Intelligence
+8 to Intelligence
Intelligence Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes102 |
| Icon | |
| PassiveSkillsHash | 14428 |
| Tags | isUsed: true |
Intelligence
+8 to Intelligence
Intelligence Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes104 |
| Icon | |
| PassiveSkillsHash | 6287 |
| Tags | isUsed: true |
Intelligence
+8 to Intelligence
Intelligence Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes110 |
| Icon | |
| PassiveSkillsHash | 62505 |
| Tags | isUsed: true |
Intelligence
+8 to Intelligence
Intelligence Attr /4
| Name | Show Full Descriptions |
|---|---|
| ID | attributes111_ |
| Icon | |
| PassiveSkillsHash | 32436 |
| Tags | isUsed: true |
Intelligence
+5 to Intelligence
Intelligence Attr /3
| Name | Show Full Descriptions |
|---|---|
| ID | generic_attribute_intelligence_ |
| Icon | |
| PassiveSkillsHash | 57022 |
Intelligence Ref /93
Intelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Requires: Level 11, 21 Int
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 1
+(10—20) to maximum Energy Shield
(20—40)% increased Spell Damage
+(5—10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Requires: Level 65, 214 Str, Int 200
+200 Intelligence Requirement
+100 Strength Requirement
(250—350)% increased Physical Damage
(10—20)% increased Attack Speed
+(2—4) to Level of all Lightning Skills
Requires: Level 16, 17 Str, 17 Int
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 20
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 28, 47 Int
(60—100)% increased Energy Shield
+(10—15) to Intelligence
+(10—20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Int
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curse Skills have (10—20)% increased Cast Speed
Curses have no Activation Delay
Requires: Level 10, 17 Int
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 45, 56 Int
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Requires: Level 5, 7 Str, 7 Dex
+(30—50) to Strength
+(30—50) to Dexterity
+(30—50) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 52, 74 Dex
(60—100)% increased Evasion Rating
+(60—100) to maximum Mana
+(10—20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 33, 60 Str, Int 100
+100 Intelligence Requirement
+(80—100) to maximum Mana
+50 to Spirit
Increases and Reductions to Minion Damage also affect you
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 32
+(20—30)% to Lightning Resistance
+(10—20) to Intelligence
(25—35)% increased Mana Regeneration Rate
(20—30)% increased Freeze Buildup
Requires: Level 1
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
Requires: Level 16, 22 Int
+(20—30) to maximum Energy Shield
100% increased Spell Damage
(15—25)% reduced Cast Speed
+(10—15) to Intelligence
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 33, 24 Str, 24 Int
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20)% to Cold and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
as being boosted by Shocked Ground
Requires: Level 42
+(12—16)% to Fire and Cold Resistances
+(10—20)% to Fire and Cold Resistances
Regenerate (1—2)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
as being boosted by Chilled Ground
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 75, 131 Int
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 1
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 18
+(30—40) to maximum Runic Ward
(30—50)% increased Critical Hit Chance
+(25—35) to Intelligence
(30—50)% increased Light Radius
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Soul Core of Zantipi
Stack Size: 1 / 10
Lapis Amulet
Requires: Level 8
+(10—15) to Intelligence
Legacy of Mjölner
Limited to: 1 Aldur's Legacy
Requires: Level 65
Runemastered Spiritbone Crown
Armour: 116
Energy Shield: 32
Runic Ward: 113
Requires: Level 65, 50 Str, 50 Int
(25—50)% increased Runic Ward Regeneration Rate
+250 Intelligence Requirement
100% reduced Duration of Curses on you
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Ascendancy: Gemling Legionnaire
Character: Mercenary
base maximum number of gemling barrier stacks [3]
Ascendancy: Invoker
Character: Monk
Trigger Elemental Expression on Melee Critical Hit
Heroic Tragedy: Olroth
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
Attributes
Strength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems.
Each Attribute provides a different inherent bonus.
Each Attribute provides a different inherent bonus.
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Sceptres
Sceptres are One-Handed weapons that require Strength and Intelligence to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual Wield two Sceptres.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Sceptres cannot be used to Attack and do not grant bonuses to Spellcasting. Instead, they grant additional Spirit and can provide bonuses to your Allies.
