本尼迪克图斯,乌托邦首席使徒
人形
monster dropped item rarity +% [1600]
monster slain experience +% [0]
Benedictus, First Herald of Utopia
SpectreN
Area挖掘场, 海滨台地
Tagshuman, humanoid, not_dex, not_str, red_blood, slow_movement, StaffMetal_onhit_audio
生命
269%
Energy Shield From Life
20%
抗性
0 0 75 0
伤害
250%
命中
100%
暴击 Chance
5%
Attack Distance
6 ~ 14
攻击间隔
1.5 Second
Damage Spread
±20%
经验值
250%
Model Size
130%
Type
TwilightOrderOverlord
Metadata
TwilightOrderOverlord
等级
65
生命
14,016
2,023
伤害
531
法术伤害
531
命中
2,214
攻击间隔
1.5
经验值
53,768
召唤物生命
13,519
Minion Energy Shield
3,380
召唤物伤害
2,072
召唤物护甲
2,023
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 近战, 玩家投射物
基础攻击
Base Damage: 425–637
暴击率: 5%
攻击间隔: 1.5 秒
action attack or cast time uses animation length [1]
monster penalty against minions damage +% final vs player minions [100]
projectile uses contact position [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASTwilightOverlordBoulderSummon
冷却时间: 30 秒
action attack or cast time uses animation length [1]
GTOverlordBossRaiseAndRazePlacement
可触发
冷却时间: 12 秒
action attack or cast time uses animation length [1]
GSTwilightOverlordRetreat
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
冷却时间: 10 秒
造成 174.5 - 523.6 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GPSTwilightOrderOverlordRock
可触发, 伤害
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
projectile ballistic angle from target distance [1]
projectile uses contact position [1]
use scaled contact offset [1]
GTTwilightOverlordRockStorm
可触发
action attack or cast time uses animation length [1]
EASTwilightOverlordCircleMaze
冷却时间: 50 秒
action attack or cast time uses animation length [1]
EASTwilightOverlordLineMaze
冷却时间: 50 秒
action attack or cast time uses animation length [1]
EASTwilightOverlordXBlast
冷却时间: 20 秒
action attack or cast time uses animation length [1]
EASOverlordLeftPillarLift
action attack or cast time uses animation length [1]
EASOverlordLightningBarrage
冷却时间: 25 秒
action attack or cast time uses animation length [1]
GSTwilightOverlordRockStormImpact
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 698.1 - 1047 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSOverlordBossRaiseAndRazeRockUpwardDamage
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 698.1 - 1047 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
GSOverlordBossRaiseAndRazeExplosionDamage
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 1117 - 1676 物理伤害
将[物理]伤害的 80% 转化为[闪电]伤害
action attack or cast time uses animation length [1]
is area damage [1]
skill can be active blocked from all directions [1]
SOOverlordBossRaiseAndRazeRocks
可触发
action attack or cast time uses animation length [1]
GSTwilightOrderOverlordProjRockImpact
可触发, 法术, 伤害
施放间隔: 1 秒
造成 - 物理伤害
action attack or cast time uses animation length [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GSTwilightOrderOverlordProjRockGroundImpact
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 366.5 - 549.8 物理伤害
action attack or cast time uses animation length [1]
base is projectile [1]
base skill can be avoided by dodge roll [1]
is area damage [1]
GSTwilightOverlordRockExplosion
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 698.1 - 1047 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GTTwilightOverlordXBlastOuter
可触发
action attack or cast time uses animation length [1]
GTTwilightOverlordXBlastInner
可触发
action attack or cast time uses animation length [1]
GSTwilightOverlordXBlastExplosion
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 1745 - 2618 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTwilightOverlordXBlastCentreExplosion
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 1745 - 2618 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTwilightOverlordRetreatExplosion
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 935.5 - 1403 物理伤害
action attack or cast time uses animation length [1]
is area damage [1]
GTTwilightOverlordXBlastCentre
可触发
action attack or cast time uses animation length [1]
GSTwilightOverlordSnakeLong
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 436.3 - 1309 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-60]
GSTwilightOverlordSnakeShort
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 436.3 - 1309 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-85]
GSTwilightOverlordSnakeTeleport
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
冷却时间: 7 秒
造成 436.3 - 1309 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSOverlordPillarCrushDamage
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 97386 - 146080 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
TBOverlordLightningBarrage
法术, 可触发, 攻击, 伤害
Base Damage: 425–637
施放间隔: 1 秒
攻击间隔: 1.5 秒
generic skill trigger skills with id [1]
GSOverlordLightningBarrageImpact
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 218.2 - 654.5 闪电伤害
感电敌人如同伤害总增 100%
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSOverlordLightningBarragePulse
可触发, 法术, 伤害
施放间隔: 1 秒
造成 1833 - 3403 闪电伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordLightningDonut
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 1745 - 5236 闪电伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordDonutSlam
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 872.7 - 1309 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordDonutSlamCentre
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 1222 - 1833 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GSTwilightOverlordCircleMazeDetonation
可触发, 法术, 伤害
施放间隔: 1 秒
造成 2304 - 3456 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
GTTwilightOverlordLineMaze
可触发
action attack or cast time uses animation length [1]
GSTwilightOverlordWarpStrikes
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 436.3 - 1309 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
EDSTwilightOverlordMazeDetonationRect
可触发, 法术, 伤害
暴击率: 5%
施放间隔: 1 秒
造成 2304 - 3456 物理伤害
action attack or cast time uses animation length [1]
base skill cannot be avoided by dodge roll or evaded or blocked [1]
is area damage [1]
EGTwilightOverlordMazeDetonationRect
可触发
action attack or cast time uses animation length [1]
GSTwilightOverlordLightningRodImpact
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 523.6 - 1571 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSTwilightOverlordSnakeTeleportPrePillar
可触发, 法术, 伤害
暴击率: 6%
施放间隔: 1 秒
造成 436.3 - 1309 闪电伤害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

