Expedition2RemnantActiveIncursionAtziriActiveShrineActiveStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes105
Iconplusdexterity
PassiveSkillsHash38776
TagsisUsed: true
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes106
Iconplusdexterity
PassiveSkillsHash57816
TagsisUsed: true
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes113
Iconplusdexterity
PassiveSkillsHash472
TagsisUsed: true
Dexterity
+8 to Dexterity
Dexterity Attr /4
NameShow Full Descriptions
IDattributes114
Iconplusdexterity
PassiveSkillsHash3744
TagsisUsed: true
Dexterity
+5 to Dexterity
Dexterity Attr /3
NameShow Full Descriptions
IDgeneric_attribute_dexterity
Iconplusdexterity
PassiveSkillsHash14927
Dexterity Ref /155
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
QuillRain
Requires: Level 5, 12 Dex
100% increased Attack Speed
+(10—20) to Dexterity
(50—100)% increased Arrow Speed
40% less Attack Damage
GrimrotCoif
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Foxform
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Wanderlust
Requires: Level 11, 17 Int
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
GaruksCurrent
Requires: Level 26, 34 Int
(30—50)% increased Energy Shield
+(10—20) to Dexterity
(10—15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Gamblesprint
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
(10—15)% increased Rarity of Items found
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
SandsOfSilk
Requires: Level 16, 28 Dex
Grants Skill: Level 5 Blink
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
ApronOfEmiran
Apron of Emiran Hermit Garb
Body Armours
Quality: +20%
Energy Shield: (24-28)
Base Movement Speed: -0.03
Requires: Level 1
Grants Skill: Level 4 Guillotine
131% increased Evasion and Energy Shield
+56 to maximum Life
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
BlackSunCrest
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
GatheringGloom
Requires: Level 11, 13 Dex, 13 Int
(100—150)% increased Evasion Rating
+(10—20) to Dexterity
+(10—20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
IdolOfUldurn
Requires: Level 24
(2—4) Life Regeneration per second
+(60—80) to maximum Life
+(10—20) to Dexterity
(20—40)% reduced Presence Area of Effect
(10—15)% increased Spirit
Skills have +1 to Limit
SurefootedSigil
Requires: Level 8
+(10—15) to Dexterity
+(40—60) to maximum Life
+(5—15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Headhunter
Requires: Level 50
Has (1—3) Charm Slots
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
CowardsLegacy
Requires: Level 40
Has (1—3) Charm Slots
(10—15)% reduced Flask Charges used
(-20—-10) to Strength
+(20—30) to Dexterity
(30—40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
Briskwrap
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Gain Deflection Rating equal to (20—30)% of Evasion Rating
TitanrotCataphract
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Wondertrap
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
50% increased Rarity of Items found when on Low Life
ChoirOfTheStorm
Requires: Level 55
Grants Skill: Level 13 Lightning Bolt
+(10—15) to Dexterity
+(50—100)% to Lightning Resistance
Trigger Lightning Bolt Skill on Critical Hit
MaligarosVirtuosity
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Elevore
Requires: Level 33, 48 Dex
(50—80)% increased Evasion Rating
+(20—30) to Dexterity
Charms gain 1 charge per Second
+(1—2) Charm Slots
StarkonjasHead
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
Leercast
Requires: Level 16, 15 Dex, 15 Int
+(30—50) to maximum Life
+(30—50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10—20) to Dexterity
25% reduced Damage
WingsOfCaelyn
Requires: Level 1
+20 to Armour
(5—15)% increased Rarity of Items found
+(20—30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
Greymake
Requires: Level 5, 7 Str, 7 Dex
+(30—50) to Strength
+(30—50) to Dexterity
+(30—50) to Intelligence
-1 to all Attributes per Level
Has 4 Augment Sockets (Hidden)
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
VigilantView
Requires: Level 26
+(120—160) to Accuracy Rating
+(100—150) to Accuracy Rating
+(100—150) to Evasion Rating
(10—20)% increased Rarity of Items found
+(20—30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Andvarius
Requires: Level 40
(6—15)% increased Rarity of Items found
(50—70)% increased Rarity of Items found
+10 to Dexterity
IcefangOrbit
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Dexterity
(10—20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15—25)% increased Magnitude of Poison you inflict
SandstormVisage
Requires: Level 52, 38 Int
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
RondelDeEzo
Requires: Level 11, 18 Dex
Grants Skill: Parry
(50—150)% increased Evasion Rating
+(10—20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
FeatheredFortress
Requires: Level 26, 22 Str, 22 Dex
Grants Skill: Raise Shield
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150—200)% increased Armour and Energy Shield
+50 to Spirit
+(20—30) to Dexterity
+(10—20)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
Shyaba
Requires: Level 28, 37 Str, Dex 50
+50 Dexterity Requirement
-15 Strength Requirement
(80—120)% increased Physical Damage
50% increased Attack Speed
(15—25)% increased Light Radius
Bushwack
Requires: Level 33, 45 Dex
(15—25)% increased Movement Speed
(50—80)% increased Evasion Rating
+(10—20) to Dexterity
Physical Damage is Pinning
HandOfWisdomAndAction
Requires: Level 33, 24 Dex, 24 Int
+(15—25) to Dexterity
+(15—25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
BalefulTemperance
Requires: Level 28, 23 Dex, 23 Int
(100—150)% increased Evasion and Energy Shield
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
DefianceOfDestiny
Requires: Level 56
+(10—15) to Dexterity
(6—10)% increased maximum Life
+(10—20) to Strength
(25—40)% increased Mana Regeneration Rate
Recover (20—30)% of Missing Life before being Hit by an Enemy
WhisperOfTheBrotherhood
Requires: Level 32
+(20—30)% to Cold Resistance
(5—10)% increased Skill Speed
+(10—20) to Dexterity
(25—35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
HyrrisIre
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
Gain (10—20)% of Damage as Extra Cold Damage
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
TheFallenFormation
The Fallen Formation Lamellar Mail
Body Armour
Armour: 476
Requires: Level 54, 48 Str, 48 Dex
Grants Skill: Level 19 Enduring Legacy
(100—200)% increased Armour and Evasion
+60 to Spirit
+(20-30) to Strength and Dexterity
(8—12) Life Regeneration per second
Allies in your Presence gain 22% of the total Armour on your equipped Armour Items