Wands
Wands are One-Handed Spellcasting weapons that require Intelligence to equip.
Wands cannot be Dual Wielded and cannot be used to Attack directly. However, they grant inbuilt Spells based on the wand type and powerful bonuses to spells.
Wands cannot be Dual Wielded and cannot be used to Attack directly. However, they grant inbuilt Spells based on the wand type and powerful bonuses to spells.
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.
Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Staves
Staves are Two-Handed Spellcasting weapons that require Intelligence to equip.
Staves cannot be used to Attack. However, they grant inbuilt Spells based on the staff type and powerful bonuses to spells.
Staves cannot be used to Attack. However, they grant inbuilt Spells based on the staff type and powerful bonuses to spells.
Talismans
Talismans are Two-Handed Melee weapons that require Strength and Intelligence to equip.
Talismans allow you to use Shapeshifting Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.
While you have a Talisman in your active weapon set you will Shapeshift into its associated form. As a result, Skills that cannot be used in a Shapeshift form cannot be used with Talismans. Triggered Skills and Persistent Skills will continue to function.
Talismans allow you to use Shapeshifting Skills associated with the Talisman's current form, and grants a basic Attack for that form. You can change the Talisman's form at any time.
While you have a Talisman in your active weapon set you will Shapeshift into its associated form. As a result, Skills that cannot be used in a Shapeshift form cannot be used with Talismans. Triggered Skills and Persistent Skills will continue to function.
Foci
Foci are armour items that are equipped in your off hand and require Intelligence to equip.
Foci can grant significant amounts of Energy Shield and powerful bonuses to your Spells.
Foci can grant significant amounts of Energy Shield and powerful bonuses to your Spells.
Quarterstaves
Quarterstaves are Two-Handed Melee weapons that require Dexterity and Intelligence to equip.
Quarterstaff Attacks often focus on high mobility in combat.
Quarterstaff Attacks often focus on high mobility in combat.
Flails
Flails are One-Handed Melee weapons that require Strength and Intelligence to equip. Flails cannot be Dual Wielded.
Flail Attacks tend to reward careful placement and long wind-up times with devastating effects.
Flail Attacks tend to reward careful placement and long wind-up times with devastating effects.
Thaumaturgical Dynamism
While Thaumaturgical Dynamism is active, you passively generate a Power, Frenzy or Endurance Charge once every five seconds.
The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
Primal Spirit
Primal Spirits are a type of Azmeri Spirit.
Monsters Influenced or Possessed by Primal Spirits deal increased damage, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Primal Spirits drop Intelligence items.
Monsters Influenced or Possessed by Primal Spirits deal increased damage, in addition to any bonuses from the specific spirit type.
Monsters Possessed by Primal Spirits drop Intelligence items.
Intelligence
Intelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /1
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
Skill Gem Quality /1
(0—2.5)% increased Life Regeneration rate per Intelligence Mote(0—2.5)% increased Mana Regeneration rate per Intelligence Mote
Support Gem /2
Supports any Spell that Hits enemies, causing it to consume Elemental Ailments on hit to trigger an Elemental Discharge. Cannot support the skills of Minions.
Supports Skills which you use yourself which can deal damage. Supported Skills gain an Energy Shield cost equal to your Intelligence, while also dealing more non-Ailment Damage over time based off of your Intelligence. Cannot support Channelling Skills.
