Zealous Courser
SpectreN
AreaThe Excavation, The Ziggurat Refuge, Digsite
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • The Excavation: Zealous Courser, Zealous Guard
  • The Ziggurat Refuge: Zealous Courser, Zealous Excavator, Zealous Guard
  • 生命
    100%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    Critical Hits Chance
    5%
    Critical Damage Bonus
    +30%
    Attack Distance
    5 ~ 14
    攻击间隔
    1.5 Second
    Damage Spread
    ±20%
    经验值
    100%
    Model Size
    100%
    Type
    ExcavatorRaptor
    Metadata
    ExcavatorRaptor
    等级
    65
    生命
    6,513
    [护甲]
    2,023
    伤害
    212
    法术伤害
    212
    命中
    2,214
    攻击间隔
    1.5
    经验值
    21,507
    召唤物生命
    6,282
    召唤物伤害
    829
    召唤物护甲
    2,023
    GSExcavatorRaptorTriangleSlam
    可触发, 法术, 伤害
    暴击几率: 5.5%
    施放间隔: 1 秒
    造成 218.2 - 654.5 闪电伤害

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavators/Raptor/ExcavatorRaptor"] = {
        name = "Zealous Courser",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GSExcavatorRaptorTriangleSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExcavatorRaptorTriangleSlam"] = {
        name = "GSExcavatorRaptorTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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