Muerto brotado
undead description [1]
stance movement speed +% final [148]
Overgrown Dead
SpectreY
TagsBeast_onhit_audio, humanoid, not_dex, not_int, undead, very_slow_movement, zombie
Vida
145%
Armadura
+75%
Ailment Threshold
%
Resistencia
0 0 0 0
Damage
189%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
145%
Model Size
130%
Type
EliteZombie
Metadata
EliteZombie
Nivel
68
Vida
11,248
Armadura
6,039
Evasión
477
Energy Shield
0
Damage
441
Daño de hechizos
441
Precisión
1,090
Attack Time
1.5
Experiencia
41,519
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque básico
Base Damage: 352–529
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
PaleHulkTentacleGrab
Spell, Damage, Area, AreaSpell
Tiempo de lanzamiento: 4.733 seg
Tiempo de recarga: 11 seg
Inflige de 3.108 a 4.662 de daño físico
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASPaleHulkTentacleTime
Tiempo de recarga: 13 seg
action attack or cast time uses animation length [1]
GAPaleHulkTentacleSlam
Triggerable, Attack
Base Damage: 352–529
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 170%
Attack Time: 1.5 seg
Inflige un 70% más de daño de ataques
is area damage [1]
MPWPaleHulkGrabbyTentacle
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 352–529
Probabilidad de [Critical|impacto crítico]: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
maintain projectile direction when using contact position [1]
monster projectile variation [1048]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GAPaleHulkHeadbutt
Triggerable, Attack
Base Damage: 352–529
Probabilidad de [Critical|impacto crítico]: 5%
Daño de ataque: 225%
Attack Time: 1.5 seg
Inflige un 125% más de daño de ataques

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance1"
 	basic_action = "ChangeToStance2"
}

StateMachine
{
	define_shared_state = "in_water;"
}

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	on_effect_custom_event_projectile_fired_for_MPWPaleHulkGrabbyTentacle =
	"
		this.tentacle_beam = MakeBeam( PaleHulkTentacle, projectile, FollowFrom|FollowTo, 58, 0 );
		tentacle_beam.PlayAnimation( attach );
		tentacle_beam.QueueAnimation( loose2 );
	"

	//on_effect_custom_event_projectile_hit_for_MPWPaleHulkGrabbyTentacle = "tentacle_beam.PlayAttachedEffect( Metadata/Monsters/TarHulk/TarHulkStabTentacle.ao, phys_rope_jntBnd_2 );"
	on_effect_event_retract_for_PaleHulkTentacleGrab =
	"
		tentacle_beam.PlayAnimation( detach_01 );
		tentacle_beam.AddOnAnimationEnd( { Delete(); } );
	"
}

Life
{
	on_death = "tentacle_beam.PlayAnimation( detach_01 );"
}

Transitionable
{

	on_transition =
	"
		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/TarHulk/TarHulkAggroAudio.ao' ); } );
	"
}

Animated
{

	preload_animated_object = "Metadata/Monsters/TarHulk/TarHulkAggroAudio.ao"

}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/EliteZombie"] = {
    name = "Overgrown Dead",
    life = 1.45,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWPaleHulkGrabbyTentacle",
        "GAPaleHulkTentacleSlam",
        "GAPaleHulkHeadbutt",
        "PaleHulkTentacleGrab",
        "EASPaleHulkTentacleTime",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWPaleHulkGrabbyTentacle"] = {
    name = "MPWPaleHulkGrabbyTentacle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "check_for_targets_between_initiator_and_projectile_source",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "maintain_projectile_direction_when_using_contact_position",
    },
    levels = {
        [1] = {1048, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPaleHulkTentacleSlam"] = {
    name = "GAPaleHulkTentacleSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAPaleHulkHeadbutt"] = {
    name = "GAPaleHulkHeadbutt",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 2.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["PaleHulkTentacleGrab"] = {
    name = "PaleHulkTentacleGrab",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4.733,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASPaleHulkTentacleTime"] = {
    name = "EASPaleHulkTentacleTime",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
DomainsMonster (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [148]
    IdStanceTarHulkRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 148 Max: 148 Global
  • Craft Tagsspeed