StateMachine
{
	define_shared_state =
	"
		collidable;
		break_pillar;
		maze_start;
		fight_started;
	"

	define_checkpoint_state = "short_emerge;"
	on_or_create_state_collidable_1 = "MakeCollidable();"
	on_or_create_state_collidable_0 = "RemoveCollidability();"
}

Stats
{
	set_monster_delay_item_drops_millis = 30000
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Skill 1 */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents
{
	on_construction_complete = "this.my_snake = GetAttachedAOByType( 'Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/attachments/Weapon_01.ao' );"
}

Actor {}

Animated {}

Preload
{
	preload_object = "Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/Objects/TwilightOverlordMazeRock"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/lightning_warp_indicator.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm_lightning_rod.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao"
	preload_animated_object = "Metadata/Monsters/NPC/Digsite/BoatCaptainDigsite.ao"
	preload_misc_object = "TwilightOverlordBoulder"
	preload_misc_object = "TwilightOverlordUpwardRock"
	preload_misc_object = "TwilightOverlordXBlastOuter"
	preload_misc_object = "TwilightOverlordXBlastCentre"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossBase"

/* ------------------------------------------------------------------------------------------------------------------- */
/* Generic */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Render
{
	use_ao_lights = true
}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Preload */
/* ------------------------------------------------------------------------------------------------------------------- */

Preload {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Rock Storm */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Raise and Raze */
/* ------------------------------------------------------------------------------------------------------------------- */

BaseEvents {}

Actor {}

Animated {}

/* ------------------------------------------------------------------------------------------------------------------- */
/* Teleport */
/* ------------------------------------------------------------------------------------------------------------------- */