Allies in your Presence gain 22% of the total Evasion on your equipped Armour Items
LioneyesGlare
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Repeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Doomfletch
Requires: Level 22, 41 Dex
Adds (5—7) to (10—12) Physical Damage
+10 to Dexterity
(30—50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
ValakosVice
Requires: Level 45, 32 Str, 32 Dex
(50—100)% increased Armour and Evasion
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
BereksGrip
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20) to Dexterity and Intelligence
+(10—20)% to Cold and Lightning Resistances
Hits against you have (35—50)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
BereksRespite
Requires: Level 42
+(12—16)% to Fire and Lightning Resistances
+(10—20) to Strength and Dexterity
+(10—20)% to Fire and Lightning Resistances
(15—25)% increased Critical Damage Bonus while Shocked
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
Twinclasp
Requires: Level 44
Grants Skill: Level 11 Cast on Charm Use
Has (1—3) Charm Slots
(20—30)% increased Charm Charges gained
+(50—100) to maximum Mana
(10—50)% reduced Charm Effect Duration
+2 Charm Slots
+(15—25) to Dexterity
(20—30)% increased Charm Charges gained
GuidingPalmLightning
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56—70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
LightningCoil
Requires: Level 50, 44 Str, 44 Dex
Grants Skill: Level 12 Valako's Charge
(80—120)% increased Armour and Evasion
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
(30—50)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
ChokingMists
Requires: Level 65, 80 Dex
Grants Skill: Level 15 Crushing Fear
(200—300)% increased Evasion Rating
(7—17)% increased Attack Speed
+(13—23) to Dexterity
Adds (19—23) to (31—37) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
SightlessConviction
Requires: Level 65, 59 Str, 59 Dex
(150—250)% increased Armour and Evasion
+(25—35) to Dexterity
Gain (15—30)% of Evasion Rating as extra Armour
You are Blind
The Effect of Blind on you is reversed
TheAncientOrder
Requires: Level 70, 67 Dex, 67 Int
Grants Skill: Level 16 Spirit Vessel
+(70—100) to Deflection Rating per 50 missing Energy Shield
(200—300)% increased Evasion and Energy Shield
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
(10—15)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
enable ancient order task [1]
ChokingMists
Requires: Level 65, 80 Dex
Grants Skill: Level 15 Crushing Fear
(200—300)% increased Evasion Rating
(7—17)% increased Attack Speed
+(13—23) to Dexterity
Adds (19—23) to (31—37) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
Agnar
Agnar Vampiric Longsword
Physical Damage: 15-25
Critical Hit Chance: 10.01%
Attacks per Second: 1.25
Requires: Level 9, 14 Str, 11 Dex
Grants Skill: Level 19 Fangs of Agnar
Leeches 8.08% of Physical Damage as Life
Hits with this Weapon have 3 to 5 Added Cold Damage per Player Level
+5.01% to Critical Hit Chance
Hits with this Weapon Penetrate 50% Cold Resistance against Frozen Enemies
62% increased Immobilisation Buildup
Life Leech recovers based on your Cold damage as well as Physical damage
AkosAnswer
Ako's Answer Barrier Quarterstaff
Physical Damage: 92-154
Critical Hit Chance: 10.00%
Attacks per Second: 1.30
Requires: Level 37, 52 Dex, 22 Int
+15% to Block chance
149% increased Physical Damage
+1 to Level of all Melee Skills
50% increased Stun Buildup
Strike skills which create Bells are Ancestrally Boosted
Skills which create Bells have +2 to Limit
Bells you create are Immune to Elemental Ailments
Hits with this weapon do not count towards the number of Hits Bells take to destroy
AlphasHowl
Alpha's Howl Plumed Cap
Helmet
Requires: Level 61, 86 Dex
Grants Skill: Level 19 Werewolf Pack
(80-100)% increased Evasion Rating
+60 to Spirit
+(50-75)% to Cold Resistance
Presence Radius is doubled
[Packleader]
Beetlebite
Beetlebite Threaded Shoes
Boots
Requires: Level 16, 14 Dex, 14 Int
Grants Skill: Level 19 Beetle Swarm
16% increased Movement Speed
(60-120)% increased Evasion and Energy Shield
Adds 6 to 12 Physical Damage to Attacks
Aggravate Bleeding on Enemies when they Enter your Presence
50% chance to Knock Back Bleeding Enemies with Hits
Benevolence
Benevolence Commander Sword
Physical Damage: 40-54
Chaos Damage: 144-295
Critical Hit Chance: 15.74%
Attacks per Second: 1.45
Requires: Level 54, 44 Str, 62 Dex
Grants Skill: Level 20 Tear Through Reality
[RallyAura|Rallies] for 11% of Weapon Damage
+10.74% to Critical Hit Chance
Adds 144 to 295 Chaos damage
212% increased Magnitude of Ignite inflicted with this weapon
[KeystoneChaosIncarnate|Chaos Incarnate]
BloodiedBlade
Level: 20 (Max)
Cost: 62 Mana
[AddedAttackTime|Added Attack Time]: +0.50s
Attack Damage: 187%
Requires: Level 90, 86 Str, 86 Dex
Whirl forward and perform two slashing Strikes. Hitting a Parried target causes an explosion of gore that inflicts Bleeding, and consuming a Frenzy Charge to use this Skill causes the explosion from every target Hit. Holding down the Skill places you in [ReadyStance|Ready Stance], or [ReadyStance|Blood Stance] if it inflicted Bleeding.
CarrionSaw
Physical Damage: 87-161
Lightning Damage: 1-38
Critical Hit Chance: 5.00%
Attacks per Second: 1.25
Requires: Level 60, 45 Str, 33 Dex
[BuriedBlade|Buried Blades] are Ancestrally Boosted
124% increased Physical Damage
Adds 1 to 38 Lightning Damage
+95 to Accuracy Rating
15% reduced Attribute Requirements
Gain 4 Mana per enemy killed
+15 to Maximum Rage
AoE, Trap, Projectile, Trigger, Physical, Hazard
Level: 13
Cost: 60 Mana
Cooldown Time: 8.00s
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that fires a mass of small bomb Projectiles when Triggered. The bombs explode after a delay, or when Detonated. Both the Trap and the bombs Impale enemies with shrapnel when they explode.
ConcussiveTrap
Level: 20 (Max)
Cost: 60 Mana
Cooldown Time: 6.00s (3 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits a forceful blast wave when Triggered, causing significant Heavy Stun buildup. Frozen targets Hit have their icy coating shattered into an explosion, Ignited targets release a cone of embers that Spread the Ignite as Ignited Ground, and any gas clouds in the area are expanded.
Cyclone
Level: 20 (Max)
Cost: 49.3 Mana per second
Attack Speed: 330% of base
Attack Damage: 78%
Requires: Level 90, 86 Str, 86 Dex
Channel to spin rapidly, damaging targets around you and moving forward. Overlapping an Elemental Ground Surface takes on that Element, applying the Elemental Ground Surface's Debuff to enemies Hit. Using this Skill from [ReadyStance|Blood or Sand Stances] causes blood waves or sand disks to fly out for the first few seconds of Channelling.
