Hyena Demon
stance movement speed +% final [-78]
stance movement speed +% final [-78]
SpectreY
AreaVastiri Outskirts, The Bone Pits, The Ziggurat Refuge, Vastiri Outskirts, The Bone Pits
Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • Vastiri Outskirts, Vastiri Outskirts: Hyena Demon, Sun Clan Scavenger
  • The Bone Pits, The Bone Pits: Sun Clan Scavenger, Hyena Demon
  • The Ziggurat Refuge: Hyena Demon, Sun Clan Scavenger
  • Sun Clan Scavenger, Hyena Demon
  • Life
    100%
    Evasion
    +30%
    Resistance
    -30 30 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    HyenaMonster
    Metadata
    HyenaMonster
    Level
    70
    Life
    8,716
    Armour
    3,877
    Evasion Rating
    653
    Damage
    248
    Spell Damage
    248
    Accuracy
    2,328
    Attack Time
    1.5
    Experience
    34,639
    Minion Life
    12,266
    Minion Damage
    2,162
    Minion Armour
    3,877
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 198–297
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHyenaMonsterWhoop
    Cooldown Time: 12 sec
    action do not face target [1]
    EASHyenaMonsterWhoopFlipped
    Cooldown Time: 12 sec
    action do not face target [1]
    EGHyenaDogpile
    Triggerable
    Cooldown Time: 5 sec
    WalkEmergeHyena
    walk emerge distance [760]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "StrafeLeftFaceTarget"
    	basic_action = "StrafeRightFaceTarget"
    	basic_action = "FleeFaceLeft"
    	basic_action = "FleeFaceRight"
    	leveled_starting_effects = "DoLiterallyNothing"
    	actor = "Metadata/Monsters/HyenaMonster/HyenaMonster.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 5, { PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaMonster"] = {
        name = "Hyena Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeHyena",
            "EASHyenaMonsterWhoop",
            "EASHyenaMonsterWhoopFlipped",
            "EGHyenaDogpile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHyena"] = {
        name = "WalkEmergeHyena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6.333,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {760, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoop"] = {
        name = "EASHyenaMonsterWhoop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoopFlipped"] = {
        name = "EASHyenaMonsterWhoopFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • Hyena Demon
    stance movement speed +% final [-78]
    stance movement speed +% final [-78]
    SpectreY
    Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Life
    100%
    Evasion
    +30%
    Resistance
    -30 30 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    HyenaMonster
    Metadata
    HyenaMonsterBossMinion
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    620
    Damage
    233
    Spell Damage
    233
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 186–280
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHyenaMonsterWhoop
    Cooldown Time: 12 sec
    action do not face target [1]
    EASHyenaMonsterWhoopFlipped
    Cooldown Time: 12 sec
    action do not face target [1]
    EGHyenaDogpile
    Triggerable
    Cooldown Time: 5 sec
    WalkEmergeHyena
    walk emerge distance [760]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaMonster"
    
    SectorEvents {}
    
    Stats
    {
    
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/monster_sink/sinking_med.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    // this intentially does not inherit from the HyenaMonster otc, so the aggro audio can be different
    
    Transitionable
    {
    	on_transition =
    	"
    		/* Roll( 1, 2, { PlayEffect( Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudioRathbreakerMinion.ao ); } ); */
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudioRathbreakerMinion.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaMonsterBossMinion"] = {
        name = "Hyena Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeHyena",
            "EASHyenaMonsterWhoop",
            "EASHyenaMonsterWhoopFlipped",
            "EGHyenaDogpile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHyena"] = {
        name = "WalkEmergeHyena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6.333,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {760, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoop"] = {
        name = "EASHyenaMonsterWhoop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoopFlipped"] = {
        name = "EASHyenaMonsterWhoopFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • Hyena Demon
    stance movement speed +% final [-78]
    stance movement speed +% final [-78]
    SpectreY
    Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • Hyena Demon
  • Life
    100%
    Evasion
    +30%
    Resistance
    -30 30 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    HyenaMonster
    Metadata
    HyenaMonsterHighAggro
    Level
    68
    Life
    7,757
    Armour
    3,451
    Evasion Rating
    620
    Damage
    233
    Spell Damage
    233
    Accuracy
    2,180
    Attack Time
    1.5
    Experience
    28,634
    Minion Life
    11,280
    Minion Damage
    1,896
    Minion Armour
    3,451
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 186–280
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaMonster"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaMonsterHighAggro"] = {
        name = "Hyena Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • Edit

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