Corcel Fervoroso
Zealous Courser
SpectreN
AreaA Excavação, O Refúgio Zigurate, Escavação
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • A Excavação: Corcel Fervoroso, Guarda Fervoroso
  • O Refúgio Zigurate: Corcel Fervoroso, Escavador Fervoroso, Guarda Fervoroso
  • Vida
    100%
    Resistência
    0 0 0 0
    Damage
    100%
    Precisão
    100%
    Attack Distance
    5 ~ 14
    Tempo de Ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    ExcavatorRaptor
    Metadata
    ExcavatorRaptor
    Nível
    65
    Vida
    6,513
    Damage
    212
    Dano Mágico
    212
    Precisão
    2,214
    Tempo de Ataque
    1.5
    Experiência
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    GSExcavatorRaptorTriangleSlam
    Triggerable, Spell, Damage
    Chance de Acerto Crítico: 5.5%
    Tempo de Conjuração: 1 seg
    Causa 218.2 a 654.5 de Dano de Raio

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavators/Raptor/ExcavatorRaptor"] = {
        name = "Zealous Courser",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GSExcavatorRaptorTriangleSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExcavatorRaptorTriangleSlam"] = {
        name = "GSExcavatorRaptorTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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