Veynar, la Condenación escarchada
No muertoÁrea: Bastilla
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Veynar, the Frostbane
| Spectre | N |
|---|---|
| Area | Bastilla |
| Tags | 1HAxe_onhit_audio, fire_affinity, human, humanoid, melee, not_dex, not_int, red_blood, undead, very_slow_movement |
Vida
288%
+50%
Resistencia
Damage
300%
Precisión
100%
Impactos críticos Chance
5%
Attack Distance
6 ~ 20
Tiempo de ataque
2.175 Second
Damage Spread
±20%
Experiencia
250%
Model Size
100%
Type
FrozenOneBossMAP
Metadata
FrozenOneBossMAP_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
65
Vida
18,757
3,035
663
Damage
637
Daño de hechizos
637
Precisión
2,228
Tiempo de ataque
2.175
Experiencia
53,768
Minion Life
18,092
Minion Damage
2,487
Minion Armour
5,058
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GAFrozenOneIcicleCrashImpactWall
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Daño de ataque: 70%
Tiempo de ataque: 2.175 seg
Inflige un 30% menos de daño de ataques
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [120]
SOFrozenOneIcicleCrashImpactFloor
Triggerable, AttackInPlace
action attack or cast time uses animation length [1]
MeleeAtAnimationSpeedCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
GAFrozenOneCascadeSlam
Triggerable, Attack, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GTFrozenOneCascadeSlam
Spell, Triggerable, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 8 seg
FrozenOneCyclone
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Melee, ProjectilesFromUser, AttackInPlace
Ataque básico
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
Tiempo de recarga: 8 seg
action attack or cast time uses animation length [1]
attack maximum action distance + [35]
melee defer damage prediction [1]
monster penalty against minions damage +% final vs player minions [200]
use melee pattern range [1]
EGFrozenOneBrittleBell
Triggerable, AttackInPlace
Tiempo de recarga: 8 seg
GSFrozenOneBrittleBell
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]
MPWFrozenOneIcicleCrash
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable, AttackInPlace
Base Damage: 510—764
Probabilidad de impacto crítico: 5%
Tiempo de ataque: 2.175 seg
Tiempo de recarga: 20 seg
action attack or cast time uses animation length [1]
action do not face target [1]
active skill projectile speed +% variation final [65]
base deal no damage [1]
base is projectile [1]
monster projectile variation [1165]
projectile ballistic angle from reference event [1]
projectile ballistic gravity override [2000]
projectile spread radius [20]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum action distance +% [0]
use scaled contact offset [1]
EDSFrozenOneSummonSpikesRightOuter
EDSFrozenOneSummonSpikesRightInner
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Probabilidad de lisiar aumentada un 50%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesMiddle
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Probabilidad de lisiar aumentada un 50%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftOuter
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Probabilidad de lisiar aumentada un 50%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftInner
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Probabilidad de lisiar aumentada un 50%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesLeftOuterNoCooldown
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Probabilidad de lisiar aumentada un 50%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
EDSFrozenOneSummonSpikesRightOuterNoCooldown
Triggerable, Spell, Damage, AttackInPlace
Tiempo de lanzamiento: 1 seg
Probabilidad de lisiar aumentada un 50%
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Actor
{
basic_action = "MoveForced"
basic_action = "ChangeToStance1"
}
StateMachine
{
define_shared_state =
"
flaming_censer_l;
flaming_censer_r;
FightStartShout;
active;
"
}
Functions
{
fix_orientation =
"
AddOnActionEnd(
{
SetOrientation( GetOrientation() + arg1, false, true );
PlayAnimationType( Idle, 1.0, 0, 0 );
}, true );
"
}
Life
{
on_death = "KillGroundEffectsOfType( IgnitedGround, 1002, 1, 180 );"
}
Stats
{
set_monster_delay_item_drops_millis = 3500
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"
Render
{
use_ao_lights = true
}
Animated
{
on_cyclone_01 =
"
Roll( 6, 10, ()
{
PlayTextAudio( Oswin_CycloneRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 500 );
} );
"
on_throw_quad_02 =
"
Roll( 7, 10, ()
{
PlayTextAudio( Oswin_BrittleBellRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 0 );
} );
"
on_throw_censer_01 =
"
Roll( 6, 10, ()
{
PlayTextAudio( Oswin_CascadeSlamRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 0 );
} );
"
on_throw_censer_01 = "PlayTextAudio( Oswin_IcicleCrashRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 0 );"
on_raise_spike_01 = "PlayTextAudio( Oswin_FloorSpikeRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 200 );"
on_raise_spike_02 = "PlayTextAudio( Oswin_FloorSpikeRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 200 );"
on_emerge_01 =
"
local player = GetLocalPlayer();
local succeeded;
this.player_ascendancy = player.GetAscendancyName();
If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
{
PlayTextAudio( Oswin_EmergeWarriorRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 100 );
succeeded = true;
} );
If( Or( player_ascendancy == 'Ranger', player_ascendancy == 'Ranger1`', player_ascendancy == 'Ranger2', player_ascendancy == 'Ranger3' ),
{
PlayTextAudio( Oswin_EmergeRangerRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 100 );
succeeded = true;
} );
If( !VariableExists( succeeded ), ()
{
PlayTextAudio( Oswin_EmergeRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 100 );
succeeded = true;
} );
"
on_knockdown_bwd_01 =
"
local player = GetLocalPlayer();
local succeeded;
this.player_ascendancy = player.GetAscendancyName();
If( Or( player_ascendancy == 'Warrior', player_ascendancy == 'Warrior1', player_ascendancy == 'Warrior2', player_ascendancy == 'Warrior3' ),