Item mods /12
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| of the Pupil | 1 | Suffix | +(5—8) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Student | 11 | Suffix | +(9—12) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Prodigy | 22 | Suffix | +(13—16) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Augur | 33 | Suffix | +(17—20) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Philosopher | 44 | Suffix | +(21—24) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Sage | 55 | Suffix | +(25—27) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Savant | 66 | Suffix | +(28—30) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Virtuoso | 74 | Suffix | +(31—33) to Intelligence Attribute | ring 1 amulet 1 helmet 1 int_armour 1 str_int_armour 1 dex_int_armour 1 str_dex_int_armour 1 dagger 1 warstaff 1 flail 1 wand 1 staff 1 sceptre 1 trap 1 talisman 1 default 0 |
| of the Genius | 81 | Suffix | +(34—36) to Intelligence Attribute | helmet 1 default 0 |
| 1 | Corrupted | +(10—15) to Intelligence Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(35—50) to Intelligence Attribute | belt 1 ring 1 amulet 1 default 0 | |
| 1 | Unique | +(14—16) to Intelligence Attribute | default 1 |
Misc mods /32
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_dexterity 1 strongbox_can_roll_attribute_replacements_intelligence 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 martial_strongbox 0 strongbox_can_roll_attribute_replacements_intelligence 1 strongbox_can_roll_attribute_replacements_strength 1 default 0 |
| Witch's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will require Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Shadow's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Dexterity or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_dexterity_martial 1 strongbox_can_roll_attribute_replacements_intelligence_martial 1 default 0 |
| Templar's | 1 | Strongbox | Prefix | Contained non-Unique Armour and Weapons will only require Strength or Intelligence | strongbox_robot_rare_guard 0 strongbox_can_roll_attribute_replacements_intelligence_martial 1 strongbox_can_roll_attribute_replacements_strength_martial 1 default 0 |
| 1 | Jewel | Unique | Notable Passive Skills in Radius also grant (2—3)% increased Intelligence Attribute | ||
| 1 | Jewel | Corrupted | +(4—6) to Intelligence Attribute | default 1 | |
| of Intelligence | 1 | Jewel | Unique | +(12—16) to Intelligence Attribute | not_int 1 default 1 |
| of Spirit | 1 | Jewel | Unique | +(8—10) to Strength and Intelligence Attribute | not_dex 1 default 1 |
| of Cunning | 1 | Jewel | Unique | +(8—10) to Dexterity and Intelligence Attribute | not_str 1 default 1 |
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Dexterity from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | +(16—24) to Intelligence Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Strength local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Strength from Passives in Radius is Transformed to Intelligence local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [800] Attribute | ||
| 1 | Jewel | Unique | Intelligence from Passives in Radius is Transformed to Dexterity local jewel effect base radius [1500] Attribute | ||
| 1 | Jewel | Unique | 5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius local jewel effect base radius [1200] Chaos | ||
| 1 | Jewel | Unique | Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius local jewel effect base radius [1500] Life | ||
| 1 | Jewel | Unique | Dexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus local jewel effect base radius [1200] Damage Physical Attack | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Summon Skeletons can Summon up to 15 Skeleton Mages local jewel effect base radius [1200] Minion | ||
| 1 | Jewel | Unique | With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill local jewel effect base radius [1200] Minion | ||
| 1 | Jewel | Unique | With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire local jewel effect base radius [1200] Damage Elemental Fire Attack | ||
| 1 | Jewel | Unique | With 40 total Strength and Intelligence in Radius, Prismatic Skills deal 50% less Cold Damage With 40 total Strength and Intelligence in Radius, Prismatic Skills cannot choose Cold local jewel effect base radius [1200] Damage Elemental Cold Attack | ||
