Hadi, del Río ardiente
Constructo
stance movement speed +% final [-35]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Hadi of the Flaming River
SpectreN
AreaPrueba de las sekhemas
Tags2HBluntWood_onhit_audio, construct, not_dex, not_int, sanctum_monster, stone_construct, very_slow_movement
Vida
150%
Armadura
+100%
Resistencia
75 -30 0 0
Damage
313%
Precisión
100%
Impactos críticos Chance
5%
Bonificación de daño crítico
+30%
Attack Distance
9 ~ 15
Tiempo de ataque
2.355 Second
Damage Spread
±10%
Experiencia
250%
Model Size
150%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss__
Nivel
22
Vida
458
Armadura
212
Evasión
96
Damage
129
Daño de hechizos
129
Precisión
372
Tiempo de ataque
2.355
Experiencia
1,990
Minion Life
1,511
Minion Damage
186
Minion Armour
424
MeleeAtAnimationSpeedFire
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.355 seg
Convierte el 40% del daño físico en daño de fuego
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAMarakethSentinelUnarmedBossFistSlam
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.355 seg
Tiempo de recarga: 6 seg
Inflige un 100% más de daño de ataques
Convierte el 50% del daño físico en daño de fuego
+45 al alcance de los golpes cuerpo a cuerpo
Empuja a los enemigos
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFistSlamFrontalCone
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 200%
Tiempo de ataque: 2.355 seg
Inflige un 100% más de daño de ataques
Convierte el 50% del daño físico en daño de fuego
+45 al alcance de los golpes cuerpo a cuerpo
Empuja a los enemigos
action attack or cast time uses animation length [1]
is area damage [1]
EAAMarakethSentinelUnarmedBossFootSlam
Tiempo de recarga: 10 seg
+50 al alcance de los golpes cuerpo a cuerpo
GASMarakethSentinelUnarmedBossFootSlamImpact
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 170%
Tiempo de ataque: 2.355 seg
Inflige un 70% más de daño de ataques
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWave
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 2.355 seg
Inflige un 150% más de daño de ataques
Empuja a los enemigos
is area damage [1]
EAAMarakethSentinelUnarmedBossEnrage
action attack or cast time uses animation length [1]
GSMarakethSentinelUnarmedBossExplodeSelf
Triggerable, Spell, Damage
Probabilidad de impacto crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 30 seg
Umbral de aturdimiento reducido un 50%
Agrega de 554.8 a 832.2 de daño de fuego
action attack or cast time uses animation length [1]
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveLeft
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 2.355 seg
Inflige un 150% más de daño de ataques
Empuja a los enemigos
is area damage [1]
GAMarakethSentinelUnarmedBossFootSlamWaveRight
Triggerable, Attack
Base Damage: 116–142
Probabilidad de impacto crítico: 5%
Daño de ataque: 250%
Tiempo de ataque: 2.355 seg
Inflige un 150% más de daño de ataques
Empuja a los enemigos
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

StateMachine
{
	define_shared_state =
	"
		phase;
		enraged;
	"
}

Actor
{
	basic_action = "ChangeToStance1"
}

Stats
{
	base_sanctum_gold_to_drop = 240
	base_sanctum_gold_piles = 15
	is_sanctum_floor_boss = 1
	monster_no_drops_or_experience = 1
	set_base_heavy_stun_duration_ms = 9066
	set_monster_delay_item_drops_millis = 5500
}

BaseEvents
{
	on_construction_complete =
	"
		globals.sentinelunarmedboss += this;
		globals.always_serialised += this;
	"
}
Life
{
	on_death = "globals.sentinelunarmedboss = null;"
}

//triggeres hazzards
Animated
{
	on_event_death =
	"
		globals.firestatuedaemon.SetStateTo( triggerfire, 1 );
		globals.coldstatuedaemon.SetStateTo( triggerfire, 1 );
	"
}

Object Type Codes

version 2
extends "Metadata/Monsters/MarakethSanctumTrial/Boss/SanctumBossBase"

Functions
{
	CreateLightOn = "SetLightState( on );"
	TurnLightOn = "SetLightState( on, 1 );"
	CreateLightOff = "SetLightState( off );"
	TurnLightOff = "SetLightState( off, 1 );"
}

Render
{
	use_ao_lights = true
	selection_size_override = "150,150,300"
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Enrage */
/* ------------------------------------------------------------------------------------------------------------------- */
Life
{
	on_death =
	"
		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/frozenAura.epk' );
		Delay( 1,
		{
			IfState( phase, 1,
			{
				TriggerBracket( arena_sector_destruction, GetState( arena_sector_id ) );
				PlayCharacterAudioEvent( AscendancyA2SentinelBossBothDefeat );
			} );
			PlayCharacterAudioEvent( AscendancyA2SentinelBossFirstDefeat );
		} );
	"
}

Animated
{
	on_event_death =
	"
		globals.sentinelmaceboss.AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fieryAura.epk' );
		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheExperimets/epk/fire_death_01.epk' );
		HideMeshSegments( boss_L_elbowpadShape, boss_L_shoulderpadShape, boss_R_elbowpadShape, boss_R_shoulderpadShape, boss_ReworkedColossusSentinels_model_SunShape, boss_headShape, L_elbowpadShape, L_shoulderpadShape, R_elbowpadShape, R_shoulderpadShape, top_opqShape );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MarakethSanctumTrial/Boss/SentinelUnarmedBoss__"] = {
    name = "Hadi of the Flaming River",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 3.13,
    damageSpread = 0.1,
    attackTime = 2.355,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedFire",
        "GAMarakethSentinelUnarmedBossFistSlam",
        "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
        "GASMarakethSentinelUnarmedBossFootSlamImpact",
        "GAMarakethSentinelUnarmedBossFootSlamWave",
        "GSMarakethSentinelUnarmedBossExplodeSelf",
        "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
        "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
        "EAAMarakethSentinelUnarmedBossFootSlam",
        "EAAMarakethSentinelUnarmedBossEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedFire"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlam"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFistSlamFrontalCone"] = {
    name = "GAMarakethSentinelUnarmedBossFistSlamFrontalCone",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {45, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASMarakethSentinelUnarmedBossFootSlamImpact"] = {
    name = "GASMarakethSentinelUnarmedBossFootSlamImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWave"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWave",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSMarakethSentinelUnarmedBossExplodeSelf"] = {
    name = "GSMarakethSentinelUnarmedBossExplodeSelf",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_minimum_added_fire_damage",
        "attack_maximum_added_fire_damage",
        "stun_threshold_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveLeft"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveLeft",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAMarakethSentinelUnarmedBossFootSlamWaveRight"] = {
    name = "GAMarakethSentinelUnarmedBossFootSlamWaveRight",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossFootSlam"] = {
    name = "EAAMarakethSentinelUnarmedBossFootSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAMarakethSentinelUnarmedBossEnrage"] = {
    name = "EAAMarakethSentinelUnarmedBossEnrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
IdNothing
FamilyNothing
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
stance movement speed +% final [-35]
IdStanceMovementSpeedNegative35
FamilyStance
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • stance movement speed +% final Min: -35 Max: -35 Global
  • monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    IdMonsterUniqueT2Boss
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • Edit

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