Functions
{
	tele_epk = "AddEffectPack( 'Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/epk/lightning_warp_start.epk', arg1 );"
	make_beam = "my_snake.MakeBeam( OverlordBarrageBeam, GetLocation() + RotateLocation( arg1 ), true, 8|9|10|11|12|13|14|15|16|17 );"
	detach_weapon = "DetachAllOfType( 'Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/attachments/Weapon_01.ao' );"
	light = "SetLightState( on, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/TwilightOrderOverlord"] = {
    name = "Benedictus, First Herald of Utopia",
    life = 2.69,
    energyShield = 0.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "GPSTwilightOrderOverlordRock",
        "GSOverlordBossRaiseAndRazeRockUpwardDamage",
        "GSOverlordBossRaiseAndRazeExplosionDamage",
        "GSTwilightOrderOverlordProjRockImpact",
        "GSTwilightOverlordRetreat",
        "GSTwilightOverlordRockExplosion",
        "GSTwilightOverlordRetreatExplosion",
        "GSTwilightOverlordXBlastCentreExplosion",
        "GSTwilightOverlordXBlastExplosion",
        "GSTwilightOverlordRockStormImpact",
        "GSTwilightOrderOverlordProjRockGroundImpact",
        "GSTwilightOverlordSnakeLong",
        "GSTwilightOverlordSnakeShort",
        "GSTwilightOverlordSnakeTeleport",
        "GSOverlordPillarCrushDamage",
        "GSOverlordLightningBarrageImpact",
        "GSOverlordLightningBarragePulse",
        "GSTwilightOverlordLightningDonut",
        "GSTwilightOverlordDonutSlam",
        "GSTwilightOverlordDonutSlamCentre",
        "GSTwilightOverlordCircleMazeDetonation",
        "GSTwilightOverlordWarpStrikes",
        "GSTwilightOverlordLightningRodImpact",
        "GSTwilightOverlordSnakeTeleportPrePillar",
        "EASTwilightOverlordBoulderSummon",
        "EASTwilightOverlordXBlast",
        "EASOverlordLeftPillarLift",
        "EASOverlordLightningBarrage",
        "EASTwilightOverlordCircleMaze",
        "EASTwilightOverlordLineMaze",
        "TBOverlordLightningBarrage",
        "SOOverlordBossRaiseAndRazeRocks",
        "GTOverlordBossRaiseAndRazePlacement",
        "GTTwilightOverlordRockStorm",
        "GTTwilightOverlordXBlastOuter",
        "GTTwilightOverlordXBlastInner",
        "GTTwilightOverlordXBlastCentre",
        "GTTwilightOverlordLineMaze",
        "EDSTwilightOverlordMazeDetonationRect",
        "EGTwilightOverlordMazeDetonationRect",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Basic Attack",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSTwilightOrderOverlordRock"] = {
    name = "GPSTwilightOrderOverlordRock",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_target_distance",
        "base_deal_no_damage",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordBossRaiseAndRazeRockUpwardDamage"] = {
    name = "GSOverlordBossRaiseAndRazeRockUpwardDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordBossRaiseAndRazeExplosionDamage"] = {
    name = "GSOverlordBossRaiseAndRazeExplosionDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_base_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 80, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOrderOverlordProjRockImpact"] = {
    name = "GSTwilightOrderOverlordProjRockImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRetreat"] = {
    name = "GSTwilightOverlordRetreat",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRockExplosion"] = {
    name = "GSTwilightOverlordRockExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRetreatExplosion"] = {
    name = "GSTwilightOverlordRetreatExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordXBlastCentreExplosion"] = {
    name = "GSTwilightOverlordXBlastCentreExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordXBlastExplosion"] = {
    name = "GSTwilightOverlordXBlastExplosion",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordRockStormImpact"] = {
    name = "GSTwilightOverlordRockStormImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "skill_can_be_active_blocked_from_all_directions",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOrderOverlordProjRockGroundImpact"] = {
    name = "GSTwilightOrderOverlordProjRockGroundImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_is_projectile",