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 3 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| 1 | Atlas | Prefix | 100% increased Intelligence gained from Immortal Syndicate targets encountered in your Maps 15 uses remaining | unique_map 0 no_monster_packs 0 default 1 | |
| of the Abyss | 1 | Abyss | Suffix | (1—2)% increased Intelligence Attribute | strjewel 1 intjewel 1 dexjewel 1 default 0 |
| of Amanamu | 65 | Abyss | Suffix | +(9—15) to Strength and Intelligence amanamu Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 amanamu_mod 1 |
| of Kurgal | 65 | Abyss | Suffix | +(9—15) to Dexterity and Intelligence kurgal Attribute | Armour 1 belt 1 ring 1 amulet 1 default 0 kurgal_mod 1 |
Item /10
Lapis Amulet
Requires: Level 8
+(10—15) to Intelligence
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Lesser Resolve Rune
Stack Size: 1 / 10
All Equipment: +6 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Resolve Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Greater Resolve Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Perfect Resolve Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Intelligence
Wand or Staff: +50 to maximum Energy Shield
Armour: +20 to maximum Life, +20 to maximum Mana
Intelligence Tattoo of Tasalio
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Intelligence
Unique /55
Requires: Level 11, 21 Int
(60—100)% increased Energy Shield
+(10—30) to Intelligence
+(10—20)% to Cold Resistance
Damage over Time bypasses your Energy Shield
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
While not on Full Life, Sacrifice 10% of maximum Mana per Second to Recover that much Life
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Requires: Level 1
+(10—20) to maximum Energy Shield
(20—40)% increased Spell Damage
+(5—10) to Intelligence
20% chance for Energy Shield Recharge to start when you Kill an Enemy
Requires: Level 16, 17 Str, 17 Int
+(20—30) to Strength
+(20—30) to Intelligence
+(30—40)% to Cold Resistance
Requires: Level 16, 28 Dex
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
Requires: Level 35
+(10—15) to Intelligence
+(30—40) to maximum Energy Shield
+(25—35) to Spirit
+(20—30) to Intelligence
Life Regeneration is applied to Energy Shield instead
Requires: Level 20
Has (1—3) Charm Slot
(15—20)% increased Charm Effect Duration
+(40—60) to maximum Energy Shield
+(20—30) to Intelligence
You lose 5% of maximum Energy Shield per second
Excess Life Recovery from Leech is applied to Energy Shield
Requires: Level 62
Has (1—3) Charm Slot
Flasks gain 0.17 charges per Second
(20—30)% reduced Flask Life Recovery rate
+(20—30) to Intelligence
(20—30)% increased Flask Charges gained
Life Recovery from Flasks also applies to Energy Shield
Requires: Level 28, 47 Int
(60—100)% increased Energy Shield
+(10—15) to Intelligence
+(10—20)% to Lightning Resistance
Energy Shield Recharge is not interrupted by Damage if Recharge began Recently
Requires: Level 33, 54 Int
(100—150)% increased Energy Shield
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
Life Recharges
Requires: Level 4, 10 Str
+(40—60) to Armour
+(5—15) to Strength
+(5—15) to Intelligence
+(40—60) to Stun Threshold
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Requires: Level 36, 33 Str, 33 Int
+75 to Spirit
+10 to Strength
+15 to Intelligence
+1 to maximum number of Summoned Totems
Requires: Level 33, 26 Dex, 26 Int
(15—20)% increased Movement Speed
+(10—20) to Intelligence
+1 to Maximum Power Charges
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
Requires: Level 33, 45 Int
(10—20)% increased Movement Speed
(50—100)% increased Energy Shield
+(10—20) to Intelligence
Curse Skills have (10—20)% increased Cast Speed
Curses have no Activation Delay
Requires: Level 10, 17 Int
+(20—30) to maximum Energy Shield
(40—50)% increased Spell Damage
+10 to Intelligence
+(7—13)% to Chaos Resistance
Requires: Level 28, 36 Dex
(40—60)% increased Evasion Rating
+(60—100) to Accuracy Rating
+(5—10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
Requires: Level 45, 56 Int
(60—100)% increased Energy Shield
(30—50)% increased Critical Hit Chance
+(10—20) to Intelligence
+(20—30)% to Cold Resistance
Cannot Regenerate Mana if you haven't dealt a Critical Hit Recently
Requires: Level 33, 27 Str, 27 Int
(10—20)% increased Rarity of Items found
+(40—50) to Intelligence
30% increased Light Radius
5% increased Experience gain
Requires: Level 4, 9 Dex
10% increased Weapon Damage per 10 Strength
Requires: Level 52, 74 Dex
(60—100)% increased Evasion Rating
+(60—100) to maximum Mana
+(10—20) to Intelligence
Infinite Parry Range
