Quadrilla
Beast
stance movement speed +% final [30]
SpectreY
AreaJungle Ruins, Howling Caves, Riverside, Rupture, The Ziggurat Refuge
Tagsallows_inc_aoe, beast, fast_movement, mammal_beast, melee, MonsterBlunt_onhit_audio, not_dex, not_int, physical_affinity, red_blood
Packs
  • Jungle Ruins, Howling Caves: Quadrilla
  • The Ziggurat Refuge: Quadrilla, Scorpion Monkey
  • Life
    200%
    Armour
    +75%
    Resistance
    0 0 0 0
    Damage
    200%
    Accuracy
    100%
    5%
    Attack Distance
    9 ~ 21
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    100%
    Type
    Quadrilla
    Metadata
    Quadrilla
    Level
    65
    Life
    13,026
    Armour
    3,540
    Evasion Rating
    663
    Damage
    425
    Spell Damage
    425
    Accuracy
    2,214
    Attack Time
    1.995
    Experience
    43,014
    Minion Life
    12,564
    Minion Damage
    1,658
    Minion Armour
    6,575
    GAQuadrillaSunder
    Triggerable, Attack
    Base Damage: 340–510
    Critical Hit Chance: 5%
    Attack Time: 1.995 sec
    +25 to Melee Strike Range
    action attack or cast time uses animation length [1]
    is area damage [1]
    EAAQuadrillaThrow
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Basic Attack
    Base Damage: 340–510
    Critical Hit Chance: 5%
    Attack Time: 1.995 sec
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPAQuadrillaRock
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 340–510
    Critical Hit Chance: 5%
    Attack Time: 1.995 sec
    Generic monster mortar skill. Like Monster Projectile but has an impact effect.
    Pierces all Targets
    action attack or cast time uses animation length [1]
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SSMQuadrillaRock
    Spell, Multicastable, Triggerable
    Cast Time: 1 sec
    alternate minion [1022]
    monster no drops or experience [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    QuadrillaShieldCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Shield Charge
    Base Damage: 340–510
    Critical Hit Chance: 5%
    Attack Time: 1.995 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    23% increased Movement Speed
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [10]
    TCQuadrillaCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Table Charge
    Base Damage: 340–510
    Critical Hit Chance: 5%
    Attack Time: 1.995 sec
    Cooldown Time: 10 sec
    Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.
    ignores proximity shield [1]
    shield charge continue past target [1]
    shield charge extra distance [10]
    EASQuadrillaTaunt
    Cooldown Time: 90 sec
    action attack or cast time uses animation length [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	define_shared_state = "has_rock_target; rotate; attach;"
    }
    
    Actor
    {
    	basic_action = "MoveForced"
    	basic_action = "ChangeToStance2"
    	on_event_start_face_for_EmptyActionSpell = "SetTarget( rock_throw, true );"
    	on_event_end_face_for_EmptyActionSpell = "SetTargetLocation( rock_throw, _, _, true );"
    }
    
    Functions
    {
    	TargetTheThing =
    	"
    		this.rock_throw = arg1;
    		SetTargetLocation( rock_throw );
    	"
    }
    
    Transitionable
    {
    	
    }
    
    Stats
    {
    	set_base_heavy_stun_duration_ms = 3000
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    StateMachine
    {
    	on_state_attach_01 = "AddAttachedOffset( 'Metadata/Terrain/Jungle/JungleExterior/Fills/QuadrillaProps/Block01.ao', R_Weapon, 0.83333333 );"
    	on_state_attach_0 = "DetachAllOfType( 'Metadata/Terrain/Jungle/JungleExterior/Fills/QuadrillaProps/Block01.ao' );"
    }
    
    Transitionable
    {
    	on_transition =
    	"
    		Roll( 1, 2, { PlayEffect( 'Metadata/Monsters/Quadrilla/QuadrillaAggroAudio.ao' ); } );
    	"
    }
    
    Render
    {
    	selection_size_override = "200, 200, 250"
    }
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Quadrilla/Quadrilla"] = {
        name = "Quadrilla",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPAQuadrillaRock",
            "SSMQuadrillaRock",
            "TCQuadrillaCharge",
            "GAQuadrillaSunder",
            "EAAQuadrillaThrow",
            "EASQuadrillaTaunt",
            "QuadrillaShieldCharge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAQuadrillaRock"] = {
        name = "GPAQuadrillaRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_projectiles_override",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_pierce",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMQuadrillaRock"] = {
        name = "SSMQuadrillaRock",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {1022, 1, -99, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TCQuadrillaCharge"] = {
        name = "Table Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAQuadrillaSunder"] = {
        name = "GAQuadrillaSunder",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAQuadrillaThrow"] = {
        name = "EAAQuadrillaThrow",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASQuadrillaTaunt"] = {
        name = "EASQuadrillaTaunt",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["QuadrillaShieldCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {23, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    stance movement speed +% final [30]
    FamilyStance
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 30 Max: 30 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%750
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.base_maximum_all_resistances_%75
    Stats.monster_base_flask_charges_percent_of_monster_power50
    Stats.base_critical_hit_damage_bonus30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.object_inherent_base_maximum_block_%_from_ot50
    Stats.movement_velocity_cap128
    Stats.max_azurite_debuff_stacks10
    Stats.ignore_skill_weapon_restrictions1
    Stats.melee_hit_damage_stun_multiplier_+%_final_from_ot33
    Stats.physical_hit_damage_stun_multiplier_+%_final_from_ot100
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.melee_swing_not_scaled_by_area_modifiers1
    Stats.actor_scale_+%_limit200
    Stats.base_heavy_stun_duration_ms3000
    Stats.melee_defer_damage_prediction1
    Stats.poise_decay_delay_ms8000
    Stats.poise_decay_%_per_second5
    Stats.base_block_angle_degrees180
    Stats.action_attack_or_cast_time_uses_animation_length1
    Stats.slow_potency_+%_final_per_additional_player-10
    Stats.check_for_targets_between_initiator_and_projectile_source1
    Stats.maximum_life_+%_final_per_additional_player50
    Stats.maximum_energy_shield_+%_final_per_additional_player50
    Stats.poise_threshold_+%_final_per_additional_player50
    Stats.stun_base_duration_override_ms500
    Stats.bleeding_moving_damage_%_of_base_override200
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.csd
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, MoveForced, MoveToFormation, Flee, StrafeLeft, StrafeRight, StrafeRandom, Advance, DoNothing, MonsterPickup, MinionInteraction, MoveForced, ChangeToStance2
    Actor.slow_animations_go_to_idlefalse
    Actor.on_event_start_face_for_EmptyActionSpellSetTarget( rock_throw, true );
    Actor.on_event_end_face_for_EmptyActionSpellSetTargetLocation( rock_throw, _, _, true );
    StateMachine.define_shared_statehas_rock_target; rotate; attach;
    Functions.TargetTheThing =
    Functions.",
    Functions.this.rock_throwarg1;
    Functions.SetTargetLocation( rock_throw );
    Edit

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