        "base_skill_can_be_avoided_by_dodge_roll",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeLong"] = {
    name = "GSTwilightOverlordSnakeLong",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -60, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeShort"] = {
    name = "GSTwilightOverlordSnakeShort",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "spell_maximum_action_distance_+%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, -85, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeTeleport"] = {
    name = "GSTwilightOverlordSnakeTeleport",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordPillarCrushDamage"] = {
    name = "GSOverlordPillarCrushDamage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordLightningBarrageImpact"] = {
    name = "GSOverlordLightningBarrageImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "active_skill_shock_as_though_damage_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, 100, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSOverlordLightningBarragePulse"] = {
    name = "GSOverlordLightningBarragePulse",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordLightningDonut"] = {
    name = "GSTwilightOverlordLightningDonut",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordDonutSlam"] = {
    name = "GSTwilightOverlordDonutSlam",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordDonutSlamCentre"] = {
    name = "GSTwilightOverlordDonutSlamCentre",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordCircleMazeDetonation"] = {
    name = "GSTwilightOverlordCircleMazeDetonation",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordWarpStrikes"] = {
    name = "GSTwilightOverlordWarpStrikes",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordLightningRodImpact"] = {
    name = "GSTwilightOverlordLightningRodImpact",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSTwilightOverlordSnakeTeleportPrePillar"] = {
    name = "GSTwilightOverlordSnakeTeleportPrePillar",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "geometry_spell",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.5, 1.5, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordBoulderSummon"] = {
    name = "EASTwilightOverlordBoulderSummon",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordXBlast"] = {
    name = "EASTwilightOverlordXBlast",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASOverlordLeftPillarLift"] = {
    name = "EASOverlordLeftPillarLift",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASOverlordLightningBarrage"] = {
    name = "EASOverlordLightningBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordCircleMaze"] = {
    name = "EASTwilightOverlordCircleMaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASTwilightOverlordLineMaze"] = {
    name = "EASTwilightOverlordLineMaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TBOverlordLightningBarrage"] = {
    name = "TBOverlordLightningBarrage",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "generic_skill_trigger_skills_with_id",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SOOverlordBossRaiseAndRazeRocks"] = {
    name = "SOOverlordBossRaiseAndRazeRocks",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTOverlordBossRaiseAndRazePlacement"] = {
    name = "GTOverlordBossRaiseAndRazePlacement",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordRockStorm"] = {
    name = "GTTwilightOverlordRockStorm",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordXBlastOuter"] = {
    name = "GTTwilightOverlordXBlastOuter",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordXBlastInner"] = {
    name = "GTTwilightOverlordXBlastInner",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordXBlastCentre"] = {
    name = "GTTwilightOverlordXBlastCentre",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTTwilightOverlordLineMaze"] = {
    name = "GTTwilightOverlordLineMaze",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSTwilightOverlordMazeDetonationRect"] = {
    name = "EDSTwilightOverlordMazeDetonationRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "base_skill_cannot_be_avoided_by_dodge_roll_or_evaded_or_blocked",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGTwilightOverlordMazeDetonationRect"] = {