50% increased Parried Debuff Duration
parry skill art variation from item [1]
Requires: Level 28, 23 Str, 23 Int
+(10—20) to Intelligence
(30—50)% increased Mana Regeneration Rate
(30—50)% increased Cooldown Recovery Rate
Requires: Level 10, 17 Int
(60—100)% increased Energy Shield
+(40—60) to maximum Life
+(10—20) to Intelligence
+(13—19)% to Chaos Resistance
Every 3 seconds, Consume a nearby Corpse to Recover 20% of maximum Life
Requires: Level 1, 4 Str, 5 Int
+(20—30) to maximum Mana
+(5—10) to Intelligence
(10—30)% increased Mana Regeneration Rate
Requires: Level 32
+(20—30)% to Lightning Resistance
+(10—20) to Intelligence
(25—35)% increased Mana Regeneration Rate
(20—30)% increased Freeze Buildup
Requires: Level 1
10% increased Movement Speed
+(20—30) to maximum Energy Shield
+(5—10) to Intelligence
(20—30)% reduced Energy Shield Recharge Rate
Requires: Level 16, 22 Int
+(20—30) to maximum Energy Shield
100% increased Spell Damage
(15—25)% reduced Cast Speed
+(10—15) to Intelligence
Requires: Level 28, 23 Dex, 23 Int
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
Critical Hits Poison the enemy
Requires: Level 10, 10 Dex, 10 Int
+(20—25) to Evasion Rating
+(10—15) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Intelligence
Requires: Level 33, 24 Str, 24 Int
+20 to maximum Energy Shield
+(10—20) to Intelligence
+(5—15)% to Fire Resistance
+(5—15)% to Cold Resistance
Requires: Level 68, 121 Int
(40—50)% increased Mana Regeneration Rate
(150—200)% increased Energy Shield
+(30—50) to Spirit
+(20—30) to Intelligence
(30—50)% increased Energy Shield Recharge Rate
Current Energy Shield also grants Elemental Damage reduction
Requires: Level 68, 67 Str, 67 Int
+(20—30) to Spirit
+(20—30) to Strength
+(20—30) to Intelligence
+(17—23)% to Chaos Resistance
(10—20)% of Damage taken Recouped as Life
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20)% to Cold and Lightning Resistances
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
as being boosted by Shocked Ground
Requires: Level 42
+(12—16)% to Fire and Cold Resistances
+(10—20)% to Fire and Cold Resistances
Regenerate (1—2)% of maximum Life per second while Ignited
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
as being boosted by Chilled Ground
Requires: Level 26, 17 Str, 38 Dex
+(5—8)% to Critical Hit Chance
+(15—25) to Intelligence
10% of Skill Mana Costs Converted to Life Costs
Requires: Level 45, 80 Str
(120—150)% increased Physical Damage
+(2—3) to Level of all Melee Skills
+(20—30) to Intelligence
Causes (150—200)% increased Stun Buildup
Requires: Level 75, 131 Int
(10—20)% reduced Cast Speed
(5—10)% increased Intelligence
2% increased Spell Damage per 10 Intelligence
Requires: Level 65, 17 Str, 38 Int
+(20—30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
(150—200)% increased Armour
Maximum Energy Shield cannot be Converted
Regenerate 2 Life per second for every 10 Intelligence
Requires: Level 1
+(8—15) to Intelligence
(10—15)% increased Skill Effect Duration
Gain 1 Druidic Prowess for every 20 total Rage spent
Requires: Level 70, 123 Int
(10—20)% increased maximum Life
(10—20)% increased Cast Speed
+(20—30) to Intelligence
Requires: Level 16, 21 Str, 16 Int
Minions deal (30—50)% increased Damage
(70—100)% increased Physical Damage
5% increased Movement Speed
+(8—15) to Strength
+(8—15) to Intelligence
(5—8)% increased Damage per Minion
Requires: Level 18
+(30—40) to maximum Runic Ward
(30—50)% increased Critical Hit Chance
+(25—35) to Intelligence
(30—50)% increased Light Radius
Requires: Level 65, 114 Int
(8—16)% increased Cast Speed
+(20—30) to Intelligence
Minions deal (80—120)% increased Damage
Requires: Level 65, 67 Str, 67 Int
+1% to all Maximum Elemental Resistances
Gain 1 Runic Binding on Hit with Spells, no more than once every 0.5 seconds
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Lose all Runic Bindings when you Shapeshift to gain that much Unbound Potential
Requires: Level 70, 67 Str, 67 Int
+(1—5)% to Maximum Chaos Resistance
Damage over Time cannot bypass your Energy Shield
Requires: Level 65, 59 Str, 59 Int
The Bodach haunts your Presence
the wendigo manifestation delay randomisation ms [500]
the wendigo manifests +% faster per enemy power in your presence [5]
Timeless Jewel Passive /3
Heroic Tragedy: Olroth
1% increased Cooldown Recovery Rate per 10 Tribute
+2 to Intelligence per 25 Tribute
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















































































