Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos3
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash12367
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Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos5
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash20782
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos7
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash42999
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos9
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash4925
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
Chaos Damage
7% increased Chaos Damage
Chaos Damage Attr /4
NameShow Full Descriptions
IDchaos10
IconArt/2DArt/SkillIcons/passives/ChaosDamagenode.png
PassiveSkillsHash19779
TagsisKeystone: false isNotable: false isAscendancyStart: false isMultipleChoice: false isMultipleChoiceOption: false isBlighted: false isJewelSocket: false isMastery: false isProxy: false isUsed: true isRoyale: false
chaos GemTags /55
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
Channel a debilitating hex that Withers enemies in the area.
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
Activate to summon long-ranged, Reviving Skeletal Snipers that can fire a gas arrow on Command.
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Supports any skill that Hits enemies, giving it a chance to Poison enemies.
Supports any skill that Hits enemies, giving it a chance to Poison enemies and causing it to inflict more powerful Poisons against Bleeding Enemies.
Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
While active, stores a portion of the Poison Damage you deal. Using this Skill unleashes the stored Poison to damage and Poison enemies around you.
Supports Curse skills you cast yourself, causing them to trigger Doom Blast on Cursed enemies when the Curse expires.
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a burst of Chaos energy at the target.
Supports any skill that Hits enemies, causing Poison it applies to also Break enemy Armour. Cannot support skills that Consume Fully Broken Armour.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Supports skills that can Poison enemies, causing Poisoned enemies to gain Plague over time and explode in a Plague Burst on death. Cannot support the skills of Minions.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
Supports any skill that Hits enemies, allowing it to inflict an extra Poison on enemies but shortening the duration of those Poisons.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports any skill that Hits enemies, causing it to deal less damage but inflict more potent Poison.
Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
Supports skills you use yourself, causing them to trigger a Chaos Damage nova when breaking Enemy Energy Shield.
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage based on your Intelligence.
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
While active, killing a Poisoned enemy spreads its Poison to other nearby enemies, and has a chance to also Hinder them.
While active, emits an Aura that periodically Withers enemies in your Presence.
While active and enemies are present, swarms of insects emerge from your body to pursue nearby enemies. The swarms are untargetable Minions that Attack and Poison enemies.
Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself. Supported Skills consume many Corpses on use, dealing more Chaos Damage per Corpse consumed. Cannot support Triggered Skills or Reservation Skills.
Supports Skills you use yourself which can cause Damaging Hits. Supported Skills grant Volatility on Critical Hit.
Supports any Skill you use yourself, causing supported Skill to detonate Volatility that is present on you. Supported Skill can only be used while you have a certain amount of Volatility and cannot support Skills which already have another Condition. Does not support Triggered Skills.
Supports Skills which you use yourself. On using Supported Skills while they are Empowered, you gain Volatility.
Supports Skills which can cause Damaging Hits. Bleeding inflicted by those Hits is more effective against Poisoned Enemies, and Poison inflicted by Supported Skills is more effective against Bleeding Enemies.
While active, emits an Aura that periodically Withers enemies in your Presence.
Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
A Poisonous Toad leaps towards enemies and explodes, dealing damage in an area and inflicting Poison.
Supports Skills which can cause Damaging Hits. Poison inflicted with Supported Skills deals Damage faster the higher your Rage.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Chaos Damage
(7–12)% increased Chaos Damage
Chaos Damage Attr /6
NameValue
SourceTimeless Jewel
Codevaal_small_chaos_damage
IconArt/2DArt/SkillIcons/passives/VaalOffensive.png
NameChaos Damage
Weight75
Stats
  • chaos_damage_+% Min: 0 Max: 0
  • Chaos Ref /82
    Chaos Damage
    Chaos damage is one of the five Damage Types. It is reduced by Chaos Resistance.
    Chaos damage is the least common damage type, and removes twice as much Energy Shield as the damage value when taken.