    name = "EGTwilightOverlordMazeDetonationRect",
    hidden = true,
    color = ,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [1600]
monster slain experience +% [0]
FamilyMonsterActBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 0 Max: 0 Global
  • monster dropped item rarity +% Min: 1600 Max: 1600 Global
  • keyval
    StateMachine./*,
    StateMachine.boss_life_bar - controls when to show the big life bar (also requires the checkbox in MonsterVarieties to be checked)
    StateMachine.0: Life bar is hidden
    StateMachine.1: Life bar is visible, will hide on death
    StateMachine.dont_hide_lifebar_on_unaggro - controls whether the boss life bar should be hidden when the boss unaggros
    StateMachine.0: Life bar is hidden after a short duration when the boss loses aggro
    StateMachine.1: Life bar remains visible the entire time, can still be controlled by setting the disable_life_bar state
    StateMachine.show_life_bar_when_in_range - delay the life bar from showing up, until the boss is on screen (for wild bosses)
    StateMachine.0: Life bar behaves as normal
    StateMachine.1: Life bar initially only shows up when a player can see the boss on screen, this doesn't make it get removed if the player goes off screen though
    StateMachine.hidden - replaces the Unaggro+hidden_monster combo, and optionally pauses delirium fog
    StateMachine.0: Make aggro and remove hidden monster buff
    StateMachine.1: Unaggro and add hidden monster buff
    StateMachine.2: Unaggro, add hidden monster buff and pause delirium fog
    StateMachine.light - controls the boss point light, attaches to head_light_attachment if it exists (otherwise uses the default)
    StateMachine.0: Light off, handles the fade out
    StateMachine.1: Light on, handles the fade in
    StateMachine.introsequence - for bosses that are doing something before you rudely interrupt them
    StateMachine.boss uses the ChangeToStance1BossFightStart granted effect for this, which is added through the actor component in here
    StateMachine.0: no intro sequence
    StateMachine.1: boss starts off in stance2, then does change to stance1 when a proximity trigger is triggered
    StateMachine.intro_zoom - for bosses that should have the camera zoom out during the intro
    StateMachine.0: no zoom
    StateMachine.1: zoom enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.intro_pan - for bosses that should have the camera pan towards them during the intro
    StateMachine.0: no pan
    StateMachine.1: pan enabled, with default values. These can be overridden in the monsters ots.
    StateMachine.use_offset_camera_controller - if this is set to 1, the boss will spawn and use a specific object as the zoom/pan center point
    StateMachine.The location of this object needs to be set by the boss too, if it isn't you will get warning message
    StateMachine.See GreatWhiteOne (shark boss) as an example, but all you really need is to set the state to 1 and move the object after it spawns
    StateMachine.0: use self as zoom/pan origin
    StateMachine.1: use a new object as the zoom/pan origin
    StateMachine.door_type - defaults to 0 for no door (or no boss control over door), other values are related to specific door types
    StateMachine.When used, also need to do 'set_telepad_indexx' in the monsters ots (BaseEvents), where x is the telepad index
    StateMachine.0: disable telepad, but only if a telepad index has been set
    StateMachine.1: force field door, forcefield blocks entrance on boss aggro, is removed on boss death (requires Metadata/MiscellaneousObjects/BossForceFieldDoor.ot in arena)
    StateMachine.2: prisoner boss door, closed on fight start, doesn't reopen afterwards (Metadata/Terrain/Gallows/Act4/4_5_2/Objects/PrisonBossDoor.ot)
    StateMachine.roaming - State for disabling instant portals on roaming bosses vs arena bosses.
    StateMachine.0: Arena Boss
    StateMachine.1: Roaming Boss
    StateMachine.arena_sector_id - If there are multiple arena bosses in an instance, each boss needs a different arena_sector_id INCLUDING roaming bosses
