Pride
You will take more physical damage from all sources. This effect will become more powerful as you stay in this aura longer.
base_additional_physical_damage_reduction_%
receive_bleeding_chance_%_when_hit_by_attack
pride_physical_damage_taken_+%_final
Attribute /4

player_physical_damage_aura

KeyValue
IsSkillBuff1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codepride physical damage taken +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Codereceive bleeding chance % when hit by attack
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Pride
player_physical_damage_aura_self
using_pride
Attribute /5

player_physical_damage_aura_self

KeyValue
IsInvisible1
IsSkillBuff1
BuffGroupsID29
IsBuffDefinition1
BuffMergeModesID3
Codeusing pride
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Pride
Casts an aura that causes nearby enemies to take more physical damage.
is area damage [1]
melee conditional step distance [10]
Attribute /5

Pride

KeyValue
BaseType Pride
TargetTypesAny
TypeSpell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, OngoingSkill, Persistent
BuffIcon
ActiveSkillsCodephysical_damage_aura
Supported By /21
  • Active Type: Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, AreaSpell, Physical, AuraAffectsEnemies, CanHaveBlessing, OngoingSkill, Persistent
  • Magnified Effect
    Supports any skill with an area of effect, making it larger.
    Arcane Tempo
    Supports Spells, causing them to cast faster.
    Concentrated Effect
    Supports any skill with an area of effect, causing that area to be smaller but any area damage it deals to be higher.
    Demolisher
    Supports any skill, causing Armour Break it inflicts to be stronger.
    Physical Mastery
    Supports Physical skills, granting them an additional level.
    Encumbrance
    Supports any skill, causing inflicted Slows to be more powerful.
    Precision
    Supports Persistent Buff Skills, causing you to gain increased Accuracy while the Skill is active.
    Clarity
    Supports Persistent Buff Skills, causing you to gain increased Mana Regeneration while the Skill is active.
    Vitality
    Supports Persistent Buff Skills, causing you to gain Life Regeneration while the Skill is active.
    Herbalism
    Supports Persistent Buff Skills, causing you to gain increased Life recovery from Flasks while the Skill is active.
    Cannibalism
    Supports Persistent Buff Skills, causing you to recover Life on kill while the Skill is active.
    Strip Away
    Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
    Unbending
    Supports Spell Skills you use yourself. While using Supported Skills, a percentage of Damage taken is Recouped as Mana, with the percentage scaling higher the longer the Cast time of the Supported Skill. Cannot Support Channelling Skills.
    Thornskin
    Supports Persistent Buff Skills, causing you to deal increased Thorns Damage while the Supported Skill is active.
    Mysticism
    Supports Persistent Buff Skills, causing you to deal increased Spell Damage while on full Energy Shield while the Supported Skill is active.
    Direstrike
    Supports Persistent Buff Skills, causing you to deal increased Attack Damage while on Low Life while the Supported Skill is active.
    Upwelling
    Supports Persistent Buff Skills, causing your Minions to deal increased Damage while you are not on full Mana while the Supported Skill is active.
    Warm Blooded
    Supports Persistent Buff Skills, causing Freeze applied to you to last for a shorter duration while the Supported Skill is active.
    Cool Headed
    Supports Persistent Buff Skills, causing Ignite applied to you to last for a shorter duration while the Supported Skill is active.
    Strong Hearted
    Supports Persistent Buff Skills, causing Shock applied to you to last for a shorter duration while the Supported Skill is active.
    Inhibitor
    Supports any Skill you use yourself or that you Trigger. Supported Skills cannot consume Charges by any means. Cannot Support Skills which require Charges to be used.
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