Deathblow
Deathblow Doubled Gauntlets
Ezomyte Gloves
Armour: 120
Requires: Level 33, 24 Str, 24 Dex
(100-150)% increased Armour and Evasion
(5-10)% increased Attack Speed
Gain (20-30) Life per enemy killed
Gain (20-30) Mana per enemy killed
Gain 1 [ReapersTouch|Reaper's Touch] per Power of Slain Rare or Unique Enemies
DuskGutter
Physical Damage: 47-83
Lightning Damage: 3-57
Critical Hit Chance: 6.00%
Attacks per Second: 1.72
Requires: Level 60, 40 Str, 55 Dex
+1 to maximum Sockets
Adds 22 to 32 Physical Damage
Adds 3 to 57 Lightning Damage
15% increased Attack Speed
Generate 2 Glory when you kill an enemy
Attack
AoE, Trap, Trigger, Lightning, Hazard
Level: 13
Cost: 31 Mana
Cooldown Time: 4.00s (3 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that discharges a blast of electricity when Triggered, Electrocuting targets caught in the blast. Any Impale on targets Hits is Electrified, causing it to deal extra Lightning damage and also Electrocute when Extracted.
Elysium
Elysium Sickle Sword
Physical Damage: 46-77
Critical Hit Chance: 7.00%
Attacks per Second: 1.60
Requires: Level 27, 24 Str, 33 Dex
Grants Skill: Level 20 Siege of Sands
25% increased Melee Strike Range with this weapon
Adds 29 to 41 Physical Damage
+239 to Accuracy Rating
14% increased Attack Speed
23% increased Area of Effect
Gain [SandIngrained|Sand-Ingrained] after using a Skill from [ReadyStance|Ready Stance]
Hits Break 102 Armour
EtherealKnives
Level: 20 (Max)
Cost: 35 Mana
Attack Speed: 75% of base
Attack Damage: 94%
Requires: Level 90, 86 Dex, 86 Int
Requires: Dagger
Flip backwards and throw a fan of daggers, multiple of which can Hit the same target, damaging and Impaling them. Using this Skill from Stealth does not break Stealth or backflip, and throws spectral knives in a tighter spread. The spectral knives do not Hit targets or deal damage, but inflict powerful [SpectralImpale|Spectral Impales].
BlankGem
Level: 19
Attack Damage: 223%
Requires: Level 84, 80 Str, 80 Dex
Requires: Two Hand Sword
Swing your Sword once to each side, creating two walls of fang-like Ice Crystals before you. Then coat your blade in ice before Slamming it down, dealing damage and destroying Crystals in the area.
AoE, Trap, Trigger, Fire, Detonator, Hazard
Level: 13
Cost: 38 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 52, 51 Dex, 51 Int
Requires: Trap
Throw a Trap that deals Fire damage when Triggered and is particularly effective at Igniting targets.
FreezingTrap
Level: 20 (Max)
Cost: 47 Mana
Cooldown Time: 6.00s (2 uses)
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throw a Trap that emits an icy burst followed by a series of smaller explosions when Triggered, with very high potential to Freeze targets. Extracting Impale from a target Triggers an Ice Fragment to fly out, and explode after a short delay.
GlyphScratch
Physical Damage: 77-103
Cold Damage: 43-72
Critical Hit Chance: 5.00%
Attacks per Second: 1.32
Requires: Level 56, 39 Str, 29 Dex
Grants Skill: Parry
71% increased Physical Damage
Adds 43 to 72 Cold Damage
+158 to Accuracy Rating
85% increased Elemental Damage with Attacks
10% increased Attack Speed
+23 to Strength
GolemHunger
Physical Damage: 31-96
Critical Hit Chance: 15.00%
Attacks per Second: 2.09
Requires: Level 53, 57 Dex, 40 Int
+1 to Shade Limit
123% increased Physical Damage
+167 to Accuracy Rating
19% increased Attack Speed
Gain 29 Mana per enemy killed
Haemorrhage
Level: 20 (Max)
Cost: 30 Mana
Attack Speed: 125% of base
Attack Damage: 103%
Requires: Level 90, 86 Str, 86 Dex
Perform a series of three extended slashes that open wounds in your target. Bleeding targets Hit have their Bleeding [Rupture|Ruptured], causing the Bleeding damage to be dealt more quickly. The Final Strike has a longer range, [Rupture|Ruptures] more Bleeding, and is performed immediately if you use this Skill from [ReadyStance|Ready Stance]. Hitting a Bleeding target causes its blood to erupt in an explosion of gore.
MiracleApparatus
Physical Damage: 32-54
Fire Damage: 7-10
Critical Hit Chance: 10.00%
Attacks per Second: 1.85
Requires: Level 53, 23 Dex, 23 Int
Grants Skill: Shrapnel Trap
Ignites you inflict spread to other Enemies that
stay within 1.5 metres for 1 second
Adds 18 to 35 Physical Damage
12% increased Attack Speed
Grants 3 Life per Enemy Hit
Gain 35 Mana per enemy killed
NullTrap
Level: 20 (Max)
Cost: 51 Mana
Cooldown Time: 5.00s
Requires: Level 90, 86 Dex, 86 Int
Requires: Trap
Throws a Trap that rips a hole in space when Triggered, dealing chaos damage and Triggering [EngulfInDarkness|Engulf In Darkness] on each target hit.
OrosSacrifice
Oro's Sacrifice Twilight Longsword
Fire Damage: 248-384
Critical Hit Chance: 5.00%
Attacks per Second: 1.51
Requires: Level 54, 62 Str, 44 Dex
Grants Skill: Level 19 Infernal Step
[Bejewelled]
No Physical Damage
Adds 248 to 384 Fire Damage
21% increased Attack Speed
Hits with this Weapon always Ignite targets that are on Full Life
Gain 12% of Damage as Extra Fire Damage per [SacrificialFlame|Sacrificial Flame]
Gain 1 Frenzy Charge every 1 second while at maximum [SacrificialFlame|Sacrificial Flame]
Perforate
Level: 20 (Max)
Cost: 29 Mana
Attack Speed: 130% of base
Attack Damage: 140%
Requires: Level 90, 86 Str, 86 Dex
Stab forward three times in rapid succession. The Final Strike in the sequence drills forward, causing rapid additional Hits that inflict Bleeding. Using this Skill from [ReadyStance|Ready Stance] immediately performs the Final Strike, and additionally causes the drill's first Hit against each enemy to release a Blood Nova if you are in [ReadyStance|Blood Stance] or Sand Disks if you are in [ReadyStance|Sand Stance].
