Zealous Courser
SpectreN
AreaThe Excavation, The Ziggurat Refuge, Digsite
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • The Excavation: Zealous Courser, Zealous Guard
  • The Ziggurat Refuge: Zealous Courser, Zealous Excavator, Zealous Guard
  • Life
    100%
    Resistance
    0 0 0 0
    Damage
    100%
    Accuracy
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    100%
    Model Size
    100%
    Type
    ExcavatorRaptor
    Metadata
    ExcavatorRaptor
    Level
    65
    Life
    6,513
    Armour
    2,023
    Evasion Rating
    663
    Damage
    212
    Spell Damage
    212
    Accuracy
    2,214
    Attack Time
    1.5
    Experience
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    GSExcavatorRaptorTriangleSlam
    Triggerable, Spell, Damage
    Critical Hit Chance: 5.5%
    Cast Time: 1 sec
    Deals 218.2 to 654.5 Lightning Damage

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavators/Raptor/ExcavatorRaptor"] = {
        name = "Zealous Courser",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GSExcavatorRaptorTriangleSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExcavatorRaptorTriangleSlam"] = {
        name = "GSExcavatorRaptorTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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