土狼恶魔
stance movement speed +% final [-78]
stance movement speed +% final [-78]
Hyena Demon
SpectreY
Area瓦斯提里外沿, 亡骨陷坑, The Ziggurat Refuge, Vastiri Outskirts, The Bone Pits
Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
Packs
  • 瓦斯提里外沿, Vastiri Outskirts: 土狼恶魔, 烈日部族清道夫
  • 亡骨陷坑, The Bone Pits: 烈日部族清道夫, 土狼恶魔
  • The Ziggurat Refuge: 土狼恶魔, 烈日部族清道夫
  • 烈日部族清道夫, 土狼恶魔
  • 生命
    100%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    -30 30 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    HyenaMonster
    Metadata
    HyenaMonster
    等级
    70
    生命
    8,716
    Armour
    3,877
    闪避值
    502
    能量护盾
    0
    伤害
    248
    法术伤害
    248
    命中
    0
    Attack Time
    1.5
    经验值
    34,639
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 198–297
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHyenaMonsterWhoop
    冷却时间: 12 秒
    action do not face target [1]
    EASHyenaMonsterWhoopFlipped
    冷却时间: 12 秒
    action do not face target [1]
    EGHyenaDogpile
    可触发
    冷却时间: 5 秒
    WalkEmergeHyena
    walk emerge distance [760]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    	basic_action = "StrafeLeftFaceTarget"
    	basic_action = "StrafeRightFaceTarget"
    	basic_action = "FleeFaceLeft"
    	basic_action = "FleeFaceRight"
    	leveled_starting_effects = "DoLiterallyNothing"
    	actor = "Metadata/Monsters/HyenaMonster/HyenaMonster.act"
    }
    
    Transitionable {}
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 2000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 5, { PlayEffect( 'Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao' ); } );
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudio.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaMonster"] = {
        name = "Hyena Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeHyena",
            "EASHyenaMonsterWhoop",
            "EASHyenaMonsterWhoopFlipped",
            "EGHyenaDogpile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHyena"] = {
        name = "WalkEmergeHyena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6.333,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {760, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoop"] = {
        name = "EASHyenaMonsterWhoop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoopFlipped"] = {
        name = "EASHyenaMonsterWhoopFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • 土狼恶魔
    stance movement speed +% final [-78]
    stance movement speed +% final [-78]
    Hyena Demon
    SpectreY
    Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    生命
    100%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    -30 30 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    HyenaMonster
    Metadata
    HyenaMonsterBossMinion
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 186–280
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASHyenaMonsterWhoop
    冷却时间: 12 秒
    action do not face target [1]
    EASHyenaMonsterWhoopFlipped
    冷却时间: 12 秒
    action do not face target [1]
    EGHyenaDogpile
    可触发
    冷却时间: 5 秒
    WalkEmergeHyena
    walk emerge distance [760]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaMonster"
    
    SectorEvents {}
    
    Stats
    {
    
    }
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Delve/general/monster_sink/sinking_med.ao"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    // this intentially does not inherit from the HyenaMonster otc, so the aggro audio can be different
    
    Transitionable
    {
    	on_transition =
    	"
    		/* Roll( 1, 2, { PlayEffect( Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudioRathbreakerMinion.ao ); } ); */
    	"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/HyenaMonster/HyenaMonsterAggroAudioRathbreakerMinion.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaMonsterBossMinion"] = {
        name = "Hyena Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "WalkEmergeHyena",
            "EASHyenaMonsterWhoop",
            "EASHyenaMonsterWhoopFlipped",
            "EGHyenaDogpile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeHyena"] = {
        name = "WalkEmergeHyena",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 6.333,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {760, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoop"] = {
        name = "EASHyenaMonsterWhoop",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHyenaMonsterWhoopFlipped"] = {
        name = "EASHyenaMonsterWhoopFlipped",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_do_not_face_target",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGHyenaDogpile"] = {
        name = "EGHyenaDogpile",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • 土狼恶魔
    stance movement speed +% final [-78]
    stance movement speed +% final [-78]
    Hyena Demon
    SpectreY
    Tagsbeast, Beast_onhit_audio, mammal_beast, melee, not_int, not_str, physical_affinity, red_blood, very_fast_movement
    Packs
  • 土狼恶魔
  • 生命
    100%
    闪避值
    +30%
    Ailment Threshold
    %
    抗性
    -30 30 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    Attack Distance
    4 ~ 9
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    HyenaMonster
    Metadata
    HyenaMonsterHighAggro
    等级
    68
    生命
    7,757
    Armour
    3,451
    闪避值
    477
    能量护盾
    0
    伤害
    233
    法术伤害
    233
    命中
    0
    Attack Time
    1.5
    经验值
    28,634
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    Base Damage: 186–280
    暴击几率: 5%
    Attack Time: 1.5 秒
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaMonster"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/HyenaMonster/HyenaMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HyenaMonster/HyenaMonsterHighAggro"] = {
        name = "Hyena Demon",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global
  • stance movement speed +% final [-78]
    IdStanceMovementSpeedNegative78__
    FamilyStance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -78 Max: -78 Global