Traps Item /13
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Clay Trap
Throw Time: 0.75 Sec
Detonation Type: Proximity
Requires: Level 2
Clamping Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 6
Shrapnel Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 10
Urn Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 16
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20–30)% increased Cooldown Recovery Rate for throwing Traps
Bladed Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 27
Dart Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 33
Spike Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 38
Coiled Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 45
Lead Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 49
Medallion Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 52
Intricate Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 56
Refined Trap
Throw Time: 0.80 Sec
Detonation Type: Proximity
Requires: Level 65
Weight information cannot be obtained. According to the information compiled by Krakenbul, the author of Prohibited Library Discord Channel #poe2-recombinator-chat Weight SpreadSheets. Desecrated Mods on different Item Class was queried from Trade.
Vaal Orb Corrupted Enchantment /1
111#% reduced Attribute Requirements
11Total
Trap Ref /3
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Incense Trap
Throw Time: 0.80 Sec
Detonation Type: Manual
Requires: Level 22
(20–30)% increased Cooldown Recovery Rate for throwing Traps
25% increased Trap Damage
25% increased Trap Damage
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