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아틀라스

아틀라스
Id: TN_WorldMap
Act: 엔드게임
Atlas
아틀라스 Attr /4
이름상세 설명 표시
Act10
레벨0
Topologies
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Atlas Doodad Category /6
HideoutMapBoard
은신처에 오브젝트 생성
HideoutScatteredAtlasPapers
은신처에 오브젝트 생성
HideoutShaperFragment
은신처에 오브젝트 생성
HideoutMavenDevice
은신처에 오브젝트 생성
MavensAstrolabeMapDevice
Cost: 80
은신처에 오브젝트 생성
AtlasTable
Cost: 190
은신처에 오브젝트 생성
아틀라스 MTX /18
ChimeraHelmet
Atlas of Worlds supporter pack: Chimera
장착 중인 머리 방어구의 외형을 키메라 투구로 변경합니다.
ChimeraBoots
Atlas of Worlds supporter pack: Chimera
장착 중인 장화의 외형을 키메라 장화로 변경합니다.
ChimeraGloves
Atlas of Worlds supporter pack: Chimera
장착 중인 장갑의 외형을 키메라 장갑으로 변경합니다.
ChimeraBody
Atlas of Worlds supporter pack: Chimera
장착 중인 갑옷의 외형을 키메라 갑옷으로 변경합니다.
TheOriginatorsPortal
Twitch Drops: Secrets of the Atlas Launch
해당 캐릭터의 포탈에 태초자의 포탈 이펙트를 사용합니다.
ArchonoftheAtlasHelmet
장착 중인 투구의 외형을 아틀라스의 집정관 투구로 변경합니다.
ArchonoftheAtlasBoots
장착 중인 장화의 외형을 아틀라스의 집정관 장화로 변경합니다.
ArchonoftheAtlasGloves
장착 중인 장갑의 외형을 아틀라스의 집정관 장갑으로 변경합니다.
ArchonoftheAtlasBodyArmour
장착 중인 갑옷의 외형을 아틀라스의 집정관 갑옷으로 변경합니다.
WatchersWrathHelmet
Challenge Rewards: Mercenaries
장착 중인 투구의 외형을 감시자의 진노 투구로 변경합니다.
WatchersWrathBoots
Challenge Rewards: Mercenaries
장착 중인 장화의 외형을 감시자의 진노 장화로 변경합니다.
WatchersWrathGloves
Challenge Rewards: Mercenaries
장착 중인 장갑의 외형을 감시자의 진노 장갑으로 변경합니다.
WatchersWrathBodyArmour
Challenge Rewards: Mercenaries
장착 중인 갑옷의 외형을 감시자의 진노 갑옷으로 변경합니다.
IncarnationofDreadPortal
Twitch Drops: Keepers of the Flame Launch
해당 캐릭터의 포탈에 불안의 화신 포탈 이펙트를 사용합니다.
EchoesoftheMavenHelmet
장착 중인 투구의 외형을 메이븐의 메아리 투구로 변경합니다.
EchoesoftheMavenBoots
장착 중인 장화의 외형을 메이븐의 메아리 장화로 변경합니다.
EchoesoftheMavenGloves
장착 중인 장갑의 외형을 메이븐의 메아리 장갑으로 변경합니다.
EchoesoftheMavenBody
장착 중인 갑옷의 외형을 메이븐의 메아리 갑옷으로 변경합니다.

Community Wiki

Edit

Atlas

Atlas Fortress Vaal Temple
Ritual Spawn Point Abyss
Delirium Breach Expedition

Atlas Fortress

  • Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
  • Game Stage Relevancy: Core endgame progression.
  • Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Masteries specializations that shape how all other endgame systems behave.
  • Specialized Items: Fortress / Atlas pinnacle uniques,

Vaal Temple

  • Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
  • Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
  • Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
  • Specialized Items: Vaal uniques, Vaal unique affix manipulation, “capstone” item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.

Abyss

  • Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
  • Game Stage Relevancy: Mid/late-game crafting.
  • Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
  • Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards

Expedition

  • Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
  • Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
  • Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
  • Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.

Breach

  • Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
  • Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
  • Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
  • Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.

Delirium

  • Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.long-term endgame progression.
  • Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
  • Crafting Mechanic: Emotion currency.These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
  • Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.

Ritual

  • Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
  • Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
  • Crafting Mechanic: Tribute shop + Omens. Ritual now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
  • Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.

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