Riptide
Riptide Seaglass Spear
Physical Damage: 29-54
Cold Damage: 121-237
Critical Hit Chance: 13.38%
Attacks per Second: 1.55
Requires: Level 51, 29 Str, 71 Dex, 50 Int
Grants Skill: Spear Throw
Grants Skill: Level 19 Tasalio's Charge
Adds 121 to 237 Cold Damage
Gain 25% of Damage as Extra Cold Damage against Frozen targets
+5.88% to Critical Hit Chance
+26 to Dexterity
246% increased Freeze Buildup inflicted on Parried targets
RuneGear
Physical Damage: 19-32
Critical Hit Chance: 10.00%
Attacks per Second: 1.70
Requires: Level 43, 34 Dex, 34 Int
Grants Skill: Shrapnel Trap
Impaling Hits with this Weapon Impale +1 time
+63 to Accuracy Rating
+1 to Level of all Trap Skills
Leeches 7.18% of Physical Damage as Mana
Gain 16 Mana per enemy killed
SandScour
Level: 20 (Max)
Cost: 54 Mana
[AddedAttackTime|Added Attack Time]: +0.25s
Attack Damage: 218%
Requires: Level 90, 86 Str, 86 Dex
Step backwards and slash forward while flinging sand, Blinding enemies and Heavy Stunning enemies that are Primed for Stun. Consumes a Frenzy Charge if possible to additionally fire Sand Disks. This Skill can be used while using other Skills to interrupt them, and can be held to enter [ReadyStance|Ready Stance] after use, or [ReadyStance|Sand Stance] instead if an enemy was Heavy Stunned or a Frenzy Charge was Consumed.
Shroud
Level: 20 (Max)
Cost: 81 Mana
Cooldown Time: 7.00s
Attack Speed: 80% of base
Attack Damage: 94%
Requires: Level 90, 86 Dex, 86 Int
Requires: Dagger
Cloak yourself in shadow, dash in the target direction and enter Stealth, Triggering a Shade to appear at your previous location. Targets near the Shade take minor damage and are Blinded, and Unique monsters are Blinded in a much larger radius. This Skill can be used while using other Skills to interrupt them.
Thunderstep
Thunderstep Studded Boots
Boots
Requires: Level 28, 39 Dex
Grants Skill: Level 19 Thunderous Impact
(10-20)% increased Movement Speed
90% increased Evasion Rating
+12 to Dexterity
Skills which leap into the air Trigger Thunderous Impact when you land
VengeanceRazor
Physical Damage: 9-20
Elemental Damage: 41-61, 22-36, 2-74
Critical Hit Chance: 15.00%
Attacks per Second: 2.02
Requires: Level 48, 25 Dex, 19 Int
Ambushing Strikes are [LunarisBoost|Lunaris Boosted]
Adds 41 to 61 Fire Damage
Adds 22 to 36 Cold Damage
Adds 2 to 74 Lightning Damage
12% increased Attack Speed
Leeches 5.57% of Physical Damage as Mana
Windripper
Windripper Greatbow
Physical Damage: 74-156
Critical Hit Chance: 6.50%
Attacks per Second: 1.29
Requires: Level 54, 62 Str, 62 Dex
Grants Skill: Level 19 Perfect Squall
100% increased Physical Damage
Gain 30% of Damage as Extra Lightning Damage
Gain 30% of Damage as Extra Cold Damage
12% increased Attack Speed
Hits with this weapon Penetrate infinite Lightning Resistance of Shocked monsters
Hits with this weapon Penetrate infinite Cold Resistance of Chilled monsters
43% increased Magnitude of Non-Damaging Ailments you inflict
AttributeEssenceLesser
AttributeEssenceLesserLesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssence
AttributeEssenceEssence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
GreaterAttributeEssence
GreaterAttributeEssenceGreater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssencePerfect
AttributeEssencePerfectPerfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7—10)% increased Strength, Dexterity or Intelligence
DexRuneTier1
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRune
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier3
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneDexterity
Perfect Adept Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
GreaterSoulCoreDex
Soul Core of Cholotl
Stack Size: 1 / 10
Martial Weapon: Convert 40% of Requirements to Dexterity
Armour: Convert 40% of Requirements to Dexterity
JadeAmulet
Jade Amulet
Requires: Level 8
+(10—15) to Dexterity
GameWarpRuneUniqueFragment
Legacy of Bushwhack
Limited to: 1 Aldur's Legacy
Requires: Level 65
monkinvokerwildstrike
grants_active_skill, Spell, AoE, Projectile, Trigger, Lightning, Cold, Fire, Chaining
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
brutewarbringerdefenders
grants_active_skill, Minion, Trigger, Duration
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
smithofkitavacreateweaponskillicon
grants_active_skill, Minion, Companion, Persistent
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
tacticiandeathfromaboveskillicon
grants_active_skill, Minion, Persistent
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
livinglightningsupport
Support, grants_active_skill, Minion, Trigger, Lightning, Duration
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
fluttermothskillicon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
gembarrier
Buff, grants_active_skill, Persistent
While active, conjures a glittering barrier that accumulates protective gemstone Motes of each Attribute type over time, but loses a random Mote when you are Hit.
Ascendancy: Warbringer
Character: Warrior
Grants Skill: Ancestral Spirits
+1 to maximum number of Summoned Totems
Trigger Ancestral Spirits when you Summon a Totem
Ascendancy: Smith of Kitava
Character: Warrior
Grants Skill: Manifest Weapon
Ascendancy: Tactician
Character: Mercenary
Grants Skill: Supporting Fire
Character: Mercenary
Grants Skill: Virtuous Barrier
base maximum number of gemling barrier stacks [3]
Ascendancy: Invoker
Character: Monk
Grants Skill: Elemental Expression
Trigger Elemental Expression on Melee Critical Hit
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
+10 to Dexterity
32% increased Spell Damage while wielding a Melee Weapon
Gain 4% of Damage as Extra Cold Damage
Gain 4% of Damage as Extra Lightning Damage
+10 to Dexterity
20% increased Elemental Damage with Attacks
15% increased Accuracy Rating
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Gain Deflection Rating equal to 12% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Character: Mercenary
+2 to Level of all Skills with a Dexterity requirement
KalguuranDexKeystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
KalguuranIntNotable
40% increased Cold Damage
+15 to Dexterity
AbyssDexNotable
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Attributes
Strength, Dexterity, and Intelligence are the 3 primary attributes. The most important use of Attributes is to meet requirements to use Equipment and Gems.

Each Attribute provides a different inherent bonus.
Traps
Traps are Two-Handed ranged weapons that require Dexterity and Intelligence to equip. Traps cannot be used to Attack directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close by enemies depending on the Trap type.
Swords
Swords are Melee weapons that can be One-Handed or Two-Handed. Swords require Strength and Dexterity to equip.

Sword Attacks are commonly related to elemental damage.
Axes
Axes are Melee weapons that can be One-Handed or Two-Handed. Axes require Strength and Dexterity to equip.

Axe Attacks commonly involve throwing your axe and/or inflicting Bleeding.
Bows
Bows are Two-Handed ranged weapons that require Dexterity to equip. Equipping a Bow allows you to also equip a Quiver in the off hand slot.