    StateMachine.It defaults to 1 so most bosses wont need this to be changed
    StateMachine.Currently supports up to three different bosses, but its easy to add more
    StateMachine.This state value is used to decide which boss sectors to destroy, see the triggerbracket on death in the BossBase.ots for more detail
    StateMachine.use_custom_sector_removal_handling - Set to 1 if a boss needs to use its own custom handling for sector removal on death (eg Mastodon)
    StateMachine.0: default behaviour, arena sector is removed on boss death
    StateMachine.1: custom behaviour, this disables the on death sector removal in boss base, so will need to be handled in the bosses otc AND ots
    StateMachine.quick_death_enabled - Use this for bosses with long deaths that are visible when you resurrect at checkpoint after killing them
    StateMachine.DO NOT set the quick_death state manually, this will cause the monster to do its quick death anim when it first dies
    StateMachine.0: default behaviour, death will be played at regular speed
    StateMachine.1: death anim is sped up by 10000x, this should be used for bosses that have events in their death that need to trigger
    StateMachine.2: death anim is sped up by 1000x, deaths with move events dont like being super fast so they can use this slower one
    StateMachine.am_final_boss_in_fight - This is used for multi boss fights to handle resurrecting etc after killing a single boss from fight
    StateMachine.0: reaching this state toggles part_of_multiple_boss_fight to be true, and signifies that this boss is not the final boss
    StateMachine.1: default value, will remain here unless another boss turns flips it to 0
    StateMachine.part_of_multiple_boss_fight - helper state for the above, shouldn't be interacted with manually
    StateMachine.0: currently not part of a multi boss fight
    StateMachine.1: was part of a multi boss fight at some point
    StateMachine.*/,
    StateMachine.define_shared_state =,
    StateMachine.", , ,
    StateMachine.boss_life_bar;
    StateMachine.hidden;
    StateMachine.light;
    StateMachine.introsequence;
    StateMachine.disable_life_bar;
    StateMachine.intro_zoom;
    StateMachine.intro_pan;
    StateMachine.use_offset_camera_controller;
    StateMachine.door_type;
    StateMachine.roaming;
    StateMachine.first_aggro;
    StateMachine.room_marker;
    StateMachine.arena_sector_id1;
    StateMachine.use_custom_sector_removal_handling;
    StateMachine.quick_death_enabled;
    StateMachine.quick_death;
    StateMachine.am_final_boss_in_fight1;
    StateMachine.part_of_multiple_boss_fight;
    StateMachine.dead - Boss is dead. This state is saved to the character checkpoint, so if you respawn at checkpoint this state will be automatically set. In BossBase.ots, this also calls KillSelfNoDrops().
    StateMachine.if you DON'T want this state to save/load automatically, use StateMachine{ checkpoint_save_deadfalse }
    StateMachine.0: Boss is alive
    StateMachine.1: Boss is dead
    StateMachine.2: Boss is dead and corpse is hidden
    StateMachine.define_shared_checkpoint_statedead
    StateMachine.collidable;
    StateMachine.break_pillar;
    StateMachine.maze_start;
    StateMachine.fight_started;
    StateMachine.define_checkpoint_stateshort_emerge;
    StateMachine.on_or_create_state_collidable_1MakeCollidable();
    StateMachine.on_or_create_state_collidable_0RemoveCollidability();
    Actor.slow_animations_go_to_idlefalse
    Actor.leveled_starting_effectsCTS1BossFightStart
    Stats.corpse_cannot_be_destroyed1
    Stats.base_heavy_stun_duration_ms4000
    Stats.additional_life_scaling_index6
    Stats.monster_delay_item_drops_millis30000
    Life.corpse_usablefalse
    Monster.is_bosstrue
    BaseEvents.on_construction_completethis.my_snake = GetAttachedAOByType( 'Metadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/attachments/Weapon_01.ao' );
    Preload.preload_objectMetadata/Monsters/TwilightOrder/TwilightOrderExcavationOverlord/Objects/TwilightOverlordMazeRock
    Preload.preload_animated_objectMetadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/lightning_warp_indicator.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/rock_storm_lightning_rod.ao, Metadata/Effects/Spells/monsters_effects/Act4_FOUR/TwilightOrderOverlord/ao/wall_segment.ao, Metadata/Monsters/NPC/Digsite/BoatCaptainDigsite.ao
