Man o' War
Undead
Area: Castaway
SpectreY
AreaCastaway
Tagsnot_dex, not_str, skeleton, Unarmed_onhit_audio, undead, very_slow_movement, water
Packs
  • Castaway: Man o' War
  • Life
    175%
    Energy Shield From Life
    10%
    Resistance
    0 0 75 0
    Damage
    175%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    4 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    175%
    Model Size
    100%
    Type
    ManoWar
    Metadata
    ManoWar
    Level
    65
    Life
    10,258
    Armour
    2,023
    Evasion Rating
    440
    Energy Shield
    1,140
    Damage
    372
    Spell Damage
    372
    Accuracy
    1,974
    Attack Time
    1.5
    Experience
    37,637
    Minion Life
    9,894
    Minion Energy Shield
    1,099
    Minion Damage
    1,451
    Minion Armour
    2,023
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 297–446
    Critical Hit Chance: 5%
    Attack Time: 1.5 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GSJellyfishLightningTendrils
    Triggerable, Spell, Damage
    Cast Time: 0.83 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-80]
    TBJellyfishLightningTendrilsLeft
    Spell, Triggerable, Attack, Damage
    Base Damage: 297–446
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals to Lightning Damage
    10% more chance to Shock
    GTJellyfishLightningTendrilsLeft
    Triggerable
    action attack or cast time uses animation length [1]
    GTJellyfishLightningTendrilsRight
    Triggerable
    action attack or cast time uses animation length [1]
    TBJellyfishLightningTendrilsRight
    Spell, Triggerable, Attack, Damage
    Base Damage: 297–446
    Critical Hit Chance: 5%
    Cast Time: 1 sec
    Attack Time: 1.5 sec
    Deals to Lightning Damage
    10% more chance to Shock
    GSJellyfishLightningTendrilsLeft
    Triggerable, Spell, Damage
    Cast Time: 0.83 sec
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-80]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	how_stunning = 75
    	set_base_heavy_stun_duration_ms = 2250
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ManOWar/epks/bodyfx/bodyfx.epk' );"
    
    	on_spawned_dead = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ManOWar/epks/death_desaturate_dead.epk' );"
    
    	on_death =
    	"
    		RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ManOWar/epks/bodyfx/bodyfx.epk' );
    		AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ManOWar/epks/death_desaturate.epk' );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ManOWar/epks/bodyfx/bodyfx.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ManOWar/ManoWar"] = {
        name = "Man o' War",
        life = 1.75,
        energyShield = 0.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GSJellyfishLightningTendrils",
            "GSJellyfishLightningTendrilsLeft",
            "TBJellyfishLightningTendrilsLeft",
            "TBJellyfishLightningTendrilsRight",
            "GTJellyfishLightningTendrilsLeft",
            "GTJellyfishLightningTendrilsRight",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSJellyfishLightningTendrils"] = {
        name = "GSJellyfishLightningTendrils",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 0.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSJellyfishLightningTendrilsLeft"] = {
        name = "GSJellyfishLightningTendrilsLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 0.83,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-80, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBJellyfishLightningTendrilsLeft"] = {
        name = "TBJellyfishLightningTendrilsLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TBJellyfishLightningTendrilsRight"] = {
        name = "TBJellyfishLightningTendrilsRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "active_skill_shock_chance_+%_final",
        },
        levels = {
            [1] = {0.5, 1.5, 10, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTJellyfishLightningTendrilsLeft"] = {
        name = "GTJellyfishLightningTendrilsLeft",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTJellyfishLightningTendrilsRight"] = {
        name = "GTJellyfishLightningTendrilsRight",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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