Bows can Attack from long range and with high mobility using a variety of skills, but generally deal less damage than other two-handed weapon types.
Daggers
Daggers are One-Handed Melee weapons that require Dexterity and Intelligence to equip.

Dagger Attacks are commonly related to ambushing or debilitating enemies. Some blade-related Spells also require a Dagger.
Claws
Claws are One-Handed Melee weapons that require Dexterity to equip. Claws can be Dual Wielded with another Claw, but cannot be combined with other equipped items in the off hand.

Claw Attacks are commonly fast and cause Bleeding.
Quarterstaves
Quarterstaves are Two-Handed Melee weapons that require Dexterity and Intelligence to equip.

Quarterstaff Attacks often focus on high mobility in combat.
Spears
Spears are One-Handed Melee weapons that require Strength and Dexterity to equip. Spears cannot be dual wielded.

Spear combat is often a mix of both ranged and Melee, as many spear skills enable you to throw your spear.
Crossbows
Crossbows are Two-Handed ranged weapons that require Strength and Dexterity to equip. Crossbow basic Attacks can be modified with Ammunition Skills.

Multiple Projectiles fired from a single Crossbow skill can all hit the same target, and single-Projectile skills fire additional Projectiles in sequence rather than in a spread.
Circular Teachings
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
Evasive
Monster gains extra Evasion based off of their Dexterity.
Thaumaturgical Dynamism
While Thaumaturgical Dynamism is active, you passively generate a Power, Frenzy or Endurance Charge once every five seconds.

The kind of Charge you generate is determined by the Attribute Requirements of the Skills you have socketed in your Skill Gem sockets. The higher the total Strength Requirement total of your socketed Skill Gems, the more likely you will be to generate an Endurance Charge. Higher total Dexterity Requirement corresponds to a higher chance for Frenzy Charges, and Intelligence to Power Charges.
Armour Movement Penalties
Depending on the type of Armour equipped, Players will have a less Movement Speed penalty applied depending on what Attribute the Armour requires. These penalties only apply to equipped Body Armours and Shields.
For Body Armour, pure Strength has a 5% penalty, hybrid Strength and Dexterity or Intelligence has a 4% penalty and pure Dexterity or Intelligence has a 3% penalty.
For Shields, pure Strength has a 3% penalty, hybrid Strength and Dexterity or Intelligence has a 1.5% penalty and pure Dexterity or Intelligence has no penalty.
Vivid Spirit
Vivid Spirits are a type of Azmeri Spirit.

Monsters Influenced or Possessed by Vivid Spirits gain increased Skill Speed, in addition to any bonuses from the specific spirit type.

Monsters Possessed by Vivid Spirits drop Dexterity items.
Dexterity
Dexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
Skill Gem /5
MonkInvokerWildStrike
Create a fiery explosion, an arcing bolt of lightning, or an icy wave of projectiles. The chance for an explosion is proportional to your Strength, for a bolt proportional to your Dexterity, and for a wave proportional to your Intelligence.
BruteWarbringerDefenders
This skill is Triggered each time you summon a Totem, summoning an Ancestral Spirit Minion to fight for you. If the Totem dies then the Ancestral Spirit triggered by it's summoning will die too.
SmithOfKitavaCreateWeaponSkillIcon
Manifest a copy of your main hand Melee Martial Weapon as an immortal Companion to fight by your side. In addition to its standard Strikes, the Manifested Weapon gains an additional Attack depending on its weapon type.
TacticianDeathFromAboveSkillIcon
Recruit artillery Minions that take up positions behind you. They will lie in wait for your Command, then fire volleys of arrows at the target location.
FluttermothSkillIcon
While active, summons short-lived Azmerian Swarms when you kill enemies affected by Elemental Ailments or hit Rare or Unique enemies affected by Elemental Ailments. The swarms are untargetable Minions that pursue nearby enemies to Attack them and inflict Faerie Fire on Hit.
Support Gem /1
LivingLightningSupport
Supports Skills which cause Damaging Hits. Living Lightning Minions are created when dealing Lightning damage with Supported Skills - bundles of living electricity that target nearby enemies with Chaining Attacks. Enemies will not directly engage these Minions, and can pass through them. Does not modify skills used by Minions.
Item mods /12
NameLevelPre/SufDescriptionWeight
of the Mongoose1Suffix+(5—8) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Lynx11Suffix+(9—12) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Fox22Suffix+(13—16) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Falcon33Suffix+(17—20) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Panther44Suffix+(21—24) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Leopard55Suffix+(25—27) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Jaguar66Suffix+(28—30) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Phantom74Suffix+(31—33) to Dexterity Attributering 1
amulet 1
gloves 1
quiver 1
dex_armour 1
dex_int_armour 1
str_dex_armour 1
str_dex_int_armour 1
sword 1
spear 1
claw 1
warstaff 1
dagger 1
bow 1
crossbow 1
trap 1
default 0
of the Wind81Suffix+(34—36) to Dexterity Attributegloves 1
default 0
1Corrupted+(10—15) to Dexterity Attributebelt 1
ring 1
amulet 1
default 0
1Unique+(35—50) to Dexterity Attributebelt 1
ring 1
amulet 1
default 0
1Unique+(14—16) to Dexterity Attributedefault 1
Monsters mods /3
NameLevelPre/SufDescriptionWeight
of the Blur1Suffixmonster additional dexterity ratio % for evasion [100] EvasionEvasion 1
default 1
Cat-Touched1Torment100% increased Critical Hit Chance
monster additional dexterity ratio % for evasion [100]
Hunted by the Wild Cat1Torment100% increased Critical Hit Chance
dropped items are converted to dex items [1]
monster additional dexterity ratio % for evasion [100]
Misc mods /27
NameLevelDomainPre/SufDescriptionWeight
Ranger's1StrongboxPrefixContained non-Unique Armour and Weapons will require Dexteritystrongbox_robot_rare_guard 0
strongbox_can_roll_attribute_replacements_dexterity 1
default 0
