Expedition2RemnantActiveIncursionAtziriActiveShrineStrongboxEssenceRareMonsterAliveSpiritActivatedRogueExile
Veynar, the Frostbane
CategoryUndeadUndead
IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdStrong
Area: Bastille
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
Spectre
AreaBastille
Tags1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
Life
288%
Armour
+50%
Resistance
IconEnemyResistanceFire30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
Damage
300%
Accuracy
100%
5%
Attack Distance
6 ~ 20
Attack Time
2.175 Second
Damage Spread
±20%
Experience
250%
Model Size
100%
Type
FrozenOneBossMAP
Metadata
FrozenOneBossMAP_
Level
65
Life
18,878
Armour
3,035
Evasion Rating
663
Damage
637
Spell Damage
637
Accuracy
2,228
Attack Time
2.175
Experience
53,768
Minion Life
18,092
Minion Damage
2,487
Minion Armour
5,058
GAFrozenOneIcicleCrashImpactWall
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Damage: 70%
Attack Time: 2.175 sec
Deals 30% less Attack damage
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
SOFrozenOneIcicleCrashImpactFloor
Triggerable, AttackInPlace, Spell
Cast Time: 1 sec
action attack or cast time uses animation length [1]
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 2.175 sec
Converts 40% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
GAFrozenOneCascadeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 2.175 sec
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GTFrozenOneCascadeSlam
Spell, Triggerable, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 8 sec
FrozenOneCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Basic Attack
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 2.175 sec
Cooldown Time: 8 sec
Converts 75% of Physical damage to Fire damage
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [200]
use melee pattern range [1]
iconbasicattack
EGFrozenOneBrittleBell
Triggerable
Cooldown Time: 8 sec
GSFrozenOneBrittleBell
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 14.05 to 21.07 Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
MPWFrozenOneIcicleCrash
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 510764
Critical Hit Chance: 5%
Attack Time: 2.175 sec
Cooldown Time: 20 sec
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1165]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
GSFrozenOneIceSpikeExplode
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Converts 60% of Physical damage to Cold damage
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesRightOuter
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
EDSFrozenOneSummonSpikesRightInner
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesMiddle
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftOuter
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftInner
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Cooldown Time: 10 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftOuterNoCooldown
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesRightOuterNoCooldown
Triggerable, Spell, Damage, AttackInPlace
Cast Time: 1 sec
Deals 150.1 to 225.1 Physical Damage
50% increased chance to Maim
Converts 25% of Physical damage to Cold damage
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

Actor
{
	basic_action = "MoveForced"
	basic_action = "ChangeToStance1"
}

StateMachine
{
	define_shared_state =
	"
		flaming_censer_l;
		flaming_censer_r;
		FightStartShout;
		active;
	"
}

Functions
{
	fix_orientation =
	"
		AddOnActionEnd(
		{
			SetOrientation( GetOrientation() + arg1, false, true );
			PlayAnimationType( Idle, 1.0, 0, 0 );
		}, true );
	"
}

