedBossFootSlamWave", "GSMarakethSentinelUnarmedBossExplodeSelf", "GAMarakethSentinelUnarmedBossFootSlamWaveLeft", "GAMarakethSentinelUnarmedBossFootSlamWaveRight", "EAAMarakethSentinelUnarmedBossFootSlam", "EAAMarakethSentinelUnarmedBossEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedFire"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFistSlam"] = { name = "GAMarakethSentinelUnarmedBossFistSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = { name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = { name = "GASMarakethSentinelUnarmedBossFootSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = { name = "GAMarakethSentinelUnarmedBossFootSlamWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = { name = "GSMarakethSentinelUnarmedBossExplodeSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "stun_threshold_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = { name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = { name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelUnarmedBossFootSlam"] = { name = "EAAMarakethSentinelUnarmedBossFootSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelUnarmedBossEnrage"] = { name = "EAAMarakethSentinelUnarmedBossEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Family | Nothing |
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Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Family | Nothing |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
stance movement speed +% final [-35]
Family | Stance |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Family | MonsterActBoss |
---|---|
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.