불타는 강의 하디
지역: 세케마의 시련
stance movement speed +% final [-35]
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Hadi of the Flaming River
Spectre | N |
---|---|
Area | 세케마의 시련 |
Tags | 2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement |
생명력
150%
방어도
+100%
Ailment Threshold
%
저항
75
-30
0
0
Damage
313%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
9 ~ 15
Attack Time
2.355 Second
Damage Spread
±10%
경험치
250%
Model Size
150%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
22
생명력
609
방어도
152
회피
96
에너지 보호막
0
Damage
129
주문 피해
129
정확도
0
Attack Time
2.355
경험치
1,990
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedWithDirectionalKnockbackMarakethSentinelUnarmedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
Attack Time: 2.355 초
물리 피해의 20%를 화염 피해로 전환
밀어내기 거리 100% 증가
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
밀어내기 거리 100% 증가
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
base knockback speed +% [300]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAMarakethSentinelUnarmedBossFistSlam
Triggerable, Attack
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
공격 피해: 200%
Attack Time: 2.355 초
재사용 대기시간: 6 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
근접 타격 범위 +45
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
is area damage [1]
물리 피해의 50%를 화염 피해로 전환
근접 타격 범위 +45
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
공격 피해: 200%
Attack Time: 2.355 초
주는 공격 피해 100% 증폭
물리 피해의 50%를 화염 피해로 전환
근접 타격 범위 +45
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
is area damage [1]
물리 피해의 50%를 화염 피해로 전환
근접 타격 범위 +45
명중 시 적을 밀어냄
action attack or cast time uses animation length [1]
is area damage [1]
EAAMarakethSentinelUnarmedBossFootSlam
재사용 대기시간: 10 초
근접 타격 범위 +50
GASMarakethSentinelUnarmedBossFootSlamImpact
Triggerable, Attack
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
공격 피해: 170%
Attack Time: 2.355 초
주는 공격 피해 70% 증폭
is area damage [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWave
Triggerable, Attack
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
공격 피해: 250%
Attack Time: 2.355 초
주는 공격 피해 150% 증폭
명중 시 적을 밀어냄
is area damage [1]
명중 시 적을 밀어냄
is area damage [1]
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
GSMarakethSentinelUnarmedBossExplodeSelf
Triggerable, Spell, Damage
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 30 초
기절 한계치 50% 감소
화염 피해 179~268.5 추가
action attack or cast time uses animation length [1]
is area damage [1]
화염 피해 179~268.5 추가
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveLeft
Triggerable, Attack
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
공격 피해: 250%
Attack Time: 2.355 초
주는 공격 피해 150% 증폭
명중 시 적을 밀어냄
is area damage [1]
명중 시 적을 밀어냄
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveRight
Triggerable, Attack
Base Damage: 116–142
[Critical|치명타 명중] 확률: 5%
공격 피해: 250%
Attack Time: 2.355 초
주는 공격 피해 150% 증폭
명중 시 적을 밀어냄
is area damage [1]
명중 시 적을 밀어냄
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" StateMachine { define_shared_state = " phase; enraged; " } Actor { basic_action = "ChangeToStance1" } Stats { base_sanctum_gold_to_drop = 240 base_sanctum_gold_piles = 15 is_sanctum_floor_boss = 1 monster_no_drops_or_experience = 1 set_base_heavy_stun_duration_ms = 9066 set_monster_delay_item_drops_millis = 5500 } BaseEvents { on_construction_complete = " globals.sentinelunarmedboss += this; globals.always_serialised += this; " } Life { on_death = "globals.sentinelunarmedboss = null;" } //triggeres hazzards Animated { on_event_death = " globals.firestatuedaemon.SetStateTo( triggerfire, 1 ); globals.coldstatuedaemon.SetStateTo( triggerfire, 1 ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase" Functions { CreateLightOn = "SetLightState( on );" TurnLightOn = "SetLightState( on, 1 );" CreateLightOff = "SetLightState( off );" TurnLightOff = "SetLightState( off, 1 );" } Render { use_ao_lights = true selection_size_override = "150,150,300" } /* ------------------------------------------------------------------------------------------------------------------- */ /* Enrage */ /* ------------------------------------------------------------------------------------------------------------------- */ Life { on_death = " RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' ); PlayCharacterAudioEvent( AscendancyA2SentinelBossFirstDefeat ); Delay( 1, { IfState( phase, 1, { TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) ); PlayCharacterAudioEvent( AscendancyA2SentinelBossBothDefeat ); } ); } ); " } Animated { on_event_death = " globals.sentinelmaceboss.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' ); AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fire_death_01.epk' ); HideMeshSegments( boss_L_elbowpadShape, boss_L_shoulderpadShape, boss_R_elbowpadShape, boss_R_shoulderpadShape, boss_ReworkedColossusSentinels_model_SunShape, boss_headShape, L_elbowpadShape, L_shoulderpadShape, R_elbowpadShape, R_shoulderpadShape, top_opqShape ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBoss__"] = { name = "Hadi of the Flaming River", life = 1.5, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 3.13, damageSpread = 0.1, attackTime = 2.355, attackRange = 15, accuracy = 1, weaponType1 = "Unarmed", skillList = { "MeleeAtAnimationSpeedWithDirectionalKnockbackMarakethSentinelUnarmedBoss", "GAMarakethSentinelUnarmedBossFistSlam", "GAMarakethSentinelUnarmedBossFistSlamFrontalCone", "GASMarakethSentinelUnarmedBossFootSlamImpact", "GAMarakethSentinelUnarmedBossFootSlamWave", "GSMarakethSentinelUnarmedBossExplodeSelf", "GAMarakethSentinelUnarmedBossFootSlamWaveLeft", "GAMarakethSentinelUnarmedBossFootSlamWaveRight", "EAAMarakethSentinelUnarmedBossFootSlam", "EAAMarakethSentinelUnarmedBossEnrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedWithDirectionalKnockbackMarakethSentinelUnarmedBoss"] = { name = "Basic Attack", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_knockback_speed_+%", "knockback_distance_+%", "active_skill_base_physical_damage_%_to_convert_to_fire", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "global_knockback", "determine_knockback_direction_from_melee_pattern", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {300, 100, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFistSlam"] = { name = "GAMarakethSentinelUnarmedBossFistSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = { name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.4, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", "active_skill_base_physical_damage_%_to_convert_to_fire", "is_area_damage", "global_knockback", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = { name = "GASMarakethSentinelUnarmedBossFootSlamImpact", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = { name = "GAMarakethSentinelUnarmedBossFootSlamWave", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = { name = "GSMarakethSentinelUnarmedBossExplodeSelf", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "geometry_spell", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_minimum_added_fire_damage", "attack_maximum_added_fire_damage", "stun_threshold_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = { name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = { name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_knockback", }, levels = { [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelUnarmedBossFootSlam"] = { name = "EAAMarakethSentinelUnarmedBossFootSlam", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EAAMarakethSentinelUnarmedBossEnrage"] = { name = "EAAMarakethSentinelUnarmedBossEnrage", hidden = true, color = , baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
stance movement speed +% final [-35]
Id | StanceMovementSpeedNegative35 |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
monster dropped item rarity +% [2700]
monster slain experience +% [0]
unique monster guarantee one rare [0]
Id | MonsterUniqueT2Boss |
---|---|
Family | MonsterActBoss |
Domains | Monster (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |