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异界

异界
Id: TN_WorldMap
Act: 终局游戏
Atlas
异界 Attr /4
名字显示物品素质
Act10
等级0
Topologies
Loading
Atlas Doodad Category /6
HideoutMapBoard
地图板
在你的藏身处放置一个摆设
HideoutScatteredAtlasPapers
散落的纸张
在你的藏身处放置一个摆设
HideoutShaperFragment
塑界者碎片
在你的藏身处放置一个摆设
HideoutMavenDevice
装饰物:贤主星盘
在你的藏身处放置一个摆设
MavensAstrolabeMapDevice
装饰物:贤主的星盘地图装置
在你的藏身处放置一个摆设
AtlasTable
装饰物:图鉴之桌
在你的藏身处放置一个摆设。
异界图鉴 MTX /14
TheOriginatorsPortal
时空之门:起源者
将时空之门改为起源者主题。
ArchonoftheAtlasHelmet
头部外观:异界执政官
将你的头部外观改为异界执政官主题。
ArchonoftheAtlasBoots
脚部外观:异界执政官
将你的脚部外观改为异界执政官主题。
ArchonoftheAtlasGloves
手部外观:异界执政官
将你的手部外观改为异界执政官主题。
ArchonoftheAtlasBodyArmour
身体外观:异界执政官
将你的身体外观改为异界执政官主题。
WatchersWrathHelmet
头部外观:守望者之怒
将你的头部外观改为守望者之怒主题。
WatchersWrathBoots
脚部外观:守望者之怒
将你的脚部外观改为守望者之怒主题。
WatchersWrathGloves
手部外观:守望者之怒
将你的手部外观改为守望者之怒主题。
WatchersWrathBodyArmour
身体外观:守望者之怒
将你的身体外观改为守望者之怒主题。
IncarnationofDreadPortal
时空之门:惊怖化形
将你的时空之门改为惊怖化形主题。
EchoesoftheMavenHelmet
头部外观:贤主回响
将你的头部外观改为贤主回响主题。
EchoesoftheMavenBoots
脚部外观:贤主回响
将你的脚部外观改为贤主回响主题。
EchoesoftheMavenGloves
手部外观:贤主回响
将你的手部外观改为贤主回响主题。
EchoesoftheMavenBody
身体外观:贤主回响
将你的身体外观改为贤主回响主题。

Community Wiki

Edit

Atlas

Atlas Fortress Vaal Temple
Ritual Spawn Point Abyss
Delirium Breach Expedition

Atlas Fortress

  • Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
  • Game Stage Relevancy: Core endgame progression.
  • Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Masteries specializations that shape how all other endgame systems behave.
  • Specialized Items: Fortress / Atlas pinnacle uniques,

Vaal Temple

  • Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
  • Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
  • Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
  • Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.

Abyss

  • Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
  • Game Stage Relevancy: Mid/late-game crafting.
  • Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
  • Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards

Expedition

  • Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
  • Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
  • Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
  • Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.

Breach

  • Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
  • Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
  • Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
  • Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.

Delirium

  • Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.long-term endgame progression.
  • Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
  • Crafting Mechanic: Emotion currency.These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
  • Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.

Ritual

  • Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
  • Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
  • Crafting Mechanic: Tribute shop + Omens. Ritual now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
  • Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.

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