Pierce Ref /29
Pierce
Projectiles that Pierce can pass through a target while still damaging them.
+(30–50) to maximum Mana
+(4–6)% to Critical Hit Chance
Arrows Fork
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Fire a Piercing Projectile that seeks out enemies. Enemies hit are inflicted with a Debuff that Hinders them and deals Chaos damage over time for a short duration.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Piercing Crossbow
Physical Damage: 21-84
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 50, 49 Str, 49 Dex
(20–30)% chance to Pierce an Enemy
Penetrating Quiver
Requires: Level 55
100% chance to Pierce an Enemy
Elegant Crossbow
Physical Damage: 31-123
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 78, 89 Str, 89 Dex
(20–30)% chance to Pierce an Enemy
Arrows Pierce an additional Target
50% chance to Pierce an Enemy
30% chance to Pierce an Enemy
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Pierce
Projectiles that Pierce can pass through a target while still damaging them.
Skill Gem /9
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Skill Gem Quality /1
(0–20)% more Projectile Damage after Piercing an Enemy
Support Gem /8
Supports Projectile skills, making those Projectiles travel faster, and granting them a chance to Pierce Enemies.
Supports Projectile skills, making their Projectiles Pierce an enemy but deal less damage after doing so.
Supports Projectile skills, making their Projectiles Pierce an unlimited number of enemies, losing damage as they do so.
Supports any Skill which creates Projectiles, causing those Projectiles to Chain when impacting terrain, at the cost of any additional Projectiles, as well as causing them to always Pierce.
Supports Skills which can fire Projectiles. Initial Projectile created by Supported Skills will always Pierce Ignited Enemies, but Supported Skills cannot inflict Ignite themselves.
Supports Skills which fire Projectiles that are not ground targeted. Projectiles from Supported Skills randomly Fork, Chain or Pierce.
Item mods /6
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Piercing | 11 | Suffix | (12–14)% chance to Pierce an Enemy | quiver 1 default 0 |
of Drilling | 26 | Suffix | (15–17)% chance to Pierce an Enemy | quiver 1 default 0 |
of Puncturing | 44 | Suffix | (18–20)% chance to Pierce an Enemy | quiver 1 default 0 |
of Skewering | 61 | Suffix | (21–23)% chance to Pierce an Enemy | quiver 1 default 0 |
of Penetrating | 77 | Suffix | (24–26)% chance to Pierce an Enemy | quiver 1 default 0 |
1 | Corrupted | (20–30)% chance to Pierce an Enemy | quiver 1 |
Delve Area mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | DelveArea | Monsters' Projectiles always Pierce 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 5% increased Pack size |
Misc mods /4
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
of Piercing | 1 | Jewel | Suffix | (10–20)% chance to Pierce an Enemy | dexjewel 1 default 0 |
of Piercing | 1 | Jewel | Suffix | (5–10)% chance to Pierce an Enemy | dex_radius_jewel 1 default 0 |
1 | Abyss | Unique | (30–50)% chance to Pierce an Enemy | ||
of Amanamu | 65 | Abyss | Suffix | (40–60)% chance to Pierce an Enemy | bow 1 spear 1 default 0 amanamu_mod 1 |
Item /3
Penetrating Quiver
Requires: Level 55
100% chance to Pierce an Enemy
Elegant Crossbow
Physical Damage: 31-123
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 78, 89 Str, 89 Dex
(20–30)% chance to Pierce an Enemy
Piercing Crossbow
Physical Damage: 21-84
Critical Hit Chance: 5%
Attacks per Second: 1.65
Reload Time: 0.85
Requires: Level 50, 49 Str, 49 Dex
(20–30)% chance to Pierce an Enemy
Unique /4
Passive /6
Arrows Pierce an additional Target
50% chance to Pierce an Enemy
30% chance to Pierce an Enemy
15% chance to Pierce an Enemy
15% increased Projectile Damage
Huntress: 30% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
Timeless Jewel Passive /1

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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.