Duelist's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Strength or Dexteritystrongbox_robot_rare_guard 0
strongbox_can_roll_attribute_replacements_strength 1
strongbox_can_roll_attribute_replacements_dexterity 1
default 0
Shadow's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Dexterity or Intelligencestrongbox_robot_rare_guard 0
martial_strongbox 0
strongbox_can_roll_attribute_replacements_dexterity 1
strongbox_can_roll_attribute_replacements_intelligence 1
default 0
Shadow's1StrongboxPrefixContained non-Unique Armour and Weapons will only require Dexterity or Intelligencestrongbox_robot_rare_guard 0
strongbox_can_roll_attribute_replacements_dexterity_martial 1
strongbox_can_roll_attribute_replacements_intelligence_martial 1
default 0
1JewelUniqueNotable Passive Skills in Radius also grant (2—3)% increased Dexterity Attribute
1JewelCorrupted+(4—6) to Dexterity Attributedefault 1
of Dexterity1JewelUnique+(12—16) to Dexterity Attributenot_dex 1
default 1
of Athletics1JewelUnique+(8—10) to Strength and Dexterity Attributenot_int 1
default 1
of Cunning1JewelUnique+(8—10) to Dexterity and Intelligence Attributenot_str 1
default 1
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
Attribute
1JewelUniqueStrength from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
Attribute
1JewelUnique+(16—24) to Dexterity Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [800]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Intelligence
local jewel effect base radius [1500]
Attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [800]
Attribute
1JewelUniqueIntelligence from Passives in Radius is Transformed to Dexterity
local jewel effect base radius [1500]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [800]
Attribute
1JewelUniqueDexterity from Passives in Radius is Transformed to Strength
local jewel effect base radius [1500]
Attribute
1JewelUnique1% increased Evasion Rating per 3 Dexterity Allocated in Radius
1% increased Claw Physical Damage per 3 Dexterity Allocated in Radius
1% increased Melee Physical Damage with Unarmed Attacks per 3 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Evasion Damage Physical Attack
1JewelUniqueAdds 1 to 2 Lightning damage to Attacks
Adds 1 maximum Lightning Damage to Attacks per 1 Dexterity Allocated in Radius
local jewel effect base radius [1500]
Damage Elemental Lightning Attack
1JewelUniqueDexterity and Intelligence from passives in Radius count towards Strength Melee Damage bonus
local jewel effect base radius [1200]
Damage Physical Attack
1JewelUniqueWith at least 40 Dexterity in Radius, Barrage fires an additional 6 Projectiles simultaneously on the first and final attacks
local jewel effect base radius [1200]
Attack
1JewelUniqueWith 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
local jewel effect base radius [1200]
Damage Elemental Fire Attack
1JewelUniqueWith 40 total Dexterity and Strength in Radius, Prismatic Skills deal 50% less Lightning Damage
With 40 total Dexterity and Strength in Radius, Prismatic Skills cannot choose Lightning
local jewel effect base radius [1200]
Damage Elemental Lightning Attack
of the Abyss1AbyssSuffix(1—2)% increased Dexterity Attributestrjewel 1
intjewel 1
dexjewel 1
default 0
of Ulaman65AbyssSuffix+(9—15) to Strength and Dexterity ulaman AttributeArmour 1
belt 1
ring 1
amulet 1
default 0
ulaman_mod 1
of Kurgal65AbyssSuffix+(9—15) to Dexterity and Intelligence kurgal AttributeArmour 1
belt 1
ring 1
amulet 1
default 0
kurgal_mod 1
Item /10
JadeAmulet
Jade Amulet
Requires: Level 8
+(10—15) to Dexterity
AttributeEssenceLesser
AttributeEssenceLesserLesser Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssence
AttributeEssenceEssence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
GreaterAttributeEssence
GreaterAttributeEssenceGreater Essence of the Infinite
Stack Size: 1 / 10
Upgrades a Magic item to a Rare item, adding a guaranteed modifier
AttributeEssencePerfect
AttributeEssencePerfectPerfect Essence of the Infinite
Stack Size: 1 / 10
Removes a random modifier and augments a Rare item with a new guaranteed modifier
Amulet: (7—10)% increased Strength, Dexterity or Intelligence
DexRuneTier1
Lesser Adept Rune
Stack Size: 1 / 10
All Equipment: +6 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRune
Adept Rune
Stack Size: 1 / 10
Requires: Level 15
All Equipment: +9 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
DexRuneTier3
Greater Adept Rune
Stack Size: 1 / 10
Requires: Level 30
All Equipment: +12 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
PerfectRuneDexterity
Perfect Adept Rune
Stack Size: 1 / 10
Requires: Level 50
All Equipment: +15 to Dexterity
Martial Weapon: Adds 6 to 10 Physical Damage to Attacks, Adds 1 to 16 Lightning damage to Attacks
Wand or Staff: +80 to Evasion Rating
Armour: +20 to maximum Life, +20 to maximum Mana
TattooDex01
Dexterity Tattoo of Tawhoa
Right-click to apply the Tattoo directly to your body and gain a bonus.
Grants +5 to Dexterity
Unique /48
QuillRain
Requires: Level 5, 12 Dex
100% increased Attack Speed
+(10—20) to Dexterity
(50—100)% increased Arrow Speed
40% less Attack Damage
GrimrotCoif
Requires: Level 11, 11 Str, 11 Dex
+(0—40) to Armour
+(0—30) to Evasion Rating
+(0—20) to maximum Energy Shield
+(0—60) to Accuracy Rating
+(0—30) to maximum Life
+(0—20) to maximum Mana
(0—20)% increased Rarity of Items found
(0—30)% increased Critical Hit Chance
+(0—10) to Strength
+(0—10) to Dexterity
+(0—10) to Intelligence
+(0—10)% to Fire Resistance
+(0—10)% to Cold Resistance
+(0—10)% to Lightning Resistance
(0—6) Life Regeneration per second
Foxform
Requires: Level 4, 10 Dex
+(50—70) to Evasion Rating
+(20—30) to Dexterity
10% increased Movement Speed when on Full Life
100% increased Evasion Rating when on Full Life
Wanderlust
Requires: Level 11, 17 Int
20% increased Movement Speed
+(10—20) to maximum Energy Shield
+5 to Dexterity
Your speed is unaffected by Slows
GaruksCurrent
Requires: Level 26, 34 Int
(30—50)% increased Energy Shield
+(10—20) to Dexterity
(10—15)% reduced Attack and Cast Speed
Lightning damage from Hits Contributes to Electrocution Buildup
Gamblesprint
Requires: Level 16, 23 Dex
(100—140)% increased Evasion Rating
(10—15)% increased Rarity of Items found
+(10—15) to Dexterity
+(15—25)% to Lightning Resistance