{
PlayTextAudio( Oswin_KnockdownWarriorRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 0 );
succeeded = true;
} );
If( !VariableExists( succeeded ), ()
{
PlayTextAudio( Oswin_KnockdownRandom, 'Metadata/Monsters/ForsakenSon/FrozenOneBossMAP', 0 );
succeeded = true;
} );
"
on_event_bell = "this.mybell = AddAttachedOffset( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FrozenOneBoss/FrozenOneBrittleBell_Object.ao', root_jntBnd, 0.7, 0, 0, -150, 0 );"
}
GlobalAudioParamEvents
{
life_percent_param = "ForsakenSonLifePercentage"
life_percent_is_boolean = true
}
StateMachine
{
on_exit_state_FightStartShout_0 = "SetGlobalAudioParam( 'ForsakenSonFightStart', 1 );"
on_or_create_state_active_1 = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FrozenOneBoss/EPKs/FrozenOne_Idle.epk' );"
on_or_create_state_active_0 = "RemoveEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/FrozenOneBoss/EPKs/FrozenOne_Idle.epk' );"
}
Actor
{
// Randomly orient the projectiles
on_effect_custom_event_projectile_fired_for_MPWForsakenSonRubbleToss =
"
projectile.Do( ()
{
SetRandomYaw();
SetRandomRoll();
SetXYTilt( Random( 360 ), Random( 360 ) );
} );
"
on_effect_event_contact_for_EGFrozenOneBrittleBell = "mybell.PlayAnimation( bellShatter_ALT_01 );"
}
Preload
{
preload_object = "Metadata/Monsters/ForsakenSon/BossArenaObjects/ForsakenSonFlameWall"
preload_epk = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/ForsakenSon/epk/Ignited_L.epk"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ForsakenSon/FrozenOneBossMAP_"] = {
name = "Veynar, the Frostbane",
life = 2.88,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 3,
damageSpread = 0.2,
attackTime = 2.175,
attackRange = 20,
accuracy = 1,
weaponType1 = "One Hand Axe",
weaponType2 = "One Hand Mace",
skillList = {
"MeleeAtAnimationSpeedCold",
"MPWFrozenOneIcicleCrash",
"GAFrozenOneCascadeSlam",
"GAFrozenOneIcicleCrashImpactWall",
"GSFrozenOneIceSpikeExplode",
"EGFrozenOneBrittleBell",
"SOFrozenOneIcicleCrashImpactFloor",
"GTFrozenOneCascadeSlam",
"EDSFrozenOneSummonSpikesRightOuter",
"EDSFrozenOneSummonSpikesRightInner",
"EDSFrozenOneSummonSpikesMiddle",
"EDSFrozenOneSummonSpikesLeftOuter",
"EDSFrozenOneSummonSpikesLeftInner",
"EDSFrozenOneSummonSpikesLeftOuterNoCooldown",
"EDSFrozenOneSummonSpikesRightOuterNoCooldown",
"FrozenOneCyclone",
"GSFrozenOneBrittleBell",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedCold"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWFrozenOneIcicleCrash"] = {
name = "MPWFrozenOneIcicleCrash",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"projectile_spread_radius",
"projectile_ballistic_gravity_override",
"active_skill_projectile_speed_+%_variation_final",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_ballistic_angle_from_reference_event",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"use_scaled_contact_offset",
"base_deal_no_damage",
"action_do_not_face_target",
},
levels = {
[1] = {1165, 0, 20, 2000, 65, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFrozenOneCascadeSlam"] = {
name = "GAFrozenOneCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFrozenOneIcicleCrashImpactWall"] = {
name = "GAFrozenOneIcicleCrashImpactWall",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {120, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFrozenOneIceSpikeExplode"] = {
name = "GSFrozenOneIceSpikeExplode",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_cold",
"is_area_damage",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {60, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EGFrozenOneBrittleBell"] = {
name = "EGFrozenOneBrittleBell",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOFrozenOneIcicleCrashImpactFloor"] = {
name = "SOFrozenOneIcicleCrashImpactFloor",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTFrozenOneCascadeSlam"] = {
name = "GTFrozenOneCascadeSlam",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightOuter"] = {
name = "EDSFrozenOneSummonSpikesRightOuter",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightInner"] = {
name = "EDSFrozenOneSummonSpikesRightInner",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesMiddle"] = {
name = "EDSFrozenOneSummonSpikesMiddle",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftOuter"] = {
name = "EDSFrozenOneSummonSpikesLeftOuter",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftInner"] = {
name = "EDSFrozenOneSummonSpikesLeftInner",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesLeftOuterNoCooldown"] = {
name = "EDSFrozenOneSummonSpikesLeftOuterNoCooldown",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EDSFrozenOneSummonSpikesRightOuterNoCooldown"] = {
name = "EDSFrozenOneSummonSpikesRightOuterNoCooldown",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"active_skill_base_physical_damage_%_to_convert_to_cold",
"maim_chance_+%",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
"skill_can_be_active_blocked_from_all_directions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 25, 50, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["FrozenOneCyclone"] = {
name = "Basic Attack",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_physical_damage_%_to_convert_to_fire",
"attack_maximum_action_distance_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"melee_defer_damage_prediction",
"action_attack_or_cast_time_uses_animation_length",
"use_melee_pattern_range",
},
levels = {
[1] = {75, 35, 200, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GSFrozenOneBrittleBell"] = {
name = "GSFrozenOneBrittleBell",
hidden = true,
color = ,
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.AttackInPlace] = true,
},
statDescriptionScope = "geometry_spell",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
i am boss of tier [2]
monster dropped item rarity +% [1600]
monster slain experience +% [0]
| Family | MonsterActBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.