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Atlas

Atlas
Id: TN_WorldMap
Act: Endgame
Atlas Attr /4
NameShow Full Descriptions
Act10
Level0
Topologies
Loading
Atlas Doodad Category /6
HideoutMapBoard
Atlas, Free
Creates an object in your hideout
HideoutScatteredAtlasPapers
Atlas, Free
Creates an object in your hideout
HideoutShaperFragment
Creates an object in your hideout
HideoutMavenDevice
Atlas, Free
Creates an object in your hideout
MavensAstrolabeMapDevice
Cost: 80
Creates an object in your hideout
AtlasTable
Cost: 190
Creates an object in your hideout
Atlas MTX /14
TheOriginatorsPortal
Twitch Drops: Secrets of the Atlas Launch
This character's portals use The Originator's Portal.
ArchonoftheAtlasHelmet
Changes the appearance of any equipped helmet to the Archon of the Atlas Helmet.
ArchonoftheAtlasBoots
Changes the appearance of any equipped boots to the Archon of the Atlas Boots.
ArchonoftheAtlasGloves
Changes the appearance of any equipped gloves to the Archon of the Atlas Gloves.
ArchonoftheAtlasBodyArmour
Changes the appearance of any equipped body armour to the Archon of the Atlas Body Armour.
WatchersWrathHelmet
Challenge Rewards: Mercenaries
Changes the appearance of any equipped helmet to the Watcher's Wrath Helmet.
WatchersWrathBoots
Challenge Rewards: Mercenaries
Changes the appearance of any equipped boots to the Watcher's Wrath Boots.
WatchersWrathGloves
Challenge Rewards: Mercenaries
Changes the appearance of any equipped gloves to the Watcher's Wrath Gloves.
WatchersWrathBodyArmour
Challenge Rewards: Mercenaries
Changes the appearance of any equipped body armour to the Watcher's Wrath Body Armour.
IncarnationofDreadPortal
Twitch Drops: Keepers of the Flame Launch
This character's portals use the Incarnation of Dread Portal Effect.
EchoesoftheMavenHelmet
Changes the appearance of any equipped helmet to the Echoes of the Maven Helmet.
EchoesoftheMavenBoots
Changes the appearance of any equipped boots to the Echoes of the Maven Boots.
EchoesoftheMavenGloves
Changes the appearance of any equipped gloves to the Echoes of the Maven Gloves.
EchoesoftheMavenBody
Changes the appearance of any equipped body armour to the Echoes of the Maven Body Armour.

Community Wiki

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Atlas

Atlas Fortress Vaal Temple
Ritual Spawn Point Abyss
Delirium Breach Expedition

Atlas Fortress

  • Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
  • Game Stage Relevancy: Core endgame progression.
  • Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Masteries specializations that shape how all other endgame systems behave.
  • Specialized Items: Fortress / Atlas pinnacle uniques,

Vaal Temple

  • Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
  • Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
  • Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
  • Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.

Abyss

  • Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
  • Game Stage Relevancy: Mid/late-game crafting.
  • Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
  • Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards

Expedition

  • Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
  • Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
  • Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
  • Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.

Breach

  • Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
  • Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
  • Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
  • Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.

Delirium

  • Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.long-term endgame progression.
  • Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
  • Crafting Mechanic: Emotion currency.These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
  • Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.

Ritual

  • Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
  • Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
  • Crafting Mechanic: Tribute shop + Omens. Ritual now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
  • Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.

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