Gain 0% to 40% increased Movement Speed at random when Hit, until Hit again
SandsOfSilk
Requires: Level 16, 28 Dex
Grants Skill: Level 5 Blink
(50—100)% increased Evasion Rating
+(50—80) to maximum Mana
+(10—20) to Dexterity
+(10—20) to Intelligence
+(10—15)% to Fire Resistance
(15—30)% increased Cooldown Recovery Rate
unique blink sand [1]
ApronOfEmiran
Apron of Emiran Hermit Garb
Body Armours
Quality: +20%
Energy Shield: (24-28)
Base Movement Speed: -0.03
Requires: Level 1
Grants Skill: Level 4 Guillotine
131% increased Evasion and Energy Shield
+56 to maximum Life
+(10—20) to Dexterity
Bleeding you inflict is Aggravated
BlackSunCrest
Requires: Level 16, 25 Str
(50—80)% increased Armour
(5—15)% increased Strength
(5—15)% increased Dexterity
(5—15)% increased Intelligence
20% reduced Light Radius
GatheringGloom
Requires: Level 11, 13 Dex, 13 Int
(100—150)% increased Evasion Rating
+(10—20) to Dexterity
+(10—20)% to Fire Resistance
20% reduced Light Radius
You have a Smoke Cloud around you while stationary
IdolOfUldurn
Requires: Level 24
(2—4) Life Regeneration per second
+(60—80) to maximum Life
+(10—20) to Dexterity
(20—40)% reduced Presence Area of Effect
(10—15)% increased Spirit
Skills have +1 to Limit
SurefootedSigil
Requires: Level 8
+(10—15) to Dexterity
+(40—60) to maximum Life
+(5—15) to Dexterity
+1 metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled Recently
Headhunter
Requires: Level 50
Has (1—3) Charm Slots
(20—30)% increased Stun Threshold
+(40—60) to maximum Life
+(20—40) to Strength
+(20—40) to Dexterity
When you kill a Rare monster, you gain its Modifiers for 60 seconds
CowardsLegacy
Requires: Level 40
Has (1—3) Charm Slots
(10—15)% reduced Flask Charges used
(-20—-10) to Strength
+(20—30) to Dexterity
(30—40)% increased Life and Mana Recovery from Flasks
You are considered on Low Life while at 75% of maximum Life or below instead
Briskwrap
Requires: Level 22, 37 Dex
(60—100)% increased Evasion Rating
(40—60)% increased Flask Life Recovery rate
(40—60)% increased Flask Mana Recovery rate
+(20—30) to Dexterity
+(20—30)% to Cold Resistance
Gain Deflection Rating equal to (20—30)% of Evasion Rating
TitanrotCataphract
Requires: Level 20, 34 Str
(400—500)% increased Armour
(15—30)% increased Strength
10% reduced Dexterity
10% reduced Intelligence
You have no Life Regeneration
Wondertrap
Requires: Level 27, 38 Int
(10—20)% increased Movement Speed
+(30—50) to maximum Energy Shield
+(10—20) to Strength
+(10—20) to Dexterity
+(10—20) to Intelligence
50% increased Rarity of Items found when on Low Life
MaligarosVirtuosity
Requires: Level 45, 56 Dex
(60—80)% increased Evasion Rating
(20—30)% increased Critical Hit Chance
5% increased Attack Speed
+(10—20) to Dexterity
Your Critical Hit Chance cannot be Rerolled
Elevore
Requires: Level 33, 48 Dex
(50—80)% increased Evasion Rating
+(20—30) to Dexterity
Charms gain 1 charge per Second
+(1—2) Charm Slots
StarkonjasHead
Requires: Level 50, 71 Dex
(100—200)% increased Evasion Rating
(15—25)% increased Critical Hit Chance
+(30—40) to Dexterity
150% increased Global Evasion Rating when on Low Life
15% of Damage from Hits is taken from your Damageable Companion's Life before you
Leercast
Requires: Level 16, 15 Dex, 15 Int
+(30—50) to maximum Life
+(30—50) to maximum Mana
Allies in your Presence deal 50% increased Damage
+(10—20) to Dexterity
25% reduced Damage
WingsOfCaelyn
Requires: Level 1
+20 to Armour
(5—15)% increased Rarity of Items found
+(20—30) to Dexterity
Gain 1 Rage on Melee Hit
Every Rage also grants 1% increased Stun Threshold
PillarOfTheCagedGod
Requires: Level 4, 9 Dex
16% increased Melee Strike Range with this weapon
1% increased Area of Effect for Attacks per 10 Intelligence
1% increased Attack Speed per 10 Dexterity
10% increased Weapon Damage per 10 Strength
VigilantView
Requires: Level 26
+(120—160) to Accuracy Rating
+(100—150) to Accuracy Rating
+(100—150) to Evasion Rating
(10—20)% increased Rarity of Items found
+(20—30) to Dexterity
Enemies have an Accuracy Penalty against you based on Distance
Maximum Chance to Evade is 50%
Andvarius
Requires: Level 40
(6—15)% increased Rarity of Items found
(50—70)% increased Rarity of Items found
+10 to Dexterity
IcefangOrbit
Requires: Level 36
Adds 1 to 4 Physical Damage to Attacks
Adds (5—7) to (9—13) Physical Damage to Attacks
+(20—30) to Dexterity
(10—20)% chance to Poison on Hit
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
(15—25)% increased Magnitude of Poison you inflict
SandstormVisage
Requires: Level 52, 38 Int
+(80—120) to maximum Energy Shield
+(20—30) to Dexterity
Enemies in your Presence are Blinded
Every second, inflicts Critical Weakness on enemies in your Presence for (15—20) seconds
RondelDeEzo
Requires: Level 11, 18 Dex
Grants Skill: Parry
(50—150)% increased Evasion Rating
+(10—20) to Dexterity
5 Life Regeneration per second
100% increased Block chance against Projectiles
Curse Enemies with Enfeeble on Block
FeatheredFortress
Requires: Level 26, 22 Str, 22 Dex
Grants Skill: Raise Shield
+(20—30) to Strength
+(20—30) to Dexterity
+(20—30)% to Fire Resistance
+(20—30)% to Cold Resistance
No Movement Speed Penalty while Shield is Raised
PrismGuardian
Requires: Level 65, 50 Str, 50 Int
Grants Skill: Raise Shield
(150—200)% increased Armour and Energy Shield
+50 to Spirit
+(20—30) to Dexterity
+(10—20)% to all Elemental Resistances
1% increased Spirit Reservation Efficiency of Buff Skills per 100 Maximum Life
Bushwack
Requires: Level 33, 45 Dex
(15—25)% increased Movement Speed
(50—80)% increased Evasion Rating
+(10—20) to Dexterity
Physical Damage is Pinning
HandOfWisdomAndAction
Requires: Level 33, 24 Dex, 24 Int
+(15—25) to Dexterity
+(15—25) to Intelligence
1% increased Attack Speed per 20 Dexterity
Adds 1 to 10 Lightning Damage to Attacks per 20 Intelligence
BalefulTemperance
Requires: Level 28, 23 Dex, 23 Int
(100—150)% increased Evasion and Energy Shield
(30—40)% increased Critical Hit Chance
+(10—20) to Dexterity
+(10—20) to Intelligence
WhisperOfTheBrotherhood
Requires: Level 32
+(20—30)% to Cold Resistance
(5—10)% increased Skill Speed
+(10—20) to Dexterity
(25—35)% increased Mana Regeneration Rate
100% of Cold Damage Converted to Lightning Damage
HyrrisIre
Requires: Level 73, 121 Dex
(30—40)% increased Elemental Ailment Threshold
