불타는 강의 하디
구조물지역: 세케마의 시련
stance movement speed +% final [-35]
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Hadi of the Flaming River
| Spectre | N |
|---|---|
| Area | 세케마의 시련 |
| Tags | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
생명력
150%
+100%
저항
Damage
313%
정확도
100%
치명타 명중 Chance
5%
+30%
Attack Distance
9 ~ 15
공격 속도
2.355 Second
Damage Spread
±10%
경험치
250%
Model Size
150%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
458
212
176
Damage
129
주문 피해
129
정확도
316
공격 속도
2.355
경험치
1,990
Minion Life
1,511
Minion Damage
186
Minion Armour
424
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
기본 공격
Base Damage: 116–142
치명타 명중 확률: 5%
공격 속도: 2.355 초
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EAAMarakethSentinelUnarmedBossFootSlam
재사용 대기시간: 10 초
근접 타격 범위 +50
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
Object Type
version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"
StateMachine
{
define_shared_state =
"
phase;
enraged;
"
}
Actor
{
basic_action = "ChangeToStance1"
}
Stats
{
base_sanctum_gold_to_drop = 240
base_sanctum_gold_piles = 15
is_sanctum_floor_boss = 1
monster_no_drops_or_experience = 1
set_base_heavy_stun_duration_ms = 9066
set_monster_delay_item_drops_millis = 5500
}
BaseEvents
{
on_construction_complete =
"
globals.sentinelunarmedboss += this;
globals.always_serialised += this;
"
}
Life
{
on_death = "globals.sentinelunarmedboss = null;"
}
//triggeres hazzards
Animated
{
on_event_death =
"
globals.firestatuedaemon.SetStateTo( triggerfire, 1 );
globals.coldstatuedaemon.SetStateTo( triggerfire, 1 );
"
}Object Type Codes
version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"
Functions
{
CreateLightOn = "SetLightState( on );"
TurnLightOn = "SetLightState( on, 1 );"
CreateLightOff = "SetLightState( off );"
TurnLightOff = "SetLightState( off, 1 );"
}
Render
{
use_ao_lights = true
selection_size_override = "150,150,300"
}
/* ------------------------------------------------------------------------------------------------------------------- */
/* Enrage */
/* ------------------------------------------------------------------------------------------------------------------- */
Life
{
on_death =
"
RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' );
Delay( 1,
{
IfState( phase, 1,
{
TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
PlayCharacterAudioEvent( AscendancyA2SentinelBossBothDefeat );
} );
PlayCharacterAudioEvent( AscendancyA2SentinelBossFirstDefeat );
} );
"
}
Animated
{
on_event_death =
"
globals.sentinelmaceboss.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' );
AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fire_death_01.epk' );
HideMeshSegments( boss_L_elbowpadShape, boss_L_shoulderpadShape, boss_R_elbowpadShape, boss_R_shoulderpadShape, boss_ReworkedColossusSentinels_model_SunShape, boss_headShape, L_elbowpadShape, L_shoulderpadShape, R_elbowpadShape, R_shoulderpadShape, top_opqShape );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBoss__"] = {
name = "Hadi of the Flaming River",
life = 1.5,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3.13,
damageSpread = 0.1,
attackTime = 2.355,
attackRange = 15,
accuracy = 1,
weaponType1 = "Unarmed",
skillList = {
"MeleeAtAnimationSpeedFire",
"GAMarakethSentinelUnarmedBossFistSlam",
"GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
"GASMarakethSentinelUnarmedBossFootSlamImpact",
"GAMarakethSentinelUnarmedBossFootSlamWave",
"GSMarakethSentinelUnarmedBossExplodeSelf",
"GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
"GAMarakethSentinelUnarmedBossFootSlamWaveRight",
"EAAMarakethSentinelUnarmedBossFootSlam",
"EAAMarakethSentinelUnarmedBossEnrage",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
name = "GAMarakethSentinelUnarmedBossFistSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.4,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"active_skill_base_physical_damage_%_to_convert_to_fire",
"is_area_damage",
"global_knockback",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
name = "GAMarakethSentinelUnarmedBossFootSlamWave",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
name = "GSMarakethSentinelUnarmedBossExplodeSelf",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_fire_damage",
"attack_maximum_added_fire_damage",
"stun_threshold_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"global_knockback",
},
levels = {
[1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
name = "EAAMarakethSentinelUnarmedBossFootSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
},
levels = {
[1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
name = "EAAMarakethSentinelUnarmedBossEnrage",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
stance movement speed +% final [-35]
| Family | Stance |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.