Corredor fervoroso
Zealous Courser
SpectreN
AreaLa excavación, El refugio del zigurat, Excavación
Tags2HBluntMetal_onhit_audio, allows_inc_aoe, humanoid, lightning_affinity, melee, physical_affinity, red_blood, very_slow_movement
Packs
  • La excavación: Corredor fervoroso, Guardia fervoroso
  • El refugio del zigurat: Corredor fervoroso, Excavador fervoroso, Guardia fervoroso
  • Vida
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Attack Distance
    5 ~ 14
    Tiempo de ataque
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ExcavatorRaptor
    Metadata
    ExcavatorRaptor
    Nivel
    65
    Vida
    6,513
    Damage
    212
    Daño de hechizos
    212
    Precisión
    2,214
    Tiempo de ataque
    1.5
    Experiencia
    21,507
    Minion Life
    6,282
    Minion Damage
    829
    Minion Armour
    2,023
    GSExcavatorRaptorTriangleSlam
    Triggerable, Spell, Damage
    Probabilidad de impacto crítico: 5.5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 218.2 a 654.5 de daño de rayo

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavators/Raptor/ExcavatorRaptor"] = {
        name = "Zealous Courser",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "GSExcavatorRaptorTriangleSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSExcavatorRaptorTriangleSlam"] = {
        name = "GSExcavatorRaptorTriangleSlam",
        hidden = true,
        color = ,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "geometry_spell",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
        },
        levels = {
            [1] = {0.5, 1.5, critChance = 5.5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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