(100—150)% increased Evasion Rating
Gain (10—20)% of Damage as Extra Cold Damage
+(30—40) to Dexterity
25% increased Freeze Duration on Enemies
Evasion Rating is doubled if you have not been Hit Recently
TheFallenFormation
The Fallen Formation Lamellar Mail
Body Armour
Armour: 476
Requires: Level 54, 48 Str, 48 Dex
Grants Skill: Level 19 Enduring Legacy
(100—200)% increased Armour and Evasion
+60 to Spirit
+(20-30) to Strength and Dexterity
(8—12) Life Regeneration per second
Allies in your Presence gain 22% of the total Armour on your equipped Armour Items
Allies in your Presence gain 22% of the total Evasion on your equipped Armour Items
LioneyesGlare
Requires: Level 65, 114 Dex
(150—240)% increased Physical Damage
+(300—500) to Accuracy Rating
10% increased Attack Speed
+(20—30) to Dexterity
+2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently
-1 metre to Dodge Roll distance if you've Dodge Rolled Recently
Repeatable Attacks with this Bow Repeat +2 times if no enemies are in your Presence
enable lioneyes glow task [1]
Doomfletch
Requires: Level 22, 41 Dex
Adds (5—7) to (10—12) Physical Damage
+10 to Dexterity
(30—50)% increased Mana Regeneration Rate
Attacks with this Weapon gain 100% of Physical damage as Extra damage of each Element
ValakosVice
Requires: Level 45, 32 Str, 32 Dex
(50—100)% increased Armour and Evasion
(5—10)% increased Attack Speed
+(20—30) to Strength
+(20—30) to Dexterity
+(30—50)% to Lightning Resistance
100% of Fire damage Converted to Lightning damage
BereksGrip
Requires: Level 42
+(12—16)% to Cold and Lightning Resistances
+(10—20) to Dexterity and Intelligence
+(10—20)% to Cold and Lightning Resistances
Hits against you have (35—50)% reduced Critical Hit Chance while you are Chilled
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
BereksRespite
Requires: Level 42
+(12—16)% to Fire and Lightning Resistances
+(10—20) to Strength and Dexterity
+(10—20)% to Fire and Lightning Resistances
(15—25)% increased Critical Damage Bonus while Shocked
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
Twinclasp
Requires: Level 44
Grants Skill: Level 11 Cast on Charm Use
Has (1—3) Charm Slots
(20—30)% increased Charm Charges gained
+(50—100) to maximum Mana
(10—50)% reduced Charm Effect Duration
+2 Charm Slots
+(15—25) to Dexterity
(20—30)% increased Charm Charges gained
GuidingPalmLightning
Requires: Level 65, 17 Str, 38 Int
Grants Skill: Purity of Lightning
Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56—70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20—30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
LightningCoil
Requires: Level 50, 44 Str, 44 Dex
Grants Skill: Level 12 Valako's Charge
(80—120)% increased Armour and Evasion
+(80—100) to maximum Life
+(20—30) to Dexterity
(-40—-30)% to Lightning Resistance
(30—50)% of Physical damage from Hits taken as Lightning damage
lightning coil replace damage hit effect index [110]
ChokingMists
Requires: Level 65, 80 Dex
Grants Skill: Level 15 Crushing Fear
(200—300)% increased Evasion Rating
(7—17)% increased Attack Speed
+(13—23) to Dexterity
Adds (19—23) to (31—37) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
SightlessConviction
Requires: Level 65, 59 Str, 59 Dex
(150—250)% increased Armour and Evasion
+(25—35) to Dexterity
Gain (15—30)% of Evasion Rating as extra Armour
You are Blind
The Effect of Blind on you is reversed
TheAncientOrder
Requires: Level 70, 67 Dex, 67 Int
Grants Skill: Level 16 Spirit Vessel
+(70—100) to Deflection Rating per 50 missing Energy Shield
(200—300)% increased Evasion and Energy Shield
+(20—30) to Dexterity
Companions have (30—50)% increased maximum Life
(10—15)% of Damage from Deflected Hits is taken from Damageable Companion's Life before you
enable ancient order task [1]
ChokingMists
Requires: Level 65, 80 Dex
Grants Skill: Level 15 Crushing Fear
(200—300)% increased Evasion Rating
(7—17)% increased Attack Speed
+(13—23) to Dexterity
Adds (19—23) to (31—37) Chaos Damage to Attacks
Gain 1 Fear Incarnate when you Cull a target
Passive /29
6% increased Attack Speed with One Handed Melee Weapons
15% increased Accuracy Rating with One Handed Melee Weapons
+10 to Strength and Dexterity
5% increased Attack Speed
10% increased Accuracy Rating
5% increased Dexterity
8% increased Attack Speed with One Handed Weapons
+15 to Dexterity
+10 to Dexterity
32% increased Spell Damage while wielding a Melee Weapon
Gain 4% of Damage as Extra Cold Damage
Gain 4% of Damage as Extra Lightning Damage
+10 to Dexterity
20% increased Elemental Damage with Attacks
15% increased Accuracy Rating
+10 to Dexterity
4% increased Movement Speed
20% increased Evasion Rating
+10 to Dexterity
8% increased Projectile Speed
8% increased Attack Speed
+10 to Dexterity
Huntress: 8% increased Attack Speed
Huntress: 6% increased Area of Effect
Huntress: +10 to Dexterity
Hits against you have 20% reduced Critical Damage Bonus
20% increased Armour and Evasion Rating
15% increased Projectile Damage
30% increased Stun Buildup against enemies within 2 metres
8% increased Attack and Cast Speed
4% increased Movement Speed
15% increased Mana Regeneration Rate
30% increased Stun Recovery
Regenerate 3% of maximum Life over 1 second when Stunned
40% increased Endurance, Frenzy and Power Charge Duration
+10 to Dexterity
Skills have 10% chance to not remove Charges but still count as consuming them
Gain Deflection Rating equal to 12% of Evasion Rating
40% increased Evasion Rating while moving
+10 to Dexterity
25% increased Magnitude of Ailments you inflict against Marked Enemies
20% increased Critical Hit Chance against Marked Enemies
+10 to Dexterity
Timeless Jewel Passive /3
KalguuranDexKeystone
Gain no inherent bonus from Dexterity
1% increased Armour per 2 Dexterity
KalguuranIntNotable
40% increased Cold Damage
+15 to Dexterity
AbyssDexNotable
+2 to Dexterity per 25 Tribute
2% increased Parried Debuff Duration per 10 Tribute
Timeless Jewel Passive Additions /4
FactionCategoryShow Full DescriptionsCode
MarakethAttribute
+2 to Dexteritymaraketh_attribute_dex
MarakethNormal
+4 to Dexteritymaraketh_small_dex
MarakethNotable
+20 to Dexteritymaraketh_notable_add_dexterity
MarakethNotable
5% increased Dexteritymaraketh_notable_add_percent_dexterity
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