Soul Link
Your Energy Shield also protects the linked target from some of the damage they would take from hits.
Attribute /3
soul_link_source
Key | Value |
---|---|
BuffGroupsID | 29 |
IsBuffDefinition | 1 |
BuffMergeModesID | 3 |
Soul Link
Some of the damage from hits dealt to you will instead be taken from the Energy Shield of this link's source.
mana_regeneration_rate_+%
take_%_of_hit_damage_from_soul_link_source_energy_shield_before_you
damage_taken_+%_final_from_soul_link
Attribute /4
soul_link_target
Key | Value |
---|---|
IsRemovable | 1 |
BuffGroupsID | 19 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Code | take % of hit damage from soul link source energy shield before you |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Code | damage taken +% final from soul link |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Mana Regeneration Rate +%
Code | mana regeneration rate +% |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Percentage |
Soul Link
Targets an allied player to apply a buff which links you to them for a duration. While linked, your Energy Shield will intercept some of the damage they would take. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.
is area damage [1]
melee conditional step distance [10]
Attribute /5
Soul Link
Key | Value |
---|---|
BaseType | Soul Link |
TargetTypes | Self, Ground |
Type | Spell, Buff, Duration, Link |
BuffIcon | |
ActiveSkillsCode | soul_link |
Supported By /9
Arcane Tempo
Supports Spells, causing them to cast faster.
Arcane Surge
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Unleash
Supports Spells you cast yourself, making their effect reoccur when cast. Cannot support Channelling Skills or Skills with a Cooldown.
Fast Forward
Supports any skill that has a duration, making that duration shorter.
Persistence
Supports any skill that has a duration, making that duration longer.
Demolisher
Supports any skill, causing Armour Break it inflicts to be stronger.
Encumbrance
Supports any skill, causing inflicted Slows to be more powerful.
Strip Away
Supports Skills which apply Exposure to Enemies, increasing the effect of applied Exposure.
Considered Casting
Supports Spell Skills that Hit Enemies, boosting Damage at the cost of Cast Speed.