SpectreY
AreaRuinas de la jungla, Las criptas venenosas, Aldea de Kriar, Desfiladero, Estanques, Sobrecrecimiento, El refugio del zigurat
Tagsbeast, melee, monster_applies_poison, not_dex, not_int, physical_affinity, red_blood, reptile_beast, Unarmed_onhit_audio, very_slow_movement
Packs
  • Ruinas de la jungla: Arrastrapiés restringido, Escupidor restringido, Arrastrapiés cuelloserpiente
  • Las criptas venenosas, Aldea de Kriar: Arrastrapiés cuelloserpiente, Escupidor restringido, Arrastrapiés restringido
  • El refugio del zigurat: Arrastrapiés restringido, Arrastrapiés cuelloserpiente
  • El refugio del zigurat: Arrastrapiés cuelloserpiente, Escupidor restringido
  • Vida
    100%
    Resistencia
    -30 0 0 0
    Damage
    100%
    Precisión
    100%
    Attack Distance
    3 ~ 7
    Tiempo de ataque
    2.25 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    SerpentHusk
    Metadata
    SerpentHusk__
    Nivel
    65
    Vida
    6,513
    Damage
    212
    Daño de hechizos
    212
    Precisión
    2,214
    Tiempo de ataque
    2.25
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    3,844
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 170–255
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MASExtraAttackDistance4
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser
    Ataque básico
    Base Damage: 170–255
    Probabilidad de impacto crítico: 5%
    Tiempo de ataque: 2.25 seg
    action attack or cast time uses animation length [1]
    attack maximum action distance + [4]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    
    	set_base_heavy_stun_duration_ms = 3000	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SerpentHusk/EPK/body_venom.epk' );"
    	on_death = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act3_FOUR/SerpentHusk/EPK/body_venom.epk' );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SerpentHusk/SerpentHusk__"] = {
        name = "Snakethroat Shambler",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "MASExtraAttackDistance4",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MASExtraAttackDistance4"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Envenena al impactar
    FamilyRatTalismanPoisonOnHit
    DomainsMonster (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • global poison on hit Min: 1 Max: 1 Global
  • base poison duration +% Min: 0 Max: 0 Global
  • Craft Tagspoison chaos ailment
    Edit

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