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輿圖

輿圖
Id: TN_WorldMap
Act: 終局
Atlas
輿圖 Attr /4
名稱顯示物品素質
章節10
等級0
Topologies
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Atlas Doodad Category /6
HideoutMapBoard
輿圖, Free
在你的藏身處放置一個擺設。
HideoutScatteredAtlasPapers
輿圖, Free
在你的藏身處放置一個擺設。
HideoutShaperFragment
在你的藏身處放置一個擺設。
HideoutMavenDevice
輿圖, Free
在你的藏身處放置一個擺設。
MavensAstrolabeMapDevice
Cost: 80
在你的藏身處放置一個擺設。
AtlasTable
Cost: 190
在你的藏身處放置一個擺設。
輿圖 MTX /14
TheOriginatorsPortal
Twitch Drops: Secrets of the Atlas Launch
將你所開啟的傳送門替換為開創者的時空之門。
ArchonoftheAtlasHelmet
將你的頭部外觀替換為輿圖統治者頭盔。
ArchonoftheAtlasBoots
將你的腳部外觀替換為輿圖統治者長靴。
ArchonoftheAtlasGloves
將你的手部外觀替換為輿圖統治者手套。
ArchonoftheAtlasBodyArmour
將你的身體外觀替換為輿圖統治者護甲。
WatchersWrathHelmet
Challenge Rewards: Mercenaries
將你的頭部外觀替換為看守者之怒頭盔。
WatchersWrathBoots
Challenge Rewards: Mercenaries
將你的腳部外觀替換為看守者之怒長靴。
WatchersWrathGloves
Challenge Rewards: Mercenaries
將你的手部外觀替換為看守者之怒手套。
WatchersWrathBodyArmour
Challenge Rewards: Mercenaries
將你的身體外觀替換為看守者之怒護甲。
IncarnationofDreadPortal
Twitch Drops: Keepers of the Flame Launch
此角色的傳送門替換為變幻門扉的時空之門。
EchoesoftheMavenHelmet
將你的頭部外觀替換為釋界迴響。
EchoesoftheMavenBoots
將你的腳部外觀替換為釋界迴響。
EchoesoftheMavenGloves
將你的手部外觀替換為釋界迴響。
EchoesoftheMavenBody
將你的身體外觀替換為釋界迴響。

Community Wiki

Edit

Atlas

Atlas Fortress Vaal Temple
Ritual Spawn Point Abyss
Delirium Breach Expedition

Atlas Fortress

  • Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
  • Game Stage Relevancy: Core endgame progression.
  • Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Masteries specializations that shape how all other endgame systems behave.
  • Specialized Items: Fortress / Atlas pinnacle uniques,

Vaal Temple

  • Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
  • Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
  • Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
  • Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.

Abyss

  • Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
  • Game Stage Relevancy: Mid/late-game crafting.
  • Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
  • Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards

Expedition

  • Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
  • Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
  • Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
  • Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.

Breach

  • Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
  • Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
  • Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
  • Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.

Delirium

  • Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.long-term endgame progression.
  • Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
  • Crafting Mechanic: Emotion currency.These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
  • Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.

Ritual

  • Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
  • Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
  • Crafting Mechanic: Tribute shop + Omens. Ritual now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
  • Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.

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