    Grants Skill: Raise Shield
    (15–20)% increased Block chance
    (60–100)% increased Armour
    Accuracy Rating is Doubled
    Blocking Damage Poisons the Enemy as though dealing 200 Base Chaos Damage
    +(40–60) to maximum Life
    +(30–50) to maximum Mana
    Minions have +(17–23)% to Chaos Resistance
    Minions gain (20–30)% of their maximum Life as Extra maximum Energy Shield
    Minions Revive 50% faster
    Effect is not removed when Unreserved Mana is Filled
    (200–250)% increased Duration
    Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
    Deals 25% of current Mana as Chaos Damage to you when Effect ends
    Adds (39–48) to (69–79) Physical Damage
    +(20–30)% to Critical Damage Bonus
    Adds (25–36) to (44–55) Chaos damage
    Take 100 Chaos damage per second per Endurance Charge
    +(7–13)% to Chaos Resistance
    20% reduced maximum Life
    Gain (30–40)% of Damage as Extra Chaos Damage
    30% reduced Global Defences
    Adds 1 to 4 Physical Damage to Attacks
    (3–6) Life Regeneration per second
    Adds (4–6) to (8–10) Chaos Damage to Attacks
    25% chance to Intimidate Enemies for 4 seconds on Hit
    (7–10)% increased Cast Speed
    +(60–100) to maximum Mana
    Allies in your Presence Gain (15–25)% of Damage as Extra Chaos Damage
    Enemies in your Presence Gain (6–12)% of Damage as Extra Chaos Damage
    Grants Skill: Level 7 Sigil of Power
    (20–30)% increased Cast Speed
    Skill Mana Costs Converted to Life Costs
    Skills gain 1% of Damage as Chaos Damage per 3 Life Cost
    Grants Skill: Skeletal Warrior
    +(20–30) to maximum Mana
    +(5–10) to Intelligence
    (10–30)% increased Mana Regeneration Rate
    Gain 5% of Damage as Chaos Damage per Undead Minion
    (100–150)% increased Armour and Evasion
    (10–40)% chance to Avoid Physical Damage from Hits
    (10–40)% chance to Avoid Chaos Damage from Hits
    Enemies in your Presence are Intimidated
    +(7–13)% to Chaos Resistance
    (15–30)% increased Mana Regeneration Rate
    50% increased Ignite Magnitude
    50% reduced Ignite Duration on Enemies
    Enemies Ignited by you take Chaos Damage instead of Fire Damage from Ignite
    use unique blackflame ignite effect [1]
    (20–30)% increased Critical Hit Chance for Attacks
    (10–15)% reduced Attack Speed
    Chaos Damage from Hits also Contributes to Freeze Buildup
    Chaos Damage from Hits also Contributes to Electrocute Buildup
    Attacks Gain (10–20)% of Physical Damage as extra Chaos Damage
    local weapon implicit hidden added maximum chaos damage [71]
    local weapon implicit hidden added minimum chaos damage [43]
    Adds 1 to (200–300) Lightning Damage
    (10–15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Chaos Damage from Hits also Contributes to Shock Chance
    (100–200)% increased Energy Shield
    (30–50)% increased Energy Shield Recharge Rate
    20% of Elemental damage from Hits taken as Chaos damage
    +25% chance to be Poisoned
    Grants Skill: Spear Throw
    Grants Skill: Level 15 Chaotic Surge
    (15–20)% increased Attack Speed
    Leeches (10–20)% of Physical Damage as Life
    Adds (167–201) to (267–333) Chaos damage
    When you Consume a Charge Trigger Chaotic Surge to gain 2 Chaos Surges
    Life Leech recovers based on your Chaos damage instead of Physical damage
    Used when you take Chaos damage from a Hit
    (15–25)% increased Duration
    50% of Chaos damage you prevent when Hit Recouped as Life and Mana during effect
    Grants Skill: Level 8 Impurity
    Allies in your Presence deal (13–17) to (25–37) added Attack Chaos Damage
    +(7–13) to all Attributes
    23% reduced Light Radius
    (-13–13)% reduced Skill Effect Duration
    Gain 27% of Damage as Extra Chaos Damage
    Grants effect of Dreaming Gloom Shrine
    Curse all targets in an area after a short delay, lowering their Chaos Resistance.
    Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
    Emit an Aura that boosts the Chaos Resistance of you and Allies in your Presence.
    Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to spread Contagion on hit.
    Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
    Sacrifice the life of a Minion to deal Chaos damage in an area around it. If you have no Minions, your own life is sacrificed instead.
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types.
    Supports any skill that deals damage, boosting its Physical damage at the expense of all other Damage Types, as well as giving Hits from that skill a chance to ignore Physical Damage reduction.
    Supports any skill that Hits enemies, giving it a chance to Wither enemies on Hit.
    Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
    Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
    Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
    Conjure a horrific skull rising from the lightless depths to bite your enemies dealing high damage at target location and leaving Withering Ground in its wake. Targeting close to you will cause you to jump back as you cast.
    Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.
    Fire a burst of Chaos energy at the target.
    Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
    Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
    Supports Curse skills. Cursed enemies' bodies decay, taking Chaos damage over time.
    Supports skills that create Persistent Minions, causing those Minions to fight on when they are fatally wounded, dying after a short duration or when they take further damage exceeding their maximum Life. Minions from Supported Skills gain Soul Eater and a burst of speed on entering this state.
    Launch a fiery Projectile towards a target.
    Supports Chaos skills, granting them an additional level. Does not support skills which do not have levels.
    Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to Empower your next Quarterstaff Attack, causing it to deal additional Chaos damage. Each kill with the Empowered Attack grants Purple Flames of Chayula for a duration.
    Supports Spells that deal non-Ailment Chaos damage over time. Enemies taking damage over time from Debuffs caused by supported skills will suffer Freeze build up from Chaos damage Hits from any source. Does not Support Skills used by Minions.
    Supports Spells that deal non-Ailment Chaos damage over time, causing damage over time they inflict to also Hinder enemies. Does not Support Skills used by Minions.
    Consume a Corpse to create a cloud of flammable Poisonous gas. Any Burning effects or Detonator skills will explode the gas cloud, creating a fiery explosion.
    Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
    Supports Spell Skills which cause Damaging Hits. Using supported Spells will cause you to Sacrifice a portion of your Life on use, gaining extra Chaos Damage in exchange. Does not support Persistent Skills, Minion Skills, or Triggered Skills.
    Supports Skills you use yourself. Supported Skills consume a Corpse on use, dealing more Chaos Damage if they do. Cannot support Triggered Skills or Reservation Skills.
    Grants your weapon Surges. Non-Melee Projectile Attacks with that weapon Consume Surges to cause the Projectiles fired to explode at the end of their flight.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Ignites.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Shock.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Contribute to Freeze Buildup.
    Supports Skills that can cause Damaging Hits, granting extra Chaos damage and causing Chaos damage to Break Armour.
    Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
    Chayula's Catalyst
    Stack Size: 1 / 10
    Adds quality that enhances Chaos modifiers on a ring or amulet
    Replaces other quality types
    Fenumus' Rune of Agony
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapons: Gain 13% of Damage as Extra Chaos Damage
    Wand or Staff: Gain 13% of Damage as Extra Chaos Damage
    Place into an empty Rune Socket in a Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    Citaqualotl's Soul Core of Foulness
    Stack Size: 1 / 10
    Requires: Level 50
    Martial Weapons: Adds 19 to 29 Chaos damage
    Place into an empty Rune Socket in a Martial Weapon to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
    Amethyst Charm
    Lasts 4 Second
    Consumes 30 of 40 Charges on use
    Currently has 40 Charges
    Requires: Level 40
    Used when you take Chaos damage from a Hit
    Minions have 20% additional Physical Damage Reduction
    Minions have +23% to Chaos Resistance
    Minions have 20% increased maximum Life
    Minions Regenerate 3% of maximum Life per second
    Minions have +13% to Chaos Resistance
    Minions have +13% to Chaos Resistance
    Minions gain 10% of Physical Damage as Chaos Damage
    20% increased Elemental Infusion duration
    Remnants can be collected from 15% further away
    Witch: 20% increased Chaos Damage
    Witch: 18% increased Skill Effect Duration
    Gain 11% of Damage as Extra Chaos Damage
    +1 to Level of all Chaos Skills
    3% increased Movement Speed
    29% increased Chaos Damage
    +13 to all Attributes
    23% reduced Light Radius
    53% increased Chaos Damage
    Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
    29% increased Chaos Damage
    20% increased Global Defences
    29% increased Chaos Damage
    Enemies you Curse have -3% to Chaos Resistance
    23% increased Chaos Damage
    15% increased Skill Effect Duration
    Gain 8% of Physical Damage as extra Chaos Damage
    40% increased Chaos Damage while affected by Herald of Plague
    40% increased Physical Damage while affected by Herald of Blood
    Gain 5% of Damage as Extra Chaos Damage
    50% reduced effect of Withered on you
    Companions have +30% to all Elemental Resistances
    Maximum Life is 1
    Immune to Chaos Damage and Bleeding
    Ascendancy: Smith of Kitava
    Character: Warrior
    Body Armour grants +100% of Armour also applies to Chaos Damage
    Ascendancy: Infernalist
    Character: Witch
    20% of Cold Damage taken as Fire Damage
    Ascendancy: Lich
    Character: Witch
    Cursed Enemies Killed by you, or by Allies in your Presence, have a 33% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
    Ascendancy: Acolyte of Chayula
    Character: Monk
    Leech recovers based on Chaos Damage as well as Physical Damage
    Ascendancy: Acolyte of Chayula
    Character: Monk
    Chaos Resistance is doubled
    Ascendancy: Acolyte of Chayula
    Character: Monk
    1% increased maximum Darkness per 1% Chaos Resistance
    100% increased chance for Essences found in your Maps to add Attack modifiers
    100% increased chance for Essences found in your Maps to add Chaos modifiers
    100% increased chance for Essences found in your Maps to add Critical modifiers
    100% increased chance for Essences found in your Maps to add Physical modifiers
    100% increased chance for Essences found in your Maps to add Speed modifiers
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