Life
{
	on_death = "KillGroundEffectsOfType( IgnitedGround, 1002, 1, 180 );"
}

Stats
{
	set_monster_delay_item_drops_millis = 3500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ForsakenSon/FrozenOneBossMAP_"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Veynar, the Frostbane",
    life = 2.88,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 2.175,
    attackRange = 20,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    weaponType2 = "One Hand Mace",
    skillList = {
        "MeleeAtAnimationSpeedCold",
        "MPWFrozenOneIcicleCrash",
        "GAFrozenOneCascadeSlam",
        "GAFrozenOneIcicleCrashImpactWall",
        "GSFrozenOneIceSpikeExplode",
        "EGFrozenOneBrittleBell",
        "SOFrozenOneIcicleCrashImpactFloor",
        "GTFrozenOneCascadeSlam",
        "EDSFrozenOneSummonSpikesRightOuter",
        "EDSFrozenOneSummonSpikesRightInner",
        "EDSFrozenOneSummonSpikesMiddle",
        "EDSFrozenOneSummonSpikesLeftOuter",
        "EDSFrozenOneSummonSpikesLeftInner",
        "EDSFrozenOneSummonSpikesLeftOuterNoCooldown",
        "EDSFrozenOneSummonSpikesRightOuterNoCooldown",
        "FrozenOneCyclone",
        "GSFrozenOneBrittleBell",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFrozenOneIcicleCrash"] = {
    name = "MPWFrozenOneIcicleCrash",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "projectile_ballistic_gravity_override",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_uses_contact_position",
        "projectile_uses_contact_direction",
        "use_scaled_contact_offset",
        "base_deal_no_damage",
        "action_do_not_face_target",
    },
    levels = {
        [1] = {1165, 0, 20, 2000, 65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFrozenOneCascadeSlam"] = {
    name = "GAFrozenOneCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFrozenOneIcicleCrashImpactWall"] = {
    name = "GAFrozenOneIcicleCrashImpactWall",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFrozenOneIceSpikeExplode"] = {
    name = "GSFrozenOneIceSpikeExplode",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFrozenOneBrittleBell"] = {
    name = "EGFrozenOneBrittleBell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOFrozenOneIcicleCrashImpactFloor"] = {
    name = "SOFrozenOneIcicleCrashImpactFloor",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFrozenOneCascadeSlam"] = {
    name = "GTFrozenOneCascadeSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightOuter"] = {
    name = "EDSFrozenOneSummonSpikesRightOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightInner"] = {
    name = "EDSFrozenOneSummonSpikesRightInner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesMiddle"] = {
    name = "EDSFrozenOneSummonSpikesMiddle",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftOuter"] = {
    name = "EDSFrozenOneSummonSpikesLeftOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftInner"] = {
    name = "EDSFrozenOneSummonSpikesLeftInner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftOuterNoCooldown"] = {
    name = "EDSFrozenOneSummonSpikesLeftOuterNoCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightOuterNoCooldown"] = {
    name = "EDSFrozenOneSummonSpikesRightOuterNoCooldown",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_cold",
        "maim_chance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FrozenOneCyclone"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_physical_damage_%_to_convert_to_fire",
        "attack_maximum_action_distance_+",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "melee_defer_damage_prediction",
        "action_attack_or_cast_time_uses_animation_length",
        "use_melee_pattern_range",
    },
    levels = {
        [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFrozenOneBrittleBell"] = {
    name = "GSFrozenOneBrittleBell",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.AttackInPlace] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
i am boss of tier [2]
FamilyMonsterActBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Veynar, the Frostbane
    CategoryUndeadUndead
    IconEnemyArmourStrong IconEnemyResistanceFire IconEnemyResistanceColdStrong
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    Spectre
    Tags1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement
    Life
    288%
    Armour
    +50%
    Resistance
    IconEnemyResistanceFire30 IconEnemyResistanceCold75 IconEnemyResistanceLightning0 IconEnemyResistanceChaos0
    Damage
    300%
    Accuracy
    100%
    5%
    Attack Distance
    6 ~ 20
    Attack Time
    2.175 Second
    Damage Spread
    ±20%
    Experience
    250%
    Model Size
    100%
    Type
    FrozenOneBossSTANDALONE
    Metadata
    FrozenOneBossSTANDALONE__
    Level
    68
    Life
    23,780
    Armour
    3,620
    Evasion Rating
    708
    Damage
    699
    Spell Damage
    699
    Accuracy
    2,502
    Attack Time
    2.175
    Experience
    71,585
    Minion Life
    19,958
    Minion Damage
    2,906
    Minion Armour
    6,033
    GAFrozenOneIcicleCrashImpactWall
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Critical Hit Chance: 5%
    Attack Damage: 70%
    Attack Time: 2.175 sec
    Deals 30% less Attack damage
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [120]
    SOFrozenOneIcicleCrashImpactFloor
    Triggerable, AttackInPlace, Spell
    Cast Time: 1 sec
    action attack or cast time uses animation length [1]
    MeleeAtAnimationSpeedCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 559839
    Critical Hit Chance: 5%
    Attack Time: 2.175 sec
    Converts 40% of Physical damage to Cold damage
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    GAFrozenOneCascadeSlam
    Triggerable, Attack, AttackInPlace
    Base Damage: 559839
    Critical Hit Chance: 5%
    Attack Time: 2.175 sec
    action attack or cast time uses animation length [1]
    base skill cannot be avoided by dodge roll or evaded or blocked [1]
    is area damage [1]
    GTFrozenOneCascadeSlam
    Spell, Triggerable, AttackInPlace
    Cast Time: 1 sec
    Cooldown Time: 8 sec
    FrozenOneCyclone
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
    Basic Attack
    Base Damage: 559839
    Critical Hit Chance: 5%
    Attack Time: 2.175 sec
    Cooldown Time: 8 sec
    Converts 75% of Physical damage to Fire damage
    action attack or cast time uses animation length [1]
    attack maximum action distance + [35]
    melee defer damage prediction [1]
    monster penalty against minions damage +% final vs player minions [200]
    use melee pattern range [1]
    iconbasicattack
    EGFrozenOneBrittleBell
    Triggerable
    Cooldown Time: 8 sec
    GSFrozenOneBrittleBell
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Deals 14.56 to 21.84 Cold Damage
    action attack or cast time uses animation length [1]
    is area damage [1]
    MPWFrozenOneIcicleCrash
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
    Base Damage: 559839
    Critical Hit Chance: 5%
    Attack Time: 2.175 sec
    Cooldown Time: 20 sec
    action attack or cast time uses animation length [1]
    action do not face target [1]
    active skill projectile speed +% variation final [65]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [1165]
    projectile ballistic angle from reference event [1]
    projectile ballistic gravity override [2000]
    projectile spread radius [20]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    spell maximum action distance +% [0]
    use scaled contact offset [1]
    GSFrozenOneIceSpikeExplode
    Triggerable, Spell, Damage, AttackInPlace
    Cast Time: 1 sec
    Converts 60% of Physical damage to Cold damage
    is area damage [1]
    skill can be active blocked from all directions [1]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ForsakenSon/FrozenOneBossSTANDALONE__"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        name = "Veynar, the Frostbane",
        life = 2.88,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 2.175,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeedCold",
            "MPWFrozenOneIcicleCrash",
            "GAFrozenOneCascadeSlam",
            "GAFrozenOneIcicleCrashImpactWall",
            "GSFrozenOneIceSpikeExplode",
            "EGFrozenOneBrittleBell",
            "SOFrozenOneIcicleCrashImpactFloor",
            "GTFrozenOneCascadeSlam",
            "FrozenOneCyclone",
            "GSFrozenOneBrittleBell",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedCold"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFrozenOneIcicleCrash"] = {
        name = "MPWFrozenOneIcicleCrash",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "projectile_ballistic_gravity_override",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "use_scaled_contact_offset",
            "base_deal_no_damage",
            "action_do_not_face_target",
        },
        levels = {
            [1] = {1165, 0, 20, 2000, 65, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFrozenOneCascadeSlam"] = {
        name = "GAFrozenOneCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFrozenOneIcicleCrashImpactWall"] = {
        name = "GAFrozenOneIcicleCrashImpactWall",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFrozenOneIceSpikeExplode"] = {
        name = "GSFrozenOneIceSpikeExplode",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "skill_can_be_active_blocked_from_all_directions",
        },
        levels = {
            [1] = {60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGFrozenOneBrittleBell"] = {
        name = "EGFrozenOneBrittleBell",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFrozenOneIcicleCrashImpactFloor"] = {
        name = "SOFrozenOneIcicleCrashImpactFloor",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFrozenOneCascadeSlam"] = {
        name = "GTFrozenOneCascadeSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FrozenOneCyclone"] = {
        name = "Basic Attack",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_base_physical_damage_%_to_convert_to_fire",
            "attack_maximum_action_distance_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "melee_defer_damage_prediction",
            "action_attack_or_cast_time_uses_animation_length",
            "use_melee_pattern_range",
        },
        levels = {
            [1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFrozenOneBrittleBell"] = {
        name = "GSFrozenOneBrittleBell",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.AttackInPlace] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [1600]
    monster slain experience +% [0]
    i am boss of tier [2]
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • i am boss of tier 2 2 Global
  • monster slain experience +% 0 0 Global
  • monster dropped item rarity +% 1600 1600 Global
  • Edit

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