Overgrown Dead
undead description [1]
stance movement speed +% final [148]
SpectreY
TagsBeast_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, zombie
Life
145%
Armour
+75%
Resistance
30 30 0 0
Damage
189%
Accuracy
100%
Critical Hits Chance
5%
Critical Damage Bonus
+30%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experience
145%
Model Size
130%
Type
EliteZombie
Metadata
EliteZombie
Level
68
Life
11,248
Armour
6,039
Evasion Rating
477
Damage
441
Spell Damage
441
Accuracy
2,180
Attack Time
1.5
Experience
41,519
Minion Life
16,356
Minion Damage
3,584
Minion Armour
11,216
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Basic Attack
Base Damage: 352–529
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PaleHulkTentacleGrab
Spell, Damage, Area, AreaSpell
Cast Time: 4.733 sec
Cooldown Time: 11 sec
Deals 112.3 to 168.5 Physical Damage
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASPaleHulkTentacleTime
Cooldown Time: 13 sec
action attack or cast time uses animation length [1]
GAPaleHulkTentacleSlam
Triggerable, Attack
Base Damage: 352–529
Critical Hit Chance: 5%
Attack Damage: 170%
Attack Time: 1.5 sec
Deals 70% more Attack Damage
is area damage [1]
MPWPaleHulkGrabbyTentacle
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 352–529
Critical Hit Chance: 5%
Attack Time: 1.5 sec
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1048]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAPaleHulkHeadbutt
Triggerable, Attack
Base Damage: 352–529
Critical Hit Chance: 5%
Attack Damage: 225%
Attack Time: 1.5 sec
Deals 125% more Attack Damage

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
 	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "in_water;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_effect_custom_event_projectile_fired_for_MPWPaleHulkGrabbyTentacle =
	"
		this.tentacle_beam = MakeBeam( PaleHulkTentacle, projectile, FollowFrom|FollowTo, 58, 0 );
		tentacle_beam.PlayAnimation( attach );
		tentacle_beam.QueueAnimation( loose2 );
	"

	//on_effect_custom_event_projectile_hit_for_MPWPaleHulkGrabbyTentacle = "tentacle_beam.PlayAttachedEffect( Metadata/Monsters/TarHulk/TarHulkStabTentacle.ao, phys_rope_jntBnd_2 );"
	on_effect_event_retract_for_PaleHulkTentacleGrab =
	"
		tentacle_beam.PlayAnimation( detach_01 );
		tentacle_beam.AddOnAnimationEnd( { Delete(); } );
	"
}

Life
{
	on_death = "tentacle_beam.PlayAnimation( detach_01 );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TarHulk/TarHulkAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/TarHulk/TarHulkAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/EliteZombie"] = {
    name = "Overgrown Dead",
    life = 1.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWPaleHulkGrabbyTentacle",
        "GAPaleHulkTentacleSlam",
        "GAPaleHulkHeadbutt",
        "PaleHulkTentacleGrab",
        "EASPaleHulkTentacleTime",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPaleHulkGrabbyTentacle"] = {
    name = "MPWPaleHulkGrabbyTentacle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1048, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPaleHulkTentacleSlam"] = {
    name = "GAPaleHulkTentacleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPaleHulkHeadbutt"] = {
    name = "GAPaleHulkHeadbutt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PaleHulkTentacleGrab"] = {
    name = "PaleHulkTentacleGrab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.733,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleHulkTentacleTime"] = {
    name = "EASPaleHulkTentacleTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [148]
    IdStanceTarHulkRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 148 Max: 148 Global
  • Craft Tagsspeed
    Edit

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