肥大化した死体
undead description [1]
stance movement speed +% final [148]
Overgrown Dead
SpectreY
TagsBeast_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, zombie
ライフ
145%
アーマー
+75%
耐性
30 30 0 0
Damage
189%
命中
100%
クリティカルヒット Chance
5%
クリティカルダメージボーナス
+30%
Attack Distance
5 ~ 16
アタックタイム
1.5 Second
Damage Spread
±20%
経験値
145%
Model Size
130%
Type
EliteZombie
Metadata
EliteZombie
レベル
68
ライフ
11,248
アーマー
6,039
回避力
477
Damage
441
スペルダメージ
441
命中
2,180
アタックタイム
1.5
経験値
41,519
Minion Life
16,356
Minion Damage
3,584
Minion Armour
11,216
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
基本アタック
Base Damage: 352–529
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PaleHulkTentacleGrab
Spell, Damage, Area, AreaSpell
キャストタイム: 4.733 秒
クールダウン時間: 11 秒
112.3から168.5物理ダメージを与える
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASPaleHulkTentacleTime
クールダウン時間: 13 秒
action attack or cast time uses animation length [1]
GAPaleHulkTentacleSlam
Triggerable, Attack
Base Damage: 352–529
クリティカルヒット率: 5%
アタックダメージ: 170%
アタックタイム: 1.5 秒
アタックダメージが70%上昇する
is area damage [1]
MPWPaleHulkGrabbyTentacle
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 352–529
クリティカルヒット率: 5%
アタックタイム: 1.5 秒
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1048]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAPaleHulkHeadbutt
Triggerable, Attack
Base Damage: 352–529
クリティカルヒット率: 5%
アタックダメージ: 225%
アタックタイム: 1.5 秒
アタックダメージが125%上昇する

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
 	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "in_water;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_effect_custom_event_projectile_fired_for_MPWPaleHulkGrabbyTentacle =
	"
		this.tentacle_beam = MakeBeam( PaleHulkTentacle, projectile, FollowFrom|FollowTo, 58, 0 );
		tentacle_beam.PlayAnimation( attach );
		tentacle_beam.QueueAnimation( loose2 );
	"

	//on_effect_custom_event_projectile_hit_for_MPWPaleHulkGrabbyTentacle = "tentacle_beam.PlayAttachedEffect( Metadata/Monsters/TarHulk/TarHulkStabTentacle.ao, phys_rope_jntBnd_2 );"
	on_effect_event_retract_for_PaleHulkTentacleGrab =
	"
		tentacle_beam.PlayAnimation( detach_01 );
		tentacle_beam.AddOnAnimationEnd( { Delete(); } );
	"
}

Life
{
	on_death = "tentacle_beam.PlayAnimation( detach_01 );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TarHulk/TarHulkAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/TarHulk/TarHulkAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/EliteZombie"] = {
    name = "Overgrown Dead",
    life = 1.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWPaleHulkGrabbyTentacle",
        "GAPaleHulkTentacleSlam",
        "GAPaleHulkHeadbutt",
        "PaleHulkTentacleGrab",
        "EASPaleHulkTentacleTime",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPaleHulkGrabbyTentacle"] = {
    name = "MPWPaleHulkGrabbyTentacle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1048, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPaleHulkTentacleSlam"] = {
    name = "GAPaleHulkTentacleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPaleHulkHeadbutt"] = {
    name = "GAPaleHulkHeadbutt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PaleHulkTentacleGrab"] = {
    name = "PaleHulkTentacleGrab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.733,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleHulkTentacleTime"] = {
    name = "EASPaleHulkTentacleTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [148]
    IdStanceTarHulkRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 148 Max: 148 Global
  • Craft Tagsspeed
    Edit

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