    Preload.preload_misc_objectTwilightOverlordBoulder, TwilightOverlordUpwardRock, TwilightOverlordXBlastOuter, TwilightOverlordXBlastCentre
    本尼迪克图斯,乌托邦首席使徒 Text Audio /70
    名字
    只要神性继续污染这个世界……就没有人能幸免。你挡住了希望之路!
    TwilightOverlordBoss_PillarSlam_Random
    只要神性继续污染这个世界……就没有人能幸免。你挡住了希望之路!
    TwilightOverlordBoss_PillarSlam_2
    救赎者的意义不同凡响,世间唯有他最重要。你的末日比你想的更近。
    TwilightOverlordBoss_PillarSlam_3
    救赎者的意义不同凡响,世间唯有他最重要。你的末日比你想的更近。
    TwilightOverlordBoss_PillarSlam_4
    乌托邦在等着,管你愿不愿意。看哪!明日的开端!
    TwilightOverlordBoss_PillarSlam_5
    乌托邦在等着,管你愿不愿意。看哪!明日的开端!
    TwilightOverlordBoss_PillarSlam_6
    神性恶魔……让他们全部死去!
    TwilightOverlordBoss_RaiseRaze_Random
    神性恶魔……让他们全部死去!
    TwilightOverlordBoss_RaiseRaze_2
    我们在建造……你们在毁灭!
    TwilightOverlordBoss_RaiseRaze_3
    我们在建造……你们在毁灭!
    TwilightOverlordBoss_RaiseRaze_4
    我们崛起……你们陨落!
    TwilightOverlordBoss_RaiseRaze_5
    我们崛起……你们陨落!
    TwilightOverlordBoss_RaiseRaze_6
    你们死亡……我们重生!
    TwilightOverlordBoss_RaiseRaze_7
    否定!
    TwilightOverlordBoss_Retreat_Random
    毁灭!
    TwilightOverlordBoss_Retreat_2
    毁灭!
    TwilightOverlordBoss_Retreat_3
    服从!
    TwilightOverlordBoss_Retreat_4
    后退!
    TwilightOverlordBoss_Retreat_5
    后退!
    TwilightOverlordBoss_Retreat_6
    碎裂!
    TwilightOverlordBoss_Retreat_7
    碎裂!
    TwilightOverlordBoss_Retreat_8
    碎裂!
    TwilightOverlordBoss_Retreat_9
    见证真理的威能吧!……在它的光辉中沐浴。
    TwilightOverlordBoss_RockStorm_Random
    见证真理的威能吧!……在它的光辉中沐浴。
    TwilightOverlordBoss_RockStorm_2
    你要么顺从……要么被彻底抹去!
    TwilightOverlordBoss_RockStorm_3
    你要么顺从……要么被彻底抹去!
    TwilightOverlordBoss_RockStorm_4
    救世主是圣洁的……你是肮脏的!
    TwilightOverlordBoss_RockStorm_5
    救世主是圣洁的……你是肮脏的!
    TwilightOverlordBoss_RockStorm_6
    雷霆般的警戒……遵从他的意志!
    TwilightOverlordBoss_RockStorm_7
    雷霆般的警戒……遵从他的意志!
    TwilightOverlordBoss_RockStorm_8
    毁灭即将降临……很遗憾你见不到了!
    TwilightOverlordBoss_RockStorm_9
    毁灭即将降临……很遗憾你见不到了!
    TwilightOverlordBoss_RockStorm_10
    明日之噬!
    TwilightOverlordBoss_SnakeDouble_Random
    明日之噬!
    TwilightOverlordBoss_SnakeDouble_2
    希望之獠牙!
    TwilightOverlordBoss_SnakeDouble_3
    希望之獠牙!
    TwilightOverlordBoss_SnakeDouble_4
    凋零之咬!
    TwilightOverlordBoss_SnakeDouble_5
    凋零之咬!
    TwilightOverlordBoss_SnakeDouble_6
    洗净!
    TwilightOverlordBoss_SnakeLong_Random
    鞭打!
    TwilightOverlordBoss_SnakeLong_2
    鞭打!
    TwilightOverlordBoss_SnakeLong_3
    出击!
    TwilightOverlordBoss_SnakeLong_4
    出击!
    TwilightOverlordBoss_SnakeLong_5
    出击!
    TwilightOverlordBoss_SnakeLong_6
    我的女士……你必须马上离开!我会埋葬这些蠢货……我会埋葬这一切!为了救世主!
    TwilightOverlordBoss_Death
    啊!……乌托邦势不可挡。你们根本没有胜算!
    TwilightOverlordBoss_Knockdown_Random
    啊!……乌托邦势不可挡。你们根本没有胜算!
    TwilightOverlordBoss_Knockdown_2
    神性用谎言禁锢着你……放手吧!获得解脱!
    TwilightOverlordBoss_XBlast_Random
    神性用谎言禁锢着你……放手吧!获得解脱!
    TwilightOverlordBoss_XBlast_2
    希望。使命。正义。
    TwilightOverlordBoss_XBlast_3
    希望。使命。正义。
    TwilightOverlordBoss_XBlast_4
    神明们漠不关心……那你又何必在意?投降吧!
    TwilightOverlordBoss_XBlast_5
    明日就在眼前。让神明们去死吧!
    TwilightOverlordBoss_XBlast_6
    明日就在眼前。让神明们去死吧!
    TwilightOverlordBoss_XBlast_7
    如你所愿!
    TwilightOverlordBoss_Emerge
    啊……爱管闲事的家伙。亲自露面了。
    TwilightOverlord_Church_One
    我们对你的……活动已经一清二楚。
    TwilightOverlord_Church_Two
    你要把找到的东西交出来。
    TwilightOverlord_Church_Three
    放她走,这无关大局。
    TwilightOverlord_Church_Four
    走吧,卡努。
    TwilightOverlord_Church_Five
    异端的怒火!
    TwilightOverlordBoss_LightningBarrage_Random
    葬身于欺骗的深渊!
    TwilightOverlordBoss_LightningBarrage_2
    葬身于欺骗的深渊!
    TwilightOverlordBoss_LightningBarrage_3
    神性用谎言禁锢着你……放手吧!获得解脱!
    TwilightOverlordBoss_Maze_Random
    神性用谎言禁锢着你……放手吧!获得解脱!
    TwilightOverlordBoss_Maze_2
    明日就在眼前。让神明们去死吧!
    TwilightOverlordBoss_Maze_3
    明日就在眼前。让神明们去死吧!
    TwilightOverlordBoss_Maze_4
    你的血肉将滋养新世界的降临。你曾有过机会。
    TwilightOverlordBoss_Maze_5
    啊!我的血肉无关紧要……
    TwilightOverlordBoss_MapDeath
    你的血肉将滋养新的明日。
    TwilightOverlordBoss_ShortEmerge
    Edit

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