totem GemTags /21
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.
Raise a Totem which casts the socketed Spells.
Place a ballista totem which uses the socketed bow or wand attack skills.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
Totem Ref /41
Totems
Totems are allied constructs which use skills for you. Totems are not Minions and their skills benefit from your stats, though they have their own defensive stats and can be damaged or killed.

Totem Limit is shared between different types of Totem by default.
(80–120)% increased Armour and Energy Shield
+10 to Strength
(20–30)% reduced Totem Life
+1 to maximum number of Summoned Totems
Inflicts a random Curse on you when your Totems die, ignoring Curse limit
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. This Totem has no Limit. Cannot use Channelling Skills or Skills with Cooldowns.
Raise a Totem which casts the socketed Spells.
Place a ballista totem which uses the socketed bow or wand attack skills.
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Each of your Totems will summon an Ancestral Spirit Minion to fight for you. If the Totem that summoned the Minion dies then the Ancestral Spirit will too.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Blood which will Leech Life to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Mana which will Leech Mana to Allies within it.
Supports Skills which create Totems. Totems created by supported Skills generate a Font of Rage which will Leech Rage to Allies within it.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly.
Supports Skills which create Totems, causing those Skills to place Totems much more quickly. Totems created by Supported Skills have increased Attack and Cast Speed.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems. Totems created by Supported Skills have additional Elemental Resistances.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, limiting their active Totem count to one but granting significant benefits for supported Totems based on what their Totem Limit would have been without this restriction. Does not Support Skills used by Minions.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life.
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.
Raise a cannon Ballista Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.
25% increased Damage while you have a Totem
Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
20% increased Totem Damage
6% increased Attack and Cast Speed if you've summoned a Totem Recently
Recoup 5% of damage taken by your Totems as Life
Each Totem applies 2% increased Damage taken to Enemies in their Presence
Melee Attack Skills have +1 to maximum number of Summoned Totems
20% increased Totem Placement range
Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
Totems gain +20% to all Elemental Resistances
Totems have 20% additional Physical Damage Reduction
30% increased Totem Life
30% increased Totem Duration
25% increased Totem Placement speed
50% increased Totem Placement range
30% increased Totem Placement speed
8% increased Attack and Cast Speed if you've summoned a Totem Recently
12% increased Attack and Cast Speed if you've summoned a Totem Recently
Regenerate 1% of maximum Life per second while you have a Totem
Totems Regenerate 3% of maximum Life per second
Attack Skills have +1 to maximum number of Summoned Ballista Totems
15% increased Area of Effect while you have a Totem
10% increased Armour and Evasion Rating per Summoned Totem in your Presence
10% increased Attack Damage per Summoned Totem in your Presence
Unlimited number of Summoned Totems
Totems reserve 75 Spirit each
Ascendancy: Warbringer
Character:
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Warbringer
Character:
20% of Damage from Hits is taken from your nearest Totem's Life before you
Ascendancy: Tactician
Character:
Skills used by Totems have 30% more Skill Speed
Totems only use Skills when you fire an Attack Projectile
is focused totem [1]
Ascendancy: Tactician
Character:
Totems you place grant Embankment Auras
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